From d235352504f82eae5dedc399bae36c65f1348fa8 Mon Sep 17 00:00:00 2001 From: Nick Brassel Date: Mon, 18 Dec 2023 16:05:50 +1100 Subject: Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693) --- .../bastardkb/charybdis/3x5/keymaps/bstiq/config.h | 155 -------------- .../bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c | 212 ------------------- .../charybdis/3x5/keymaps/bstiq/readme.md | 3 - .../bastardkb/charybdis/3x5/keymaps/bstiq/rules.mk | 10 - .../bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h | 138 ------------- .../bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c | 212 ------------------- .../dilemma/3x5_2/keymaps/bstiq/readme.md | 3 - .../bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h | 132 ------------ .../bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c | 224 --------------------- .../dilemma/3x5_3/keymaps/bstiq/readme.md | 3 - .../bastardkb/scylla/keymaps/cykedev/config.h | 39 ---- .../bastardkb/scylla/keymaps/cykedev/keymap.c | 199 ------------------ .../bastardkb/scylla/keymaps/cykedev/rules.mk | 4 - .../scylla/keymaps/german_gaming/keymap.c | 90 --------- .../scylla/keymaps/german_gaming/readme.md | 24 --- .../scylla/keymaps/german_gaming/rules.mk | 1 - .../bastardkb/tbk/keymaps/german_gaming/keymap.c | 90 --------- .../bastardkb/tbk/keymaps/german_gaming/readme.md | 24 --- .../bastardkb/tbk/keymaps/german_gaming/rules.mk | 1 - 19 files changed, 1564 deletions(-) delete mode 100644 keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h delete mode 100644 keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c delete mode 100644 keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/readme.md delete mode 100644 keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/rules.mk delete mode 100644 keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h delete mode 100644 keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c delete mode 100644 keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md delete mode 100644 keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h delete mode 100644 keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c delete mode 100644 keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/readme.md delete mode 100644 keyboards/bastardkb/scylla/keymaps/cykedev/config.h delete mode 100644 keyboards/bastardkb/scylla/keymaps/cykedev/keymap.c delete mode 100644 keyboards/bastardkb/scylla/keymaps/cykedev/rules.mk delete mode 100644 keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c delete mode 100644 keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md delete mode 100644 keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk delete mode 100644 keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c delete mode 100644 keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md delete mode 100644 keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk (limited to 'keyboards/bastardkb') diff --git a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h b/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h deleted file mode 100644 index d7b6d01bce..0000000000 --- a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/config.h +++ /dev/null @@ -1,155 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2021 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#pragma once - -#ifdef VIA_ENABLE -/* Via configuration. */ -# define DYNAMIC_KEYMAP_LAYER_COUNT 8 -#endif // VIA_ENABLE - -#ifndef __arm__ -/* Disable unused features. */ -# define NO_ACTION_ONESHOT -#endif // __arm__ - -/** - * Configure the global tapping term (default: 200ms). - * If you have a lot of accidental mod activations, crank up the tapping term. - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term - */ -#ifndef TAPPING_TERM -# define TAPPING_TERM 160 -#endif // TAPPING_TERM - -/** - * Enable rapid switch from tap to hold. Disable auto-repeat when pressing key - * twice, except for one-shot keys. - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold - */ -#define QUICK_TAP_TERM 0 - -/* - * Tap-or-Hold decision modes. - * - * Note that the following flags behave differently when combined (ie. when 2 or - * more are enabled). - * - * See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold - * decision modes. - */ - -/** - * Faster tap-hold trigger. - * - * Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae - * With `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold - */ -#define PERMISSIVE_HOLD - -/** Charybdis-specific features. */ - -#ifdef POINTING_DEVICE_ENABLE -// Automatically enable the pointer layer when moving the trackball. See also: -// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_TIMEOUT_MS` -// - `CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_THRESHOLD` -// #define CHARYBDIS_AUTO_POINTER_LAYER_TRIGGER_ENABLE - -// Flip horizontal direction for drag-scroll. -# define CHARYBDIS_DRAGSCROLL_REVERSE_X -// #define CHARYBDIS_DRAGSCROLL_REVERSE_Y -#endif // POINTING_DEVICE_ENABLE - -/** RGB Matrix. */ - -#ifdef RGB_MATRIX_ENABLE -# ifdef __arm__ -// Enable all animations on ARM boards since they have plenty of memory -// available for it. -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -# define ENABLE_RGB_MATRIX_HUE_BREATHING -# define ENABLE_RGB_MATRIX_HUE_PENDULUM -# define ENABLE_RGB_MATRIX_HUE_WAVE -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -# else -// Disable control of RGB matrix by keycodes (must use firmware implementation -// to control the feature). -# define RGB_MATRIX_DISABLE_KEYCODES -# endif - -// Limit maximum brightness to keep power consumption reasonable, and avoid -// disconnects. -# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64 - -// Rainbow swirl as startup mode. -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT - -// Slow swirl at startup. -# undef RGB_MATRIX_DEFAULT_SPD -# define RGB_MATRIX_DEFAULT_SPD 32 - -// Startup values. -# undef RGB_MATRIX_DEFAULT_HUE -# define RGB_MATRIX_DEFAULT_HUE 0 -# undef RGB_MATRIX_DEFAULT_SAT -# define RGB_MATRIX_DEFAULT_SAT 255 -# undef RGB_MATRIX_DEFAULT_VAL -# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c