From 3415dcef6fbd7e3ed96159747e2b428780642b3a Mon Sep 17 00:00:00 2001 From: Lucas Moreira Date: Wed, 18 Dec 2019 03:37:56 -0500 Subject: [Keymap] CRKBD Custom Keymap - KidBrazil (#7630) * Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions --- keyboards/crkbd/keymaps/kidbrazil/keymap.c | 214 +++++++++++++++++++++++++++++ 1 file changed, 214 insertions(+) create mode 100644 keyboards/crkbd/keymaps/kidbrazil/keymap.c (limited to 'keyboards/crkbd/keymaps/kidbrazil/keymap.c') diff --git a/keyboards/crkbd/keymaps/kidbrazil/keymap.c b/keyboards/crkbd/keymaps/kidbrazil/keymap.c new file mode 100644 index 0000000000..1086cce3ac --- /dev/null +++ b/keyboards/crkbd/keymaps/kidbrazil/keymap.c @@ -0,0 +1,214 @@ +#include QMK_KEYBOARD_H + +// [Init Variables] ----------------------------------------------------------// +extern uint8_t is_master; +// Oled timer similar to Drashna's +static uint32_t oled_timer = 0; +// Boolean to store +bool eeprom_oled_enabled = false; + +// [CRKBD layers Init] -------------------------------------------------------// +enum crkbd_layers { + _QWERTY, + _NUM, + _SYM, + _GAME, + _WEAPON +}; + +// [Keymaps] -----------------------------------------------------------------// +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = LAYOUT( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, + LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN) + ), + + [_NUM] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, + LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO, + KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO, + LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) + ), + + [_SYM] = LAYOUT( + KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, + LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, + KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, + LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) + ), + + [_GAME] = LAYOUT( + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO, + KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO + ), + + [_WEAPON] = LAYOUT( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS + ) +}; + +//int RGB_current_mode; + +// [Process User Input] ------------------------------------------------------// +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + // Use process_record_keymap to reset timer on keypress + if (record->event.pressed) { + #ifdef OLED_DRIVER_ENABLE + oled_timer = timer_read32(); + #endif + // Restore LEDs if they are enabled in eeprom + rgb_matrix_enable_noeeprom(); + } + return true; +} + +// [OLED Configuration] ------------------------------------------------------// +#ifdef OLED_DRIVER_ENABLE + +// Init Oled and Rotate.... +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + if (!has_usb()) + return OLED_ROTATION_180; // flips the display 180 to see it from my side + return rotation; +} + +// Read logo from font file +const char *read_logo(void); + +// {OLED helpers} -----------------------------------------------// + +// Render Blank Space +void render_space(void) { + oled_write_ln_P(PSTR(" "), false); +} + +// Render separator lines for oled display +void render_separator(void) { + switch (get_highest_layer(layer_state)){ + case _GAME: + case _WEAPON: + oled_write_ln_P(PSTR("===================="), false); + break; + default: + oled_write_ln_P(PSTR("++++++++++++++++++++"), false); + } +} + +// Render current layer state +void render_layer_state(void){ + // If you want to change the display of OLED, you need to change here + switch (get_highest_layer(layer_state)){ + case _QWERTY: + oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false); + break; + case _NUM: + oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false); + break; + case _SYM: + oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false); + break; + case _GAME: + oled_write_ln_P(PSTR("| G A M E ]"), false); + break; + case _WEAPON: + oled_write_ln_P(PSTR("| W E A P O N ]"), false); + break; + default: + oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false); + } +} + +// Render USB State +void render_usb_state(void) { + switch (USB_DeviceState) { + case DEVICE_STATE_Unattached: + oled_write_ln_P(PSTR("| USB | FREE ]"), false); + break; + case DEVICE_STATE_Suspended: + oled_write_ln_P(PSTR("| USB | SLEEP ]"), false); + break; + case DEVICE_STATE_Configured: + oled_write_ln_P(PSTR("| USB | READY ]"), false); + break; + case DEVICE_STATE_Powered: + oled_write_ln_P(PSTR("| USB | PWRD ]"), false); + break; + case DEVICE_STATE_Default: + oled_write_ln_P(PSTR("| USB | DFLT ]"), false); + break; + case DEVICE_STATE_Addressed: + oled_write_ln_P(PSTR("| USB | ADDRS ]"), false); + break; + default: + oled_write_ln_P(PSTR("| USB | INVALID ]"), false); + } +} + +// Render Logo +void render_logo(void) { + oled_write(read_logo(), false); +} + +// Master OLED Screen (Left Hand ) +void render_master_oled(void) { + // Switch display based on Layer + switch (get_highest_layer(layer_state)){ + case _GAME: + render_separator(); + render_layer_state(); + render_separator(); + render_separator(); + break; + case _WEAPON: + render_separator(); + render_separator(); + render_layer_state(); + render_separator(); + break; + default: + render_separator(); + render_layer_state(); + render_separator(); + render_usb_state(); + } +} + +// lave OLED scren (Right Hand) +void render_slave_oled(void) { + render_logo(); +} + +// {OLED Task} -----------------------------------------------// +void oled_task_user(void) { + // Drashna style timeout for LED and OLED Roughly 8mins + if (timer_elapsed32(oled_timer) > 480000) { + oled_off(); + rgb_matrix_disable_noeeprom(); + return; + } + else { + oled_on(); + } + // Show logo when USB dormant + switch (USB_DeviceState) { + case DEVICE_STATE_Unattached: + case DEVICE_STATE_Powered: + case DEVICE_STATE_Suspended: + render_logo(); + break; + default: + if (is_master) { + render_master_oled(); + } else { + render_slave_oled(); + } + } +} +#endif -- cgit v1.2.3