From e88f80a891138d40acddcdd2b3dface8b2a57404 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Sat, 7 Sep 2019 08:57:30 -0700 Subject: [Keymap] Big Drashna code update (#6639) * Add a quefrency keymap * New Alt-ernate layouts * Enable Per Key Tapping Term to preserve sanity * Use underglow and mod lights for status on Corne * Update the drashna_ms keymap for quefrency * Disable Audio since there isn't enough space * Update KC_MAKE to ues :flash target * Cleanup ergodox layout * Enable i2c support for Iris * Add keymap support for CG_SWAP * Enable RGB Matrix Shutdown mode * enable heatmap * Update gitlab CI to install python3 * Remove game macros These are no longer needed, and haven't been used in ages * Cleanup planck layout * Add RGB Matrix fun and RGB cleanup * Add keycode and config for RGB Matrix idle animations * Clean up rgb idle animation code * Add rgb idle keycode to keymaps * Fix issues with rgb matrix idle animation * Fix some handling for idle animation * Reduce idle animation timeout to 15s to be more reasonable * fix up rgb stuff * Fix isses with rgb functions not being called for matrix * Use custom EEPROM Magic Number so testing is easier * Extend Default Layer macro to support a lot more layers * Fix bjohnson macropad * Adjust KC_MAKE to process mods for more consistent behavior * Fix up rgb stuff on corne * Corne OLED Overhaul * Fixes a number of issues with weirdness. * Fixes issues with keylogger (should be more reliable now) * Modulaize the OLED render sections * Rewrite layer display code * Update URL for Font Editor Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows. * Update polling rate on all keebs * Fix planck ez layout config * Remove macros from Viterbi --- keyboards/keebio/viterbi/keymaps/drashna/keymap.c | 14 ++------------ keyboards/keebio/viterbi/keymaps/drashna/rules.mk | 1 - 2 files changed, 2 insertions(+), 13 deletions(-) (limited to 'keyboards/keebio/viterbi/keymaps') diff --git a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c index 1afc59fb90..9c17c5a577 100644 --- a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c @@ -10,7 +10,6 @@ extern keymap_config_t keymap_config; // Fillers to make layering more clear -#define LMACRO OSL(_MACROS) #define DIABLO TG(_DIABLO) #define GAMEPAD TG(_GAMEPAD) #define MEDIA TT(_MEDIA) @@ -23,7 +22,7 @@ extern keymap_config_t keymap_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = LAYOUT_ortho_5x7( - LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, + KC_NO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST, KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, @@ -39,22 +38,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ), [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch - LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, + KC_NO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V ), - [_MACROS] = LAYOUT_ortho_5x7( - LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT - ), - - [_MEDIA] = LAYOUT_ortho_5x7( KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD, MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI, diff --git a/keyboards/keebio/viterbi/keymaps/drashna/rules.mk b/keyboards/keebio/viterbi/keymaps/drashna/rules.mk index f42e065d51..3246c18078 100644 --- a/keyboards/keebio/viterbi/keymaps/drashna/rules.mk +++ b/keyboards/keebio/viterbi/keymaps/drashna/rules.mk @@ -11,7 +11,6 @@ SPLIT_KEYBOARD = no SPACE_CADET_ENABLE = no NO_SECRETS = yes -MACROS_ENABLED = yes INDICATOR_LIGHTS = no RGBLIGHT_TWINKLE = no LAYOUTS = ortho_5x7 -- cgit v1.2.3 From eb91c962886b1bb52c2d457a574cba09e2a8b0f0 Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Wed, 20 Nov 2019 12:37:24 -0800 Subject: [Keymap] All about (ARM) RGB and OLEDs (drashna keymaps) (#7354) * Add Kyria Keymap * Enable all RGBLIGHT Animations for ARM and high capacity AVR * Reduce GNUC version for __has_include * Cleanup Ortho 4x12 Community layout * Update Collide 39 keymap * Cleanup Keymaps * Enable full 30 LEDs for Ergodox * Change EEPROM Load timing * Use RGB Matrix on Planck Rev6 * Use correct keymap swap * Enable everything for ARM * Only enable rgb sleep on avr until crash is fixed * Add additional Kyria keymap config * Overhaul Kyria OLED display * Improve kyria keymap based on usage * Minor tweaks to rules * Update OLED code to truncate properly * Fix RGB Light layer indication * Switch all of biton32 to get_highest_layer function * Fix OLED Keylogger display * Run qmk cformat over all of my user files * Slight tweak to kyria based on usage * Move around LALT_T config * Add comments about base wrappers to keymaps * Another cformat pass * Temp fix for VUSB boards and NKRO * Convert tabs to spaces in rules.mk files * Only enable RGBLight if it's enabled * Add Encoder Flip setting * Update OLED font file --- keyboards/keebio/viterbi/keymaps/drashna/config.h | 31 +++++++------- keyboards/keebio/viterbi/keymaps/drashna/keymap.c | 50 ++++++++--------------- 2 files changed, 33 insertions(+), 48 deletions(-) (limited to 'keyboards/keebio/viterbi/keymaps') diff --git a/keyboards/keebio/viterbi/keymaps/drashna/config.h b/keyboards/keebio/viterbi/keymaps/drashna/config.h index 201c02e419..40a5bbd0e8 100644 --- a/keyboards/keebio/viterbi/keymaps/drashna/config.h +++ b/keyboards/keebio/viterbi/keymaps/drashna/config.h @@ -21,27 +21,25 @@ along with this program. If not, see . #define MATRIX_ROWS 5 #ifdef RGBLIGHT_ENABLE -# undef RGBLED_NUM -# define RGBLED_NUM 16 - -# define RGBLIGHT_HUE_STEP 8 -# define RGBLIGHT_SAT_STEP 8 -# define RGBLIGHT_VAL_STEP 8 -# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 -# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2 -#endif // RGBLIGHT_ENABLE - - +# undef RGBLED_NUM +# define RGBLED_NUM 16 +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 +# define RGBLIGHT_EFFECT_SNAKE_LENGTH 2 +#endif // RGBLIGHT_ENABLE #undef PRODUCT -#define PRODUCT Drashnas Viterbi Macro Pad +#define PRODUCT Drashnas Viterbi Macro Pad #ifdef AUDIO_ENABLE -# define C6_AUDIO -# define NO_MUSIC_MODE +# define C6_AUDIO +# define NO_MUSIC_MODE #endif +// clang-format off #define LAYOUT_ortho_5x7( \ L00, L01, L02, L03, L04, L05, L06, \ L10, L11, L12, L13, L14, L15, L16, \ @@ -56,8 +54,9 @@ along with this program. If not, see . { L30, L31, L32, L33, L34, L35, L36 }, \ { L40, L41, L42, L43, L44, L45, L46 }, \ } +// clang-format on -#define QMK_ESC_OUTPUT F5 // usually COL -#define QMK_ESC_INPUT D4 // usually ROW +#define QMK_ESC_OUTPUT F5 // usually COL +#define QMK_ESC_INPUT D4 // usually ROW #define QMK_LED B0 #define QMK_SPEAKER C6 diff --git a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c index 9c17c5a577..3b213418d6 100644 --- a/keyboards/keebio/viterbi/keymaps/drashna/keymap.c +++ b/keyboards/keebio/viterbi/keymaps/drashna/keymap.c @@ -1,24 +1,15 @@ -#include QMK_KEYBOARD_H #include "drashna.h" -extern keymap_config_t keymap_config; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. - - // Fillers to make layering more clear -#define DIABLO TG(_DIABLO) -#define GAMEPAD TG(_GAMEPAD) -#define MEDIA TT(_MEDIA) +#define DIABLO TG(_DIABLO) +#define GAMEPAD TG(_GAMEPAD) +#define MEDIA TT(_MEDIA) - -//enum more_custom_keycodes { +// enum more_custom_keycodes { // KC_P00 = NEW_SAFE_RANGE //}; +// clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMLOCK] = LAYOUT_ortho_5x7( @@ -55,32 +46,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; - - +// clang-format on bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - - //switch (keycode) { - //case KC_P00: - // if (!record->event.pressed) { - // tap(KC_KP_0); - // tap(KC_KP_0); - // } - // return false; - // break; - //} - return true; + // switch (keycode) { + // case KC_P00: + // if (!record->event.pressed) { + // tap(KC_KP_0); + // tap(KC_KP_0); + // } + // return false; + // break; + //} + return true; } - - - void matrix_init_keymap(void) { - #ifndef CONVERT_TO_PROTON_C +#ifndef CONVERT_TO_PROTON_C setPinOutput(D5); writePinHigh(D5); setPinOutput(B0); writePinHigh(B0); - #endif +#endif } -- cgit v1.2.3 From e6b9980bd45c186f7360df68c24b6e05a80c10dc Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Wed, 20 Nov 2019 14:31:36 -0800 Subject: Remove keymap_config extern from default keymaps (#7399) * Remove keymap_config extern from default keymaps * Revert unicode Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :( Co-Authored-By: fauxpark --- keyboards/keebio/viterbi/keymaps/default/keymap.c | 1 - 1 file changed, 1 deletion(-) (limited to 'keyboards/keebio/viterbi/keymaps') diff --git a/keyboards/keebio/viterbi/keymaps/default/keymap.c b/keyboards/keebio/viterbi/keymaps/default/keymap.c index c4ae0a5987..78ae83a824 100644 --- a/keyboards/keebio/viterbi/keymaps/default/keymap.c +++ b/keyboards/keebio/viterbi/keymaps/default/keymap.c @@ -1,6 +1,5 @@ #include QMK_KEYBOARD_H -extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. -- cgit v1.2.3