From 22e293696db661dc83f4c463507c0dd410b4c147 Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 21 Nov 2013 16:32:45 +0900 Subject: Add new keymap management on gh60 --- keyboard/gh60/Makefile | 134 +++++++++++++++++++++ keyboard/gh60/Makefile.lufa | 141 ---------------------- keyboard/gh60/README.md | 64 +++------- keyboard/gh60/keymap.c | 245 --------------------------------------- keyboard/gh60/keymap_common.c | 30 +++++ keyboard/gh60/keymap_common.h | 69 +++++++++++ keyboard/gh60/keymap_hasu.c | 145 +++++++++++++++++++++++ keyboard/gh60/keymap_plain.c | 11 ++ keyboard/gh60/keymap_plain.h | 9 -- keyboard/gh60/keymap_poker.c | 104 +++++++++++++++++ keyboard/gh60/keymap_poker.h | 102 ---------------- keyboard/gh60/keymap_poker_bit.c | 50 ++++++++ keyboard/gh60/keymap_poker_bit.h | 48 -------- keyboard/gh60/keymap_poker_set.c | 82 +++++++++++++ keyboard/gh60/keymap_poker_set.h | 80 ------------- 15 files changed, 641 insertions(+), 673 deletions(-) create mode 100644 keyboard/gh60/Makefile delete mode 100644 keyboard/gh60/Makefile.lufa delete mode 100644 keyboard/gh60/keymap.c create mode 100644 keyboard/gh60/keymap_common.c create mode 100644 keyboard/gh60/keymap_common.h create mode 100644 keyboard/gh60/keymap_hasu.c create mode 100644 keyboard/gh60/keymap_plain.c delete mode 100644 keyboard/gh60/keymap_plain.h create mode 100644 keyboard/gh60/keymap_poker.c delete mode 100644 keyboard/gh60/keymap_poker.h create mode 100644 keyboard/gh60/keymap_poker_bit.c delete mode 100644 keyboard/gh60/keymap_poker_bit.h create mode 100644 keyboard/gh60/keymap_poker_set.c delete mode 100644 keyboard/gh60/keymap_poker_set.h (limited to 'keyboard/gh60') diff --git a/keyboard/gh60/Makefile b/keyboard/gh60/Makefile new file mode 100644 index 0000000000..108a85c598 --- /dev/null +++ b/keyboard/gh60/Makefile @@ -0,0 +1,134 @@ +#---------------------------------------------------------------------------- +# On command line: +# +# make all = Make software. +# +# make clean = Clean out built project files. +# +# make coff = Convert ELF to AVR COFF. +# +# make extcoff = Convert ELF to AVR Extended COFF. +# +# make program = Download the hex file to the device. +# Please customize your programmer settings(PROGRAM_CMD) +# +# make teensy = Download the hex file to the device, using teensy_loader_cli. +# (must have teensy_loader_cli installed). +# +# make dfu = Download the hex file to the device, using dfu-programmer (must +# have dfu-programmer installed). +# +# make flip = Download the hex file to the device, using Atmel FLIP (must +# have Atmel FLIP installed). +# +# make dfu-ee = Download the eeprom file to the device, using dfu-programmer +# (must have dfu-programmer installed). +# +# make flip-ee = Download the eeprom file to the device, using Atmel FLIP +# (must have Atmel FLIP installed). +# +# make debug = Start either simulavr or avarice as specified for debugging, +# with avr-gdb or avr-insight as the front end for debugging. +# +# make filename.s = Just compile filename.c into the assembler code only. +# +# make filename.i = Create a preprocessed source file for use in submitting +# bug reports to the GCC project. +# +# To rebuild project do "make clean" then "make all". +#---------------------------------------------------------------------------- + +# Target file name (without extension). +TARGET = gh60_lufa + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# project specific files +SRC = keymap_common.c \ + matrix.c \ + led.c +ifdef KEYMAP + SRC := keymap_$(KEYMAP).c $(SRC) +else + SRC := keymap_poker.c $(SRC) +endif + +CONFIG_H = config.h + + +# MCU name +#MCU = at90usb1287 +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=4096 + + +# Build Options +# comment out to disable the options. +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend +NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA + + +# Optimize size but this may cause error "relocation truncated to fit" +#EXTRALDFLAGS = -Wl,--relax + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + +include $(TOP_DIR)/protocol/lufa.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa deleted file mode 100644 index ad7d219e3e..0000000000 --- a/keyboard/gh60/Makefile.lufa +++ /dev/null @@ -1,141 +0,0 @@ -#---------------------------------------------------------------------------- -# On command line: -# -# make all = Make software. -# -# make clean = Clean out built project files. -# -# make coff = Convert ELF to AVR COFF. -# -# make extcoff = Convert ELF to AVR Extended COFF. -# -# make program = Download the hex file to the device. -# Please customize your programmer settings(PROGRAM_CMD) -# -# make teensy = Download the hex file to the device, using teensy_loader_cli. -# (must have teensy_loader_cli installed). -# -# make dfu = Download the hex file to the device, using dfu-programmer (must -# have dfu-programmer installed). -# -# make flip = Download the hex file to the device, using Atmel FLIP (must -# have Atmel FLIP installed). -# -# make dfu-ee = Download the eeprom file to the device, using dfu-programmer -# (must have dfu-programmer installed). -# -# make flip-ee = Download the eeprom file to the device, using Atmel FLIP -# (must have Atmel FLIP installed). -# -# make debug = Start either simulavr or avarice as specified for debugging, -# with avr-gdb or avr-insight as the front end for debugging. -# -# make filename.s = Just compile filename.c into the assembler code only. -# -# make filename.i = Create a preprocessed source file for use in submitting -# bug reports to the GCC project. -# -# To rebuild project do "make clean" then "make all". -#---------------------------------------------------------------------------- - -# Target file name (without extension). -TARGET = gh60_lufa - -# Directory common source filess exist -TOP_DIR = ../.. - -# Directory keyboard dependent files exist -TARGET_DIR = . - -# project specific files -SRC = keymap.c \ - matrix.c \ - led.c - -CONFIG_H = config.h - - -# MCU name -#MCU = at90usb1287 -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=4096 - - -# Build Options -# comment out to disable the options. -# -BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = yes # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend -#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA - - -# Optimize size but this may cause error "relocation truncated to fit" -#EXTRALDFLAGS = -Wl,--relax - -# Search Path -VPATH += $(TARGET_DIR) -VPATH += $(TOP_DIR) - -include $(TOP_DIR)/protocol/lufa.mk -include $(TOP_DIR)/common.mk -include $(TOP_DIR)/rules.mk - -plain: OPT_DEFS += -DKEYMAP_PLAIN -plain: all - -poker: OPT_DEFS += -DKEYMAP_POKER -poker: all - -poker_set: OPT_DEFS += -DKEYMAP_POKER_SET -poker_set: all - -poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT -poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 4dc4e5ee2e..9068c38989 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -10,28 +10,20 @@ DIY compact keyboard designed and run by komar007 and Geekhack community. ## Build Move to this directory then just run `make` like: - $ make -f Makfile.