b/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c deleted file mode 100644 index 21e823575e..0000000000 --- a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/keymap.c +++ /dev/null @@ -1,212 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2021 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#include QMK_KEYBOARD_H - -enum charybdis_keymap_bstiq_layers { - LAYER_BASE = 0, - LAYER_MBO, - LAYER_MEDIA, - LAYER_NAV, - LAYER_MOUSE, - LAYER_SYM, - LAYER_NUM, - LAYER_FUN, -}; - -// Automatically enable sniping when the mouse layer is on. -#define CHARYBDIS_AUTO_SNIPING_ON_LAYER LAYER_MOUSE - -#define BSP_NAV LT(LAYER_NAV, KC_BSPC) -#define ENT_MBO LT(LAYER_MBO, KC_ENT) -#define TAB_MED LT(LAYER_MEDIA, KC_TAB) -#define ESC_SYM LT(LAYER_SYM, KC_ESC) -#define SPC_NUM LT(LAYER_NUM, KC_SPC) -#define MOUSE(KC) LT(LAYER_MOUSE, KC) - -#define USR_RDO KC_AGAIN -#define USR_PST S(KC_INS) -#define USR_CPY C(KC_INS) -#define USR_CUT S(KC_DEL) -#define USR_UND KC_UNDO - -#define MS_L KC_MS_LEFT -#define MS_R KC_MS_RIGHT -#define MS_D KC_MS_DOWN -#define MS_U KC_MS_UP - -#define WH_L KC_MS_WH_LEFT -#define WH_R KC_MS_WH_RIGHT -#define WH_D KC_MS_WH_DOWN -#define WH_U KC_MS_WH_UP - -// clang-format off -/** Convenience macro. */ -#define _KC_LAYOUT_wrapper( \ - k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ - k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ - k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ - ...) \ - KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \ - KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \ - KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \ - __VA_ARGS__ -#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__) - -/** Base layer with BÉPO layout. */ -#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \ - B, Z, P, O, QUOT, DOT, V, D, L, J, \ - A, U, I, E, COMM, C, T, S, R, N, \ - W, Y, X, SLSH, K, M, Q, G, H, F, \ - BSP_NAV, ENT_MBO, TAB_MED, ESC_SYM, SPC_NUM) - -/** Convenience key shorthands. */ -#define U_NA KC_NO // Present but not available for use. -#define U_NU KC_NO // Available but not used. - -/** Convenience row shorthands. */ -#define __________________RESET_L__________________ QK_BOOT, U_NA, U_NA, U_NA, U_NA -#define __________________RESET_R__________________ U_NA, U_NA, U_NA, U_NA, QK_BOOT -#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA -#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA -#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI -#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA - -/** Layers. */ - -// Buttons. -#define LAYOUT_LAYER_MBO \ - __________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \ - KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \ - U_NA, U_NA, U_NA, KC_ENT, KC_DEL - -// Media. -#define LAYOUT_LAYER_MEDIA \ - __________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \ - ______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \ - U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3 - -// Navigation. -#define LAYOUT_LAYER_NAV \ - __________________RESET_L__________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \ - ______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \ - ______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \ - U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY - -// Mouse. -#define LAYOUT_LAYER_MOUSE \ - S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - DPI_MOD, DRGSCRL, KC_LSFT, KC_LCTL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \ - USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \ - KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN1, KC_BTN3 - -// Symbols. -#define LAYOUT_LAYER_SYM \ - KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, __________________RESET_R__________________, \ - KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, ______________HOME_ROW_ALGR_R______________, \ - KC_LPRN, KC_RPRN, KC_UNDS, U_NA, U_NA - -// Numerals. -#define LAYOUT_LAYER_NUM \ - KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, __________________RESET_R__________________, \ - KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \ - KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, ______________HOME_ROW_ALGR_R______________, \ - KC_DOT, KC_0, KC_MINS, U_NA, U_NA - -// Function keys. -#define LAYOUT_LAYER_FUN \ - KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, __________________RESET_R__________________, \ - KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \ - KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\ - KC_APP, KC_SPC, KC_TAB, U_NA, U_NA - -/** - * Add Home Row mod to a layout. - * - * Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl) - * home row. The layout passed in parameter must contain at least 20 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO) - */ -#define _HOME_ROW_MOD_GASC( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \ - R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \ - __VA_ARGS__ -#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__) - -/** - * Add mouse layer keys to a layout. - * - * Expects a 10-key per row layout. The layout passed in parameter must contain - * at least 30 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO) - */ -#define _MOUSE_MOD( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, \ - R15, R16, R17, R18, R19, \ - MOUSE(L20), L21, L22, L23, L24, \ - R25, R26, R27, R28, MOUSE(R29), \ - __VA_ARGS__ -#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__) - -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [LAYER_BASE] = LAYOUT_wrapper( - MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)) - ), - [LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO), - [LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA), - [LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV), - [LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE), - [LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM), - [LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM), - [LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN), -}; -// clang-format on - -#if defined(POINTING_DEVICE_ENABLE) && defined(CHARYBDIS_AUTO_SNIPING_ON_LAYER) -layer_state_t