From 633da3bdb661a6da43ffd4e936736927e6d1ebda Mon Sep 17 00:00:00 2001 From: Callum Oakley Date: Sat, 1 Oct 2016 13:03:46 +0100 Subject: Made some simplifications leveraging the LALT(), LGUI(), and S() functions. --- keyboards/planck/keymaps/callum/keymap.c | 82 +++----------------------------- 1 file changed, 6 insertions(+), 76 deletions(-) diff --git a/keyboards/planck/keymaps/callum/keymap.c b/keyboards/planck/keymaps/callum/keymap.c index 82ba83f4e4..411523125d 100644 --- a/keyboards/planck/keymaps/callum/keymap.c +++ b/keyboards/planck/keymaps/callum/keymap.c @@ -21,14 +21,8 @@ enum planck_keycodes { MOVE = SAFE_RANGE, SYMB, FUNC, - CMDLEFT, - CMDRGHT, BELOW, - ABOVE, - DASH, - GBP, - VOLUP, - VOLDN + ABOVE }; // Fillers to make layering more clear @@ -67,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------' */ [_MOVE] = { - {KC_ESC, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, XXXXXXX, CMDLEFT, KC_UP, CMDRGHT, XXXXXXX, KC_ESC }, + {KC_ESC, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, XXXXXXX, LGUI(KC_LEFT), KC_UP, LGUI(KC_RGHT), XXXXXXX, KC_ESC }, {KC_DEL, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL }, {_______, XXXXXXX, XXXXXXX, KC_PGUP, KC_PGDN, ABOVE, XXXXXXX, KC_PGDN, KC_PGUP, XXXXXXX, XXXXXXX, _______}, {_______, _______, _______, _______, _______, BELOW, _______, _______, _______, _______, _______, _______} @@ -85,8 +79,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------' */ [_SYMB] = { - {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DASH }, - {KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, GBP }, + {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, LALT(KC_MINS)}, + {KC_DEL, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, LALT(KC_3)}, {_______, KC_TILD, KC_GRV, KC_PLUS, KC_EQL, KC_PIPE, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} }, @@ -121,8 +115,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------------------------------' */ [_FUNC] = { - {RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, VOLUP }, - {XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, VOLDN }, + {RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, S(LALT(KC_VOLU))}, + {XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, S(LALT(KC_VOLD))}, {_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______}, {_______, _______, _______, _______, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT, _______, _______, _______, _______} } @@ -159,26 +153,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - case CMDLEFT: - if (record->event.pressed) { - register_code(KC_LGUI); - register_code(KC_LEFT); - } else { - unregister_code(KC_LEFT); - unregister_code(KC_LGUI); - } - return false; - break; - case CMDRGHT: - if (record->event.pressed) { - register_code(KC_LGUI); - register_code(KC_RGHT); - } else { - unregister_code(KC_RGHT); - unregister_code(KC_LGUI); - } - return false; - break; case BELOW: if (record->event.pressed) { register_code(KC_LGUI); @@ -203,50 +177,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return false; break; - case DASH: - if (record->event.pressed) { - register_code(KC_LALT); - register_code(KC_MINS); - } else { - unregister_code(KC_MINS); - unregister_code(KC_LALT); - } - return false; - break; - case GBP: - if (record->event.pressed) { - register_code(KC_LALT); - register_code(KC_3); - } else { - unregister_code(KC_3); - unregister_code(KC_LALT); - } - return false; - break; - case VOLUP: - if (record->event.pressed) { - register_code(KC_LALT); - register_code(KC_LSFT); - register_code(KC_VOLU); - } else { - unregister_code(KC_VOLU); - unregister_code(KC_LSFT); - unregister_code(KC_LALT); - } - return false; - break; - case VOLDN: - if (record->event.pressed) { - register_code(KC_LALT); - register_code(KC_LSFT); - register_code(KC_VOLD); - } else { - unregister_code(KC_VOLD); - unregister_code(KC_LSFT); - unregister_code(KC_LALT); - } - return false; - break; } return true; } -- cgit v1.2.3 From a10e100bd5e8bad73e1b04f54639a4cec36e4b9e Mon Sep 17 00:00:00 2001 From: coderkun Date: Sun, 2 Oct 2016 09:55:38 +0200 Subject: Add double arrow Unicode characters to FMU layer --- keyboards/ergodox/keymaps/coderkun_neo2/keymap.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c b/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c index 0eedecf3dd..238971e81e 100644 --- a/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c +++ b/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c @@ -141,7 +141,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ├───────┼─────┼─────┼─────╆─────╅─────┤ │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤ * │ │ ├ │ ┼ │ ┤ │ ✓ │ ✕ ├─────┤ ├─────┤ │ F5 │ F6 │ F7 │ F8 │ │ * ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤ - * │ │ └ │ ┴ │ ┘ │ │ │ │ │ │ │ F1 │ F2 │ F3 │ F4 │ │ + * │ │ └ │ ┴ │ ┘ │ ↔ │ ⇔ │ │ │ │ │ F1 │ F2 │ F3 │ F4 │ │ * └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘ * │ │ │(MO1)│ │(MO4)│ │(MO4)│ │(MO1)│ │ │ * └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘ @@ -157,7 +157,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, UC(0x250C),UC(0x252C),UC(0x2510),UC(0x2500),UC(0x2502),KC_TRNS, KC_TRNS, UC(0x251C),UC(0x253C),UC(0x2524),UC(0x2713),UC(0x2715), - KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),KC_TRNS,KC_TRNS,KC_TRNS, + KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),UC(0x2194),UC(0x21D4),KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_MS_L, KC_MS_U, KC_BTN1, -- cgit v1.2.3 From a3f5a4cf5839fe29dd37400d72c5e353812002f8 Mon Sep 17 00:00:00 2001 From: coderkun Date: Sun, 2 Oct 2016 10:35:09 +0200 Subject: =?UTF-8?q?Declare=20Unicode=20method=20hex=5Fto=5Fkeycode()=20as?= =?UTF-8?q?=20=E2=80=9Cweak=E2=80=9D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Declare Unicode method hex_to_keycode() as “weak” to be able to override it in keymaps. --- quantum/process_keycode/process_unicode.c | 1 + 1 file changed, 1 insertion(+) diff --git a/quantum/process_keycode/process_unicode.c b/quantum/process_keycode/process_unicode.c index a5d7dca21e..6a30afe293 100644 --- a/quantum/process_keycode/process_unicode.c +++ b/quantum/process_keycode/process_unicode.c @@ -2,6 +2,7 @@ static uint8_t input_mode; +__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) { if (hex == 0x0) { -- cgit v1.2.3 From c0c0c579ff00e8f11cbe201402d3e322090e1975 Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Mon, 3 Oct 2016 08:53:09 +0000 Subject: added gamenum handwired keyboard --- keyboards/gamenum/Makefile | 73 +++++++++++++ keyboards/gamenum/README.md | 92 ++++++++++++++++ keyboards/gamenum/config.h | 162 +++++++++++++++++++++++++++++ keyboards/gamenum/gamenum.c | 14 +++ keyboards/gamenum/gamenum.h | 21 ++++ keyboards/gamenum/keymaps/default/keymap.c | 68 ++++++++++++ 6 files changed, 430 insertions(+) create mode 100644 keyboards/gamenum/Makefile create mode 100644 keyboards/gamenum/README.md create mode 100644 keyboards/gamenum/config.h create mode 100644 keyboards/gamenum/gamenum.c create mode 100644 keyboards/gamenum/gamenum.h create mode 100644 keyboards/gamenum/keymaps/default/keymap.c diff --git a/keyboards/gamenum/Makefile b/keyboards/gamenum/Makefile new file mode 100644 index 0000000000..afb9372e18 --- /dev/null +++ b/keyboards/gamenum/Makefile @@ -0,0 +1,73 @@ + +# MCU name +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=512 + + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) +EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) +CONSOLE_ENABLE ?= yes # Console for debug(+400) +COMMAND_ENABLE ?= yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE ?= no # USB Nkey Rollover +BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default +MIDI_ENABLE ?= no # MIDI controls +UNICODE_ENABLE ?= no # Unicode +BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE ?= no # Audio output on port C6 + +ifndef QUANTUM_DIR + include ../../Makefile +endif + + diff --git a/keyboards/gamenum/README.md b/keyboards/gamenum/README.md new file mode 100644 index 0000000000..b1839b9efa --- /dev/null +++ b/keyboards/gamenum/README.md @@ -0,0 +1,92 @@ +GameNum firmware +====================== +## Board overview + +The GameNum was designed to facilitate the use of mechanical keys for gameing even when your packing space is limited. +It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers. +The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games. +The RTS layer is meant to be used rotating the device 90 degrees counterclockwise. + +The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK. + +## Build conciderations + +Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind. +Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. +The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled. ++ of the LED goes to the respective pins and can be joined together on the - into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro. + +Schematic of the build is coming soon. + +## Adding more layers + +Adding aditional layers is pretty straight foreward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. +Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers. + +Next thing to do is to add the actual layer for the keymap. + +``` +[DEF] = KEYMAP( + KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ + KC_7, KC_8, KC_9, KC_PLUS, \ + KC_4, KC_5, KC_6, \ + KC_1, KC_2, KC_3, \ + KC_0, KC_DOT, KC_ENT \ +) +``` + +This is the default layer for the gamenum. It's generally easiest to just copy this and change things as you see fit. Keep in mind that at least 1 button on the pad has to be used to switch to the next layer in the stack or you will be stuck in that layer FOREVER! D: +In the case of DEF this is key `KC_FN0`. Also keep in mind that the last layer that you add does not have a comma after its closing bracket but any other layer does! + +Which brings us nicely to the next part, the layer switching logic. Under the keymaps look for `PROGMEM fn_actions[]` this function handles the switching between layers, as you might have noticed every layer in the keymap has its own KC_FNx key. This is the key responsible for switching you from layer to layer. +The number that is at the end of the keycode corresponds with the code in the function. +`[0] = ACTION_LAYER_SET(HDN, ON_PRESS),` When `KC_FN0` is pressed the keyboard switches layer `HDN` on when the key is pressed down. Add an extra line for your layer here as well. + +Now for the LEDs, if you plan on adding extra LED's to the keyboard to indicate other layers you have to first define the pin that the LED will be using in `gamenum.c`. +Look for this piece of code: + +``` + DDRD |= (1<<4); + PORTD &= ~(1<<4); +``` + +Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<event.pressed) { + PORTC &= ~(1 << 6); // PC6 goes low + PORTD |= (1<<4); //PD4 goes high + } + break; +``` + +This is the code for the KC_FN1 button. Notice how we check against what key is pressed in the case and then set pin C6 low and pin D4 high. Adjust this as you see fit. + + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/handwired/gamenum folder. +Read the README.md for the qmk repository on how to set up your developer enviroment to build your firmware with. +Building firmware on Windows can be a bit of a hassle. Linux is a lot easier to use if you have some experience with it. A raspberry pi will already be able to build the firmware for you. +Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use AVRDudess to program your .hex file. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` diff --git a/keyboards/gamenum/config.h b/keyboards/gamenum/config.h new file mode 100644 index 0000000000..6af876ab79 --- /dev/null +++ b/keyboards/gamenum/config.h @@ -0,0 +1,162 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x1234 +#define PRODUCT_ID 0x5678 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Seth-Senpai +#define PRODUCT GameNum +#define DESCRIPTION Numpad with gamelayers + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 4 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * +*/ +#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } +#define MATRIX_COL_PINS { D7, E6, B4, B5 } +#define UNUSED_PINS + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION ROW2COL + +// #define BACKLIGHT_PIN C6 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCING_DELAY 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP1 H +//#define MAGIC_KEY_HELP2 SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0_ALT1 ESC +//#define MAGIC_KEY_LAYER0_ALT2 GRAVE +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER PAUSE +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboards/gamenum/gamenum.c b/keyboards/gamenum/gamenum.c new file mode 100644 index 0000000000..8048194bbc --- /dev/null +++ b/keyboards/gamenum/gamenum.c @@ -0,0 +1,14 @@ +#include "gamenum.h" + +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + DDRC |= (1<<6); + PORTC &= ~(1<<6); + + DDRD |= (1<<4); + PORTD &= ~(1<<4); + + matrix_init_user(); + +} diff --git a/keyboards/gamenum/gamenum.h b/keyboards/gamenum/gamenum.h new file mode 100644 index 0000000000..ea633b9bfa --- /dev/null +++ b/keyboards/gamenum/gamenum.h @@ -0,0 +1,21 @@ +#ifndef GAMENUM_H +#define GAMENUM_H + +#include "quantum.h" + +#define KEYMAP( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, \ + k41, k42, k43 \ +) \ +{ \ + { k00, k01, k02, k03}, \ + { k10, k11, k12, k13}, \ + { k20, k21, k22, KC_NO}, \ + { k30, k31, k32, KC_NO}, \ + { KC_NO, k41, k42, k43} \ +} + +#endif diff --git a/keyboards/gamenum/keymaps/default/keymap.c b/keyboards/gamenum/keymaps/default/keymap.c new file mode 100644 index 0000000000..6950b741a3 --- /dev/null +++ b/keyboards/gamenum/keymaps/default/keymap.c @@ -0,0 +1,68 @@ +#include "gamenum.h" +#include "action_layer.h" +#include "eeconfig.h" + + +#define _______ KC_TRNS + +#define DEF 0 +#define HDN 1 +#define OSY 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[DEF] = KEYMAP( + KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ + KC_7, KC_8, KC_9, KC_PLUS, \ + KC_4, KC_5, KC_6, \ + KC_1, KC_2, KC_3, \ + KC_0, KC_DOT, KC_ENT \ +), +[HDN] = KEYMAP( + KC_FN1, KC_1, KC_2, KC_3, \ + KC_Q, KC_W, KC_E, KC_R, \ + KC_A, KC_S, KC_D, \ + KC_Z, KC_X, KC_C, \ + KC_LSFT, KC_LALT, KC_SPC \ +), +[OSY] = KEYMAP( + KC_A, KC_Q, KC_1, KC_FN2, \ + KC_S, KC_W, KC_2, KC_LALT, \ + KC_D, KC_E, KC_3, \ + KC_F, KC_R, KC_4, \ + KC_SPC, KC_T, KC_TAB \ +) +}; + + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_SET(HDN, ON_PRESS), + [1] = ACTION_LAYER_SET(OSY, ON_PRESS), + [2] = ACTION_LAYER_SET(DEF, ON_PRESS), +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + return MACRO_NONE; +}; + + +bool process_record_user (uint16_t keycode, keyrecord_t *record) { + switch(keycode) { + case KC_FN0: + if (record->event.pressed) { + PORTC |= (1 << 6); // PC6 goes high + } + break; + case KC_FN1: + if (record->event.pressed) { + PORTC &= ~(1 << 6); // PC6 goes high + PORTD |= (1<<4); + } + break; + case KC_FN2: + if (record->event.pressed) { + PORTD &= ~(1 << 4); // PC6 goes high + } + break; + } + return true; +} \ No newline at end of file -- cgit v1.2.3 From 468e8552072971c773ec166844d179089c544dc5 Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Mon, 3 Oct 2016 08:59:50 +0000 Subject: moved folder, update readme --- keyboards/gamenum/Makefile | 73 ---------- keyboards/gamenum/README.md | 92 ------------ keyboards/gamenum/config.h | 162 --------------------- keyboards/gamenum/gamenum.c | 14 -- keyboards/gamenum/gamenum.h | 21 --- keyboards/gamenum/keymaps/default/keymap.c | 68 --------- keyboards/handwired/gamenum/Makefile | 73 ++++++++++ keyboards/handwired/gamenum/README.md | 92 ++++++++++++ keyboards/handwired/gamenum/config.h | 162 +++++++++++++++++++++ keyboards/handwired/gamenum/gamenum.c | 14 ++ keyboards/handwired/gamenum/gamenum.h | 21 +++ .../handwired/gamenum/keymaps/default/keymap.c | 68 +++++++++ 12 files changed, 430 insertions(+), 430 deletions(-) delete mode 100644 keyboards/gamenum/Makefile delete mode 100644 keyboards/gamenum/README.md delete mode 100644 keyboards/gamenum/config.h delete mode 100644 keyboards/gamenum/gamenum.c delete mode 100644 keyboards/gamenum/gamenum.h delete mode 100644 keyboards/gamenum/keymaps/default/keymap.c create mode 100644 keyboards/handwired/gamenum/Makefile create mode 100644 keyboards/handwired/gamenum/README.md create mode 100644 keyboards/handwired/gamenum/config.h create mode 100644 keyboards/handwired/gamenum/gamenum.c create mode 100644 keyboards/handwired/gamenum/gamenum.h create mode 100644 keyboards/handwired/gamenum/keymaps/default/keymap.c diff --git a/keyboards/gamenum/Makefile b/keyboards/gamenum/Makefile deleted file mode 100644 index afb9372e18..0000000000 --- a/keyboards/gamenum/Makefile +++ /dev/null @@ -1,73 +0,0 @@ - -# MCU name -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=512 - - -# Build Options -# change yes to no to disable -# -BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) -EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) -CONSOLE_ENABLE ?= yes # Console for debug(+400) -COMMAND_ENABLE ?= yes # Commands for debug and configuration -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend -# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -NKRO_ENABLE ?= no # USB Nkey Rollover -BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default -MIDI_ENABLE ?= no # MIDI controls -UNICODE_ENABLE ?= no # Unicode -BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID -AUDIO_ENABLE ?= no # Audio output on port C6 - -ifndef QUANTUM_DIR - include ../../Makefile -endif - - diff --git a/keyboards/gamenum/README.md b/keyboards/gamenum/README.md deleted file mode 100644 index b1839b9efa..0000000000 --- a/keyboards/gamenum/README.md +++ /dev/null @@ -1,92 +0,0 @@ -GameNum firmware -====================== -## Board overview - -The GameNum was designed to facilitate the use of mechanical keys for gameing even when your packing space is limited. -It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers. -The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games. -The RTS layer is meant to be used rotating the device 90 degrees counterclockwise. - -The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK. - -## Build conciderations - -Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind. -Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. -The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled. -+ of the LED goes to the respective pins and can be joined together on the - into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro. - -Schematic of the build is coming soon. - -## Adding more layers - -Adding aditional layers is pretty straight foreward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. -Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers. - -Next thing to do is to add the actual layer for the keymap. - -``` -[DEF] = KEYMAP( - KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ - KC_7, KC_8, KC_9, KC_PLUS, \ - KC_4, KC_5, KC_6, \ - KC_1, KC_2, KC_3, \ - KC_0, KC_DOT, KC_ENT \ -) -``` - -This is the default layer for the gamenum. It's generally easiest to just copy this and change things as you see fit. Keep in mind that at least 1 button on the pad has to be used to switch to the next layer in the stack or you will be stuck in that layer FOREVER! D: -In the case of DEF this is key `KC_FN0`. Also keep in mind that the last layer that you add does not have a comma after its closing bracket but any other layer does! - -Which brings us nicely to the next part, the layer switching logic. Under the keymaps look for `PROGMEM fn_actions[]` this function handles the switching between layers, as you might have noticed every layer in the keymap has its own KC_FNx key. This is the key responsible for switching you from layer to layer. -The number that is at the end of the keycode corresponds with the code in the function. -`[0] = ACTION_LAYER_SET(HDN, ON_PRESS),` When `KC_FN0` is pressed the keyboard switches layer `HDN` on when the key is pressed down. Add an extra line for your layer here as well. - -Now for the LEDs, if you plan on adding extra LED's to the keyboard to indicate other layers you have to first define the pin that the LED will be using in `gamenum.c`. -Look for this piece of code: - -``` - DDRD |= (1<<4); - PORTD &= ~(1<<4); -``` - -Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<event.pressed) { - PORTC &= ~(1 << 6); // PC6 goes low - PORTD |= (1<<4); //PD4 goes high - } - break; -``` - -This is the code for the KC_FN1 button. Notice how we check against what key is pressed in the case and then set pin C6 low and pin D4 high. Adjust this as you see fit. - - -## Quantum MK Firmware - -For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). - -## Building - -Download or clone the whole firmware and navigate to the keyboards/handwired/gamenum folder. -Read the README.md for the qmk repository on how to set up your developer enviroment to build your firmware with. -Building firmware on Windows can be a bit of a hassle. Linux is a lot easier to use if you have some experience with it. A raspberry pi will already be able to build the firmware for you. -Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use AVRDudess to program your .hex file. - -### Default - -To build with the default keymap, simply run `make`. - -### Other Keymaps - -To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: - -``` -$ make keymap=[default|jack|] -``` - -Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` diff --git a/keyboards/gamenum/config.h b/keyboards/gamenum/config.h deleted file mode 100644 index 6af876ab79..0000000000 --- a/keyboards/gamenum/config.h +++ /dev/null @@ -1,162 +0,0 @@ -/* -Copyright 2012 Jun Wako - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#ifndef CONFIG_H -#define CONFIG_H - -#include "config_common.h" - -/* USB Device descriptor parameter */ -#define VENDOR_ID 0x1234 -#define PRODUCT_ID 0x5678 -#define DEVICE_VER 0x0001 -#define MANUFACTURER Seth-Senpai -#define PRODUCT GameNum -#define DESCRIPTION Numpad with gamelayers - -/* key matrix size */ -#define MATRIX_ROWS 5 -#define MATRIX_COLS 4 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * -*/ -#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } -#define MATRIX_COL_PINS { D7, E6, B4, B5 } -#define UNUSED_PINS - -/* COL2ROW or ROW2COL */ -#define DIODE_DIRECTION ROW2COL - -// #define BACKLIGHT_PIN C6 -// #define BACKLIGHT_BREATHING -// #define BACKLIGHT_LEVELS 3 - - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCING_DELAY 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* number of backlight levels */ - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* - * Force NKRO - * - * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved - * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the - * makefile for this to work.) - * - * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) - * until the next keyboard reset. - * - * NKRO may prevent your keystrokes from being detected in the BIOS, but it is - * fully operational during normal computer usage. - * - * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) - * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by - * bootmagic, NKRO mode will always be enabled until it is toggled again during a - * power-up. - * - */ -//#define FORCE_NKRO - -/* - * Magic Key Options - * - * Magic keys are hotkey commands that allow control over firmware functions of - * the keyboard. They are best used in combination with the HID Listen program, - * found here: https://www.pjrc.com/teensy/hid_listen.html - * - * The options below allow the magic key functionality to be changed. This is - * useful if your keyboard/keypad is missing keys and you want magic key support. - * - */ - -/* key combination for magic key command */ -#define IS_COMMAND() ( \ - keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ -) - -/* control how magic key switches layers */ -//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true -//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true -//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false - -/* override magic key keymap */ -//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS -//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS -//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM -//#define MAGIC_KEY_HELP1 H -//#define MAGIC_KEY_HELP2 SLASH -//#define MAGIC_KEY_DEBUG D -//#define MAGIC_KEY_DEBUG_MATRIX X -//#define MAGIC_KEY_DEBUG_KBD K -//#define MAGIC_KEY_DEBUG_MOUSE M -//#define MAGIC_KEY_VERSION V -//#define MAGIC_KEY_STATUS S -//#define MAGIC_KEY_CONSOLE C -//#define MAGIC_KEY_LAYER0_ALT1 ESC -//#define MAGIC_KEY_LAYER0_ALT2 GRAVE -//#define MAGIC_KEY_LAYER0 0 -//#define MAGIC_KEY_LAYER1 1 -//#define MAGIC_KEY_LAYER2 2 -//#define MAGIC_KEY_LAYER3 3 -//#define MAGIC_KEY_LAYER4 4 -//#define MAGIC_KEY_LAYER5 5 -//#define MAGIC_KEY_LAYER6 6 -//#define MAGIC_KEY_LAYER7 7 -//#define MAGIC_KEY_LAYER8 8 -//#define MAGIC_KEY_LAYER9 9 -//#define MAGIC_KEY_BOOTLOADER PAUSE -//#define MAGIC_KEY_LOCK CAPS -//#define MAGIC_KEY_EEPROM E -//#define MAGIC_KEY_NKRO N -//#define MAGIC_KEY_SLEEP_LED Z - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT -//#define NO_ACTION_MACRO -//#define NO_ACTION_FUNCTION - -#endif diff --git a/keyboards/gamenum/gamenum.c b/keyboards/gamenum/gamenum.c deleted file mode 100644 index 8048194bbc..0000000000 --- a/keyboards/gamenum/gamenum.c +++ /dev/null @@ -1,14 +0,0 @@ -#include "gamenum.h" - -void matrix_init_kb(void) { - // put your keyboard start-up code here - // runs once when the firmware starts up - DDRC |= (1<<6); - PORTC &= ~(1<<6); - - DDRD |= (1<<4); - PORTD &= ~(1<<4); - - matrix_init_user(); - -} diff --git a/keyboards/gamenum/gamenum.h b/keyboards/gamenum/gamenum.h deleted file mode 100644 index ea633b9bfa..0000000000 --- a/keyboards/gamenum/gamenum.h +++ /dev/null @@ -1,21 +0,0 @@ -#ifndef GAMENUM_H -#define GAMENUM_H - -#include "quantum.h" - -#define KEYMAP( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, \ - k41, k42, k43 \ -) \ -{ \ - { k00, k01, k02, k03}, \ - { k10, k11, k12, k13}, \ - { k20, k21, k22, KC_NO}, \ - { k30, k31, k32, KC_NO}, \ - { KC_NO, k41, k42, k43} \ -} - -#endif diff --git a/keyboards/gamenum/keymaps/default/keymap.c b/keyboards/gamenum/keymaps/default/keymap.c deleted file mode 100644 index 6950b741a3..0000000000 --- a/keyboards/gamenum/keymaps/default/keymap.c +++ /dev/null @@ -1,68 +0,0 @@ -#include "gamenum.h" -#include "action_layer.h" -#include "eeconfig.h" - - -#define _______ KC_TRNS - -#define DEF 0 -#define HDN 1 -#define OSY 2 - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -[DEF] = KEYMAP( - KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ - KC_7, KC_8, KC_9, KC_PLUS, \ - KC_4, KC_5, KC_6, \ - KC_1, KC_2, KC_3, \ - KC_0, KC_DOT, KC_ENT \ -), -[HDN] = KEYMAP( - KC_FN1, KC_1, KC_2, KC_3, \ - KC_Q, KC_W, KC_E, KC_R, \ - KC_A, KC_S, KC_D, \ - KC_Z, KC_X, KC_C, \ - KC_LSFT, KC_LALT, KC_SPC \ -), -[OSY] = KEYMAP( - KC_A, KC_Q, KC_1, KC_FN2, \ - KC_S, KC_W, KC_2, KC_LALT, \ - KC_D, KC_E, KC_3, \ - KC_F, KC_R, KC_4, \ - KC_SPC, KC_T, KC_TAB \ -) -}; - - -const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_LAYER_SET(HDN, ON_PRESS), - [1] = ACTION_LAYER_SET(OSY, ON_PRESS), - [2] = ACTION_LAYER_SET(DEF, ON_PRESS), -}; - -const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { - return MACRO_NONE; -}; - - -bool process_record_user (uint16_t keycode, keyrecord_t *record) { - switch(keycode) { - case KC_FN0: - if (record->event.pressed) { - PORTC |= (1 << 6); // PC6 goes high - } - break; - case KC_FN1: - if (record->event.pressed) { - PORTC &= ~(1 << 6); // PC6 goes high - PORTD |= (1<<4); - } - break; - case KC_FN2: - if (record->event.pressed) { - PORTD &= ~(1 << 4); // PC6 goes high - } - break; - } - return true; -} \ No newline at end of file diff --git a/keyboards/handwired/gamenum/Makefile b/keyboards/handwired/gamenum/Makefile new file mode 100644 index 0000000000..afb9372e18 --- /dev/null +++ b/keyboards/handwired/gamenum/Makefile @@ -0,0 +1,73 @@ + +# MCU name +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=512 + + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) +EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) +CONSOLE_ENABLE ?= yes # Console for debug(+400) +COMMAND_ENABLE ?= yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE ?= no # USB Nkey Rollover +BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default +MIDI_ENABLE ?= no # MIDI controls +UNICODE_ENABLE ?= no # Unicode +BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE ?= no # Audio output on port C6 + +ifndef QUANTUM_DIR + include ../../Makefile +endif + + diff --git a/keyboards/handwired/gamenum/README.md b/keyboards/handwired/gamenum/README.md new file mode 100644 index 0000000000..22f67ee61e --- /dev/null +++ b/keyboards/handwired/gamenum/README.md @@ -0,0 +1,92 @@ +GameNum firmware +====================== +## Board overview + +The GameNum was designed to facilitate the use of mechanical keys for gameing even when your packing space is limited. +It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers. +The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games. +The RTS layer is meant to be used rotating the device 90 degrees counterclockwise. + +The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK. + +## Build conciderations + +Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind. +Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. +The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled. +'+' of the LED goes to the respective pins and can be joined together on the '-' into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro. + +Schematic of the build is coming soon. + +## Adding more layers + +Adding aditional layers is pretty straight foreward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. +Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers. + +Next thing to do is to add the actual layer for the keymap. + +``` +[DEF] = KEYMAP( + KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ + KC_7, KC_8, KC_9, KC_PLUS, \ + KC_4, KC_5, KC_6, \ + KC_1, KC_2, KC_3, \ + KC_0, KC_DOT, KC_ENT \ +) +``` + +This is the default layer for the gamenum. It's generally easiest to just copy this and change things as you see fit. Keep in mind that at least 1 button on the pad has to be used to switch to the next layer in the stack or you will be stuck in that layer FOREVER! D: +In the case of DEF this is key `KC_FN0`. Also keep in mind that the last layer that you add does not have a comma after its closing bracket but any other layer does! + +Which brings us nicely to the next part, the layer switching logic. Under the keymaps look for `PROGMEM fn_actions[]` this function handles the switching between layers, as you might have noticed every layer in the keymap has its own KC_FNx key. This is the key responsible for switching you from layer to layer. +The number that is at the end of the keycode corresponds with the code in the function. +`[0] = ACTION_LAYER_SET(HDN, ON_PRESS),` When `KC_FN0` is pressed the keyboard switches layer `HDN` on when the key is pressed down. Add an extra line for your layer here as well. + +Now for the LEDs, if you plan on adding extra LED's to the keyboard to indicate other layers you have to first define the pin that the LED will be using in `gamenum.c`. +Look for this piece of code: + +``` + DDRD |= (1<<4); + PORTD &= ~(1<<4); +``` + +Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<event.pressed) { + PORTC &= ~(1 << 6); // PC6 goes low + PORTD |= (1<<4); //PD4 goes high + } + break; +``` + +This is the code for the KC_FN1 button. Notice how we check against what key is pressed in the case and then set pin C6 low and pin D4 high. Adjust this as you see fit. + + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/handwired/gamenum folder. +Read the README.md for the qmk repository on how to set up your developer enviroment to build your firmware with. +Building firmware on Windows can be a bit of a hassle. Linux is a lot easier to use if you have some experience with it. A raspberry pi will already be able to build the firmware for you. +Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use AVRDudess to program your .hex file. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` diff --git a/keyboards/handwired/gamenum/config.h b/keyboards/handwired/gamenum/config.h new file mode 100644 index 0000000000..6af876ab79 --- /dev/null +++ b/keyboards/handwired/gamenum/config.h @@ -0,0 +1,162 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0x1234 +#define PRODUCT_ID 0x5678 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Seth-Senpai +#define PRODUCT GameNum +#define DESCRIPTION Numpad with gamelayers + +/* key matrix size */ +#define MATRIX_ROWS 5 +#define MATRIX_COLS 4 + +/* + * Keyboard Matrix Assignments + * + * Change this to how you wired your keyboard + * COLS: AVR pins used for columns, left to right + * ROWS: AVR pins used for rows, top to bottom + * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) + * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) + * +*/ +#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } +#define MATRIX_COL_PINS { D7, E6, B4, B5 } +#define UNUSED_PINS + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION ROW2COL + +// #define BACKLIGHT_PIN C6 +// #define BACKLIGHT_BREATHING +// #define BACKLIGHT_LEVELS 3 + + +/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ +#define DEBOUNCING_DELAY 5 + +/* define if matrix has ghost (lacks anti-ghosting diodes) */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* + * Force NKRO + * + * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved + * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the + * makefile for this to work.) + * + * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) + * until the next keyboard reset. + * + * NKRO may prevent your keystrokes from being detected in the BIOS, but it is + * fully operational during normal computer usage. + * + * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) + * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by + * bootmagic, NKRO mode will always be enabled until it is toggled again during a + * power-up. + * + */ +//#define FORCE_NKRO + +/* + * Magic Key Options + * + * Magic keys are hotkey commands that allow control over firmware functions of + * the keyboard. They are best used in combination with the HID Listen program, + * found here: https://www.pjrc.com/teensy/hid_listen.html + * + * The options below allow the magic key functionality to be changed. This is + * useful if your keyboard/keypad is missing keys and you want magic key support. + * + */ + +/* key combination for magic key command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* control how magic key switches layers */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false + +/* override magic key keymap */ +//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS +//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM +//#define MAGIC_KEY_HELP1 H +//#define MAGIC_KEY_HELP2 SLASH +//#define MAGIC_KEY_DEBUG D +//#define MAGIC_KEY_DEBUG_MATRIX X +//#define MAGIC_KEY_DEBUG_KBD K +//#define MAGIC_KEY_DEBUG_MOUSE M +//#define MAGIC_KEY_VERSION V +//#define MAGIC_KEY_STATUS S +//#define MAGIC_KEY_CONSOLE C +//#define MAGIC_KEY_LAYER0_ALT1 ESC +//#define MAGIC_KEY_LAYER0_ALT2 GRAVE +//#define MAGIC_KEY_LAYER0 0 +//#define MAGIC_KEY_LAYER1 1 +//#define MAGIC_KEY_LAYER2 2 +//#define MAGIC_KEY_LAYER3 3 +//#define MAGIC_KEY_LAYER4 4 +//#define MAGIC_KEY_LAYER5 5 +//#define MAGIC_KEY_LAYER6 6 +//#define MAGIC_KEY_LAYER7 7 +//#define MAGIC_KEY_LAYER8 8 +//#define MAGIC_KEY_LAYER9 9 +//#define MAGIC_KEY_BOOTLOADER PAUSE +//#define MAGIC_KEY_LOCK CAPS +//#define MAGIC_KEY_EEPROM E +//#define MAGIC_KEY_NKRO N +//#define MAGIC_KEY_SLEEP_LED Z + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboards/handwired/gamenum/gamenum.c b/keyboards/handwired/gamenum/gamenum.c new file mode 100644 index 0000000000..8048194bbc --- /dev/null +++ b/keyboards/handwired/gamenum/gamenum.c @@ -0,0 +1,14 @@ +#include "gamenum.h" + +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + DDRC |= (1<<6); + PORTC &= ~(1<<6); + + DDRD |= (1<<4); + PORTD &= ~(1<<4); + + matrix_init_user(); + +} diff --git a/keyboards/handwired/gamenum/gamenum.h b/keyboards/handwired/gamenum/gamenum.h new file mode 100644 index 0000000000..ea633b9bfa --- /dev/null +++ b/keyboards/handwired/gamenum/gamenum.h @@ -0,0 +1,21 @@ +#ifndef GAMENUM_H +#define GAMENUM_H + +#include "quantum.h" + +#define KEYMAP( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, \ + k41, k42, k43 \ +) \ +{ \ + { k00, k01, k02, k03}, \ + { k10, k11, k12, k13}, \ + { k20, k21, k22, KC_NO}, \ + { k30, k31, k32, KC_NO}, \ + { KC_NO, k41, k42, k43} \ +} + +#endif diff --git a/keyboards/handwired/gamenum/keymaps/default/keymap.c b/keyboards/handwired/gamenum/keymaps/default/keymap.c new file mode 100644 index 0000000000..6950b741a3 --- /dev/null +++ b/keyboards/handwired/gamenum/keymaps/default/keymap.c @@ -0,0 +1,68 @@ +#include "gamenum.h" +#include "action_layer.h" +#include "eeconfig.h" + + +#define _______ KC_TRNS + +#define DEF 0 +#define HDN 1 +#define OSY 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[DEF] = KEYMAP( + KC_FN0, KC_SLSH, KC_ASTR, KC_MINS, \ + KC_7, KC_8, KC_9, KC_PLUS, \ + KC_4, KC_5, KC_6, \ + KC_1, KC_2, KC_3, \ + KC_0, KC_DOT, KC_ENT \ +), +[HDN] = KEYMAP( + KC_FN1, KC_1, KC_2, KC_3, \ + KC_Q, KC_W, KC_E, KC_R, \ + KC_A, KC_S, KC_D, \ + KC_Z, KC_X, KC_C, \ + KC_LSFT, KC_LALT, KC_SPC \ +), +[OSY] = KEYMAP( + KC_A, KC_Q, KC_1, KC_FN2, \ + KC_S, KC_W, KC_2, KC_LALT, \ + KC_D, KC_E, KC_3, \ + KC_F, KC_R, KC_4, \ + KC_SPC, KC_T, KC_TAB \ +) +}; + + +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_LAYER_SET(HDN, ON_PRESS), + [1] = ACTION_LAYER_SET(OSY, ON_PRESS), + [2] = ACTION_LAYER_SET(DEF, ON_PRESS), +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + return MACRO_NONE; +}; + + +bool process_record_user (uint16_t keycode, keyrecord_t *record) { + switch(keycode) { + case KC_FN0: + if (record->event.pressed) { + PORTC |= (1 << 6); // PC6 goes high + } + break; + case KC_FN1: + if (record->event.pressed) { + PORTC &= ~(1 << 6); // PC6 goes high + PORTD |= (1<<4); + } + break; + case KC_FN2: + if (record->event.pressed) { + PORTD &= ~(1 << 4); // PC6 goes high + } + break; + } + return true; +} \ No newline at end of file -- cgit v1.2.3 From 0f06e94d5d8a07d0d896bf2cc72058ae11d17450 Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Mon, 3 Oct 2016 09:07:37 +0000 Subject: update readme --- keyboards/handwired/gamenum/README.md | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/keyboards/handwired/gamenum/README.md b/keyboards/handwired/gamenum/README.md index 22f67ee61e..9e22ff2fcb 100644 --- a/keyboards/handwired/gamenum/README.md +++ b/keyboards/handwired/gamenum/README.md @@ -2,14 +2,14 @@ GameNum firmware ====================== ## Board overview -The GameNum was designed to facilitate the use of mechanical keys for gameing even when your packing space is limited. +The GameNum was designed to facilitate the use of mechanical keys for gaming even when your packing space is limited. It uses a standard numpad layout replacing the NumLock key with a layer toggle that allows you to cycle through the different layers. The standard layout features a default layer that acts as a standard numpad, a layer that was meant for simple WASD based games and a layer that was designed to be used for MOBA/RTS related games. The RTS layer is meant to be used rotating the device 90 degrees counterclockwise. The README.MD for this board is reasonably extensive and in-depth because the build is quite small and covers a lot of things that I feel that it would be a good starting point for getting into QMK. -## Build conciderations +## Build considerations Since the GameNum is handwired and uses 2 of its pins to toggle indicator lights there are some things to keep in mind. Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. @@ -20,7 +20,7 @@ Schematic of the build is coming soon. ## Adding more layers -Adding aditional layers is pretty straight foreward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. +Adding additional layers is pretty straight forward. Look in `keymaps/default/keymap.c` and find `#define OSY 2` add a new definition for the layer you are going to add. This can be named pretty much anything. Example: `#define NAMEHERE 3`. Keep in mind here that the number after the name should correspond with the number that the layer has in the stack of layers. Next thing to do is to add the actual layer for the keymap. @@ -50,9 +50,9 @@ Look for this piece of code: PORTD &= ~(1<<4); ``` -Copy it and change the letter after DDR and PORT to the letter of your pin. Change the 4 to the number of your pin. `DDRx |= (1<] ``` Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` + + -- cgit v1.2.3 From 8dd69a1b05770be3131f6e5917e2552ec6579519 Mon Sep 17 00:00:00 2001 From: coderkun Date: Mon, 3 Oct 2016 16:36:21 +0200 Subject: Overwrite method hex_to_unicode() for make it compatible with Neo --- keyboards/ergodox/keymaps/coderkun_neo2/keymap.c | 25 ++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c b/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c index 238971e81e..b62b14449f 100644 --- a/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c +++ b/keyboards/ergodox/keymaps/coderkun_neo2/keymap.c @@ -290,3 +290,28 @@ void unicode_input_start (void) { unregister_code(KC_LSFT); unregister_code(KC_LCTL); }; + +// Override method to use NEO_A instead of KC_A +uint16_t hex_to_keycode(uint8_t hex) +{ + if (hex == 0x0) { + return KC_0; + } else if (hex < 0xA) { + return KC_1 + (hex - 0x1); + } else { + switch(hex) { + case 0xA: + return NEO_A; + case 0xB: + return NEO_B; + case 0xC: + return NEO_C; + case 0xD: + return NEO_D; + case 0xE: + return NEO_E; + case 0xF: + return NEO_F; + } + } +} -- cgit v1.2.3 From aa9c6e9f59c5e45c6ea71cd3aa8fb037e88c11b6 Mon Sep 17 00:00:00 2001 From: Gergely Nagy Date: Mon, 3 Oct 2016 19:20:00 +0200 Subject: ergodox: Update algernon's keymap to v1.8 ADORE ----- * Major rearrangements were made, to reduce pinky use, and to balance out the hand usage. Tools ----- * The `hid-commands` tool will now display a notification when the **AppSel** layer is triggered. * The `log-to-heatmap.py` tool now treats the innermost keys on the bottom row as thumb keys, as far as statistics are concerned. Miscellaneous ------------- * Fixed the **Steno** toggle key. * My wife is now present on the keyboard too. Signed-off-by: Gergely Nagy --- keyboards/ergodox/keymaps/algernon/NEWS.md | 145 +++++++++++++++++++++ .../keymaps/algernon/images/adore-layer.png | Bin 97225 -> 97089 bytes .../keymaps/algernon/images/steno-layer.png | Bin 69557 -> 64086 bytes keyboards/ergodox/keymaps/algernon/keymap.c | 41 +++--- keyboards/ergodox/keymaps/algernon/readme.md | 133 +------------------ .../algernon/tools/heatmap-layout.ADORE.json | 27 ++-- .../ergodox/keymaps/algernon/tools/hid-commands | 12 ++ .../keymaps/algernon/tools/log-to-heatmap.py | 5 + .../ergodox/keymaps/algernon/tools/text-to-log.py | 24 ++-- 9 files changed, 212 insertions(+), 175 deletions(-) create mode 100644 keyboards/ergodox/keymaps/algernon/NEWS.md diff --git a/keyboards/ergodox/keymaps/algernon/NEWS.md b/keyboards/ergodox/keymaps/algernon/NEWS.md new file mode 100644 index 0000000000..6b95c1ef43 --- /dev/null +++ b/keyboards/ergodox/keymaps/algernon/NEWS.md @@ -0,0 +1,145 @@ +## v1.8 + +*2016-10-03* + +### ADORE + +* Major rearrangements were made, to reduce pinky use, and to balance out the hand usage. + +### Tools + +* The `hid-commands` tool will now display a notification when the **AppSel** layer is triggered. +* The `log-to-heatmap.py` tool now treats the innermost keys on the bottom row as thumb keys, as far as statistics are concerned. + +### Miscellaneous + +* Fixed the [Steno](#steno-layer) toggle key. + +## v1.7 + +*2016-09-18* + +### Overall changes + +* The number row has been completely rearranged on both the [Base](#base-layer) and the [ADORE](#adore-layer) layers. +* The number/function key behavior was changed: function keys are now on the **Media**. +* The `:`/`;` and `-`/`_` keys were put back to their thumb position on the bottom row, on both the [Base](#base-layer) and [ADORE](#adore-layer) layers. +* The bottom large keys on the inner side of each half now function as [tmux](http://tmux.github.io/) keys: the left to send the prefix, the right to send the `display-panes` key. The left also doubles as a GNU screen prefix key, and sends `C-a` when double tapped. +* A number of functions, such as the **AppSel** layer, now require the `hid-commands` tool to be running, with the output of `hid_listen` being piped to it. + +### ADORE + +* `Y` and `X` have been swapped again. + +### Media/Navigation layer + +* The function keys are now on this layer. +* Mouse keys have been removed. +* Media start/stop/prev/next have been removed. +* `Print screen` has been removed. +* There is only one screen lock key now. + +### Heatmap + +* Fixed a few issues in the finger-stats calculation. +* The tool now also timestamps and saves all input lines to a logfile, which it loads on start, allowing one to continue the collection after upgrading the tool. +* The heatmap tool will now colorize the stats by default. +* The periodic stats are now printed in a more compact format. + +### Tools + +* Added a new tool, `tools/layer-notify` that listens to layer change events on the HID console, and pops up a notification on layer changes. +* Another new tool, `tools/text-to-log.py` has been added that converts arbitrary text to a keylogger output, which can be fed to the heatmap generator. +* A number of features have been moved to the `tools/hid-commands` utility. These generally are OS dependent, and are easier to implement on the software side. + +## v1.6 + +*2016-08-24* + +### Base layer changes + +* The parentheses & bracket keys have been merged: tapping them results in `[` or `{` (if it was shifted), double tapping leads to `(`. +* The `:;` and `-_` keys are now available on the base layer, on their [ADORE](#adore-layer) location, too, just below `[{(`/`]})`. +* The `Apps` key has been replaced by `F12`. +* The `-`/`_` is no longer a tap-dance key. + +### ADORE layer changes + +* Adjustments were made to the [ADORE](#adore-layer) layer, to separate some inconvenient combinations. + +### Miscellaneous changes + +* `LEAD u` now starts the symbolic unicode input system, instead of the OS-one. +* The mouse acceleration keys on the **Navigation/Media** layer have been turned into toggles: tap them once to turn them on, until tapped again. Tapping an accelerator button will turn all the others off. +* When the **ARROW** layer is on, the *red* and *blue* LEDs light up now. + +### Heatmap + +* The built-in keylogger has been greatly enhanced, it now outputs the pressed state, and the layer (Dvorak or ADORE). As such, the `ADORE_AUTOLOG` option has been removed, instead there is `AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start when the keyboard boots. It defaults to off. +* The heatmap generator received a lot of updates. + +## v1.5 + +*2016-08-12* + +* The **1HAND** layer has been removed. +* A `Delete` key is now available on the right thumb cluster. +* The [ADORE](#adore-layer) layer received a major update, see the layout image above. +* It is now possible to enable automatic logging for the [ADORE](#adore-layer) layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when compiling the keymap. It is off by default. +* The `~` key and the `Media Next/Prev` key have been swapped on the [base layer](#base-layer). +* On the **ARROW** layer, `Backspace` has been replaced by `Enter`. +* There is some experimental support for entering Unicode symbols. + +## v1.4 + +*2016-07-29* + +* When toggling the key logging on or off, the LEDs will do a little dance. +* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it. +* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key. +* The `-`/`_` key was turned into a tap-dance key too. +* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`. + +## v1.3 + +*2016-07-06* + +* Added support for logging keys, by pressing `LEAD d`. Also included is a tool to generate a [heatmap](#heatmap) out of the logs. +* The arrow and navigation keys were rearranged again, and now require an additional key being held to activate. See the [base layer](#base-layer) for an image that shows where arrows are. +* The **experimental** layer has been redone, and is now called [ADORE](#adore-layer), and as such, can be enabled by `LEAD a` now. +* Switching between Dvorak and ADORE is now persisted into EEPROM, and survives a reboot. + +## v1.2 + +*2016-06-22* + +* The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with [certain operating systems](#using-on-windows). +* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted. +* The `=` and `\` keys were swapped, `=` moved to the home row, on both the [base](#base-layer) and the **experimental** layers. +* The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access. +* The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer. +* `LEAD v` types the firmware version, and the keymap version. +* On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped. +* The [Steno](#steno-layer) layer gained a few more `#` and `*` keys, to make it easier on my fingers. + +## v1.1 + +*2016-06-14* + +* The keyboard starts in NKRO mode, bootmagic and other things are disabled. +* A [Steno](#steno-layer) layer was added, to be used with Plover. +* An **experimental** layer was added, something halfway between Dvorak and Capewell-Dvorak. A work in progress. +* `LEAD y` types `\o/`. +* Some keys on the [Base](#base-layer) layer have been moved around: + - `?` moved to the left pinky, left of `Q`. + - `=` shifted one row down, but `F11` stayed where it was. + - `-` on the left half was replaced by `Tab`. + - `Tab`'s original position is taken by a `Media Next`/`Media Prev` key. + - `:` now inputs `;` when shifted. +* `ESC` cancels the **Hungarian** layer too, not just modifiers. + +## v1.0 + +*2016-05-26* + +Initial version. diff --git a/keyboards/ergodox/keymaps/algernon/images/adore-layer.png b/keyboards/ergodox/keymaps/algernon/images/adore-layer.png index b611fbc42a..5f39010bb6 100644 Binary files a/keyboards/ergodox/keymaps/algernon/images/adore-layer.png and b/keyboards/ergodox/keymaps/algernon/images/adore-layer.png differ diff --git a/keyboards/ergodox/keymaps/algernon/images/steno-layer.png b/keyboards/ergodox/keymaps/algernon/images/steno-layer.png index fe3c03c932..9a2ba55eff 100644 Binary files a/keyboards/ergodox/keymaps/algernon/images/steno-layer.png and b/keyboards/ergodox/keymaps/algernon/images/steno-layer.png differ diff --git a/keyboards/ergodox/keymaps/algernon/keymap.c b/keyboards/ergodox/keymaps/algernon/keymap.c index 248a0ed303..48d63fb0bd 100644 --- a/keyboards/ergodox/keymaps/algernon/keymap.c +++ b/keyboards/ergodox/keymaps/algernon/keymap.c @@ -160,11 +160,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ,-----------------------------------------------------. ,-----------------------------------------------------. * | Play/Pause| 9 | 7 @ | 5 * | 3 ^ | 1 $ | F11 | | F12 | 0 % | 2 ! | 4 # | 6 & | 8 | Plover | * |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------| - * | `~ | X | W | G | L | M | ( | | ) | F | H | C | P | Y | \ | + * | \ | X | W | C | H | F | ( | | ) | M | G | L | P | / | `~ | * |-----------+------+------+------+------+------| [ | | ] |------+------+------+------+------+-----------| * | Tab/Arrow | A | O | E | I | U |------| |------| D | R | T | N | S | = | * |-----------+------+------+------+------+------| tmux | | tmux |------+------+------+------+------+-----------| - * | | Z | Q | ' | , | . | | | pane | B | K | V | J | / | | + * | | Z | Q | ' | , | . | | | pane | B | K | V | Y | J | | * `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------' * | | | | | : | | - | | | | | * `-----------------------------------' `-----------------------------------' @@ -179,7 +179,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [ADORE] = KEYMAP( // left hand KC_MPLY ,M(A_9) ,M(A_7) ,M(A_5) ,M(A_3) ,M(A_1) ,KC_F11 -,KC_GRV ,KC_X ,KC_W ,KC_G ,KC_L ,KC_M ,TD(CT_LBP) +,KC_BSLS ,KC_X ,KC_W ,KC_C ,KC_H ,KC_F ,TD(CT_LBP) ,TD(CT_TA) ,KC_A ,KC_O ,KC_E ,KC_I ,KC_U ,KC_NO ,KC_Z ,KC_Q ,KC_QUOT ,KC_COMM ,KC_DOT ,TD(CT_TMUX) ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,TD(CT_CLN) @@ -190,9 +190,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // right hand ,KC_F12 ,M(A_0) ,M(A_2) ,M(A_4) ,M(A_6) ,M(A_8) ,M(A_PLVR) - ,TD(CT_RBP),KC_F ,KC_H ,KC_C ,KC_P ,KC_Y ,KC_BSLS + ,TD(CT_RBP),KC_M ,KC_G ,KC_L ,KC_P ,KC_SLSH ,KC_GRV ,KC_D ,KC_R ,KC_T ,KC_N ,KC_S ,KC_EQL - ,TD(CT_TPS),KC_B ,KC_K ,KC_V ,KC_J ,KC_SLSH ,KC_NO + ,TD(CT_TPS),KC_B ,KC_K ,KC_V ,KC_Y ,KC_J ,KC_NO ,KC_MINS ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,OSL(NMDIA),KC_DEL @@ -386,7 +386,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Keymap 6: Steno for Plover * * ,--------------------------------------------------. ,--------------------------------------------------. - * | | | | | | | BASE | | | | | | | | | + * | | | | | | | | | | | | | | | BASE | * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| * | | # | # | # | # | # | # | | # | # | # | # | # | # | # | * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| @@ -407,7 +407,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [PLVR] = KEYMAP( // left hand -KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, M(A_PLVR), +KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, KC_NO, PV_LS, PV_LT, PV_LP, PV_LH, PV_STAR, KC_NO, PV_LS, PV_LK, PV_LW, PV_LR, PV_STAR, PV_STAR, @@ -417,7 +417,7 @@ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, PV_A, PV_O, KC_NO, // right hand - KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, M(A_PLVR), PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_NUM, PV_STAR, PV_RF, PV_RP, PV_RL, PV_RT, PV_RD, PV_STAR, PV_STAR, PV_RR, PV_RB, PV_RG, PV_RS, PV_RZ, @@ -617,6 +617,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) register_code (KC_LGUI); if (record->tap.count && !record->tap.interrupted) { if (record->tap.count >= 2) { + uprintf("CMD:appsel_start\n"); layer_on (APPSEL); set_oneshot_layer (APPSEL, ONESHOT_START); } @@ -695,15 +696,15 @@ void matrix_init_user(void) { LEADER_EXTERNS(); -static void ang_tap (uint8_t code, ...) { - uint8_t kc = code; +static void ang_tap (uint16_t code, ...) { + uint16_t kc = code; va_list ap; va_start(ap, code); do { - register_code(kc); - unregister_code(kc); + register_code16(kc); + unregister_code16(kc); wait_ms(50); kc = va_arg(ap, int); } while (kc != 0); @@ -866,6 +867,17 @@ void matrix_scan_user(void) { leading = false; leader_end (); + SEQ_ONE_KEY (KC_C) { + ang_tap (LSFT(KC_C), KC_S, KC_I, KC_L, KC_L, KC_RALT, KC_QUOT, KC_A, KC_M, KC_A, KC_S, + KC_S, KC_Z, KC_O, KC_N, KC_Y, KC_K, KC_RALT, KC_QUOT, KC_A, KC_M, 0); + } + + SEQ_ONE_KEY (KC_G) { + ang_tap (LSFT(KC_G), KC_E, KC_J, KC_G, KC_RALT, KC_EQL, KC_O, + KC_RALT, KC_EQL, KC_O, + KC_RALT, KC_EQL, KC_O, 0); + } + #if KEYLOGGER_ENABLE SEQ_ONE_KEY (KC_D) { ergodox_led_all_on(); @@ -875,11 +887,6 @@ void matrix_scan_user(void) { } #endif - SEQ_ONE_KEY (KC_Q) { - register_code16 (LCTL(KC_1)); - unregister_code16 (LCTL(KC_1)); - } - SEQ_ONE_KEY (KC_T) { time_travel = !time_travel; } diff --git a/keyboards/ergodox/keymaps/algernon/readme.md b/keyboards/ergodox/keymaps/algernon/readme.md index f15b676528..822ca36500 100644 --- a/keyboards/ergodox/keymaps/algernon/readme.md +++ b/keyboards/ergodox/keymaps/algernon/readme.md @@ -27,7 +27,7 @@ Some of the things in the layout only work when one uses [Spacemacs][spacemacs] - [Unicode Symbol Input](#unicode-symbol-input) * [Building](#building) - [Using on Windows](#using-on-windows) -* [Changelog](#changelog) +* [Changelog](https://github.com/algernon/ergodox-layout/blob/master/NEWS.md#readme) * [License](#license) # Layouts @@ -145,137 +145,6 @@ $ make keyboard=ergodox keymap=algernon The keymap default to forcing NKRO, which seems to upset Windows, and except the modifiers, none of them work. If you experience this problem, recompile the firmware with `FORCE_NKRO=no` added to the `make` command line. -# Changelog - -## v1.7 - -*2016-09-18* - -### Overall changes - -* The number row has been completely rearranged on both the [Base](#base-layer) and the [ADORE](#adore-layer) layers. -* The number/function key behavior was changed: function keys are now on the **Media**. -* The `:`/`;` and `-`/`_` keys were put back to their thumb position on the bottom row, on both the [Base](#base-layer) and [ADORE](#adore-layer) layers. -* The bottom large keys on the inner side of each half now function as [tmux](http://tmux.github.io/) keys: the left to send the prefix, the right to send the `display-panes` key. The left also doubles as a GNU screen prefix key, and sends `C-a` when double tapped. -* A number of functions, such as the **AppSel** layer, now require the `hid-commands` tool to be running, with the output of `hid_listen` being piped