From 9bea41c9b239916ae8786e7df02c29fad79ef459 Mon Sep 17 00:00:00 2001 From: ai03 Date: Sun, 10 Mar 2019 19:57:36 -0700 Subject: [Keyboard] Add Orbit keyboard (#5306) * Get things working except indicators * Attempt to get things working * hmm * Compiles but doesn't run * Make data transfer work * Get all indicators working * Remove old transport * Prepare for pullreq * Revert keymap from testing to production * Final error checking for pull request * Remove autogenerated is_command from config.h * Rewrite pin toggles using qmk functions --- keyboards/ai03/orbit/matrix.c | 328 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 328 insertions(+) create mode 100644 keyboards/ai03/orbit/matrix.c (limited to 'keyboards/ai03/orbit/matrix.c') diff --git a/keyboards/ai03/orbit/matrix.c b/keyboards/ai03/orbit/matrix.c new file mode 100644 index 0000000000..a1509666cd --- /dev/null +++ b/keyboards/ai03/orbit/matrix.c @@ -0,0 +1,328 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +/* + * scan matrix + */ +#include +#include +#include "wait.h" +#include "util.h" +#include "matrix.h" +#include "split_util.h" +#include "config.h" +#include "split_flags.h" +#include "quantum.h" +#include "debounce.h" +#include "transport.h" + +#if (MATRIX_COLS <= 8) +# define print_matrix_header() print("\nr/c 01234567\n") +# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row)) +# define matrix_bitpop(i) bitpop(matrix[i]) +# define ROW_SHIFTER ((uint8_t)1) +#elif (MATRIX_COLS <= 16) +# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n") +# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row)) +# define matrix_bitpop(i) bitpop16(matrix[i]) +# define ROW_SHIFTER ((uint16_t)1) +#elif (MATRIX_COLS <= 32) +# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n") +# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row)) +# define matrix_bitpop(i) bitpop32(matrix[i]) +# define ROW_SHIFTER ((uint32_t)1) +#endif + +#define ERROR_DISCONNECT_COUNT 5 + +//#define ROWS_PER_HAND (MATRIX_ROWS / 2) + +#ifdef DIRECT_PINS +static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS; +#else +static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS; +static pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS; +#endif + +/* matrix state(1:on, 0:off) */ +static matrix_row_t matrix[MATRIX_ROWS]; +static matrix_row_t raw_matrix[ROWS_PER_HAND]; + +// row offsets for each hand +uint8_t thisHand, thatHand; + +// user-defined overridable functions + +__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); } + +__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); } + +__attribute__((weak)) void matrix_init_user(void) {} + +__attribute__((weak)) void matrix_scan_user(void) {} + +__attribute__((weak)) void matrix_slave_scan_user(void) {} + +// helper functions + +inline uint8_t matrix_rows(void) { return MATRIX_ROWS; } + +inline uint8_t matrix_cols(void) { return MATRIX_COLS; } + +bool matrix_is_modified(void) { + if (debounce_active()) return false; + return true; +} + +inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); } + +inline matrix_row_t matrix_get_row(uint8_t row) { return matrix[row]; } + +void matrix_print(void) { + print_matrix_header(); + + for (uint8_t row = 0; row < MATRIX_ROWS; row++) { + phex(row); + print(": "); + print_matrix_row(row); + print("\n"); + } +} + +uint8_t matrix_key_count(void) { + uint8_t count = 0; + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + count += matrix_bitpop(i); + } + return count; +} + +// matrix code + +#ifdef DIRECT_PINS + +static void init_pins(void) { + for (int row = 0; row < MATRIX_ROWS; row++) { + for (int col = 0; col < MATRIX_COLS; col++) { + pin_t pin = direct_pins[row][col]; + if (pin != NO_PIN) { + setPinInputHigh(pin); + } + } + } +} + +static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) { + matrix_row_t last_row_value = current_matrix[current_row]; + current_matrix[current_row] = 0; + + for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) { + pin_t pin = direct_pins[current_row][col_index]; + if (pin != NO_PIN) { + current_matrix[current_row] |= readPin(pin) ? 