layer_state_set_kb(layer_state_t state) { - state = layer_state_set_user(state); - charybdis_set_pointer_sniping_enabled(layer_state_cmp(state, CHARYBDIS_AUTO_SNIPING_ON_LAYER)); - return state; -} -#endif // POINTING_DEVICE_ENABLE && CHARYBDIS_AUTO_SNIPING_ON_LAYER - -#ifdef RGB_MATRIX_ENABLE -// Forward-declare this helper function since it is defined in rgb_matrix.c. -void rgb_matrix_update_pwm_buffers(void); -#endif diff --git a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/readme.md b/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/readme.md deleted file mode 100644 index 5d9f7fcd5f..0000000000 --- a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/readme.md +++ /dev/null @@ -1,3 +0,0 @@ -# Charybdis (3x5) @bstiq keymap - -Inspired from Miryoku, using home-rows. diff --git a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/rules.mk b/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/rules.mk deleted file mode 100644 index 5d91064607..0000000000 --- a/keyboards/bastardkb/charybdis/3x5/keymaps/bstiq/rules.mk +++ /dev/null @@ -1,10 +0,0 @@ -ifeq ($(MCU),atmega32u4) - # Space saving settings. - TAP_DANCE_ENABLE = no - COMBO_ENABLE = no - QMK_SETTINGS = no -else ifeq ($(MCU),STM32F411) - EEPROM_DRIVER = vendor -endif - -VIA_ENABLE = yes diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h deleted file mode 100644 index 8d8baa5c32..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/config.h +++ /dev/null @@ -1,138 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2022 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#pragma once - -#ifdef VIA_ENABLE -/* Via configuration. */ -# define DYNAMIC_KEYMAP_LAYER_COUNT 8 -#endif // VIA_ENABLE - -/** - * Configure the global tapping term (default: 200ms). - * If you have a lot of accidental mod activations, crank up the tapping term. - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-term - */ -#ifndef TAPPING_TERM -# define TAPPING_TERM 160 -#endif // TAPPING_TERM - -// disable trackpad taps -// #define CIRQUE_PINNACLE_TAPPING_TERM 0 - -/** - * Enable rapid switch from tap to hold. Disable auto-repeat when pressing key - * twice, except for one-shot keys. - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#tapping-force-hold - */ -#define QUICK_TAP_TERM 0 - -/* - * Tap-or-Hold decision modes. - * - * Note that the following flags behave differently when combined (ie. when 2 or - * more are enabled). - * - * See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold - * decision modes. - */ - -/** - * Faster tap-hold trigger. - * - * Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae - * With `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e - * - * See docs.qmk.fm/using-qmk/software-features/tap_hold#permissive-hold - */ -#define PERMISSIVE_HOLD - -/** Dilemma-specific features. */ - -#ifdef POINTING_DEVICE_ENABLE -// Flip horizontal direction for drag-scroll. -# define DILEMMA_DRAGSCROLL_REVERSE_X -// #define DILEMMA_DRAGSCROLL_REVERSE_Y -#endif // POINTING_DEVICE_ENABLE - -/** RGB Matrix. */ - -#ifdef RGB_MATRIX_ENABLE -// Enable all animations on ARM boards since they have plenty of memory -// available for it. -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -# define ENABLE_RGB_MATRIX_HUE_BREATHING -# define ENABLE_RGB_MATRIX_HUE_PENDULUM -# define ENABLE_RGB_MATRIX_HUE_WAVE -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH - -// Limit maximum brightness to keep power consumption reasonable, and avoid -// disconnects. -# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64 - -// Rainbow swirl as startup mode. -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT - -// Slow swirl at startup. -# define RGB_MATRIX_DEFAULT_SPD 32 - -// Startup values. -# define RGB_MATRIX_DEFAULT_HUE 0 -# define RGB_MATRIX_DEFAULT_SAT 255 -# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c deleted file mode 100644 index 5f22184928..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/keymap.c +++ /dev/null @@ -1,212 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2022 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#include QMK_KEYBOARD_H - -enum bstiq_layers { - LAYER_BASE = 0, - LAYER_MBO, - LAYER_MEDIA, - LAYER_NAV, - LAYER_MOUSE, - LAYER_SYM, - LAYER_NUM, - LAYER_FUN, -}; - -// Automatically enable sniping when the mouse layer is on. -#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE - -#define BSP_NAV LT(LAYER_NAV, KC_BSPC) -#define ENT_MBO LT(LAYER_MBO, KC_ENT) -#define TAB_MED LT(LAYER_MEDIA, KC_TAB) -#define ESC_SYM LT(LAYER_SYM, KC_ESC) -#define SPC_NUM LT(LAYER_NUM, KC_SPC) -#define SPC_MBO LT(LAYER_MBO, KC_SPC) -#define MOUSE(KC) LT(LAYER_MOUSE, KC) - -#define USR_RDO KC_AGAIN -#define USR_PST S(KC_INS) -#define USR_CPY C(KC_INS) -#define USR_CUT S(KC_DEL) -#define USR_UND KC_UNDO - -#define MS_L KC_MS_LEFT -#define MS_R KC_MS_RIGHT -#define MS_D KC_MS_DOWN -#define MS_U KC_MS_UP - -#define WH_L KC_MS_WH_LEFT -#define WH_R KC_MS_WH_RIGHT -#define WH_D KC_MS_WH_DOWN -#define WH_U KC_MS_WH_UP - -// clang-format off -/** Convenience macro. */ -#define _KC_LAYOUT_wrapper( \ - k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ - k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ - k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ - ...) \ - KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \ - KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \ - KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \ - __VA_ARGS__ -#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__) - -/** Base layer with BÉPO layout. */ -#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \ - B, W, P, O, QUOT, DOT, V, D, L, J, \ - A, U, I, E, COMM, C, T, S, R, N, \ - Z, Y, X, SLSH, K, M, Q, G, H, F, \ - SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM) - -/** Convenience key shorthands. */ -#define U_NA KC_NO // Present but not available for use. -#define U_NU KC_NO // Available but not used. - -/** Convenience row shorthands. */ -#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA -#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA -#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA -#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI -#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA - -/** Layers. */ - -// Buttons. -#define LAYOUT_LAYER_MBO \ - ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \ - KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \ - U_NA, U_NA, KC_ENT, KC_ENT - -// Media. -#define LAYOUT_LAYER_MEDIA \ - ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \ - ______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \ - U_NA, U_NA, KC_BTN1, KC_BTN3 - -// Navigation. -#define LAYOUT_LAYER_NAV \ - ________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \ - ______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \ - ______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \ - U_NA, U_NA, KC_MSTP, KC_MPLY - -// Mouse. -#define LAYOUT_LAYER_MOUSE \ - S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \ - USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \ - KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3 - -// Symbols. -#define LAYOUT_LAYER_SYM \ - KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \ - KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \ - KC_RPRN, KC_LPRN, U_NA, U_NA - -// Numerals. -#define LAYOUT_LAYER_NUM \ - KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \ - KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \ - KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \ - KC_0, KC_MINS, U_NA, U_NA - -// Function keys. -#define LAYOUT_LAYER_FUN \ - KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \ - KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \ - KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\ - KC_APP, KC_TAB, U_NA, U_NA - -/** - * Add Home Row mod to a layout. - * - * Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl) - * home row. The layout passed in parameter must contain at least 20 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO) - */ -#define _HOME_ROW_MOD_GASC( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \ - R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \ - __VA_ARGS__ -#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__) - -/** - * Add mouse layer keys to a layout. - * - * Expects a 10-key per row layout. The layout passed in parameter must contain - * at least 30 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO) - */ -#define _MOUSE_MOD( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, \ - R15, R16, R17, R18, R19, \ - L20, MOUSE(L21), L22, L23, L24, \ - R25, R26, R27, R28, MOUSE(R29), \ - __VA_ARGS__ -#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__) - -#define LAYOUT_wrapper(...) LAYOUT_split_3x5_2(__VA_ARGS__) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [LAYER_BASE] = LAYOUT_wrapper( - MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)) - ), - [LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO), - [LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA), - [LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV), - [LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE), - [LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM), - [LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM), - [LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN), -}; -// clang-format on - -#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER) -layer_state_t layer_state_set_kb(layer_state_t state) { - state = layer_state_set_user(state); - dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER)); - return state; -} -#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER - -#ifdef RGB_MATRIX_ENABLE -// Forward-declare this helper function since it is defined in rgb_matrix.c. -void rgb_matrix_update_pwm_buffers(void); -#endif diff --git a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md b/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md deleted file mode 100644 index df1f43cbcb..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_2/keymaps/bstiq/readme.md +++ /dev/null @@ -1,3 +0,0 @@ -# Dilemma @bstiq keymap - -Inspired from Miryoku, using home-rows. diff --git a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h b/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h deleted file mode 100644 index cfdafc4a51..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/config.h +++ /dev/null @@ -1,132 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2022 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#pragma once - -#ifdef VIA_ENABLE -/* Via configuration. */ -# define DYNAMIC_KEYMAP_LAYER_COUNT 8 -#endif // VIA_ENABLE - -/** - * Configure the global tapping term (default: 200ms). - * If you have a lot of accidental mod activations, crank up the tapping term. - */ -#ifndef TAPPING_TERM -# define TAPPING_TERM 160 -#endif // TAPPING_TERM - -// disable trackpad taps -// #define CIRQUE_PINNACLE_TAPPING_TERM 0 - -/** - * Enable rapid switch from tap to hold. Disable auto-repeat when pressing key - * twice, except for one-shot keys. - */ -#define QUICK_TAP_TERM 0 - -/* - * Tap-or-Hold decision modes. - * - * Note that the following flags behave differently when combined (ie. when 2 or - * more are enabled). - * - * See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold - * decision modes. - */ - -/** - * Faster tap-hold trigger. - * - * Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae - * With `PERMISSIVE_HOLD`, within `TAPPING_TERM`: - * Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e - */ -#define PERMISSIVE_HOLD - -/** Dilemma-specific features. */ - -#ifdef POINTING_DEVICE_ENABLE -// Flip horizontal direction for drag-scroll. -# define DILEMMA_DRAGSCROLL_REVERSE_X -// #define DILEMMA_DRAGSCROLL_REVERSE_Y -#endif // POINTING_DEVICE_ENABLE - -/** RGB Matrix. */ - -#ifdef RGB_MATRIX_ENABLE -// Enable all animations on ARM boards since they have plenty of memory -// available for it. -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -# define ENABLE_RGB_MATRIX_HUE_BREATHING -# define ENABLE_RGB_MATRIX_HUE_PENDULUM -# define ENABLE_RGB_MATRIX_HUE_WAVE -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH - -// Limit maximum brightness to keep power consumption reasonable, and avoid -// disconnects. -# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64 - -// Rainbow swirl as startup mode. -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT - -// Slow swirl at startup. -# define RGB_MATRIX_DEFAULT_SPD 32 - -// Startup values. -# define RGB_MATRIX_DEFAULT_HUE 0 -# define RGB_MATRIX_DEFAULT_SAT 255 -# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c b/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c deleted file mode 100644 index b55d99b56b..