From b36e532b5e0eef219f33075e6e60b68d104484ee Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Sat, 4 Jun 2016 00:10:47 -0400 Subject: cleans up folder structure * consolidates docs * deletes converter/ * updates .md references (most) --- doc/keymap.md | 599 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 599 insertions(+) create mode 100644 doc/keymap.md (limited to 'doc/keymap.md') diff --git a/doc/keymap.md b/doc/keymap.md new file mode 100644 index 0000000000..4d42fbe5cb --- /dev/null +++ b/doc/keymap.md @@ -0,0 +1,599 @@ +Keymap framework - how to define your keymap +============================================ +***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.*** + +## 0. Keymap and layers +**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most. +**Layer** is an array of **keycodes** to define **actions** for each physical keys. +respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence. + + Keymap: 32 Layers Layer: Keycode matrix + ----------------- --------------------- + stack of layers array_of_keycode[row][column] + ____________ precedence _______________________ + / / | high / ESC / F1 / F2 / F3 .... + 31 /___________// | /-----/-----/-----/----- + 30 /___________// | / TAB / Q / W / E .... + 29 /___________/ | /-----/-----/-----/----- + : _:_:_:_:_:__ | : /LCtrl/ A / S / D .... + : / : : : : : / | : / : : : : + 2 /___________// | 2 `-------------------------- + 1 /___________// | 1 `-------------------------- + 0 /___________/ V low 0 `-------------------------- + + + +### 0.1 Keymap status +Keymap has its state in two parameters: +**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. + +Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`. +To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty. + + Initial state of Keymap Change base layout + ----------------------- ------------------ + + 31 31 + 30 30 + 29 29 + : : + : : ____________ + 2 ____________ 2 / / + 1 / / ,->1 /___________/ + ,->0 /___________/ | 0 + | | + `--- default_layer = 0 `--- default_layer = 1 + layer_state = 0x00000001 layer_state = 0x00000002 + +On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. + + Overlay feature layer + --------------------- bit|status + ____________ ---+------ + 31 / / 31 | 0 + 30 /___________// -----> 30 | 1 + 29 /___________/ -----> 29 | 1 + : : | : + : ____________ : | : + 2 / / 2 | 0 + ,->1 /___________/ -----> 1 | 1 + | 0 0 | 0 + | + + `--- default_layer = 1 | + layer_state = 0x60000002 <-' + + + +### 0.2 Layer Precedence and Transparency +Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. + +You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer. +Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead. +See example below. + + +### 0.3 Keymap Example +Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. + +This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. +This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'. +In this example, + + `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key. + + `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly. + + `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching. + +You can find other keymap definitions in file `keymap.c` located on project directories. + + static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: Qwerty + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| + * |-----------------------------------------------------------| + * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| + * `-----------------------------------------------------------' + * |Gui|Alt |Space |Alt |Fn2| + * `-------------------------------------------' + */ + KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ + LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \ + LGUI,LALT, SPC, RALT,FN2), + /* 1: Cursor(HHKB mode) + * ,-----------------------------------------------------------. + * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + * |-----------------------------------------------------------| + * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs| + * |-----------------------------------------------------------| + * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | + * |-----------------------------------------------------------| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | + * `-----------------------------------------------------------' + * |Gui |Alt |Space |Alt |Gui| + * `--------------------------------------------' + */ + KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ + LGUI,LALT, SPC, RALT,RGUI), + /* 2: Mousekey + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + * |-----------------------------------------------------------| + * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs| + * |-----------------------------------------------------------| + * |Contro| | | | | |McL|McD|McU|McR| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | + * `-----------------------------------------------------------' + * |Gui |Alt |Mb1 |Alt | | + * `--------------------------------------------' + * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel + */ + KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \ + LGUI,LALT, BTN1, RALT,TRNS), + }; + + static const uint16_t PROGMEM fn_actions[] = { + ACTION_LAYER_MOMENTARY(1), // FN0 + ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1 + ACTION_LAYER_TOGGLE(2), // FN2 + }; + + + + +## 1. Keycode +See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys. + + ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`. + +### 1.0 Other key +- `KC_NO` for no action +- `KC_TRNS` for layer transparency (See above) + +### 1.1 Normal key +- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key +- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` +- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` +- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END` +- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24` +- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad. + +### 1.2 Modifier +There are 8 modifiers which has discrimination between left and right. + +- `KC_LCTL` and `KC_RCTL` for Control +- `KC_LSFT` and `KC_RSFT` for Shift +- `KC_LALT` and `KC_RALT` for Alt +- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac + +### 1.3 Mousekey +- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor +- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel +- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons + +### 1.4 System & Media key +- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake +- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control +- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control +- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch +- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation + +### 1.5 Fn key +`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** + +### 1.6 Keycode Table + See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes. + + In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions. +[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf + + + +## 2. Action +See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. + +Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes. + +***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.