[pjrc|lufa] + $ make -Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack. - - -## Boot Magic -Plugin pressing these `Boot Magic` key. - -- `Fn` key for bootloader kick up. -- `D` key for Debug enable. +Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now. ## Keymap -Two version of keymap are available. `Plan`, `Poker` and `Funky`(default). -See keymap.c to define your own favourite keymap. +Several version of keymap are available; `plain`, `poker_bit`, `poker_set`, `hasu` and `poker`(default). See keymap document(you can find in README.md of top) and `keymap_*.c` to define your own favourite keymap. - $ make -f Makefile.[pjrc|lufa] [plain|poker] + $ make KEYMAP=[poker|plain|poker_set|poker_bit|hasu] ### 1. Plain keymap -This will be useful if you want to use key mapping tool like AHK. +Even without any Fn layer. This will be useful if you want to use key mapping tool like AHK. -See [keymap_plain.h](keymap_plain.h) for detail. +See [keymap_plain.c](keymap_plain.c) for detail. #### 1.0 Plain Default Layer ,-----------------------------------------------------------. @@ -48,9 +40,13 @@ See [keymap_plain.h](keymap_plain.h) for detail. ### 2 Poker keymap -See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. +[keymap_poker.c](keymap_poker.c) emulates original Poker layer emulation. +[keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) offers better support of Esc and arrow like: - These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. + Fn + Esc = ` + Fn + {left, down, up, right} = {home, pgdown, pgup, end} + + `poker` keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty, where `Magic` is `LShift` + `RShift`. #### 2.0 Poker Default Layer ,-----------------------------------------------------------. @@ -65,32 +61,6 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| `-----------------------------------------------------------' -#### 2.1 Poker Arrow Layer - ,-----------------------------------------------------------. - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | Up | - |-----------------------------------------------------------| - | | | | |Fn |Left|Down|Righ| - `-----------------------------------------------------------' - -#### 2.2 Poker Esc Layer - ,-----------------------------------------------------------. - |Esc| | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | | | | | | | | | | - |-----------------------------------------------------------| - | | | | |Fn | | | | - `-----------------------------------------------------------' - #### 2.1 Poker Fn Layer ,-----------------------------------------------------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | @@ -99,17 +69,15 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi |-----------------------------------------------------------| | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | |-----------------------------------------------------------| - | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up | |-----------------------------------------------------------| - | | | | FnS |Fn | | | | + | | | | FnS |Fn |Left|Down|Righ| `-----------------------------------------------------------' -### 3. Funky keymap -This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. - -See [keymap.c](keymap.c) for detail. +### 3. Hasu keymap +This is my keymap with HHKB, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail. #### 3.0 Funky Default Layer ,-----------------------------------------------------------. diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c deleted file mode 100644 index edc1caf190..0000000000 --- a/keyboard/gh60/keymap.c +++ /dev/null @@ -1,245 +0,0 @@ -/* -Copyright 2012,2013 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ -#include -#include -#include -#include "keycode.h" -#include "action.h" -#include "action_macro.h" -#include "report.h" -#include "host.h" -#include "print.h" -#include "debug.h" -#include "keymap.h" - - -/* GH60 keymap definition macro - * K2C, K31 and K3C are extra keys for ISO - */ -#define KEYMAP( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ - K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) { \ - { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ - { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ - { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ - { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ - { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ -} - -/* ANSI valiant. No extra keys for ISO */ -#define KEYMAP_ANSI( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ - K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) KEYMAP( \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ - K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ - K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ - K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ - K40, K41, K42, K45, K4A, K4B, K4C, K4D \ -) - - -#if defined(KEYMAP_PLAIN) - #include "keymap_plain.h" -#elif defined(KEYMAP_POKER) - #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_SET) - #include "keymap_poker_set.h" -#elif defined(KEYMAP_POKER_BIT) - #include "keymap_poker_bit.h" -#else -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Funky - */ - /* Keymap 0: Default Layer - * ,-----------------------------------------------------------. - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 | - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \ - LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), - /* Keymap 1: colemak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Keymap 2: dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Keymap 3: workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - - /* Overlay 4: HHKB mode - * ,-----------------------------------------------------------. - * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | - * |-----------------------------------------------------------| - * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| - * |-----------------------------------------------------------| - * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | - * |-----------------------------------------------------------| - * |Shift | | | | | | +| -|End|PgD|Dow|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App | | - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ - CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ - LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), - /* Overlay 5: Vi mode (Slash) - * ,-----------------------------------------------------------. - * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | - * |-----------------------------------------------------------| - * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | - * |-----------------------------------------------------------| - * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | - * |-----------------------------------------------------------| - * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ - LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Overlay 6: Mouse mode (Semicolon/App) - * ,-----------------------------------------------------------. - * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | - * |-----------------------------------------------------------| - * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | - * |-----------------------------------------------------------| - * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | - * |-----------------------------------------------------------| - * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space | | | | | - * `-----------------------------------------------------------' - * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel - */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ - LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ - LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), - /* Overlay 7: Layout selector - * ,-----------------------------------------------------------. - * | Lq| Lc| Ld| Lw| | | | | | | | | | | - * |-----------------------------------------------------------| - * | |Lq |Lw | | | | | | | | | | | | - * |-----------------------------------------------------------| - * | | | |Ld | | | | | | | | | | - * |-----------------------------------------------------------| - * | | | |Lc | | | | | | | | | - * |-----------------------------------------------------------| - * | | | | | | | | | - * `-----------------------------------------------------------' - * Lq: set Qwerty layout - * Lc: set Colemak layout - * Ld: set Dvorak layout - * Lw: set Workman layout - */ - KEYMAP_ANSI( - FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_LAYER_MOMENTARY(4), - [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), - [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), - [3] = ACTION_LAYER_MOMENTARY(6), - [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector - [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout - [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout - [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout - [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout - [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), -}; -#endif - - - -#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) -#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) - -/* translates key to keycode */ -uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) -{ - if (layer < KEYMAPS_SIZE) { - return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); - } else { - // XXX: this may cuaes bootlaoder_jump inconsistent fail. - //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); - // fall back to layer 0 - return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); - } -} - -/* translates Fn keycode to action */ -action_t keymap_fn_to_action(uint8_t keycode) -{ - action_t action; - if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { - action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); - } else { - action.code = ACTION_NO; - } - return action; -} diff --git a/keyboard/gh60/keymap_common.c b/keyboard/gh60/keymap_common.c new file mode 100644 index 0000000000..7b6379f6b6 --- /dev/null +++ b/keyboard/gh60/keymap_common.c @@ -0,0 +1,30 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#include "keymap_common.h" + + +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) +{ + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); +} + +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) +{ + return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) }; +} diff --git a/keyboard/gh60/keymap_common.h b/keyboard/gh60/keymap_common.h new file mode 100644 index 0000000000..2105caabdc --- /dev/null +++ b/keyboard/gh60/keymap_common.h @@ -0,0 +1,69 @@ +/* +Copyright 2012,2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#ifndef KEYMAP_COMMON_H +#define KEYMAP_COMMON_H + +#include +#include +#include +#include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "report.h" +#include "host.h" +#include "print.h" +#include "debug.h" +#include "keymap.h" + + +extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS]; +extern const uint16_t fn_actions[]; + + +/* GH60 keymap definition macro + * K2C, K31 and K3C are extra keys for ISO + */ +#define KEYMAP( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ + K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) { \ + { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ + { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ + { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ + { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ + { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ +} + +/* ANSI valiant. No extra keys for ISO */ +#define KEYMAP_ANSI( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ + K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) KEYMAP( \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ + K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ + K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ + K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ + K40, K41, K42, K45, K4A, K4B, K4C, K4D \ +) + +#endif diff --git a/keyboard/gh60/keymap_hasu.c b/keyboard/gh60/keymap_hasu.c new file mode 100644 index 0000000000..e648687aa0 --- /dev/null +++ b/keyboard/gh60/keymap_hasu.c @@ -0,0 +1,145 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Hasu + */ + /* Keymap 0: Default Layer + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 | + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, FN9, \ + LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), + /* Keymap 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + /* Keymap 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + /* Keymap 3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + + /* Overlay 4: HHKB mode + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | + * |-----------------------------------------------------------| + * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| + * |-----------------------------------------------------------| + * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | + * |-----------------------------------------------------------| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App | | + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), + /* Overlay 5: Vi mode (Slash) + * ,-----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | + * |-----------------------------------------------------------| + * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | + * |-----------------------------------------------------------| + * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), + /* Overlay 6: Mouse mode (Semicolon/App) + * ,-----------------------------------------------------------. + * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | + * |-----------------------------------------------------------| + * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | + * |-----------------------------------------------------------| + * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space | | | | | + * `-----------------------------------------------------------' + * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel + */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ + LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), + /* Overlay 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_MOMENTARY(4), + [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH), + [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN), + [3] = ACTION_LAYER_MOMENTARY(6), + [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout + [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV), +}; diff --git a/keyboard/gh60/keymap_plain.c b/keyboard/gh60/keymap_plain.c new file mode 100644 index 0000000000..3138c18077 --- /dev/null +++ b/keyboard/gh60/keymap_plain.c @@ -0,0 +1,11 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ + LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), +}; +const uint16_t PROGMEM fn_actions[] = {}; diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h deleted file mode 100644 index 52d11256c2..0000000000 --- a/keyboard/gh60/keymap_plain.h +++ /dev/null @@ -1,9 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* 0: qwerty */ - KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ - LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), -}; -static const uint16_t PROGMEM fn_actions[] = {}; diff --git a/keyboard/gh60/keymap_poker.c b/keyboard/gh60/keymap_poker.c new file mode 100644 index 0000000000..7a612ee44d --- /dev/null +++ b/keyboard/gh60/keymap_poker.c @@ -0,0 +1,104 @@ +#include "keymap_common.h" + +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* 6: Poker Fn + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + * |-----------------------------------------------------------| + * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | + * |-----------------------------------------------------------| + * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + * |-----------------------------------------------------------| + * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + * |-----------------------------------------------------------| + * | | | | FnS | | | | | + * `-----------------------------------------------------------' + * Fn: to Fn overlay + * FnL: to Layout selector overaly + * FnQ: toggle Esc overlay + * FnS: toggle Arrow overlay + */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), +}; +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay + [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay + [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay + [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) + [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout +}; diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h deleted file mode 100644 index 1642999493..0000000000 --- a/keyboard/gh60/keymap_poker.h +++ /dev/null @@ -1,102 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* 0: qwerty */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 1: colemak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 2: dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 3: workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 4: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), - /* 5: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* 6: Poker Fn - * ,-----------------------------------------------------------. - * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | - * |-----------------------------------------------------------| - * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | - * |-----------------------------------------------------------| - * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | - * |-----------------------------------------------------------| - * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | - * |-----------------------------------------------------------| - * | | | | FnS | | | | | - * `-----------------------------------------------------------' - * Fn: to Fn overlay - * FnL: to Layout selector overaly - * FnQ: toggle Esc overlay - * FnS: toggle Arrow overlay - */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), - /* 7: Layout selector - * ,-----------------------------------------------------------. - * | Lq| Lc| Ld| Lw| | | | | | | | | | | - * |-----------------------------------------------------------| - * | |Lq |Lw | | | | | | | | | | | | - * |-----------------------------------------------------------| - * | | | |Ld | | | | | | | | | | - * |-----------------------------------------------------------| - * | | | |Lc | | | | | | | | | - * |-----------------------------------------------------------| - * | | | | | | | | | - * `-----------------------------------------------------------' - * Lq: set Qwerty layout - * Lc: set Colemak layout - * Ld: set Dvorak layout - * Lw: set Workman layout - */ - KEYMAP_ANSI( - FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), -}; -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay - [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay - [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay - [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc) - [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector - [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout - [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout - [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout - [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout -}; diff --git a/keyboard/gh60/keymap_poker_bit.c b/keyboard/gh60/keymap_poker_bit.c new file mode 100644 index 0000000000..b8870fdd81 --- /dev/null +++ b/keyboard/gh60/keymap_poker_bit.c @@ -0,0 +1,50 @@ +#include "keymap_common.h" + +// Poker fix with toggle and bit operation +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 4: Poker Default + Fn'd */ + [4] = KEYMAP_ANSI( + TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* 5: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ + TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), + /* 6: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* 7: Poker with Arrow + Fn'd */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), +}; +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) + [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle + [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle + [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) + [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h deleted file mode 100644 index 1b498351da..0000000000 --- a/keyboard/gh60/keymap_poker_bit.h +++ /dev/null @@ -1,48 +0,0 @@ -// Poker fix with toggle and bit operation -// Fn + Esc = ` -// Fn + {left, down, up, right} = {home, pgdown, pgup, end} -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* 0: qwerty */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 4: Poker Default + Fn'd */ - [4] = KEYMAP_ANSI( - TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), - /* 5: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ - TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), - /* 6: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* 7: Poker with Arrow + Fn'd */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), -}; -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc) - [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle - [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle - [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow) - [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc) -}; diff --git a/keyboard/gh60/keymap_poker_set.c b/keyboard/gh60/keymap_poker_set.c new file mode 100644 index 0000000000..aaa31fc571 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.c @@ -0,0 +1,82 @@ +#include "keymap_common.h" + +// Poker fix with set(state transition) +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} +const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* 1: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* 2: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* 3: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* 4: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* 5: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* 6: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* 7: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press + + //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release + [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release + [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release + + [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h deleted file mode 100644 index e1e4d80eef..0000000000 --- a/keyboard/gh60/keymap_poker_set.h +++ /dev/null @@ -1,80 +0,0 @@ -// Poker fix with set(state transition) -// Fn + Esc = ` -// Fn + {left, down, up, right} = {home, pgdown, pgup, end} -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* 0: qwerty */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), - /* 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* 3: Poker with Arrow and Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), - /* 4: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), - /* 5: Poker Fn'd arrow */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), - /* 6: Poker Fn'd Esc */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), - /* 7: Poker Fn'd Arrow + Esc */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press - [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press - [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press - [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press - - //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release - [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release - [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release - [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release - [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release - - [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc) -}; -- cgit v1.2.3