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/keymap.c +++ /dev/null @@ -1,224 +0,0 @@ -/** - * Copyright 2021 Quentin LEBASTARD - * Copyright 2022 Charly Delay (@0xcharly) - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ -#include QMK_KEYBOARD_H - -enum bstiq_layers { - LAYER_BASE = 0, - LAYER_MBO, - LAYER_MEDIA, - LAYER_NAV, - LAYER_MOUSE, - LAYER_SYM, - LAYER_NUM, - LAYER_FUN, -}; - -// Automatically enable sniping when the mouse layer is on. -#define DILEMMA_AUTO_SNIPING_ON_LAYER LAYER_MOUSE - -#define BSP_NAV LT(LAYER_NAV, KC_BSPC) -#define ENT_MBO LT(LAYER_MBO, KC_ENT) -#define TAB_MED LT(LAYER_MEDIA, KC_TAB) -#define ESC_SYM LT(LAYER_SYM, KC_ESC) -#define SPC_NUM LT(LAYER_NUM, KC_SPC) -#define SPC_MBO LT(LAYER_MBO, KC_SPC) -#define MOUSE(KC) LT(LAYER_MOUSE, KC) - -#define USR_RDO KC_AGAIN -#define USR_PST S(KC_INS) -#define USR_CPY C(KC_INS) -#define USR_CUT S(KC_DEL) -#define USR_UND KC_UNDO - -#define MS_L KC_MS_LEFT -#define MS_R KC_MS_RIGHT -#define MS_D KC_MS_DOWN -#define MS_U KC_MS_UP - -#define WH_L KC_MS_WH_LEFT -#define WH_R KC_MS_WH_RIGHT -#define WH_D KC_MS_WH_DOWN -#define WH_U KC_MS_WH_UP - -// clang-format off -/** Convenience macro. */ -#define _KC_LAYOUT_wrapper( \ - k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ - k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ - k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ - ...) \ - KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \ - KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \ - KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \ - __VA_ARGS__ -#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__) - -/** Base layer with BÉPO layout. */ -#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \ - B, W, P, O, QUOT, DOT, V, D, L, J, \ - A, U, I, E, COMM, C, T, S, R, N, \ - Z, Y, X, SLSH, K, M, Q, G, H, F, \ - KC_A, SPC_MBO, TAB_MED, ESC_SYM, SPC_NUM, KC_A) - -/** Convenience key shorthands. */ -#define U_NA KC_NO // Present but not available for use. -#define U_NU KC_NO // Available but not used. - -/** Convenience row shorthands. */ -#define ________________HOME_ROW_NA________________ U_NA, U_NA, U_NA, U_NA, U_NA -#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA -#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA -#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI -#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA - -/** Layers. */ - -// Buttons. -#define LAYOUT_LAYER_MBO \ - ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, KC_BSPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \ - KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_DEL, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \ - U_NA, U_NA, U_NA, KC_ENT, KC_ENT, KC_ENT - -// Media. -#define LAYOUT_LAYER_MEDIA \ - ________________HOME_ROW_NA________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - ______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \ - ______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \ - U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3, KC_BTN2 - -// Navigation. -#define LAYOUT_LAYER_NAV \ - ________________HOME_ROW_NA________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \ - ______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \ - ______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \ - U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY, U_NA - -// Mouse. -#define LAYOUT_LAYER_MOUSE \ - S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \ - DPI_MOD, DRGSCRL, KC_LSFT, DRGSCRL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \ - USR_RDO, USR_PST, USR_CPY, KC_BTN3, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \ - KC_BTN3, KC_BTN1, KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN2 - -// Symbols. -#define LAYOUT_LAYER_SYM \ - KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, ________________HOME_ROW_NA________________, \ - KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_MINS, ______________HOME_ROW_ALGR_R______________, \ - U_NA, KC_RPRN, KC_LPRN, U_NA, U_NA, U_NA - -// Numerals. -#define LAYOUT_LAYER_NUM \ - KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, ________________HOME_ROW_NA________________, \ - KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \ - KC_GRV, KC_1, KC_2, KC_3, KC_UNDS, ______________HOME_ROW_ALGR_R______________, \ - U_NA, KC_0, KC_MINS, U_NA, U_NA, U_NA - -// Function keys. -#define LAYOUT_LAYER_FUN \ - KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, ________________HOME_ROW_NA________________, \ - KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \ - KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\ - U_NA, KC_APP, KC_TAB, U_NA, U_NA, U_NA - -/** - * Add Home Row mod to a layout. - * - * Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl) - * home row. The layout passed in parameter must contain at least 20 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO) - */ -#define _HOME_ROW_MOD_GASC( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \ - R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \ - __VA_ARGS__ -#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__) - -/** - * Add mouse layer keys to a layout. - * - * Expects a 10-key per row layout. The layout passed in parameter must contain - * at least 30 keycodes. - * - * This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.: - * - * MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO) - */ -#define _MOUSE_MOD( \ - L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \ - L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \ - ...) \ - L00, L01, L02, L03, L04, \ - R05, R06, R07, R08, R09, \ - L10, L11, L12, L13, L14, \ - R15, R16, R17, R18, R19, \ - L20, MOUSE(L21), L22, L23, L24, \ - R25, R26, R27, R28, MOUSE(R29), \ - __VA_ARGS__ -#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__) - -#define LAYOUT_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [LAYER_BASE] = LAYOUT_wrapper( - MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)) - ), - [LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO), - [LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA), - [LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV), - [LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE), - [LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM), - [LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM), - [LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN), -}; -// clang-format on - -#if defined(POINTING_DEVICE_ENABLE) && defined(DILEMMA_AUTO_SNIPING_ON_LAYER) -layer_state_t layer_state_set_user(layer_state_t state) { - dilemma_set_pointer_sniping_enabled(layer_state_cmp(state, DILEMMA_AUTO_SNIPING_ON_LAYER)); - return state; -} -#endif // POINTING_DEVICE_ENABLE && DILEMMA_AUTO_SNIPING_ON_LAYER - -#ifdef RGB_MATRIX_ENABLE -// Forward-declare this helper function since it is defined in rgb_matrix.c. -void rgb_matrix_update_pwm_buffers(void); -#endif - -bool shutdown_user(bool jump_to_bootloader) { -#ifdef RGBLIGHT_ENABLE - rgblight_enable_noeeprom(); - rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); - rgblight_setrgb_red(); -#endif // RGBLIGHT_ENABLE -#ifdef RGB_MATRIX_ENABLE - rgb_matrix_set_color_all(RGB_RED); - rgb_matrix_update_pwm_buffers(); -#endif // RGB_MATRIX_ENABLE - return true; -} diff --git a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/readme.md b/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/readme.md deleted file mode 100644 index df1f43cbcb..0000000000 --- a/keyboards/bastardkb/dilemma/3x5_3/keymaps/bstiq/readme.md +++ /dev/null @@ -1,3 +0,0 @@ -# Dilemma @bstiq keymap - -Inspired from Miryoku, using home-rows. diff --git a/keyboards/bastardkb/scylla/keymaps/cykedev/config.h b/keyboards/bastardkb/scylla/keymaps/cykedev/config.h deleted file mode 100644 index 6119f2738b..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/cykedev/config.h +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright 2021 Christian Eiden, cykedev -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 2 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program. If not, see . - -#pragma once - -// Select hand configuration -// #define MASTER_LEFT -// #define MASTER_RIGHT -#define EE_HANDS - -#define BOOTMAGIC_LITE_ROW 0 -#define BOOTMAGIC_LITE_COLUMN 0 - -#define BOOTMAGIC_LITE_ROW_RIGHT 0 -#define BOOTMAGIC_LITE_COLUMN_RIGHT 5 - -#define TAPPING_TERM 200 - -// Enable rapid switch from tap to hold, disables double tap hold auto-repeat. -// #define QUICK_TAP_TERM 0 - -// Apply the modifier on keys that are tapped during a short hold of a modtap -// #define PERMISSIVE_HOLD - -#define HOLD_ON_OTHER_KEY_PRESS_PER_KEY - -#define FORCE_NKRO diff --git a/keyboards/bastardkb/scylla/keymaps/cykedev/keymap.c b/keyboards/bastardkb/scylla/keymaps/cykedev/keymap.c deleted file mode 100644 index a51f5b9d38..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/cykedev/keymap.c +++ /dev/null @@ -1,199 +0,0 @@ -// Copyright 2021 Christian Eiden, cykedev -// -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 2 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program. If not, see . - -#include QMK_KEYBOARD_H - -#define CM_SPAL LGUI_T(KC_SPC) -#define CM_SPAR RGUI_T(KC_SPC) - -#define SH_ENL LSFT_T(KC_ENT) -#define SH_ENR RSFT_T(KC_ENT) - -#define RAISE MO(_RAISE) -#define LOWER MO(_LOWER) - -#define QWERT DF(_QWERTY) -#define COLEM DF(_COLEMAK_DH) - -enum layer_names { - _COLEMAK_DH, - _QWERTY, - _RAISE, - _LOWER, - _ADJUST -}; - - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_COLEMAK_DH] = LAYOUT_split_4x6_5( - /* COLEMAK_DH - * .-----------------------------------------. .-----------------------------------------. - * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Tab | Q | W | F | P | B | | J | L | U | Y | ; | \ | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Del | A | R | S | T | G | | M | N | E | I | O | ' | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Shft | Z | X | C | D | V | | K | H | , | . | / | Shft | - * '-----------------------------------------/ \-----------------------------------------' - * / RAISE /---------------. .---------------\ LOWER \ - * / / Cmd / Shift / \ Shift \ Cmd \ \ - * '-------/ Space / Enter / \ Enter \ Space \-------' - * /---------------/ \---------------\ - * / Alt / Ctrl / \ Ctrl \ Alt \ - * / / / \ \ \ - * '---------------' '---------------' - */ - KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, - KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_B , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, KC_BSLS, - KC_DEL , KC_A , KC_R , KC_S , KC_T , KC_G , KC_M , KC_N , KC_E , KC_I , KC_O , KC_QUOT, - KC_LSFT, KC_Z , KC_X , KC_C , KC_D , KC_V , KC_K , KC_H , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, - RAISE , CM_SPAL, SH_ENL , SH_ENR , CM_SPAR, LOWER , - KC_LALT, KC_LCTL, KC_RCTL, KC_RALT - ), - [_QWERTY] = LAYOUT_split_4x6_5( - /* QWERTY - * .-----------------------------------------. .-----------------------------------------. - * | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Del | A | S | D | F | G | | H | J | K | L | ; | ' | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Shft | Z | X | C | V | B | | N | M | , | . | / | Shft | - * '-----------------------------------------/ \-----------------------------------------' - * / RAISE /---------------. .---------------\ LOWER \ - * / / Cmd / Shift / \ Shift \ Cmd \ \ - * '-------/ Space / Enter / \ Enter \ Space \-------' - * /---------------/ \---------------\ - * / Alt / Ctrl / \ Ctrl \ Alt \ - * / / / \ \ \ - * '---------------' '---------------' - */ - KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, - KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSLS, - KC_DEL , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, - KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_LSFT, - RAISE , CM_SPAL, SH_ENL , SH_ENR , CM_SPAR, LOWER , - KC_LALT, KC_LCTL, KC_RCTL, KC_RALT - ), - [_RAISE] = LAYOUT_split_4x6_5( - /* RAISE - * .