*** + + +### 2.1 Key Action +This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release. + +#### Parameters ++ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`, + ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` } ++ **key**: keycode + + +#### 2.1.1 Normal key and Modifier +***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead. + +You can define these actions on *'A'* key and *'left shift'* modifier with: + + ACTION_KEY(KC_A) + ACTION_KEY(KC_LSFT) + +#### 2.1.2 Modified key +This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. + +Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows. + + ACTION_MODS_KEY(MOD_LSFT, KC_1) + ACTION_MODS_KEY(MOD_LALT, KC_TAB) + +Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro. + + ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB) + +#### 2.1.3 Multiple Modifiers +Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`. + + ACTION_MODS(MOD_ALT | MOD_LSFT) + +#### 2.1.3 Modifier with Tap key([Dual role][dual_role]) +Works as a modifier key while holding, but registers a key on tap(press and release quickly). + + + ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT) + + + +### 2.2 Layer Action +These actions operate layers of keymap. + +#### Parameters +You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation. + + ++ **layer**: `0`-`31` ++ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` } ++ **bits**: 4-bit value and 1-bit mask bit + + +#### 2.2.1 Default Layer +Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers. + +This sets Default Layer to given parameter `layer` and activate it. + + ACTION_DEFAULT_LAYER_SET(layer) + + +#### 2.2.2 Momentary +Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released. + + ACTION_LAYER_MOMENTARY(layer) + + +#### 2.2.3 Toggle Switch +Turns on `layer` with first type(press and release) and turns off with next. + + ACTION_LAYER_TOGGLE(layer) + + +#### 2.2.4 Momentary Switch with tap key +Turns on `layer` momentary while holding, but registers key on tap(press and release quickly). + + ACTION_LAYER_TAP_KEY(layer, key) + + +#### 2.2.5 Momentary Switch with tap toggle +Turns on `layer` momentary while holding and toggles it with serial taps. + + ACTION_LAYER_TAP_TOGGLE(layer) + + +#### 2.2.6 Invert state of layer +Inverts current state of `layer`. If the layer is on it becomes off with this action. + + ACTION_LAYER_INVERT(layer, on) + + +#### 2.2.7 Turn On layer +Turns on layer state. + + ACTION_LAYER_ON(layer, on) + +Turns on layer state on press and turns off on release. + + ACTION_LAYER_ON_OFF(layer) + + +#### 2.2.8 Turn Off layer +Turns off layer state. + + ACTION_LAYER_OFF(layer, on) + +Turns off layer state on press and activates on release. + + ACTION_LAYER_OFF_ON(layer) + + +#### 2.2.9 Set layer +Turn on layer only. +`layer_state = (1< ((bits< -- cgit v1.2.3 From 649b33d7783cf3021928534b7ae127e0a89e8807 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Tue, 21 Jun 2016 22:39:54 -0400 Subject: Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) * fixes from tmk's repo * rename keyboard to keyboards --- doc/keymap.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/keymap.md') diff --git a/doc/keymap.md b/doc/keymap.md index 4d42fbe5cb..d1985e567c 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -378,7 +378,7 @@ Default Layer also has bitwise operations, they are executed when key is release #### 2.3.2 Examples ***TODO: sample implementation*** -See `keyboard/hhkb/keymap.c` for sample. +See `keyboards/hhkb/keymap.c` for sample. @@ -424,7 +424,7 @@ This C function is called every time key is operated, argument `id` selects acti } key_t; ***TODO: sample implementation*** -See `keyboard/hhkb/keymap.c` for sample. +See `keyboards/hhkb/keymap.c` for sample. -- cgit v1.2.3 From dd378601608849679ead6e2cccb74f7f29c131dc Mon Sep 17 00:00:00 2001 From: Joe Wasson Date: Wed, 27 Jul 2016 08:43:02 -0700 Subject: Add one-hand support. This adds an action, `ACTION_SWAP_HANDS`, that swaps the the keys on the keyboard across a keymap-defined hemisphere in order to support one-hand typing without requiring a separate one-handed layer. See updated `doc/keymap.md` for more information. --- doc/keymap.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'doc/keymap.md') diff --git a/doc/keymap.md b/doc/keymap.md index d1985e567c..1285ad6cd1 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -455,6 +455,24 @@ Turn the backlight on and off without changing level. +### 2.6 Swap-Hands Action +The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd` + +The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck: + +``` +const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { + {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}}, + {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}}, + {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}}, + {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}}, +}; +``` + +Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column). + + + ## 3. Layer switching Example There are some ways to switch layer with 'Layer' actions. -- cgit v1.2.3 From 8090f6b499fd87ddeb7a191f7bc3dace9d03be23 Mon Sep 17 00:00:00 2001 From: Joe Wasson Date: Thu, 28 Jul 2016 01:24:06 -0700 Subject: Improve one-hand support by adding more actions and tap keys. --- doc/keymap.md | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'doc/keymap.md') diff --git a/doc/keymap.md b/doc/keymap.md index 1285ad6cd1..6f2a663fc8 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -456,8 +456,9 @@ Turn the backlight on and off without changing level. ### 2.6 Swap-Hands Action -The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command is executed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd` +The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd` +### 2.6.1 Configuration The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck: ``` @@ -471,6 +472,16 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = { Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column). +### 2.6.2 Advanced Swap Commands +- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary). +- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress. +- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held. +- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held. +- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()` +- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap. +- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on. +- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state. + ## 3. Layer switching Example -- cgit v1.2.3