From 526fbf0faf5530fa0b62173273e7974dda4e6e79 Mon Sep 17 00:00:00 2001 From: Quentin Date: Mon, 17 May 2021 00:20:26 +0200 Subject: [Keyboard] Add scylla keyboard (#12720) Co-authored-by: Drashna Jaelre Co-authored-by: Ryan Co-authored-by: bstiq --- .../scylla/keymaps/german_gaming/keymap.c | 90 ++++++++++++++++++++++ 1 file changed, 90 insertions(+) create mode 100644 keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c (limited to 'keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c') diff --git a/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c new file mode 100644 index 0000000000..94dd182c69 --- /dev/null +++ b/keyboards/bastardkb/scylla/keymaps/german_gaming/keymap.c @@ -0,0 +1,90 @@ +/* + * Copyright 2021 Joschua Gandert + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + + +#include QMK_KEYBOARD_H +#include "keymap_german.h" + + +enum layer_names { + _BASE, + _GAME, /* WASD shifted right once */ + _LOWER, + _RAISE, + _ADJUST /* when both LOWER and RAISE pressed */ +}; + +#define RAISE MO(_RAISE) +#define LOWER MO(_LOWER) + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_split_4x6_5( + KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , + KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, + KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, + KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, + + RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, + KC_ENT, KC_LALT, KC_LGUI, KC_RSFT + ), + + [_GAME] = LAYOUT_split_4x6_5( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, + KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, + KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), + + [_LOWER] = LAYOUT_split_4x6_5( + KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , + _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , + _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , + _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, + + _______, KC_RGHT, _______, _______, _______, _______, + KC_LEFT, _______, RESET , _______ + ), + + [_RAISE] = LAYOUT_split_4x6_5( + KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , + _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NLCK , KC_CALC, KC_PSCREEN, KC_MUTE, + _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, + _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SLCK , KC_VOLD, + + _______, _______, _______, _______, KC_UP , _______, + _______, _______, _______, KC_DOWN + ), + + [_ADJUST] = LAYOUT_split_4x6_5( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, RESET , _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, + + _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______ + ), +}; + + +layer_state_t layer_state_set_user(layer_state_t state) { + return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); +} -- cgit v1.2.3