From 701db278e4dd334fb3b7246f19c9c708d489232c Mon Sep 17 00:00:00 2001 From: Greg Dietsche Date: Wed, 22 Jun 2022 00:10:17 -0500 Subject: [Keymap] farmergreg's kint41 Kinesis Advantage 2 Layout (#16784) --- keyboards/kinesis/keymaps/farmergreg/keymap.c | 233 +++++++++++++++++++++++++ keyboards/kinesis/keymaps/farmergreg/readme.md | 1 + keyboards/kinesis/keymaps/farmergreg/rules.mk | 5 + 3 files changed, 239 insertions(+) create mode 100644 keyboards/kinesis/keymaps/farmergreg/keymap.c create mode 100644 keyboards/kinesis/keymaps/farmergreg/readme.md create mode 100644 keyboards/kinesis/keymaps/farmergreg/rules.mk (limited to 'keyboards/kinesis/keymaps') diff --git a/keyboards/kinesis/keymaps/farmergreg/keymap.c b/keyboards/kinesis/keymaps/farmergreg/keymap.c new file mode 100644 index 0000000000..c861233691 --- /dev/null +++ b/keyboards/kinesis/keymaps/farmergreg/keymap.c @@ -0,0 +1,233 @@ +/* + * Copyright 2022 Gregory L. Dietsche + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * To build this layout run: + * qmk compile -kb kinesis/kint41 -km farmergreg + * + * Layout Details: + * PROGM + F9 to RESET and load new firmware. + * Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use + * CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock + * UP and DOWN arrows are swapped to be more like VIM + * [] and {} are swapped to make programming easier + */ + +#include QMK_KEYBOARD_H + + +enum { + _COLEMAK, + _DVORAK, + _QWERTY, + _QWERTY_GAME, + _KEYPAD, + _PROGM, + _LAYER_COUNT, +}; + +/* + * Tap Dances + */ +enum tap_dances { + TD_CAPS, // ESC on tap, CAPS on double tap +}; + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS), +}; + +/* + * Key Overrides + */ +const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET); +const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET); +const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE); +const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE); + +const key_override_t **key_overrides = (const key_override_t *[]){ + &lcurlytobracket, + &rcurlytobracket, + &lbrackettocurly, + &rbrackettocurly, + NULL +}; + +/* + * Key Maps + */ +const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = { +[_COLEMAK] = LAYOUT( + KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, + KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , + KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , + TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , + KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, + + KC_LCTL,KC_LALT, + KC_HOME, + KC_BSPC,KC_DEL ,KC_END, + + KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware. + KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS, + KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS, + KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, + KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT, + KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC, + + KC_RGUI,KC_RCTL, + KC_PGUP, + KC_PGDN,KC_ENT ,KC_SPC + ) +,[_DVORAK] = LAYOUT( + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , + _______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , + _______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,_______, + + _______,_______,_______,_______,_______,_______,_______,_______, _______, + _______,_______,_______,_______,_______,_______, + KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH, + KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT, + KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,_______ + ) +,[_QWERTY] = LAYOUT( + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , + _______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , + _______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , + _______,_______,_______,_______, + _______,_______, + _______, + _______,_______,_______, + + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______, + KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______, + KC_N ,KC_M ,_______,_______,_______,_______, + _______,_______,_______,_______, + _______,_______, + _______, + _______,_______,_______ + ) +,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , + _______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + KC_SPC ,_______,_______, // BACKSPACE becomes SPACE + + _______,_______,_______,_______,_______,_______,_______, _______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,KC_BSPC // SPACE becomes BACKSPACE + ) +,[_KEYPAD] = LAYOUT( + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,KC_INS ,_______,_______, + + _______,_______, + _______, + _______,_______,_______, + + _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______, + _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______, + _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______, + _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______, + _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______, + _______,_______ ,KC_PDOT,KC_PENT, + + _______,_______, + _______, + _______,_______,KC_P0 + ) + ,[_PROGM] = LAYOUT( + _______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, + _______,_______,_______,_______ ,_______ ,_______ , + _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak + _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY + _______,_______,_______,DF(_COLEMAK),_______ ,_______, + _______,_______,_______ ,_______, + + _______,_______, + _______, + _______,_______,_______, + + RESET ,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,_______ + ) +/* + ,[_TEMPLATE] = LAYOUT( + _______,_______,_______,_______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,_______, + + _______,_______,_______,_______,_______,_______,_______,_______, _______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______,_______,_______, + _______,_______,_______,_______, + + _______,_______, + _______, + _______,_______,_______ + ) +*/ +}; diff --git a/keyboards/kinesis/keymaps/farmergreg/readme.md b/keyboards/kinesis/keymaps/farmergreg/readme.md new file mode 100644 index 0000000000..f27ee19023 --- /dev/null +++ b/keyboards/kinesis/keymaps/farmergreg/readme.md @@ -0,0 +1 @@ +[farmergreg](https://github.com/farmergreg)'s kinesis advantage 2 kint41 layout diff --git a/keyboards/kinesis/keymaps/farmergreg/rules.mk b/keyboards/kinesis/keymaps/farmergreg/rules.mk new file mode 100644 index 0000000000..f6bd054e78 --- /dev/null +++ b/keyboards/kinesis/keymaps/farmergreg/rules.mk @@ -0,0 +1,5 @@ +BOOTMAGIC_ENABLE = no +COMMAND_ENABLE = yes +NKRO_ENABLE = yes +KEY_OVERRIDE_ENABLE = yes +TAP_DANCE_ENABLE = yes -- cgit v1.2.3