From b2a186cf92d91bbb7f98fff68c4edf571909bf89 Mon Sep 17 00:00:00 2001 From: Nick Brassel Date: Thu, 7 Oct 2021 10:57:48 +1100 Subject: Purge uGFX. (#14720) * Purge uGFX. * Remove remnants of visualizer. * Remove remnants of uGFX. --- keyboards/ergodox_infinity/simple_visualizer.h | 123 ------------------------- 1 file changed, 123 deletions(-) delete mode 100644 keyboards/ergodox_infinity/simple_visualizer.h (limited to 'keyboards/ergodox_infinity/simple_visualizer.h') diff --git a/keyboards/ergodox_infinity/simple_visualizer.h b/keyboards/ergodox_infinity/simple_visualizer.h deleted file mode 100644 index 73d0e08870..0000000000 --- a/keyboards/ergodox_infinity/simple_visualizer.h +++ /dev/null @@ -1,123 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ -#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "visualizer_keyframes.h" -#include "lcd_keyframes.h" -#include "lcd_backlight_keyframes.h" -#include "system/serial_link.h" -#include "led.h" -#include "default_animations.h" - -static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); -static const uint32_t initial_color = LCD_COLOR(0, 0, 0); - -static bool initial_update = true; - -// Feel free to modify the animations below, or even add new ones if needed - -static keyframe_animation_t lcd_layer_display = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_keyframe_display_layer_and_led_states} -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, - .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(130); - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state); - -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - - uint32_t prev_color = state->target_lcd_color; - const char* prev_layer_text = state->layer_text; - - get_visualizer_layer_and_color(state); - - if (initial_update || prev_color != state->target_lcd_color) { - start_keyframe_animation(&color_animation); - } - - if (initial_update || prev_layer_text != state->layer_text) { - start_keyframe_animation(&lcd_layer_display); - } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&default_suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - -#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */ -- cgit v1.2.3