From 17c0ca6fa4f7b6f65b4442c2f5bc32fee914b376 Mon Sep 17 00:00:00 2001 From: peepeetee <43021794+peepeetee@users.noreply.github.com> Date: Sat, 12 Feb 2022 11:54:48 +0800 Subject: [Keyboard] move g heavy industry boards into /gboards (#16040) Co-authored-by: zvecr --- keyboards/georgi/keymaps/default/keymap.c | 247 ----------------------------- keyboards/georgi/keymaps/default/readme.md | 11 -- keyboards/georgi/keymaps/default/rules.mk | 42 ----- 3 files changed, 300 deletions(-) delete mode 100644 keyboards/georgi/keymaps/default/keymap.c delete mode 100644 keyboards/georgi/keymaps/default/readme.md delete mode 100644 keyboards/georgi/keymaps/default/rules.mk (limited to 'keyboards/georgi/keymaps/default') diff --git a/keyboards/georgi/keymaps/default/keymap.c b/keyboards/georgi/keymaps/default/keymap.c deleted file mode 100644 index 93c551af27..0000000000 --- a/keyboards/georgi/keymaps/default/keymap.c +++ /dev/null @@ -1,247 +0,0 @@ -/* - * Good on you for modifying your layout, this is the most nonQMK layout you will come across - * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer - * - * Don't modify the steno layer directly, instead add chords using the keycodes and macros - * from sten.h to the layout you want to modify. - * - * Observe the comment above processQWERTY! - * - * http://docs.gboards.ca - */ - -#include QMK_KEYBOARD_H -#include "sten.h" -#include "keymap_steno.h" - -// Proper Layers -#define FUNCT (LSD | LK | LP | LH) -#define MEDIA (LSD | LK | LW | LR) -#define MOVE (ST1 | ST2) - -// QMK Layers -#define STENO_LAYER 0 -#define GAMING 1 -#define GAMING_2 2 - -/* Keyboard Layout - * ,---------------------------------. ,------------------------------. - * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | - * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| - * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | - * `---------------------------------' `------------------------------' - * ,---------------, .---------------. - * | LNO | LA | LO | | RE | RU | RNO | - * `---------------' `---------------' - */ - -// Note: You can only use basic keycodes here! -// P() is just a wrapper to make your life easier. -// PC() applies the mapping to all of the StenoLayers. -// To overload, declare it with P() first. -// Be sure to enable in rules.mk and see colemak-dh for usage -// -// FN is unavailable. That is reserved for system use. -// Chords containing PWR are always available, even in steno mode. -// -// http://docs.gboards.ca -uint32_t processQwerty(bool lookup) { - // Specials - P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); - P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); - P( LFT | LK | LP | LW, REPEAT()); - P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); - - // Mouse Keys - P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); - P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); - - // Thumb Chords - P( LA | LO | RE | RU, SEND(KC_CAPS)); - P( LA | RU, SEND(KC_ESC)); - P( LO | RE, SEND(KC_LCTL)); - P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); - P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); - - // Mods - P( RT | RD | RS | RZ, SEND(KC_LGUI)); - P( RT | RD, SEND(KC_LCTL)); - P( RS | RZ, SEND(KC_LALT)); - P( LA | LNO, SEND(KC_LCTL)); - P( LA | LO, SEND(KC_LALT)); - P( LO, SEND(KC_LSFT)); - - // Function Layer - P( FUNCT | RF | RR, SEND(KC_F5)); - P( FUNCT | RP | RB, SEND(KC_F6)); - P( FUNCT | RL | RG, SEND(KC_F7)); - P( FUNCT | RT | RS, SEND(KC_F8)); - P( FUNCT | RF, SEND(KC_F1)); - P( FUNCT | RP, SEND(KC_F2)); - P( FUNCT | RL, SEND(KC_F3)); - P( FUNCT | RT, SEND(KC_F4)); - P( FUNCT | RR, SEND(KC_F9)); - P( FUNCT | RG, SEND(KC_F10)); - P( FUNCT | RB, SEND(KC_F11)); - P( FUNCT | RS, SEND(KC_F12)); - - // Movement Layer - P( MOVE | RF, SEND(KC_LEFT)); - P( MOVE | RP, SEND(KC_DOWN)); - P( MOVE | RL, SEND(KC_UP)); - P( MOVE | RT, SEND(KC_RIGHT)); - P( MOVE | ST3, SEND(KC_PGUP)); - P( MOVE | ST4, SEND(KC_PGDN)); - - // Media Layer - P( MEDIA | RF, SEND(KC_MPRV)); - P( MEDIA | RP, SEND(KC_MPLY)); - P( MEDIA | RL, SEND(KC_MPLY)); - P( MEDIA | RT, SEND(KC_MNXT)); - P( MEDIA | RD, SEND(KC_VOLU)); - P( MEDIA | RZ, SEND(KC_VOLD)); - P( MEDIA | RS, SEND(KC_MUTE)); - - // Number Row, Left - P( LNO | LSU, SEND(KC_1)); - P( LNO | LFT, SEND(KC_2)); - P( LNO | LP, SEND(KC_3)); - P( LNO | LH, SEND(KC_4)); - P( LNO | ST1, SEND(KC_5)); - P( LNO | ST3, SEND(KC_6)); - P( LNO | RF, SEND(KC_7)); - P( LNO | RP, SEND(KC_8)); - P( LNO | RL, SEND(KC_9)); - P( LNO | RT, SEND(KC_0)); - - // Number Row, Right - P( RNO | LSU, SEND(KC_1)); - P( RNO | LFT, SEND(KC_2)); - P( RNO | LP, SEND(KC_3)); - P( RNO | LH, SEND(KC_4)); - P( RNO | ST1, SEND(KC_5)); - P( RNO | ST3, SEND(KC_6)); - P( RNO | RF, SEND(KC_7)); - P( RNO | RP, SEND(KC_8)); - P( RNO | RL, SEND(KC_9)); - P( RNO | RT, SEND(KC_0)); - P( RNO | LA, SEND(KC_5)); - - // Specials - P( RU | RNO, SEND(KC_TAB)); - P( RE | RU, SEND(KC_BSPC)); - P( RD | RZ, SEND(KC_ENT)); - P( RE, SEND(KC_ENT)); - P( RD, SEND(KC_BSPC)); - P( LNO, SEND(KC_BSPC)); - P( RNO, SEND(KC_BSPC)); - P( LA, SEND(KC_SPC)); - P( RU, SEND(KC_SPC)); - P( RZ, SEND(KC_ESC)); - - // Symbols and Numbers - P( PWR | RE | RU, SEND(KC_ENT)); - P( PWR | LA | LO, SEND(KC_SPC)); - P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( - P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) - P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` - P( PWR | RD | RZ, SEND(KC_ESC)); - P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # - P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ - P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! - P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % - P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ - P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ - P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { - P( PWR | LW, SEND(KC_LBRC)); - P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } - P( PWR | LR, SEND(KC_RBRC)); - P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | - P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ - P( PWR | ST3, SEND(KC_QUOT)); - P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " - P( PWR | RF, SEND(KC_KP_PLUS)); - P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & - P( PWR | RP, SEND(KC_MINS)); - P( PWR | RB, SEND(KC_EQL)); - P( PWR | RL, SEND(KC_SLSH)); - P( PWR | RG, SEND(KC_COMM)); - P( PWR | RT, SEND(KC_PAST)); - P( PWR | RS, SEND(KC_DOT)); - P( PWR | RD, SEND(KC_TAB)); - P( PWR | LA, SEND(KC_LSFT)); - P( PWR | LO, SEND(KC_SLSH)); - P( PWR | RE, SEND(KC_SCLN)); - P( PWR | RU, SEND(KC_BSLS)); - P( PWR | LNO, SEND(KC_BSLS)); - P( PWR | RF | RR, SEND(KC_LEFT)); - P( PWR | RP | RB, SEND(KC_DOWN)); - P( PWR | RL | RG, SEND(KC_UP)); - P( PWR | RT | RS, SEND(KC_RIGHT)); - - // Letters - P( LSU | LSD, SEND(KC_A)); - P( LFT | LK, SEND(KC_S)); - P( LP | LW, SEND(KC_D)); - P( LH | LR, SEND(KC_F)); - P( ST1 | ST2, SEND(KC_G)); - P( ST3 | ST4, SEND(KC_H)); - P( RF | RR, SEND(KC_J)); - P( RT | RS, SEND(KC_SCLN)); - P( RG | RL, SEND(KC_L)); - P( RP | RB, SEND(KC_K)); - P( LSU, SEND(KC_Q)); - P( LSD, SEND(KC_Z)); - P( LFT, SEND(KC_W)); - P( LK, SEND(KC_X)); - P( LP, SEND(KC_E)); - P( LW, SEND(KC_C)); - P( LH, SEND(KC_R)); - P( LR, SEND(KC_V)); - P( ST1, SEND(KC_T)); - P( ST2, SEND(KC_B)); - P( ST3, SEND(KC_Y)); - P( ST4, SEND(KC_N)); - P( RF, SEND(KC_U)); - P( RR, SEND(KC_M)); - P( RP, SEND(KC_I)); - P( RB, SEND(KC_COMM)); - P( RL, SEND(KC_O)); - P( RG, SEND(KC_DOT)); - P( RT, SEND(KC_P)); - P( RS, SEND(KC_SLSH)); - P( RNO, SEND(KC_BSPC)); - P( LNO, SEND(KC_BSPC)); - - return 0; -} - -// "Layers" -// Steno layer should be first in your map. -// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. -// If you need more space for chords, remove the two gaming layers. -// Note: If using NO_ACTION_TAPPING, LT will not work! - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - // Main layer, everything goes through here - [STENO_LAYER] = LAYOUT_georgi( - STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, - STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, - STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 - ), - // Gaming layer with Numpad, Very limited - [GAMING] = LAYOUT_georgi( - KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, - KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER) - ), - - [GAMING_2] = LAYOUT_georgi( - KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, - KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER) - ) -}; - -// Don't fuck with this, thanks. -size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); diff --git a/keyboards/georgi/keymaps/default/readme.md b/keyboards/georgi/keymaps/default/readme.md deleted file mode 100644 index f9da34b024..0000000000 --- a/keyboards/georgi/keymaps/default/readme.md +++ /dev/null @@ -1,11 +0,0 @@ -# Georgi QWERTY/Steno firmware - -This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. -It is both a ergonomic and programmer friendly keymap. - -Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! - -## Space issues -If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save -you about 4k for entries! -Get a free 1k by deleting the Gaming layers from the keymap! diff --git a/keyboards/georgi/keymaps/default/rules.mk b/keyboards/georgi/keymaps/default/rules.mk deleted file mode 100644 index 7bd3d7aa20..0000000000 --- a/keyboards/georgi/keymaps/default/rules.mk +++ /dev/null @@ -1,42 +0,0 @@ -#---------------------------------------------------------------------------- -# make georgi:default:dfu -# Make sure you have dfu-programmer installed! -#---------------------------------------------------------------------------- - -NO_REPEAT = no -VERBOSE = yes -KEYBOARD_SHARED_EP = yes -CUSTOM_MATRIX = yes -STENO_LAYERS = no - -#Firmware reduction options -MOUSEKEY_ENABLE = yes # 1500 bytes -NO_TAPPING = no # 2000 bytes -NO_PRINT = yes - -#Debug options -CONSOLE_ENABLE = no -DEBUG_MATRIX_SCAN_RATE = no -DEBUG_MATRIX = no -ONLY_QWERTY = no - -# A bunch of stuff that you shouldn't touch unless you -# know what you're doing. -# -# No touchy, capiche? -SRC += matrix.c i2c_master.c -ifeq ($(strip $(DEBUG_MATRIX)), yes) - OPT_DEFS += -DDEBUG_MATRIX -endif -ifeq ($(strip $(NO_REPEAT)), yes) - OPT_DEFS += -DNO_REPEAT -endif -ifeq ($(strip $(NO_PRINT)), yes) - OPT_DEFS += -DNO_PRINT -DNO_DEBUG -endif -ifeq ($(strip $(ONLY_QWERTY)), yes) - OPT_DEFS += -DONLYQWERTY -endif -ifeq ($(strip $(NO_TAPPING)), yes) - OPT_DEFS += -DNO_ACTION_TAPPING -endif -- cgit v1.2.3