From edeace279b1cdc5a5450cc5b41d49b341a3a121f Mon Sep 17 00:00:00 2001 From: Drashna Jaelre Date: Thu, 27 Sep 2018 18:12:32 -0700 Subject: Make Audio Clicky's randomness a float Rather than a define, but read from the define. This way, a smart coder could externally configure the randomness, changing it on the fly This is also a precursor step to adding full on support for configurable randomness. --- quantum/process_keycode/process_clicky.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c index 36578047ad..8238c263f9 100644 --- a/quantum/process_keycode/process_clicky.c +++ b/quantum/process_keycode/process_clicky.c @@ -20,6 +20,7 @@ #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; +float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS; float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations extern audio_config_t audio_config; @@ -33,8 +34,8 @@ void clicky_play(void) { #ifndef NO_MUSIC_MODE if (music_activated || midi_activated) return; #endif // !NO_MUSIC_MODE - clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); - clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); + clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) ); PLAY_SONG(clicky_song); } -- cgit v1.2.3