From c05e8afe454bf3706d69314c251dc5266c557007 Mon Sep 17 00:00:00 2001
From: Ryan <fauxpark@gmail.com>
Date: Sun, 27 Mar 2022 05:38:09 +1100
Subject: Joystick feature updates (#16732)

* Joystick feature updates

* Move new functions to joystick.h

* Docs
---
 docs/feature_joystick.md | 2 ++
 1 file changed, 2 insertions(+)

(limited to 'docs')

diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md
index fe33517a16..2635298587 100644
--- a/docs/feature_joystick.md
+++ b/docs/feature_joystick.md
@@ -150,3 +150,5 @@ Note that the supported AVR MCUs have a 10-bit ADC, and 12-bit for most STM32 MC
 
 Joystick buttons are normal Quantum keycodes, defined as `JS_BUTTON0` to `JS_BUTTON31`, depending on the number of buttons you have configured.
 To trigger a joystick button, just add the corresponding keycode to your keymap.
+
+You can also trigger joystick buttons in code with `register_joystick_button(button)` and `unregister_joystick_button(button)`, where `button` is the 0-based button index (0 = button 1).
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