From 7fd05afb100966032ebd10378f68d0446e23ed71 Mon Sep 17 00:00:00 2001 From: Vino Rodrigues <366673+vinorodrigues@users.noreply.github.com> Date: Thu, 12 May 2022 10:09:10 +1000 Subject: [Keyboard] Revert "Fix id67 RGB Matrix (#16916)" - on IDOBAO ID67 kb (#16917) Co-authored-by: Drashna Jaelre --- keyboards/idobao/id67/config.h | 56 +++++++++++++++++------------------------- 1 file changed, 23 insertions(+), 33 deletions(-) (limited to 'keyboards/idobao/id67/config.h') diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h index be6594b0c1..f94606c9e7 100644 --- a/keyboards/idobao/id67/config.h +++ b/keyboards/idobao/id67/config.h @@ -22,7 +22,7 @@ /* USB Device descriptor parameter */ #define VENDOR_ID 0x6964 /* "id" */ #define PRODUCT_ID 0x0067 -#define DEVICE_VER 0x0001 +#define DEVICE_VER 0x0002 #define MANUFACTURER IDOBAO #define PRODUCT ID67 @@ -46,37 +46,19 @@ #define DIODE_DIRECTION COL2ROW #define RGB_DI_PIN F0 -// RGB Light config -#if defined(RGBLIGHT_ENABLE) - #define RGBLED_NUM 77 - #define RGBLIGHT_HUE_STEP 8 - #define RGBLIGHT_SAT_STEP 8 - #define RGBLIGHT_VAL_STEP 8 - #define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */ - #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -/*== all animations enable ==*/ - #define RGBLIGHT_ANIMATIONS -// /*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -#endif - // RGB Matrix config #if defined(RGB_MATRIX_ENABLE) - #define DRIVER_LED_TOTAL 77 - #define DRIVER_LED_UNDERGLOW 10 + #ifndef ID67_DISABLE_UNDERGLOW + #define DRIVER_LED_TOTAL 77 + #else + #define DRIVER_LED_TOTAL 67 + #endif - #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 + #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended + #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_KEYPRESSES + #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes @@ -92,7 +74,7 @@ #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard @@ -100,10 +82,18 @@ #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right -#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back + #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left + #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right + + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP + // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN + // #endif // #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) + + // don't need `#if`, animation modes themselves check defines + // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out @@ -116,5 +106,5 @@ #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -#endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) + // #endif // #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) #endif // #if defined(RGB_MATRIX_ENABLE) -- cgit v1.2.3