to it. - -### ADORE - -* `Y` and `X` have been swapped again. - -### Media/Navigation layer - -* The function keys are now on this layer. -* Mouse keys have been removed. -* Media start/stop/prev/next have been removed. -* `Print screen` has been removed. -* There is only one screen lock key now. - -### Heatmap - -* Fixed a few issues in the finger-stats calculation. -* The tool now also timestamps and saves all input lines to a logfile, which it loads on start, allowing one to continue the collection after upgrading the tool. -* The heatmap tool will now colorize the stats by default. -* The periodic stats are now printed in a more compact format. - -### Tools - -* Added a new tool, `tools/layer-notify` that listens to layer change events on the HID console, and pops up a notification on layer changes. -* Another new tool, `tools/text-to-log.py` has been added that converts arbitrary text to a keylogger output, which can be fed to the heatmap generator. -* A number of features have been moved to the `tools/hid-commands` utility. These generally are OS dependent, and are easier to implement on the software side. - -## v1.6 - -*2016-08-24* - -### Base layer changes - -* The parentheses & bracket keys have been merged: tapping them results in `[` or `{` (if it was shifted), double tapping leads to `(`. -* The `:;` and `-_` keys are now available on the base layer, on their [ADORE](#adore-layer) location, too, just below `[{(`/`]})`. -* The `Apps` key has been replaced by `F12`. -* The `-`/`_` is no longer a tap-dance key. - -### ADORE layer changes - -* Adjustments were made to the [ADORE](#adore-layer) layer, to separate some inconvenient combinations. - -### Miscellaneous changes - -* `LEAD u` now starts the symbolic unicode input system, instead of the OS-one. -* The mouse acceleration keys on the **Navigation/Media** layer have been turned into toggles: tap them once to turn them on, until tapped again. Tapping an accelerator button will turn all the others off. -* When the **ARROW** layer is on, the *red* and *blue* LEDs light up now. - -### Heatmap - -* The built-in keylogger has been greatly enhanced, it now outputs the pressed state, and the layer (Dvorak or ADORE). As such, the `ADORE_AUTOLOG` option has been removed, instead there is `AUTOLOG_ENABLE` now, which when enabled, makes the keylogger start when the keyboard boots. It defaults to off. -* The heatmap generator received a lot of updates. - -## v1.5 - -*2016-08-12* - -* The **1HAND** layer has been removed. -* A `Delete` key is now available on the right thumb cluster. -* The [ADORE](#adore-layer) layer received a major update, see the layout image above. -* It is now possible to enable automatic logging for the [ADORE](#adore-layer) layer, by setting the `ADORE_AUTOLOG` makefile variable to `yes` when compiling the keymap. It is off by default. -* The `~` key and the `Media Next/Prev` key have been swapped on the [base layer](#base-layer). -* On the **ARROW** layer, `Backspace` has been replaced by `Enter`. -* There is some experimental support for entering Unicode symbols. - -## v1.4 - -*2016-07-29* - -* When toggling the key logging on or off, the LEDs will do a little dance. -* The keylogger is now optional, but enabled by default. Use `KEYLOGGER_ENABLE=no` on the `make` command line to disable it. -* The `TAB`/`ARRW` key was turned into a tap-dance key, allowing one to toggle the **ARROW** layer on by double-tapping, and as such, avoid the need to hold the key. -* The `-`/`_` key was turned into a tap-dance key too. -* There is now a way to travel time with the keyboard, toggle the feature on by hitting `LEAD t`. - -## v1.3 - -*2016-07-06* - -* Added support for logging keys, by pressing `LEAD d`. Also included is a tool to generate a [heatmap](#heatmap) out of the logs. -* The arrow and navigation keys were rearranged again, and now require an additional key being held to activate. See the [base layer](#base-layer) for an image that shows where arrows are. -* The **experimental** layer has been redone, and is now called [ADORE](#adore-layer), and as such, can be enabled by `LEAD a` now. -* Switching between Dvorak and ADORE is now persisted into EEPROM, and survives a reboot. - -## v1.2 - -*2016-06-22* - -* The forced NKRO mode can be easily toggled off at compile-time, to make the firmware compatible with [certain operating systems](#using-on-windows). -* The `:;` key has changed behaviour: to access the `;` symbol, the key needs to be double-tapped, instead of shifted. -* The `=` and `\` keys were swapped, `=` moved to the home row, on both the [base](#base-layer) and the **experimental** layers. -* The arrow and navigation keys were redone, they are now more accessible, but the navigation keys require an extra tap to access. -* The **Emacs** layer is gone, replaced by a simplified **navigation and media** layer. -* `LEAD v` types the firmware version, and the keymap version. -* On the **experimental** layer, the `L` and `Q`, and the `K` and `G` keys were swapped. -* The [Steno](#steno-layer) layer gained a few more `#` and `*` keys, to make it easier on my fingers. - -## v1.1 - -*2016-06-14* - -* The keyboard starts in NKRO mode, bootmagic and other things are disabled. -* A [Steno](#steno-layer) layer was added, to be used with Plover. -* An **experimental** layer was added, something halfway between Dvorak and Capewell-Dvorak. A work in progress. -* `LEAD y` types `\o/`. -* Some keys on the [Base](#base-layer) layer have been moved around: - - `?` moved to the left pinky, left of `Q`. - - `=` shifted one row down, but `F11` stayed where it was. - - `-` on the left half was replaced by `Tab`. - - `Tab`'s original position is taken by a `Media Next`/`Media Prev` key. - - `:` now inputs `;` when shifted. -* `ESC` cancels the **Hungarian** layer too, not just modifiers. - -## v1.0 - -*2016-05-26* - -Initial version. - # License The layout, being a derivative of the original TMK firmware which is under the GPL-2+, this layout is under the GPL as well, but GPL-3+, rather than the older version. diff --git a/keyboards/ergodox/keymaps/algernon/tools/heatmap-layout.ADORE.json b/keyboards/ergodox/keymaps/algernon/tools/heatmap-layout.ADORE.json index 502d1e6ea4..a34edcf87e 100644 --- a/keyboards/ergodox/keymaps/algernon/tools/heatmap-layout.ADORE.json +++ b/keyboards/ergodox/keymaps/algernon/tools/heatmap-layout.ADORE.json @@ -111,11 +111,11 @@ "x": 3.5, "a": 6 }, - "G", + "C", { "x": 10.5 }, - "C" + "L" ], [ { @@ -128,11 +128,11 @@ "x": 1, "a": 6 }, - "L", + "H", { "x": 8.5 }, - "H", + "G", { "x": 1 }, @@ -143,7 +143,7 @@ "y": -0.875, "x": 5.5 }, - "M", + "F", { "a": 4, "fa": [0, 0, 0], @@ -158,7 +158,7 @@ { "a": 6 }, - "F" + "M" ], [ { @@ -167,7 +167,7 @@ "a": 4, "w": 1.5 }, - "\n\n~\n`", + "\n\n|\n\\", { "a": 6, "f": 3 @@ -175,14 +175,14 @@ "X", { "x": 14.5, - "a": 6 + "a": 4 }, - "Y", + "/\n?", { "a": 4, "w": 1.5 }, - "|\n\\" + "~\n`" ], [ { @@ -312,7 +312,7 @@ { "x": 1 }, - "J" + "Y" ], [ { @@ -342,10 +342,9 @@ }, "Z", { - "x": 14.5, - "a": 4 + "x": 14.5 }, - "?\n/", + "J", { "f": 9, "g": true, diff --git a/keyboards/ergodox/keymaps/algernon/tools/hid-commands b/keyboards/ergodox/keymaps/algernon/tools/hid-commands index f3b83cf6d1..2a6710be4a 100755 --- a/keyboards/ergodox/keymaps/algernon/tools/hid-commands +++ b/keyboards/ergodox/keymaps/algernon/tools/hid-commands @@ -1,6 +1,8 @@ #!/bin/bash set -e +LAST_APPSEL_START=0 + cmd_wm () { WIN="$(xdotool getactivewindow)" wmctrl -i -r ${WIN} -b remove,maximized_vert,maximized_horz @@ -34,6 +36,16 @@ cmd_appsel_chrome () { _cmd_appsel chromium } +cmd_appsel_start () { + APPSEL_START=$(date +%s) + if [ $APPSEL_START -lt $(expr $LAST_APPSEL_START + 10) ]; then + return + fi + LAST_APPSEL_START=$APPSEL_START + notify-send -t 1000 "Please select an application!" -c device -u low \ + -i /usr/share/icons/Adwaita/24x24/devices/video-display.png +} + cmd_help () { cat < Date: Mon, 3 Oct 2016 18:27:52 +0000 Subject: updated readme with images --- keyboards/handwired/gamenum/README.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/keyboards/handwired/gamenum/README.md b/keyboards/handwired/gamenum/README.md index 9e22ff2fcb..5b53004efd 100644 --- a/keyboards/handwired/gamenum/README.md +++ b/keyboards/handwired/gamenum/README.md @@ -16,7 +16,15 @@ Firmware was build for use with a Pro Micro based on a ATMEGA32u4 at 16mHz. The indicator LED's are normally assigned to `pin C6` and `pin D4`, C6 goes high when the first layer is used, D4 goes high when layer 2 is used. Both LED's are off when the default layer is enabled. '+' of the LED goes to the respective pins and can be joined together on the '-' into a resistor that runs to the ground pin of the pro micro. With a standard LED a resistor value of 100 ohm is fine, keep in mind that you cannot use high powered LEDS on these pins without ruining your pro micro. -Schematic of the build is coming soon. +## schematic of the switches and diodes + +![schematic overview](http://i.imgur.com/fleitoA.jpg) + +Keep in mind that the minus of the diodes should point towards the pro micros inputs. + +##LED hookup + +![led overview](http://i.imgur.com/U6m865n.jpg) ## Adding more layers -- cgit v1.2.3 From aac3ba61a5a82d051f5def03884877c5e44db4da Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Tue, 4 Oct 2016 07:52:13 +0000 Subject: added rules.mk --- keyboards/handwired/gamenum/rules.mk | 73 ++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 keyboards/handwired/gamenum/rules.mk diff --git a/keyboards/handwired/gamenum/rules.mk b/keyboards/handwired/gamenum/rules.mk new file mode 100644 index 0000000000..afb9372e18 --- /dev/null +++ b/keyboards/handwired/gamenum/rules.mk @@ -0,0 +1,73 @@ + +# MCU name +MCU = atmega32u4 + +# Processor frequency. +# This will define a symbol, F_CPU, in all source code files equal to the +# processor frequency in Hz. You can then use this symbol in your source code to +# calculate timings. Do NOT tack on a 'UL' at the end, this will be done +# automatically to create a 32-bit value in your source code. +# +# This will be an integer division of F_USB below, as it is sourced by +# F_USB after it has run through any CPU prescalers. Note that this value +# does not *change* the processor frequency - it should merely be updated to +# reflect the processor speed set externally so that the code can use accurate +# software delays. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task(+60) +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Boot Section Size in *bytes* +# Teensy halfKay 512 +# Teensy++ halfKay 1024 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +# USBaspLoader 2048 +OPT_DEFS += -DBOOTLOADER_SIZE=512 + + +# Build Options +# change yes to no to disable +# +BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) +EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) +CONSOLE_ENABLE ?= yes # Console for debug(+400) +COMMAND_ENABLE ?= yes # Commands for debug and configuration +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend +# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +NKRO_ENABLE ?= no # USB Nkey Rollover +BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default +MIDI_ENABLE ?= no # MIDI controls +UNICODE_ENABLE ?= no # Unicode +BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID +AUDIO_ENABLE ?= no # Audio output on port C6 + +ifndef QUANTUM_DIR + include ../../Makefile +endif + + -- cgit v1.2.3 From b7442999dff637696842f272edca870f8e2f64e4 Mon Sep 17 00:00:00 2001 From: SethSenpai Date: Tue, 4 Oct 2016 07:58:28 +0000 Subject: updated the wrong makefile like a dummy --- keyboards/handwired/gamenum/Makefile | 76 ++---------------------------------- 1 file changed, 3 insertions(+), 73 deletions(-) diff --git a/keyboards/handwired/gamenum/Makefile b/keyboards/handwired/gamenum/Makefile index afb9372e18..191c6bb664 100644 --- a/keyboards/handwired/gamenum/Makefile +++ b/keyboards/handwired/gamenum/Makefile @@ -1,73 +1,3 @@ - -# MCU name -MCU = atmega32u4 - -# Processor frequency. -# This will define a symbol, F_CPU, in all source code files equal to the -# processor frequency in Hz. You can then use this symbol in your source code to -# calculate timings. Do NOT tack on a 'UL' at the end, this will be done -# automatically to create a 32-bit value in your source code. -# -# This will be an integer division of F_USB below, as it is sourced by -# F_USB after it has run through any CPU prescalers. Note that this value -# does not *change* the processor frequency - it should merely be updated to -# reflect the processor speed set externally so that the code can use accurate -# software delays. -F_CPU = 16000000 - - -# -# LUFA specific -# -# Target architecture (see library "Board Types" documentation). -ARCH = AVR8 - -# Input clock frequency. -# This will define a symbol, F_USB, in all source code files equal to the -# input clock frequency (before any prescaling is performed) in Hz. This value may -# differ from F_CPU if prescaling is used on the latter, and is required as the -# raw input clock is fed directly to the PLL sections of the AVR for high speed -# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' -# at the end, this will be done automatically to create a 32-bit value in your -# source code. -# -# If no clock division is performed on the input clock inside the AVR (via the -# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. -F_USB = $(F_CPU) - -# Interrupt driven control endpoint task(+60) -OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT - - -# Boot Section Size in *bytes* -# Teensy halfKay 512 -# Teensy++ halfKay 1024 -# Atmel DFU loader 4096 -# LUFA bootloader 4096 -# USBaspLoader 2048 -OPT_DEFS += -DBOOTLOADER_SIZE=512 - - -# Build Options -# change yes to no to disable -# -BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) -EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) -CONSOLE_ENABLE ?= yes # Console for debug(+400) -COMMAND_ENABLE ?= yes # Commands for debug and configuration -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend -# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -NKRO_ENABLE ?= no # USB Nkey Rollover -BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default -MIDI_ENABLE ?= no # MIDI controls -UNICODE_ENABLE ?= no # Unicode -BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID -AUDIO_ENABLE ?