From b114b273737291ffec5a042ce58bf6d738e967d7 Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Wed, 9 Feb 2022 13:49:53 +0800 Subject: [Keyboard] Idobao ID80 V3 (#15912) Co-authored-by: Drashna Jaelre --- keyboards/idobao/id80/v3/config.h | 135 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 keyboards/idobao/id80/v3/config.h (limited to 'keyboards/idobao/id80/v3/config.h') diff --git a/keyboards/idobao/id80/v3/config.h b/keyboards/idobao/id80/v3/config.h new file mode 100644 index 0000000000..06ca74a0e9 --- /dev/null +++ b/keyboards/idobao/id80/v3/config.h @@ -0,0 +1,135 @@ +/* +Copyright 2020 Sergey Vlasov +Copyright 2022 peepeetee + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x6964 /* "id" */ +#define PRODUCT_ID 0x0080 +#define DEVICE_VER 0x0003 +#define MANUFACTURER IDOBAO +#define PRODUCT ID80 v3 + + +/* key matrix size */ +#define MATRIX_ROWS 9 +#define MATRIX_COLS 11 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * + * The matrix description in the vendor-supplied JSON file for kbfirmware.com + * had 9 columns: + * { D0, D1, D2, D3, D5, D4, D6, D7, B4 } + * and 12 rows: + * { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 } + * However, the row 6 was completely empty, and the pin F0 was not actually + * routed anywhere on the PCB, therefore this row was removed to save some + * resources (the EEPROM space for dynamic keymaps is especially scarce). + * + * After doing the above change, the matrix was transposed (rows and columns + * were swapped), because a matrix with the COL2ROW layout can be scanned much + * more efficiently than a matrix with the ROW2COL layout (depending on various + * optimizations, the difference in scan rate can be over 2 times). Because of + * this, the "columns" in the matrix layout now mostly correspond to physical + * rows, and the "rows" have mostly vertical physical orientation. + */ +#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 } +#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 } + +#define DIODE_DIRECTION COL2ROW + + +#define RGB_DI_PIN B6 +# define DRIVER_LED_TOTAL 96 /* 16 Bottom 80 top*/ +#ifdef RGB_DI_PIN +# define RGBLED_NUM 96 /* 16 Bottom 80 top*/ +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses +#endif +#ifdef RGB_MATRIX_ENABLE +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value +// RGB Matrix Animation modes. Explicitly enabled +// For full list of effects, see: +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS +# define RGB_MATRIX_KEYPRESSES +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +# define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +# define ENABLE_RGB_MATRIX_PIXEL_FLOW +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +#endif + +/* Bootmagic Lite key configuration: use the Esc key */ +#define BOOTMAGIC_LITE_ROW 0 +#define BOOTMAGIC_LITE_COLUMN 5 + +#define ENCODERS_PAD_A { C7 } +#define ENCODERS_PAD_B { C6 } + + + + -- cgit v1.2.3