From 815cecfbff7d24ee3c36692be0b0cfbe55c29980 Mon Sep 17 00:00:00 2001 From: Richard Baptist Date: Mon, 14 Aug 2023 20:21:34 +0200 Subject: [Keymap] Update rpbaptist crkbd (#21674) Co-authored-by: Drashna Jaelre Co-authored-by: Richard Baptist --- keyboards/crkbd/keymaps/rpbaptist/keymap.c | 558 +++++------------------------ 1 file changed, 98 insertions(+), 460 deletions(-) (limited to 'keyboards/crkbd/keymaps/rpbaptist/keymap.c') diff --git a/keyboards/crkbd/keymaps/rpbaptist/keymap.c b/keyboards/crkbd/keymaps/rpbaptist/keymap.c index aeeae2cbd8..fc05a55403 100644 --- a/keyboards/crkbd/keymaps/rpbaptist/keymap.c +++ b/keyboards/crkbd/keymaps/rpbaptist/keymap.c @@ -1,474 +1,152 @@ -#include QMK_KEYBOARD_H +// Copyright 2023 Your Name (@rpbaptist) +// SPDX-License-Identifier: GPL-2.0-or-later -static uint32_t oled_timer = 0; - -#ifdef RGB_MATRIX_ENABLE - static uint32_t hypno_timer; -#endif - -enum layer_names { - _COLEMAKDHM, - _GAMING, - _GAMING_EXT, - _NUMPAD, - _SYM, - _NAV, - _UTIL -}; - -enum custom_keycodes { - BSP_DEL = SAFE_RANGE, - RGB_RST, // Reset RGB - RGB_UND, // Toggle RGB underglow as layer indicator - RGB_IDL, // RGB Idling animations - RGB_MAP, // RGB_MATRIX_TYPING_HEATMAP - RGB_NXS, // RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - RGB_SOL, // RGB_MATRIX_SOLID_COLOR - RGB_CYC, // RGB_MATRIX_CYCLE_ALL - RGB_DUO, // RGB_MATRIX_RAINBOW_PINWHEELS - RGB_SCR // RGB_MATRIX_CYCLE_LEFT_RIGHT -}; - -typedef union { - uint32_t raw; - struct { - bool rgb_layer_change : 1; - bool rgb_matrix_idle_anim : 1; - uint8_t rgb_matrix_active_mode : 4; - uint8_t rgb_matrix_idle_mode : 4; - uint8_t rgb_matrix_active_speed : 8; - uint8_t rgb_matrix_idle_speed : 8; - uint16_t rgb_matrix_idle_timeout : 16; - }; -} user_config_t; - -user_config_t user_config; - -// Base layers -#define COLEMAK DF(_COLEMAKDHM) -#define GAMING DF(_GAMING) - -// Layer toggle and switch -#define T_NAV TT(_NAV) -#define S_NAV MO(_NAV) - -#define T_SYM TT(_SYM) -#define S_SYM MO(_SYM) - -// Layer keys with functionality on tap -#define NAV_0 LT(_NAV, KC_0) -#define TAB_NUM LT(_NUMPAD, KC_TAB) - -#define EXT_SF LT(_GAMING_EXT, KC_LSFT) - -// Tap/mod keys -#define RCTL_BR RCTL_T(KC_RBRC) -#define LCTL_BR LCTL_T(KC_LBRC) - -#define SFT_SPC LSFT_T(KC_SPACE) -#define SFT_ENT RSFT_T(KC_ENTER) - -// Global tab forward and backward -#define TAB_FWD LCTL(KC_TAB) -#define TAB_BCK LCTL(LSFT(KC_TAB)) -#define TAB_CLS LCTL(KC_W) - -#define WIN_CLS LALT(KC_F4) - -// CTRL become parens keys on NAV and NUM layers -#define LCT_PRN SC_LCPO -#define RCT_PRN SC_RCPC - -// € -#define KC_EUR ALGR(KC_5) +#include "rpbaptist.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_COLEMAKDHM] = LAYOUT_split_3x6_3( + [_COLEMAKDH] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL, + KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, BSP_DEL,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + TAB_NUM, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR, + LCTL_BR, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, RCTL_BR,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI + KC_LALT, T_SYM, SFT_SPC, SFT_ENT, T_NAV, KC_RGUI \ //`--------------------------' `--------------------------' ), - [_GAMING] = LAYOUT_split_3x6_3( + [_GAMING] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSPC,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL, + KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RCTL,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - _______, EXT_SF, KC_SPC, _______, _______, _______ + EXTALT, KC_LSFT, KC_SPC, _______, _______, _______ \ //`--------------------------' `--------------------------' ), - [_GAMING_EXT] = LAYOUT_split_3x6_3( + [_WASD] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - KC_GRV, KC_1, KC_2, _______, KC_3, KC_4, _______, _______, _______, _______, _______, KC_DEL, + _______, KC_T, KC_Q, KC_W, KC_E, KC_R, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_LBRC, KC_RBRC, _______, _______, _______, KC_BSLS, _______, _______, _______, _______, _______, _______, + KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, + KC_LCTL, KC_B, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, _______, _______, _______, KC_RCTL,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - _______, _______, _______, KC_ENT, _______, _______ + EXTALT, KC_LSFT, KC_SPC, _______, _______, _______ \ //`--------------------------' `--------------------------' ), - [_NUMPAD] = LAYOUT_split_3x6_3( + [_GAMING_EXT] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, KC_P7, KC_P8, KC_P9, XXXXXXX, _______, + KC_GRV, KC_Y, KC_I, KC_J, KC_M, KC_N, _______, _______, _______, _______, _______, KC_DEL,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PPLS, + KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_LCTL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NUM, KC_EQL, KC_P1, KC_P2, KC_P3, KC_PSLS, KC_PAST, + KC_CAPS, KC_6, KC_7, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - _______, _______, _______, _______, KC_P0, KC_DOT + _______, KC_LALT, KC_ENT, KC_ENT, _______, _______ \ //`--------------------------' `--------------------------' ), - [_SYM] = LAYOUT_split_3x6_3( + [_NUMPAD] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, + _______, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, XXXXXXX, KC_EUR, KC_7, KC_8, KC_9, _______, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS, + S_NUM, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, XXXXXXX, KC_UNDS, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LCT_PRN, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_BSLS, RCT_PRN, + SC_LCPO, XXXXXXX, XXXXXXX, KC_MUTE, KC_PSCR, KC_NUM, KC_EQL, KC_1, KC_2, KC_3, KC_SLSH, KC_ASTR,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - _______, S_SYM, _______, _______, _______, _______ + _______, _______, _______, _______, KC_0, KC_DOT \ //`--------------------------' `--------------------------' ), - [_NAV] = LAYOUT_split_3x6_3( + [_SYM] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, XXXXXXX, KC_BSPC, + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_MINS, KC_PLUS,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - LCT_PRN, KC_F11, KC_F12, KC_INS, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, XXXXXXX, RCT_PRN, + SC_LCPO, XXXXXXX, XXXXXXX, XXXXXXX, KC_EUR, XXXXXXX, KC_EQL, KC_PIPE, KC_LT, KC_GT, KC_EXLM, SC_RCPC,\ + //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| + _______, S_SYM, _______, _______, _______, _______ \ + //`--------------------------' `--------------------------' + ), + + [_NAV] = LAYOUT_split_3x6_3( \ + //,-----------------------------------------------------. ,-----------------------------------------------------. + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_INS, KC_BSPC,\ + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_RSFT,\ + //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| + SC_LCPO, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_CAPS, WIN_CLS, TAB_BCK, TAB_CLS, TAB_FWD, KC_BSLS, SC_RCPC,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+---------| - _______, _______, _______, _______, S_NAV, _______ + _______, _______, _______, _______, S_NAV, _______ \ //`--------------------------' `--------------------------' ), - [_UTIL] = LAYOUT_split_3x6_3( + [_UTIL] = LAYOUT_split_3x6_3( \ //,-----------------------------------------------------. ,-----------------------------------------------------. - QK_BOOT, XXXXXXX, KC_MPRV, KC_VOLU, KC_MNXT, COLEMAK, RGB_IDL, RGB_MAP, RGB_NXS, XXXXXXX, RGB_HUD, RGB_HUI, + QK_BOOT, RGB_RST, XXXXXXX, XXXXXXX, XXXXXXX, TYPING, RGB_ATG, XXXXXXX, XXXXXXX, RGB_IDL, RGB_UND, RGB_TOG,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - RGB_RST, XXXXXXX, KC_MSTP, KC_VOLD, KC_MPLY, GAMING, RGB_UND, RGB_DUO, RGB_SCR, RGB_SPI, RGB_SAD, RGB_SAI, + LCK_NMP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, GAMING, RGB_PST, XXXXXXX, RGB_SPI, RGB_HUI, RGB_SAI, RGB_VAI,\ //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------| - EE_CLR, KC_SLEP, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, RGB_TOG, RGB_SOL, RGB_CYC, RGB_SPD, RGB_VAD, RGB_VAI, + EE_CLR, KC_SLEP, XXXXXXX, XXXXXXX, XXXXXXX, WASD, RGB_PCT, XXXXXXX, RGB_SPD, RGB_HUD, RGB_SAD, RGB_VAD,\ //|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------| - _______, _______, _______, _______, _______, _______ + _______, _______, _______, _______, _______, _______ \ //`--------------------------' `--------------------------' ) }; layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(default_layer_state)) { - case _COLEMAKDHM: + case _COLEMAKDH: state = update_tri_layer_state(state, _SYM, _NAV, _UTIL); break; case _GAMING: + case _WASD: state = update_tri_layer_state(state, _GAMING_EXT, _NAV, _UTIL); break; } return state; } +void suspend_power_down_keymap(void) { #ifdef OLED_ENABLE -oled_rotation_t oled_init_user(oled_rotation_t rotation) { - if (is_keyboard_master()) { - return OLED_ROTATION_270; - } else { - return OLED_ROTATION_180; - } -} - -void render_crkbd_logo(void) { - static const char PROGMEM crkbd_logo[] = { - 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, - 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, - 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, - 0}; - oled_write_P(crkbd_logo, false); -} - -# ifdef RGB_MATRIX_ENABLE -const char *rgb_matrix_anim_oled_text(uint8_t mode) { - switch (mode) { - case RGB_MATRIX_TYPING_HEATMAP: - return PSTR("Heat "); - case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS: - return PSTR("Nexus"); - case RGB_MATRIX_SOLID_COLOR: - return PSTR("Solid"); - case RGB_MATRIX_CYCLE_ALL: - return PSTR("Cycle"); - case RGB_MATRIX_RAINBOW_PINWHEELS: - return PSTR("Wheel"); - case RGB_MATRIX_CYCLE_LEFT_RIGHT: - return PSTR("Wave "); - default: - return PSTR(""); - } -} -# endif - -void render_status(void) { - // oled_write_P(PSTR("Layout: "), false); - switch (get_highest_layer(default_layer_state)) { - case _COLEMAKDHM: - oled_write_P(PSTR("TYPE "), false); - break; - case _GAMING: - oled_write_P(PSTR("GAME "), false); - break; - } - - oled_write_P(PSTR("\n"), false); - - switch (get_highest_layer(layer_state)) { - case 0: - oled_write_P(PSTR(" "), false); - break; - case _SYM: - oled_write_P(PSTR("Sym "), false); - break; - case _NAV: - oled_write_P(PSTR("Nav "), false); - break; - case _GAMING_EXT: - oled_write_P(PSTR("Ext "), false); - break; - case _NUMPAD: - oled_write_P(PSTR("Num "), false); - break; - case _UTIL: - oled_write_P(PSTR("Util "), false); - break; - default: - oled_write_P(PSTR("Unkn "), false); - break; - } - oled_write_P(PSTR("\n"), false); - - uint8_t modifiers = get_mods(); - - oled_write_P((modifiers & MOD_MASK_SHIFT) ? PSTR("SHIFT") : PSTR("\n"), false); - oled_write_P((modifiers & MOD_MASK_CTRL) ? PSTR("CTRL ") : PSTR("\n"), false); - oled_write_P((modifiers & MOD_MASK_ALT) ? PSTR("ALT ") : PSTR("\n"), false); - oled_write_P((modifiers & MOD_MASK_GUI) ? PSTR("SUPER") : PSTR("\n"), false); - - oled_write_P(PSTR("\n"), false); - - uint8_t led_usb_state = host_keyboard_leds(); - oled_write_P(PSTR("Mode:"), false); - oled_write_P(IS_LED_ON(led_usb_state, USB_LED_NUM_LOCK) ? PSTR(" NUM ") : PSTR("\n"), false); - oled_write_P(IS_LED_ON(led_usb_state, USB_LED_CAPS_LOCK) ? PSTR(" CAPS") : PSTR("\n"), false); - -# ifdef RGB_MATRIX_ENABLE - oled_write_P(PSTR("\n"), false); - oled_write_P(PSTR("\n"), false); - - if (rgb_matrix_config.enable) { - if (user_config.rgb_matrix_idle_anim) { - oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_active_mode), false); - oled_write_P(rgb_matrix_anim_oled_text(user_config.rgb_matrix_idle_mode), false); - } else { - oled_write_P(PSTR("\n"), false); - oled_write_P(rgb_matrix_anim_oled_text(rgb_matrix_get_mode()), false); - } - } else { - oled_write_P(PSTR("\n"), false); - oled_write_P(PSTR("\n"), false); - } -# endif -} - -bool oled_task_user(void) { - if (timer_elapsed32(oled_timer) > OLED_TIMEOUT) { - oled_off(); - return; - } else { - oled_on(); - } - - if (is_keyboard_master()) { - render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc) - } else { - render_crkbd_logo(); - #ifdef RGB_MATRIX_ENABLE - if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) { - oled_scroll_left(); // Turns on scrolling - } else { - oled_scroll_off(); - } - #endif - } - return false; -} + oled_off(); #endif - #ifdef RGB_MATRIX_ENABLE - -extern led_config_t g_led_config; -void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t led_type) { - HSV hsv = {hue, sat, val}; - if (hsv.v > rgb_matrix_config.hsv.v) { - hsv.v = rgb_matrix_config.hsv.v; - } - - RGB rgb = hsv_to_rgb(hsv); - for (uint8_t i = 0; i < RGB_MATRIX_LED_COUNT; i++) { - if (HAS_FLAGS(g_led_config.flags[i], led_type)) { - rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); - } - } -} - -void check_default_layer(uint8_t type) { - switch (get_highest_layer(default_layer_state)) { - case _COLEMAKDHM: - rgb_matrix_layer_helper(THEME_HSV, type); - break; - case _GAMING: - rgb_matrix_layer_helper(HSV_RED, type); - break; - } -} - -bool rgb_matrix_indicators_user(void) { - if ( - user_config.rgb_layer_change && rgb_matrix_config.enable && - (!user_config.rgb_matrix_idle_anim || rgb_matrix_get_mode() != user_config.rgb_matrix_idle_mode) - ) - { - switch (get_highest_layer(layer_state)) { - case _GAMING_EXT: - rgb_matrix_layer_helper(HSV_PURPLE, LED_FLAG_UNDERGLOW); - break; - case _SYM: - rgb_matrix_layer_helper(HSV_GOLDENROD, LED_FLAG_UNDERGLOW); - break; - case _NAV: - rgb_matrix_layer_helper(HSV_SPRINGGREEN, LED_FLAG_UNDERGLOW); - break; - case _UTIL: - rgb_matrix_layer_helper(HSV_PINK, LED_FLAG_UNDERGLOW); - break; - case _NUMPAD: - rgb_matrix_layer_helper(HSV_CORAL, LED_FLAG_UNDERGLOW); - break; - default: { - check_default_layer(LED_FLAG_UNDERGLOW); - break; - } - } - } - return false; -} - -void rgb_matrix_update_current_mode(uint8_t mode, uint8_t speed) { - rgb_matrix_config.speed = speed; - rgb_matrix_mode_noeeprom(mode); - eeconfig_update_user(user_config.raw); -} - -void rgb_matrix_update_dynamic_mode(uint8_t mode, uint8_t speed, bool active) { - if (active) { - user_config.rgb_matrix_active_speed = speed; - user_config.rgb_matrix_active_mode = mode; - } else { - user_config.rgb_matrix_idle_speed = speed; - user_config.rgb_matrix_idle_mode = mode; - } -} - -void rgb_matrix_update_mode(uint8_t mode, uint8_t speed, bool active) { - if (user_config.rgb_matrix_idle_anim) { - rgb_matrix_update_dynamic_mode(mode, speed, active); - } - if (active || !user_config.rgb_matrix_idle_anim) { - rgb_matrix_update_current_mode(mode, speed); - } -} - -void rgb_matrix_set_defaults(void) { - rgb_matrix_config.enable = 1; - rgb_matrix_sethsv_noeeprom(THEME_HSV); - - user_config.rgb_layer_change = false; - user_config.rgb_matrix_idle_anim = true; - user_config.rgb_matrix_idle_timeout = 60000; - - rgb_matrix_update_dynamic_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false); - rgb_matrix_update_dynamic_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true); - - eeprom_update_block(&rgb_matrix_config, EECONFIG_RGB_MATRIX, sizeof(rgb_matrix_config)); -} - -void matrix_scan_rgb(void) { - if (user_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == user_config.rgb_matrix_active_mode && timer_elapsed32(hypno_timer) > user_config.rgb_matrix_idle_timeout) { - if (user_config.rgb_layer_change) { - rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW); - } - rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed); - } -} - -void matrix_scan_user(void) { - static bool has_ran_yet; - if (!has_ran_yet) { - has_ran_yet = true; - startup_user(); - } - matrix_scan_rgb(); -} - -void eeconfig_init_user(void) { - user_config.raw = 0; - rgb_matrix_mode_noeeprom(user_config.rgb_matrix_active_mode); - keyboard_init(); -} - -void keyboard_post_init_user(void) { - user_config.raw = eeconfig_read_user(); - rgb_matrix_set_defaults(); - rgb_matrix_enable_noeeprom(); -} -#endif - -void suspend_power_down_keymap(void) { - oled_off(); rgb_matrix_set_suspend_state(true); +#endif } void suspend_wakeup_init_keymap(void) { +#ifdef OLED_ENABLE oled_on(); +#endif +#ifdef RGB_MATRIX_ENABLE rgb_matrix_set_suspend_state(false); +#endif +} + +uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case SFT_ENT: + return TAPPING_TERM - 20; + default: + return TAPPING_TERM; + } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint8_t saved_mods = 0; uint16_t temp_keycode = keycode; - oled_timer = timer_read32(); - #ifdef RGB_MATRIX_ENABLE - if (user_config.rgb_matrix_idle_anim) { - hypno_timer = timer_read32(); - if (rgb_matrix_get_mode() == user_config.rgb_matrix_idle_mode) { - rgb_matrix_update_current_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed); - if (!user_config.rgb_layer_change) { - rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW); - } - } - } + process_record_user_rgb_matrix(temp_keycode, record); #endif // Filter out the actual keycode from MT and LT keys. @@ -481,12 +159,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { saved_mods = get_mods() & MOD_MASK_SHIFT; - if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed + if (saved_mods == MOD_MASK_SHIFT) { // Both shifts pressed register_code(KC_DEL); - } else if (saved_mods) { // One shift pressed - del_mods(saved_mods); // Remove any Shifts present + } else if (saved_mods) { // One shift pressed + del_mods(saved_mods); // Remove any Shifts present register_code(KC_DEL); - add_mods(saved_mods); // Add shifts again + add_mods(saved_mods); // Add shifts again } else { register_code(KC_BSPC); } @@ -495,80 +173,40 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unregister_code(KC_BSPC); } return false; -#ifdef RGB_MATRIX_ENABLE - case COLEMAK: + case TYPING: if (record->event.pressed) { - user_config.rgb_matrix_idle_timeout = 60000; - rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false); +#ifdef RGB_MATRIX_ENABLE + rgb_matrix_set_typing_defaults(); +#endif + default_layer_set(1U << _COLEMAKDH); } return true; case GAMING: if (record->event.pressed) { - if (!user_config.rgb_layer_change) { - user_config.rgb_layer_change = true; - } - user_config.rgb_matrix_idle_timeout = 10000; - rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false); +#ifdef RGB_MATRIX_ENABLE + rgb_matrix_set_gaming_defaults(); +#endif + default_layer_set(1U << _GAMING); } return true; - case RGB_RST: - if (record->event.pressed) { - rgb_matrix_set_defaults(); - rgb_matrix_enable(); - } - break; - case RGB_UND: // Toggle separate underglow status - if (record->event.pressed) { - user_config.rgb_layer_change ^= 1; - eeconfig_update_user(user_config.raw); - if (user_config.rgb_layer_change) { - layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better) - } else { - rgb_matrix_layer_helper(0, 0, 0, LED_FLAG_UNDERGLOW); - } - } - break; - case RGB_IDL: // Toggle idle/heatmap animation - if (record->event.pressed) { - user_config.rgb_matrix_idle_anim ^= 1; - if (user_config.rgb_matrix_idle_anim) { - rgb_matrix_update_mode(user_config.rgb_matrix_active_mode, user_config.rgb_matrix_active_speed, true); - } else { - rgb_matrix_update_current_mode(user_config.rgb_matrix_idle_mode, user_config.rgb_matrix_idle_speed); - } - } - break; - case RGB_MAP: - if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_TYPING_HEATMAP, rgb_matrix_config.speed, true); - } - break; - case RGB_NXS: + case WASD: if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS, RGB_MATRIX_ANIMATION_SPEED_DEFAULT, true); - } - break; - case RGB_SOL: - if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_SOLID_COLOR, rgb_matrix_config.speed, false); - } - break; - case RGB_CYC: - if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_CYCLE_ALL, RGB_MATRIX_ANIMATION_SPEED_SLOWER, false); - } - break; - case RGB_DUO: - if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_ANIMATION_SPEED_SLOW, false); - } - break; - case RGB_SCR: - if (record->event.pressed) { - rgb_matrix_update_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT, RGB_MATRIX_ANIMATION_SPEED_SLOW, false); - } - break; +#ifdef RGB_MATRIX_ENABLE + rgb_matrix_set_gaming_defaults(); #endif + default_layer_set(1U << _WASD); + } + return true; } return true; } + +// Override functions to save memory +// https://docs.qmk.fm/#/squeezing_avr?id=magic-keycodes +uint16_t keycode_config(uint16_t keycode) { + return keycode; +} + +uint8_t mod_config(uint8_t mod) { + return mod; +} -- cgit v1.2.3