From 58e237d2dc77450b5831701ad2a93de305c044ca Mon Sep 17 00:00:00 2001 From: Erez Zukerman Date: Wed, 23 Dec 2015 15:28:13 +0200 Subject: Updates readme --- keyboard/ergodox_ez/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'keyboard/ergodox_ez/README.md') diff --git a/keyboard/ergodox_ez/README.md b/keyboard/ergodox_ez/README.md index de6b8edf90..8085e5cd87 100644 --- a/keyboard/ergodox_ez/README.md +++ b/keyboard/ergodox_ez/README.md @@ -16,9 +16,9 @@ This requires a little bit of familiarity with coding. 1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :) 2. Clone the repository (download it) 3. Set up a build environment as per https://www.pjrc.com/teensy/gcc.html -4. Copy keymaps/keymap_default.c into keymaps/your_keymap_name.c +4. Copy `keymaps/keymap_default.c` into `keymaps/keymaps_your_name.c` (for example, `keymaps/keymap_german.c`) 5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. -6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_keymap_name`. This will result in a hex file. +6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name. 6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. 7. Submit your work as a pull request to this repository, so others can also use it. :) -- cgit v1.2.3