-----------------------------------------. .-----------------------------------------. - * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | [ | ] | | | $ | / | * | # | ~ | F12 | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Ins | ! | @ | ( | ) | | | % | - | + | = | ? | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | { | } | | | ^ | & | | | | | | - * '-----------------------------------------/ \-----------------------------------------' - * / /---------------. .---------------\ \ - * / / / / \ \ \ \ - * '-------/ / / \ \ \-------' - * /---------------/ \---------------\ - * / / / \ \ \ - * / / / \ \ \ - * '---------------' '---------------' - */ - XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , - XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_RBRC, XXXXXXX, KC_DLR , KC_SLSH, KC_ASTR, KC_HASH, KC_TILD, KC_F12 , - KC_INS , KC_EXLM, KC_AT , KC_LPRN, KC_RPRN, XXXXXXX, KC_PERC, KC_MINS, KC_PPLS, KC_PEQL, KC_QUES, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, XXXXXXX, KC_CIRC, KC_AMPR, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), - [_LOWER] = LAYOUT_split_4x6_5( - /* LOWER - * .-----------------------------------------. .-----------------------------------------. - * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | [ | ] | + | | | | up | | | F12 | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | Ins | ! | @ | ( | ) | - | | | left | down | rght | ? | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | { | } | = | | | | | | | | - * '-----------------------------------------/ \-----------------------------------------' - * / /---------------. .---------------\ \ - * / / / / \ \ \ \ - * '-------/ / / \ \ \-------' - * /---------------/ \---------------\ - * / / / \ \ \ - * / / / \ \ \ - * '---------------' '---------------' - */ - XXXXXXX, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , - XXXXXXX, XXXXXXX, XXXXXXX, KC_LBRC, KC_RBRC, KC_PPLS, XXXXXXX, XXXXXXX, KC_UP , XXXXXXX, XXXXXXX, KC_F12 , - KC_INS , KC_EXLM, KC_AT , KC_LPRN, KC_RPRN, KC_MINS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_QUES, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_PEQL, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), - [_ADJUST] = LAYOUT_split_4x6_5( - /* ADJUST - * .-----------------------------------------. .-----------------------------------------. - * | | | | | | QWERT| |COLEM | | | | | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | | | V+ | | B + | | | | | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | | | V- | | B - | << | play | >> | | | - * |------+------+------+------+------+------| |------+------+------+------+------+------| - * | | | | | | Mute | | | | | | | | - * '-----------------------------------------/ \-----------------------------------------' - * / /---------------. .---------------\ \ - * / / / / \ \ \ \ - * '-------/ / / \ \ \-------' - * /---------------/ \---------------\ - * / / / \ \ \ - * / / / \ \ \ - * '---------------' '---------------' - */ - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, QWERT , COLEM , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU, KC_BRIU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLD, KC_BRID, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, - XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX - ) -}; - -bool get_hold_on_other_key_press(uint16_t keycode, keyrecord_t *record) { - if (keycode == CM_SPAR) { - return false; - } else if (QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) { - return true; - } else { - return false; - } -} - -layer_state_t layer_state_set_user(layer_state_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} - -// Flexible macOS-friendly Grave Escape -// https://docs.qmk.fm/#/feature_key_overrides?id=flexible-macos-friendly-grave-escape - -const key_override_t tilde_esc_override = ko_make_basic(MOD_MASK_SHIFT, KC_ESC, S(KC_GRAVE)); -const key_override_t grave_esc_override = ko_make_basic(MOD_MASK_GUI, KC_ESC, KC_GRAVE); -const key_override_t delete_key_override = ko_make_basic(MOD_MASK_SHIFT, KC_BSPC, KC_DELETE); - - -const key_override_t **key_overrides = (const key_override_t *[]){ - &tilde_esc_override, - &grave_esc_override, - &delete_key_override, - NULL -}; diff --git a/keyboards/bastardkb/scylla/keymaps/cykedev/rules.mk b/keyboards/bastardkb/scylla/keymaps/cykedev/rules.mk deleted file mode 100644 index 1ef732910b..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/cykedev/rules.mk +++ /dev/null @@ -1,4 +0,0 @@ -MOUSEKEY_ENABLE = no # Mouse keys -NKRO_ENABLE = yes # USB Nkey Rollover -RGB_MATRIX_ENABLE = no # Enable keyboard RGB matrix -KEY_OVERRIDE_ENABLE = yes # Enable Key Overrides, see https://docs.qmk.fm/#/feature_key_overrides diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c deleted file mode 100644 index c5f563c90b..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright 2021 Joschua Gandert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - - -#include QMK_KEYBOARD_H -#include "keymap_german.h" - - -enum layer_names { - _BASE, - _GAME, /* WASD shifted right once */ - _LOWER, - _RAISE, - _ADJUST /* when both LOWER and RAISE pressed */ -}; - -#define RAISE MO(_RAISE) -#define LOWER MO(_LOWER) - - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_BASE] = LAYOUT_split_4x6_5( - KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , - KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, - KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, - KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, - - RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, - KC_ENT, KC_LALT, KC_LGUI, KC_RSFT - ), - - [_GAME] = LAYOUT_split_4x6_5( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, - KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, - KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), - - [_LOWER] = LAYOUT_split_4x6_5( - KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , - _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , - _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , - _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, - - _______, KC_RGHT, _______, _______, _______, _______, - KC_LEFT, _______, QK_BOOT, _______ - ), - - [_RAISE] = LAYOUT_split_4x6_5( - KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , - _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NUM , KC_CALC, KC_PSCR , KC_MUTE, - _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, - _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SCRL , KC_VOLD, - - _______, _______, _______, _______, KC_UP , _______, - _______, _______, _______, KC_DOWN - ), - - [_ADJUST] = LAYOUT_split_4x6_5( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), -}; - - -layer_state_t layer_state_set_user(layer_state_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md b/keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md deleted file mode 100644 index 14de01ac41..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/german_gaming/readme.md +++ /dev/null @@ -1,24 +0,0 @@ -![German Gaming Layout Image](https://i.imgur.com/0y938rGh.png) - -Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion). -​ - -# German Gaming Layout -​ -This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that WASD is on the ESDF keys. The reason this layer was added is that using WASD is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. ESDF also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so TGB, ends up in the leftmost position. - -Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on IJKL. - - -## Raise and Lower layer - -Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access Home, End, Page Down and Page Up via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard. - -The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer. - - -## Firmware - -The keyboard can be put into Reset mode (for flashing a keymap) by pressing **LOWER** + Super (also known as Windows key), or by pressing **LOWER** + **RAISE** + R. - -`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large. diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk b/keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk deleted file mode 100644 index 0a5b666e85..0000000000 --- a/keyboards/bastardkb/scylla/keymaps/german_gaming/rules.mk +++ /dev/null @@ -1 +0,0 @@ -MOUSEKEY_ENABLE = no diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c deleted file mode 100644 index c5f563c90b..0000000000 --- a/keyboards/bastardkb/tbk/keymaps/german_gaming/keymap.c +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright 2021 Joschua Gandert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - - -#include QMK_KEYBOARD_H -#include "keymap_german.h" - - -enum layer_names { - _BASE, - _GAME, /* WASD shifted right once */ - _LOWER, - _RAISE, - _ADJUST /* when both LOWER and RAISE pressed */ -}; - -#define RAISE MO(_RAISE) -#define LOWER MO(_LOWER) - - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_BASE] = LAYOUT_split_4x6_5( - KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , - KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, - KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, - KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, - - RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, - KC_ENT, KC_LALT, KC_LGUI, KC_RSFT - ), - - [_GAME] = LAYOUT_split_4x6_5( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, - KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, - KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), - - [_LOWER] = LAYOUT_split_4x6_5( - KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , - _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , - _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , - _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, - - _______, KC_RGHT, _______, _______, _______, _______, - KC_LEFT, _______, QK_BOOT, _______ - ), - - [_RAISE] = LAYOUT_split_4x6_5( - KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , - _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NUM , KC_CALC, KC_PSCR , KC_MUTE, - _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, - _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SCRL , KC_VOLD, - - _______, _______, _______, _______, KC_UP , _______, - _______, _______, _______, KC_DOWN - ), - - [_ADJUST] = LAYOUT_split_4x6_5( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), -}; - - -layer_state_t layer_state_set_user(layer_state_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md b/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md deleted file mode 100644 index 9e6a328bcb..0000000000 --- a/keyboards/bastardkb/tbk/keymaps/german_gaming/readme.md +++ /dev/null @@ -1,24 +0,0 @@ -![German Gaming Layout Image](https://i.imgur.com/0y938rG.png) - -Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion). -​ - -# German Gaming Layout -​ -This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that WASD is on the ESDF keys. The reason this layer was added is that using WASD is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. ESDF also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so TGB, ends up in the leftmost position. - -Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on IJKL. - - -## Raise and Lower layer - -Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access Home, End, Page Down and Page Up via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard. - -The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer. - - -## Firmware - -The keyboard can be put into Reset mode (for flashing a keymap) by pressing **LOWER** + Super (also known as Windows key), or by pressing **LOWER** + **RAISE** + R. - -`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large. diff --git a/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk b/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk deleted file mode 100644 index 0a5b666e85..0000000000 --- a/keyboards/bastardkb/tbk/keymaps/german_gaming/rules.mk +++ /dev/null @@ -1 +0,0 @@ -MOUSEKEY_ENABLE = no -- cgit v1.2.3