0 : (ROW_SHIFTER << col_index); + } + } + + return (last_row_value != current_matrix[current_row]); +} + +#elif (DIODE_DIRECTION == COL2ROW) + +static void select_row(uint8_t row) { + setPinOutput(row_pins[row]); + writePinLow(row_pins[row]); +} + +static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); } + +static void unselect_rows(void) { + for (uint8_t x = 0; x < ROWS_PER_HAND; x++) { + setPinInputHigh(row_pins[x]); + } +} + +static void init_pins(void) { + unselect_rows(); + for (uint8_t x = 0; x < MATRIX_COLS; x++) { + setPinInputHigh(col_pins[x]); + } +} + +static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) { + // Store last value of row prior to reading + matrix_row_t last_row_value = current_matrix[current_row]; + + // Clear data in matrix row + current_matrix[current_row] = 0; + + // Select row and wait for row selecton to stabilize + select_row(current_row); + wait_us(30); + + // For each col... + for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) { + // Populate the matrix row with the state of the col pin + current_matrix[current_row] |= readPin(col_pins[col_index]) ? 0 : (ROW_SHIFTER << col_index); + } + + // Unselect row + unselect_row(current_row); + + return (last_row_value != current_matrix[current_row]); +} + +#elif (DIODE_DIRECTION == ROW2COL) + +static void select_col(uint8_t col) { + setPinOutput(col_pins[col]); + writePinLow(col_pins[col]); +} + +static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); } + +static void unselect_cols(void) { + for (uint8_t x = 0; x < MATRIX_COLS; x++) { + setPinInputHigh(col_pins[x]); + } +} + +static void init_pins(void) { + unselect_cols(); + for (uint8_t x = 0; x < ROWS_PER_HAND; x++) { + setPinInputHigh(row_pins[x]); + } +} + +static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) { + bool matrix_changed = false; + + // Select col and wait for col selecton to stabilize + select_col(current_col); + wait_us(30); + + // For each row... + for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) { + // Store last value of row prior to reading + matrix_row_t last_row_value = current_matrix[row_index]; + + // Check row pin state + if (readPin(row_pins[row_index])) { + // Pin HI, clear col bit + current_matrix[row_index] &= ~(ROW_SHIFTER << current_col); + } else { + // Pin LO, set col bit + current_matrix[row_index] |= (ROW_SHIFTER << current_col); + } + + // Determine if the matrix changed state + if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) { + matrix_changed = true; + } + } + + // Unselect col + unselect_col(current_col); + + return matrix_changed; +} + +#endif + +void matrix_init(void) { + debug_enable = true; + debug_matrix = true; + debug_mouse = true; + + // Set pinout for right half if pinout for that half is defined + if (!isLeftHand) { +#ifdef MATRIX_ROW_PINS_RIGHT + const uint8_t row_pins_right[MATRIX_ROWS] = MATRIX_ROW_PINS_RIGHT; + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + row_pins[i] = row_pins_right[i]; + } +#endif +#ifdef MATRIX_COL_PINS_RIGHT + const uint8_t col_pins_right[MATRIX_COLS] = MATRIX_COL_PINS_RIGHT; + for (uint8_t i = 0; i < MATRIX_COLS; i++) { + col_pins[i] = col_pins_right[i]; + } +#endif + } + + thisHand = isLeftHand ? 0 : (ROWS_PER_HAND); + thatHand = ROWS_PER_HAND - thisHand; + + // initialize key pins + init_pins(); + + // initialize matrix state: all keys off + for (uint8_t i = 0; i < MATRIX_ROWS; i++) { + matrix[i] = 0; + } + + debounce_init(ROWS_PER_HAND); + + matrix_init_quantum(); +} + +uint8_t _matrix_scan(void) { + bool changed = false; + +#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW) + // Set row, read cols + for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) { + changed |= read_cols_on_row(raw_matrix, current_row); + } +#elif (DIODE_DIRECTION == ROW2COL) + // Set col, read rows + for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) { + changed |= read_rows_on_col(raw_matrix, current_col); + } +#endif + + debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed); + + return 1; +} + +uint8_t matrix_scan(void) { + uint8_t ret = _matrix_scan(); + + if (is_keyboard_master()) { + static uint8_t error_count; + + if (!transport_master(matrix + thatHand)) { + error_count++; + + if (error_count > ERROR_DISCONNECT_COUNT) { + // reset other half if disconnected + for (int i = 0; i < ROWS_PER_HAND; ++i) { + matrix[thatHand + i] = 0; + } + } + } else { + error_count = 0; + } + + matrix_scan_quantum(); + } else { + transport_slave(matrix + thisHand); + matrix_slave_scan_user(); + } + + return ret; +} -- cgit v1.2.3