From 38e085df87820941bcfcdce3b3bc16e46855f557 Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Sun, 6 Feb 2022 13:16:21 +0800 Subject: move input club keyboards into vendor folder (#15788) --- .../ergodox_infinity/keymaps/narze/visualizer.c | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 keyboards/input_club/ergodox_infinity/keymaps/narze/visualizer.c (limited to 'keyboards/input_club/ergodox_infinity/keymaps/narze/visualizer.c') diff --git a/keyboards/input_club/ergodox_infinity/keymaps/narze/visualizer.c b/keyboards/input_club/ergodox_infinity/keymaps/narze/visualizer.c new file mode 100644 index 0000000000..88f658d6b9 --- /dev/null +++ b/keyboards/input_club/ergodox_infinity/keymaps/narze/visualizer.c @@ -0,0 +1,94 @@ +/* +Copyright 2017 Fred Sundvik + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "simple_visualizer.h" +#include "util.h" + +// Copied from keymap.c +enum ergodox_layers { + _QWERTY, + _COLEMAK, + _QWOC, + _LOWER, + _RAISE, + _PLOVER, +// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet) + _SUPER, + _DUPER, + _SUPERDUPER, + _MOUSE, + _ADJUST, + _MDIA, + _SYMB, +}; + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { + uint8_t saturation = 255; + + uint8_t layer = biton32(state->status.layer); + state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF); + + switch(layer) { + case _QWERTY: + state->layer_text = "QWERTY"; + break; + case _COLEMAK: + state->layer_text = "COLEMAK"; + break; + case _QWOC: + state->layer_text = "QWERTY on COLEMAK"; + break; + case _LOWER: + state->layer_text = "LOWER"; + break; + case _RAISE: + state->layer_text = "RAISE"; + break; + case _PLOVER: + state->layer_text = "PLOVER"; + break; + case _SUPERDUPER: + state->layer_text = "SUPERDUPER"; + break; + case _SUPER: + state->layer_text = "SUPER"; + break; + case _DUPER: + state->layer_text = "DUPER"; + break; + case _MOUSE: + state->layer_text = "MOUSE"; + break; + case _ADJUST: + state->layer_text = "ADJUST"; + break; + case _MDIA: + state->layer_text = "MDIA"; + break; + case _SYMB: + state->layer_text = "SYMB"; + break; + default: + state->layer_text = "NONE"; + break; + } +} -- cgit v1.2.3