= no # Audio output on port C6 - -ifndef QUANTUM_DIR - include ../../Makefile -endif - - +ifndef MAKEFILE_INCLUDED + include ../../../Makefile +endif \ No newline at end of file -- cgit v1.2.3 From 059990e05a0eea21da0bbeba5b9ad78ff3b2bdd5 Mon Sep 17 00:00:00 2001 From: Callum Oakley Date: Thu, 6 Oct 2016 07:23:12 +0100 Subject: added lock screen button and fixed error in diagram --- keyboards/planck/keymaps/callum/keymap.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/keyboards/planck/keymaps/callum/keymap.c b/keyboards/planck/keymaps/callum/keymap.c index 411523125d..c89b485a41 100644 --- a/keyboards/planck/keymaps/callum/keymap.c +++ b/keyboards/planck/keymaps/callum/keymap.c @@ -53,9 +53,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ,-----------------------------------------------------------------------------------. * | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Del | | Left | Down | Right| | | Left | Down | Right| | Del | + * | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | Caps | | + * | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | Below| | | | | | | * `-----------------------------------------------------------------------------------' @@ -109,7 +109,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |------+------+------+------+------+------+------+------+------+------+------+------| * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | F21 | F22 | F23 | F24 | | | | | | | | + * | | F21 | F22 | F23 | F24 | | | Lock | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | Prev | Mute | Play | Next | | | | | * `-----------------------------------------------------------------------------------' @@ -117,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_FUNC] = { {RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, S(LALT(KC_VOLU))}, {XXXXXXX, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, S(LALT(KC_VOLD))}, - {_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______}, + {_______, KC_F21, KC_F22, KC_F23, KC_F24, XXXXXXX, XXXXXXX, S(LCTL(KC_POWER)), XXXXXXX, XXXXXXX, XXXXXXX, _______}, {_______, _______, _______, _______, KC_MPRV, KC_MUTE, KC_MPLY, KC_MNXT, _______, _______, _______, _______} } -- cgit v1.2.3 From 387b94a6cf0f32dd0ff72e7ff09495e69cccd1fc Mon Sep 17 00:00:00 2001 From: Callum Oakley Date: Thu, 6 Oct 2016 07:24:26 +0100 Subject: updated readme --- keyboards/planck/keymaps/callum/readme.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/keyboards/planck/keymaps/callum/readme.md b/keyboards/planck/keymaps/callum/readme.md index b5997cd5ae..0baeba46d9 100644 --- a/keyboards/planck/keymaps/callum/readme.md +++ b/keyboards/planck/keymaps/callum/readme.md @@ -25,9 +25,9 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c * ,-----------------------------------------------------------------------------------. * | Esc | | Cmd-L| Up | Cmd-R| | | Cmd-L| Up | Cmd-R| | Esc | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | Del | | Left | Down | Right| | | Left | Down | Right| | Del | + * | Del | Caps | Left | Down | Right| | | Left | Down | Right| Caps | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | Caps | | + * | | | | Pg Up| Pg Dn| Above| | Pg Dn| Pg Up| | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | Below| | | | | | | * `-----------------------------------------------------------------------------------' @@ -63,7 +63,7 @@ We have five layers. A `BASE` layer, in colemak; a `MOVE` layer, with an arrow c * |------+------+------+------+------+------+------+------+------+------+------+------| * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | Vol- | * |------+------+------+------+------+------+------+------+------+------+------+------| - * | | F21 | F22 | F23 | F24 | | | | | | | | + * | | F21 | F22 | F23 | F24 | | | Lock | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | Prev | Mute | Play | Next | | | | | * `-----------------------------------------------------------------------------------' -- cgit v1.2.3 From 1048a588c750e27ff0f900cd6aaf670e034086d0 Mon Sep 17 00:00:00 2001 From: npoirey Date: Fri, 7 Oct 2016 17:15:11 +0200 Subject: Add Altgr combination for non US layouts --- quantum/keymap.h | 1 + 1 file changed, 1 insertion(+) diff --git a/quantum/keymap.h b/quantum/keymap.h index 98ddfd0c53..4b2192cb2e 100644 --- a/quantum/keymap.h +++ b/quantum/keymap.h @@ -191,6 +191,7 @@ enum quantum_keycodes { #define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI) #define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT) #define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI) +#define ALTG(kc) (kc | QK_RCTL | QK_RALT) #define MOD_HYPR 0xf #define MOD_MEH 0x7 -- cgit v1.2.3 From 628a48c7887e20a69b5a8c84cff956ba2ec7fed2 Mon Sep 17 00:00:00 2001 From: npoirey Date: Fri, 7 Oct 2016 17:18:19 +0200 Subject: Updated Readme to help windows users use docker for build --- readme.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/readme.md b/readme.md index a7320202b2..db118f9a38 100644 --- a/readme.md +++ b/readme.md @@ -140,6 +140,9 @@ If this is a bit complex for you, Docker might be the turn-key solution you need docker run -e keymap=gwen -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware +# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this +docker run -e keymap=default -e keyboard=ergobop --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware + ``` This will compile the targetted keyboard/keymap and leave it in your QMK directory for you to flash. -- cgit v1.2.3 From 2d7b549e2172b6ffadcaf852055864e6213cfa72 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 01:38:55 +0300 Subject: Add keymap with audio disabled but RGB effects enabled --- keyboards/cluecard/keymaps/rgb_effects/Makefile | 21 ++++++++++++++++++++ keyboards/cluecard/keymaps/rgb_effects/config.h | 9 +++++++++ keyboards/cluecard/keymaps/rgb_effects/keymap.c | 25 ++++++++++++++++++++++++ keyboards/cluecard/keymaps/rgb_effects/readme.md | 3 +++ 4 files changed, 58 insertions(+) create mode 100644 keyboards/cluecard/keymaps/rgb_effects/Makefile create mode 100644 keyboards/cluecard/keymaps/rgb_effects/config.h create mode 100644 keyboards/cluecard/keymaps/rgb_effects/keymap.c create mode 100644 keyboards/cluecard/keymaps/rgb_effects/readme.md diff --git a/keyboards/cluecard/keymaps/rgb_effects/Makefile b/keyboards/cluecard/keymaps/rgb_effects/Makefile new file mode 100644 index 0000000000..00670c0cf4 --- /dev/null +++ b/keyboards/cluecard/keymaps/rgb_effects/Makefile @@ -0,0 +1,21 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = no # Mouse keys(+4700) +EXTRAKEY_ENABLE = no # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/cluecard/keymaps/rgb_effects/config.h b/keyboards/cluecard/keymaps/rgb_effects/config.h new file mode 100644 index 0000000000..441db52d96 --- /dev/null +++ b/keyboards/cluecard/keymaps/rgb_effects/config.h @@ -0,0 +1,9 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// place overrides here +#define RGBLIGHT_TIMER + +#endif diff --git a/keyboards/cluecard/keymaps/rgb_effects/keymap.c b/keyboards/cluecard/keymaps/rgb_effects/keymap.c new file mode 100644 index 0000000000..3b68558254 --- /dev/null +++ b/keyboards/cluecard/keymaps/rgb_effects/keymap.c @@ -0,0 +1,25 @@ +#include "cluecard.h" + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = KEYMAP( + RGB_TOG, RGB_SAI, RGB_VAI, \ + RGB_HUD, RGB_HUI, \ + RGB_MOD, RGB_SAD, RGB_VAD, \ + BL_STEP, \ + KC_NO, KC_NO, KC_NO \ + ) +}; + +void matrix_init_user(void) { +} + +void matrix_scan_user(void) { + +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + return true; +} + +void led_set_user(uint8_t usb_led) { +} diff --git a/keyboards/cluecard/keymaps/rgb_effects/readme.md b/keyboards/cluecard/keymaps/rgb_effects/readme.md new file mode 100644 index 0000000000..fa710b4641 --- /dev/null +++ b/keyboards/cluecard/keymaps/rgb_effects/readme.md @@ -0,0 +1,3 @@ +# RGB effect test keymap for cluecard + +This keymap has audio disabled, and the RGB mode button does not go through the different effects -- cgit v1.2.3 From 70f32842e5d94f14d05c1f9adcb1b1144a25a132 Mon Sep 17 00:00:00 2001 From: Wojciech Siewierski Date: Sun, 9 Oct 2016 12:52:39 +0200 Subject: Reduce the default dynamic macro buffer There have been reports of it leaving not enough free memory preventing the keyboard from working properly. --- quantum/dynamic_macro.h | 9 +++++++-- readme.md | 4 ++-- 2 files changed, 9 insertions(+), 4 deletions(-) diff --git a/quantum/dynamic_macro.h b/quantum/dynamic_macro.h index a3ad61bc7e..e6dbc5b9c1 100644 --- a/quantum/dynamic_macro.h +++ b/quantum/dynamic_macro.h @@ -8,8 +8,13 @@ /* May be overridden with a custom value. Be aware that the effective * macro length is half of this value: each keypress is recorded twice * because of the down-event and up-event. This is not a bug, it's the - * intended behavior. */ -#define DYNAMIC_MACRO_SIZE 256 + * intended behavior. + * + * Usually it should be fine to set the macro size to at least 256 but + * there have been reports of it being too much in some users' cases, + * so 128 is considered a safe default. + */ +#define DYNAMIC_MACRO_SIZE 128 #endif /* DYNAMIC_MACRO_RANGE must be set as the last element of user's diff --git a/readme.md b/readme.md index a7320202b2..d28d7c3ff3 100644 --- a/readme.md +++ b/readme.md @@ -823,7 +823,7 @@ And then, to assign this macro to a key on your keyboard layout, you just use `M ## Dynamic macros: record and replay macros in runtime -In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 128 keypresses. +In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default). To enable them, first add a new element to the `planck_keycodes` enum -- `DYNAMIC_MACRO_RANGE`: @@ -864,7 +864,7 @@ Add the following code to the very beginning of your `process_record_user()` fun To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `_DYN` layer button. The handler awaits specifically for the `MO(_DYN)` keycode as the "stop signal" so please don't use any fancy ways to access this layer, use the regular `MO()` modifier. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. -If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 256; please read the comments for it in the header). +If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header). For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header. -- cgit v1.2.3 From 26759e126eec922cd642052baa3e43a3c62c4a7c Mon Sep 17 00:00:00 2001 From: Wojciech Siewierski Date: Sun, 9 Oct 2016 13:34:17 +0200 Subject: New Planck keymap: vifon --- keyboards/planck/keymaps/vifon/Makefile | 25 +++++ keyboards/planck/keymaps/vifon/config.h | 91 ++++++++++++++++ keyboards/planck/keymaps/vifon/keymap.c | 187 ++++++++++++++++++++++++++++++++ 3 files changed, 303 insertions(+) create mode 100644 keyboards/planck/keymaps/vifon/Makefile create mode 100644 keyboards/planck/keymaps/vifon/config.h create mode 100644 keyboards/planck/keymaps/vifon/keymap.c diff --git a/keyboards/planck/keymaps/vifon/Makefile b/keyboards/planck/keymaps/vifon/Makefile new file mode 100644 index 0000000000..838cb4e885 --- /dev/null +++ b/keyboards/planck/keymaps/vifon/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/vifon/config.h b/keyboards/planck/keymaps/vifon/config.h new file mode 100644 index 0000000000..9cb0634fb3 --- /dev/null +++ b/keyboards/planck/keymaps/vifon/config.h @@ -0,0 +1,91 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define MANUFACTURER Ortholinear Keyboards +#define PRODUCT The Planck Keyboard +#define DESCRIPTION A compact ortholinear keyboard + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 12 + +/* Planck PCB default pin-out */ +#define MATRIX_ROW_PINS { D0, D5, B5, B6 } +#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 } +#define UNUSED_PINS + +#define BACKLIGHT_PIN B7 + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +/* prevent the modifiers from being stuck, sacrificing some memory */ +#define PREVENT_STUCK_MODIFIERS + +#ifdef SUBPROJECT_rev3 + #include "rev3/config.h" +#endif +#ifdef SUBPROJECT_rev4 + #include "rev4/config.h" +#endif + +#endif diff --git a/keyboards/planck/keymaps/vifon/keymap.c b/keyboards/planck/keymaps/vifon/keymap.c new file mode 100644 index 0000000000..80c4a516c3 --- /dev/null +++ b/keyboards/planck/keymaps/vifon/keymap.c @@ -0,0 +1,187 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#ifdef BACKLIGHT_ENABLE +# include "backlight.h" +#endif +#include "timer.h" +#include + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum userlayer { + _QW = 0, + _CM, + _PP, + _PPG, + _NM, + _LW, + _RS, + _DL, + _DYN, +}; + +enum planck_keycodes { + KM_LW = SAFE_RANGE, + KM_RS, + KM_SHLK, /* ShiftLock */ + KM_RST, /* Reset */ + KM_NUM, /* Numeric layer */ + KM_SLP, /* Sleep 250 ms */ + KM_PPLR, /* Pure Pro layer */ + DYNAMIC_MACRO_RANGE, +}; + +#include "dynamic_macro.h" + +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 }, + {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL} +}, +[_CM] = { /* Colemak */ + {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, + {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 }, + {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL} +}, +[_PP] = { /* Pure Pro */ + {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, + {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, + {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL}, + {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT} +}, +[_PPG] = { /* Pure Pro: Gaming */ + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, DF(_RS), _______, _______}, + {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______}, +}, +[_NM] = { /* Numeric */ + {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 }, + {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______} +}, +[_LW]= { /* LOWER */ + {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, + {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, + {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT }, + {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} +}, +[_RS]= { /* RAISE */ + {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL }, + {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, + {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT }, + {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______} +}, +[_DL]= { /* DUAL */ + {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______}, + {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2}, + {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______}, + {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______} +}, +[_DYN]= { /* special */ + {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, _______, KC_INS, _______, KC_PSCR, KC_PAUS}, + {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK}, + {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, + {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, +}; + +#undef _______ + +const uint16_t PROGMEM fn_actions[] = { + ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT), +}; + + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + static uint16_t key_timer; + + if (!process_record_dynamic_macro(keycode, record)) { + return false; + } + + switch (keycode) { + case KM_LW: + if (record->event.pressed) { + layer_on(_LW); + } else { + layer_off(_LW); + } + update_tri_layer(_LW, _RS, _DL); + return false; + break; + case KM_RS: + if (record->event.pressed) { + layer_on(_RS); + } else { + layer_off(_RS); + } + update_tri_layer(_LW, _RS, _DL); + return false; + break; + case KM_SHLK: + register_code(KC_LSFT); + break; + case KM_RST: + if (record->event.pressed) { + key_timer = timer_read(); + } else { + if (timer_elapsed(key_timer) >= 500) { + clear_keyboard(); + backlight_toggle(); + _delay_ms(250); + backlight_toggle(); + bootloader_jump(); + } + } + break; + case KM_PPLR: + if (record->event.pressed) { + key_timer = timer_read(); + } else { + if (timer_elapsed(key_timer) >= 250) { + default_layer_set((1UL << _PP) | (1UL << _PPG)); + backlight_toggle(); + _delay_ms(100); + backlight_toggle(); + } else { + default_layer_set(1UL << _PP); + } + } + break; + case KM_NUM: + layer_on(_NM); + break; + case KM_SLP: + if (record->event.pressed) { + _delay_ms(250); + } + break; + } + + + if (record->event.pressed + && IS_LAYER_ON(_NM) + && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) { + + layer_off(_NM); + } + + return true; +} + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + return MACRO_NONE; +} -- cgit v1.2.3 From 0ae07ae64d3549d34c021f70b4a9877e5cd9ced9 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:11:52 +0300 Subject: Tune the snake and knight effect parameters for Cluecard --- keyboards/cluecard/keymaps/rgb_effects/config.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/keyboards/cluecard/keymaps/rgb_effects/config.h b/keyboards/cluecard/keymaps/rgb_effects/config.h index 441db52d96..e88847df4d 100644 --- a/keyboards/cluecard/keymaps/rgb_effects/config.h +++ b/keyboards/cluecard/keymaps/rgb_effects/config.h @@ -5,5 +5,8 @@ // place overrides here #define RGBLIGHT_TIMER +#define RGBLIGHT_EFFECT_SNAKE_LENGTH 3 +#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2 +#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 #endif -- cgit v1.2.3 From 9b0e21f87f446935f29254bb623c2cfe29472b6e Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:26:16 +0300 Subject: Tunable RGB light intervals --- quantum/rgblight.c | 6 ++++++ quantum/rgblight.h | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/quantum/rgblight.c b/quantum/rgblight.c index f82e3ec558..9eac87a207 100644 --- a/quantum/rgblight.c +++ b/quantum/rgblight.c @@ -42,10 +42,16 @@ const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = { 37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11, 10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0 }; + +__attribute__ ((weak)) const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5}; +__attribute__ ((weak)) const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30}; +__attribute__ ((weak)) const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20}; +__attribute__ ((weak)) const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20}; +__attribute__ ((weak)) const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20}; rgblight_config_t rgblight_config; diff --git a/quantum/rgblight.h b/quantum/rgblight.h index def26c428c..17f04ffcf2 100644 --- a/quantum/rgblight.h +++ b/quantum/rgblight.h @@ -40,6 +40,12 @@ #include "eeconfig.h" #include "light_ws2812.h" +extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM; +extern const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[3] PROGMEM; +extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM; +extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM; +extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM; + typedef union { uint32_t raw; struct { -- cgit v1.2.3 From 02c9a992157d15c4988b9dc46cfa2f76bfea655c Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:27:11 +0300 Subject: Tune snake and knight intervals for Cluecard --- keyboards/cluecard/keymaps/rgb_effects/keymap.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/keyboards/cluecard/keymaps/rgb_effects/keymap.c b/keyboards/cluecard/keymaps/rgb_effects/keymap.c index 3b68558254..74c95ce8a8 100644 --- a/keyboards/cluecard/keymaps/rgb_effects/keymap.c +++ b/keyboards/cluecard/keymaps/rgb_effects/keymap.c @@ -10,6 +10,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ) }; +const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {255, 170, 85}; +const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {255, 170, 85}; + void matrix_init_user(void) { } -- cgit v1.2.3 From db4dce731216cb6cdac65cb528329fd0caca5aa3 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:37:47 +0300 Subject: Update the Cluecard readme files --- keyboards/cluecard/keymaps/default/readme.md | 4 ++++ keyboards/cluecard/keymaps/rgb_effects/readme.md | 6 +++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/keyboards/cluecard/keymaps/default/readme.md b/keyboards/cluecard/keymaps/default/readme.md index 9e3b97beac..fa4e8ccad4 100644 --- a/keyboards/cluecard/keymaps/default/readme.md +++ b/keyboards/cluecard/keymaps/default/readme.md @@ -1 +1,5 @@ # The default keymap for cluecard + +Note that this keymap has audio enabled, so the RGB mode button does not go through the different effects. +So the LEDs will still show a static light, that is configurable with the hue, staturation and brightness +buttons. You can of course also turn them on and off with the on/off button. diff --git a/keyboards/cluecard/keymaps/rgb_effects/readme.md b/keyboards/cluecard/keymaps/rgb_effects/readme.md index fa710b4641..949cac394e 100644 --- a/keyboards/cluecard/keymaps/rgb_effects/readme.md +++ b/keyboards/cluecard/keymaps/rgb_effects/readme.md @@ -1,3 +1,7 @@ # RGB effect test keymap for cluecard -This keymap has audio disabled, and the RGB mode button does not go through the different effects +This keymap is made for testing the RGB effects. Audio is disabled and the mode buttons goes through each +effect. If you run HID-listen you will be able to see which effect is active. For a list of effects, check +the `rgblight.c` file. + +The hue, saturation and brightness buttons will work depending on which effect is active. -- cgit v1.2.3 From 92a3a96849aee708753a6623b0db228023e3baf8 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:47:05 +0300 Subject: Apply the dim curve to the RGB output Just like it's supposed to be used. It now looks much better. --- quantum/rgblight.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/quantum/rgblight.c b/quantum/rgblight.c index f82e3ec558..b36a1fda0e 100644 --- a/quantum/rgblight.c +++ b/quantum/rgblight.c @@ -55,13 +55,8 @@ uint8_t rgblight_inited = 0; void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) { - // Convert hue, saturation, and value (HSV/HSB) to RGB. DIM_CURVE is used only - // on value and saturation (inverted). This looks the most natural. uint8_t r = 0, g = 0, b = 0, base, color; - val = pgm_read_byte(&DIM_CURVE[val]); - sat = 255 - pgm_read_byte(&DIM_CURVE[255 - sat]); - if (sat == 0) { // Acromatic color (gray). Hue doesn't mind. r = val; g = val; @@ -103,6 +98,9 @@ void sethsv(uint16_t hue, uint8_t sat, uint8_t val, struct cRGB *led1) { break; } } + r = pgm_read_byte(&DIM_CURVE[r]); + g = pgm_read_byte(&DIM_CURVE[g]); + b = pgm_read_byte(&DIM_CURVE[b]); setrgb(r, g, b, led1); } -- cgit v1.2.3 From ffae9d84c5279b463da112ee15568d536649b819 Mon Sep 17 00:00:00 2001 From: Fred Sundvik Date: Sun, 9 Oct 2016 19:53:41 +0300 Subject: CIE 1931 dim curve --- quantum/rgblight.c | 47 ++++++++++++++++++++++++++++++----------------- 1 file changed, 30 insertions(+), 17 deletions(-) diff --git a/quantum/rgblight.c b/quantum/rgblight.c index b36a1fda0e..9ddc243b2a 100644 --- a/quantum/rgblight.c +++ b/quantum/rgblight.c @@ -6,24 +6,37 @@ #include "rgblight.h" #include "debug.h" +// Lightness curve using the CIE 1931 lightness formula +//Generated by the python script provided in http://jared.geek.nz/2013/feb/linear-led-pwm const uint8_t DIM_CURVE[] PROGMEM = { - 0, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, - 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, - 8, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 11, 11, 11, - 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, - 15, 15, 16, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, - 20, 20, 21, 21, 22, 22, 22, 23, 23, 24, 24, 25, 25, 25, 26, 26, - 27, 27, 28, 28, 29, 29, 30, 30, 31, 32, 32, 33, 33, 34, 35, 35, - 36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 43, 43, 44, 45, 46, 47, - 48, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, - 63, 64, 65, 66, 68, 69, 70, 71, 73, 74, 75, 76, 78, 79, 81, 82, - 83, 85, 86, 88, 90, 91, 93, 94, 96, 98, 99, 101, 103, 105, 107, 109, - 110, 112, 114, 116, 118, 121, 123, 125, 127, 129, 132, 134, 136, 139, 141, 144, - 146, 149, 151, 154, 157, 159, 162, 165, 168, 171, 174, 177, 180, 183, 186, 190, - 193, 196, 200, 203, 207, 211, 214, 218, 222, 226, 230, 234, 238, 242, 248, 255 -}; + 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, + 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, + 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, + 7, 8, 8, 8, 8, 9, 9, 9, 10, 10, + 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, + 13, 14, 14, 15, 15, 15, 16, 16, 17, 17, + 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, + 22, 23, 23, 24, 24, 25, 25, 26, 26, 27, + 28, 28, 29, 29, 30, 31, 31, 32, 32, 33, + 34, 34, 35, 36, 37, 37, 38, 39, 39, 40, + 41, 42, 43, 43, 44, 45, 46, 47, 47, 48, + 49, 50, 51, 52, 53, 54, 54, 55, 56, 57, + 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, + 68, 70, 71, 72, 73, 74, 75, 76, 77, 79, + 80, 81, 82, 83, 85, 86, 87, 88, 90, 91, + 92, 94, 95, 96, 98, 99, 100, 102, 103, 105, + 106, 108, 109, 110, 112, 113, 115, 116, 118, 120, + 121, 123, 124, 126, 128, 129, 131, 132, 134, 136, + 138, 139, 141, 143, 145, 146, 148, 150, 152, 154, + 155, 157, 159, 161, 163, 165, 167, 169, 171, 173, + 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, + 196, 198, 200, 202, 204, 207, 209, 211, 214, 216, + 218, 220, 223, 225, 228, 230, 232, 235, 237, 240, + 242, 245, 247, 250, 252, 255, + }; + const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = { 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9, 10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35, -- cgit v1.2.3 From e95c1e3f2c5137b114aa947f875c52e4a5c74b5d Mon Sep 17 00:00:00 2001 From: Nathan Johnson Date: Sat, 8 Oct 2016 13:20:36 -0500 Subject: Adding whiskey_tango_foxtrot_capslock ergodox keymap --- .../osx_whiskey_tango_foxtrot_capslock/keymap.c | 231 +++++++++++++++++++++ .../osx_whiskey_tango_foxtrot_capslock.png | Bin 0 -> 185064 bytes .../osx_whiskey_tango_foxtrot_capslock/readme.md | 38 ++++ 3 files changed, 269 insertions(+) create mode 100644 keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/keymap.c create mode 100644 keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/osx_whiskey_tango_foxtrot_capslock.png create mode 100644 keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/readme.md diff --git a/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/keymap.c b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/keymap.c new file mode 100644 index 0000000000..98d2836ab2 --- /dev/null +++ b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/keymap.c @@ -0,0 +1,231 @@ +/* + * This is built out of frustration with OSX / Sierra caps lock delay. + * Fake it till you make it! + */ + +#include "ergodox.h" +#include "debug.h" +#include "action_layer.h" +#include "timer.h" + +#define BASE 0 // default layer +#define SYMB 1 // symbols +#define MDIA 2 // media keys + +#define BLINK_BASE 150U // timer threshold for blinking on MDIA layer + +typedef enum onoff_t {OFF, ON} onoff; + +#define caps_led_on ergodox_right_led_2_on +#define caps_led_off ergodox_right_led_2_off + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* Keymap 0: Basic layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | | ` | 7 | 8 | 9 | 0 | - | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | CapsL | A | S | D | F | G |------| |------| H | J | K | L | ; | " | + * |--------+------+------+------+------+------| ~L1 | | ~L1 |------+------+------+------+------+--------| + * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | Ctrl | Opt | Cmd | Left | Right| | Down | Up | Ctrl | Cmd | Opt | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | L1 | | Alt | Ctrl ] + * ,------|------|------| |------+--------+------. + * | | | Home | | PgUp | | | + * |Backsp| Del |------| |------| Enter | Spc | + * | | | End | | PgDn | | | + * `--------------------' `----------------------' + */ + + [BASE] = KEYMAP( // layer 0 : default + // left hand + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, + KC_TAB, M(KC_Q), M(KC_W), M(KC_E), M(KC_R), M(KC_T), KC_LBRC, + M(KC_CAPS), M(KC_A), M(KC_S), M(KC_D), M(KC_F), M(KC_G), + KC_LSFT, M(KC_Z), M(KC_X), M(KC_C), M(KC_V), M(KC_B), KC_FN0, + KC_LCTL, KC_LALT, KC_LGUI, KC_LEFT, KC_RGHT, + KC_TRNS, KC_FN1, + KC_HOME, + KC_BSPC, KC_DEL, KC_END, + // right hand + KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, + KC_RBRC, M(KC_Y), M(KC_U), M(KC_I), M(KC_O), M(KC_P), KC_BSLS, + M(KC_H), M(KC_J), M(KC_K), M(KC_L), KC_SCLN, KC_QUOT, + KC_FN0, M(KC_N), M(KC_M), KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_DOWN, KC_UP, KC_RCTL, KC_RGUI, KC_RALT, + KC_RALT, KC_RCTL, + KC_PGUP, + KC_PGDN, KC_ENT, KC_SPC + ), +/* Keymap 1: Symbol Layer + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | ` | F1 | F2 | F3 | F4 | F5 | F6 | | | F7 | F8 | F9 | F10 | F11 | F12 | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | L0 | L2 | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +// SYMBOLS + [SYMB] = KEYMAP( + // left hand + KC_GRV ,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, + KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, + KC_FN3, KC_FN2, + KC_TRNS, + KC_TRNS,KC_TRNS,KC_TRNS, + // right hand + KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, + KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), +/* Keymap 2: Media and tenkey + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | BOOTL | | Mute | Vol- | Vol+ | F14 | F15 | | | | NumLk| / | * | - | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | 7 | 8 | 9 | + | | + * |--------+------+------+------+------+------| | | |------+-----+-------+------+------+--------| + * | | | | | | |------| |------| | 4 | 5 | 6 | + | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | 1 | 2 | 3 | Enter| | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | 0 | 0 | . | Enter| | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | L1 | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ + // MEDIA AND TENKEY + [MDIA] = KEYMAP( + KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_F14, KC_F15, + KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_NO, + KC_FN4, KC_NO, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, + // right hand + KC_NO, KC_NO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, KC_NO, + KC_NO, KC_NO, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NO, + KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_NO, + KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PENT, KC_NO, + KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_NO, + KC_NO, KC_NO, + KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS + ), +}; + +const uint16_t PROGMEM fn_actions[] = { + ACTION_LAYER_MOMENTARY(SYMB), // FN0 - Momentary Layer 1 (Symbols) + ACTION_LAYER_ON(SYMB,ON_RELEASE), // FN1 - Enable Layer 1 (Symbols) + ACTION_LAYER_ON(MDIA,ON_RELEASE), // FN2 - Enable Layer 2 (Media) + ACTION_LAYER_OFF(SYMB,ON_RELEASE), // FN3 - Disable Layer 1 (Symbols) + ACTION_LAYER_OFF(MDIA,ON_RELEASE), // FN4 - Disable Layer 2 (MMedia) + ACTION_LAYER_MOMENTARY(MDIA) // FN5 - Momentary Layer 2 (Mdia) +}; + + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + static onoff caps_state = OFF; + switch(id) { + case KC_CAPS: + if (record->event.pressed) { + // Toggle caps state; + if (caps_state == OFF) { + // Turn it on then! + caps_led_on(); + caps_state = ON; + } else { + caps_led_off(); + caps_state = OFF; + } + } + break; + default: + if (record->event.pressed) { + bool shifted = false; + if (caps_state == ON && get_mods() == 0) { + register_code(KC_LSFT); + shifted = true; + } + register_code(id); + if(shifted) { + unregister_code(KC_LSFT); + } + } else { + unregister_code(id); + } + break; + } + return MACRO_NONE; +}; + +// Runs just one time when the keyboard initializes. +void matrix_init_user(void) { + +} +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + uint8_t layer = biton32(layer_state); + + static onoff board_led_state = OFF; + static uint16_t dt = 0; + static uint8_t oldlayer = 0; + + if(oldlayer != layer) { + // Layer was just toggled. + if(layer == BASE) { + ergodox_board_led_off(); + board_led_state = OFF; + } else { + ergodox_board_led_on(); + board_led_state = ON; + } + } else if (layer >= MDIA) { + // We need to do blinking. + if(timer_elapsed(dt) > BLINK_BASE) { + // toggle + dt = timer_read(); + if(board_led_state == OFF) { + ergodox_board_led_on(); + board_led_state = ON; + } else { + ergodox_board_led_off(); + board_led_state = OFF; + } + } + } + oldlayer = layer; +} diff --git a/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/osx_whiskey_tango_foxtrot_capslock.png b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/osx_whiskey_tango_foxtrot_capslock.png new file mode 100644 index 0000000000..8d49e5e61d Binary files /dev/null and b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/osx_whiskey_tango_foxtrot_capslock.png differ diff --git a/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/readme.md b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/readme.md new file mode 100644 index 0000000000..618db6ff43 --- /dev/null +++ b/keyboards/ergodox/keymaps/osx_whiskey_tango_foxtrot_capslock/readme.md @@ -0,0 +1,38 @@ +# The extra special ergodox build for MacOS Sierra caps lock users + +###Do you +- Hate the OSX / MacOS caps lock delay? +- Have an ergodox? + +###Then this might just be for you! + +[This](http://apple.stackexchange.com/questions/81234/how-to-remove-caps-lock-delay-on-apple-macbook-pro-aluminum-keyboard) +and [this](http://sleepycow.org/2014/07/removing-the-caps-lock-delay-on-a-macbook/) +are good workarounds for the caps lock delay, however none of these +work on Sierra. This abomination of a keymap simulates capslock to the best +of its abilities. +This means that it keeps track of caps lock state internally rather than +sending a caps lock keypress to the OS. It is smart enough to check for +modifiers, such as Control being held down, and stop it with the hanky panky +and just send on the key event unmolested even if FakeCaps is enabled. And +since the macro isn't even registered on the non-alphas, it will not affect +them regardless. Only in the event that FakeCaps is enabled and an alpha key +is pressed will it sneak in a shift keydown before the alpha keydown and +immediately afterward sneaks in a shift keyup. Generally this works well, +however there is one known issue: + +- Holding down a key will only have the first character in caps. For instance, + with caps lock on, if you hold down the 'a' key, you get: + + ``` + Aaaaaaaaaaaaaaaaaa + ``` + +I have only tested this on an original Ergodox with a Teensy 2.0. + +####Some other small tweaks + - Layer 0 board light is off + - Layer 1 board light is on solid + - Layer 2 board light blinks at speed controlled by BLINK_BASE + +![osx whiskey tango foxtrot](osx_whiskey_tango_foxtrot_capslock.png) -- cgit v1.2.3 From 2855de5f0fdc6767b57877687b614687fdafa64c Mon Sep 17 00:00:00 2001 From: Pavlos Vinieratos Date: Tue, 20 Sep 2016 11:38:45 +0200 Subject: init keymap --- keyboards/ergodox/keymaps/pvinis/Makefile | 9 + keyboards/ergodox/keymaps/pvinis/keymap.c | 429 ++++++++++++++++++++++++++++++ 2 files changed, 438 insertions(+) create mode 100644 keyboards/ergodox/keymaps/pvinis/Makefile create mode 100644 keyboards/ergodox/keymaps/pvinis/keymap.c diff --git a/keyboards/ergodox/keymaps/pvinis/Makefile b/keyboards/ergodox/keymaps/pvinis/Makefile new file mode 100644 index 0000000000..7ceb51ce4c --- /dev/null +++ b/keyboards/ergodox/keymaps/pvinis/Makefile @@ -0,0 +1,9 @@ +CONSOLE_ENABLE = no # for debugging + +SLEEP_LED_ENABLE = no # no led blinking while sleeping +NKRO_ENABLE = yes # disable for windows +TAP_DANCE_ENABLE = yes # tap-tap-tap + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif diff --git a/keyboards/ergodox/keymaps/pvinis/keymap.c b/keyboards/ergodox/keymaps/pvinis/keymap.c new file mode 100644 index 0000000000..fce78772a0 --- /dev/null +++ b/keyboards/ergodox/keymaps/pvinis/keymap.c @@ -0,0 +1,429 @@ +// pvinis' ergodox keymap + +#include "ergodox.h" +#include "mousekey.h" + +// easier name for left ctrl-alt-gui +#define ALLM(kc) LCAG(kc) + +// layers +enum { + BASE = 0, + BEGIN, + QWERTY, + CARPALX, + SYSCTL, +}; + +// extra keys +enum { + NONE = 0, + + // mouse + MS_UL, // up left + MS_UR, // up right + MS_DL, // down left + MS_DR, // down right + + // tap dance + TD_FLSH, // flash keyboard +}; + +// application selection +// this is sending ctrl-alt-gui-, and this is picked up by hammerspoon +#define AP_SLCK ALLM(KC_S) +#define AP_XCOD ALLM(KC_X) + +// keymaps +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* BASE + * the base of the keyboard. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * |4x FLASH| | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * |BEGIN |QWERTY| |SYSCTL| | + * ,------|------|------| |------+--------+------. + * | | |CARPAL| |Slack | | | + * |Backsp|LShift|------| |------| Enter |Space | + * | | |SYSCTL| |Xcode | | | + * `--------------------' `----------------------' + */ +[BASE] = KEYMAP( + TD(TD_FLSH) ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + + ,TG(BEGIN) ,TG(QWERTY) + ,TG(CARPALX) + ,KC_BSPC ,KC_LSFT ,TG(SYSCTL) + + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + + ,TG(SYSCTL) ,KC_NO + ,AP_SLCK + ,AP_XCOD ,KC_ENT ,KC_SPC +), + +/* BEGIN + * a beginner's keymap i currently use. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | = | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * |Esc/Ctrl| A | S | D | F | G |------| |------| H | J | K | L | ; | Enter | + * |--------+------+------+------+------+------| ( | | ) |------+------+------+------+------+--------| + * | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | ` | Cmd | | Cmd | | | | | ' | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+--------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `----------------------' + */ +[BEGIN] = KEYMAP( + KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 +,KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_LBRC +,CTL_T(KC_ESC) ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G +,KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_LPRN +,KC_TRNS ,KC_GRV ,KC_LGUI ,KC_LEFT ,KC_RIGHT + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS ,KC_EQL + ,KC_RBRC ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_BSLS + ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_ENT + ,KC_RPRN ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT + ,KC_UP ,KC_DOWN ,KC_TRNS ,KC_QUOT ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS +), + +/* QWERTY + * the default qwerty keymap. not really used, but i'll keep it here for now. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | Q | W | E | R | T | | | | Y | U | I | O | P | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | A | S | D | F | G |------| |------| H | J | K | L | ; | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | Z | X | C | V | B | | | | N | M | , | . | / | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+--------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `----------------------' + */ +[QWERTY] = KEYMAP( + KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_TRNS +,KC_TRNS ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_TRNS +,KC_TRNS ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G +,KC_TRNS ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_TRNS + ,KC_TRNS ,KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,KC_TRNS + ,KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN ,KC_TRNS + ,KC_TRNS ,KC_N ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS +), + +/* CARPALX + * the keymap i would like to transition to. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | 1 | 2 | 3 | 4 | 5 | | | RIGHT| 6 | 7 | 8 | 9 | 0 | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | Q | G | M | L | W | | | L1 | Y | F | U | B | ; | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | D | S | T | N | R |------| |------| I | A | E | O | H | | + * |--------+------+------+------+------+------| | | Meh |------+------+------+------+------+--------| + * | | Z | X | C | V | J | | | | K | P | , | . | / | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | Up | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `--------------------' + */ +[CARPALX] = KEYMAP( + KC_TRNS ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_TRNS +,KC_TRNS ,KC_Q ,KC_G ,KC_M ,KC_L ,KC_W ,KC_TRNS +,KC_TRNS ,KC_D ,KC_S ,KC_T ,KC_N ,KC_R +,KC_TRNS ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_J ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_TRNS + ,KC_TRNS ,KC_Y ,KC_F ,KC_U ,KC_B ,KC_SCLN ,KC_TRNS + ,KC_I ,KC_A ,KC_E ,KC_O ,KC_H ,KC_TRNS + ,KC_TRNS ,KC_K ,KC_P ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS +), + + +/* SYSCTL + * a keymap to control my system. + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | Mute |VolDn |VolUp | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | |MsUpL | MsUp |MsUpR | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| |MsLeft| MsDn |MsRght| | Lock | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | |MsDnL | MsDn | | | Sleep | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | Power| + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | |MidClk| + * ,------|------|------| |------+------+------. + * | | | | | |Left |Right | + * | | |------| |------| Click| Click| + * | | | | | | | | + * `--------------------' `--------------------' + */ +[SYSCTL] = KEYMAP( + KC_TRNS ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + + ,KC_NO ,KC_NO + ,KC_NO + ,KC_NO ,KC_NO ,KC_NO + + /*,KC_POP*/,KC_NO ,KC_NO ,KC_NO ,KC_MUTE ,KC_VOLD ,KC_VOLU ,KC_NO + /*,KC_PTRN*/,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,LCTL(LSFT(KC_PWR)) + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_SLEP + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_PWR + + ,KC_NO ,KC_NO + ,KC_NO + ,KC_NO ,KC_NO ,KC_NO +), + +/* TEMPLATE + * keymap template with transparent and non-transparent keys + * + * ,--------------------------------------------------. ,--------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | |------| |------| | | | | | | + * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| + * | | | | | | | | | | | | | | | | + * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' + * | | | | | | | | | | | | + * `----------------------------------' `----------------------------------' + * ,-------------. ,-------------. + * | | | | | | + * ,------|------|------| |------+--------+------. + * | | | | | | | | + * | | |------| |------| | | + * | | | | | | | | + * `--------------------' `----------------------' + */ +/* +[TEMPLATE] = KEYMAP( + KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS +,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS + + ,KC_TRNS ,KC_TRNS + ,KC_TRNS + ,KC_TRNS ,KC_TRNS ,KC_TRNS +), +[TEMPLATE] = KEYMAP( + KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO +,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + + ,KC_NO ,KC_NO + ,KC_NO + ,KC_NO ,KC_NO ,KC_NO + + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + ,KC_NO ,KC_NO ,KC_NO ,KC_NO ,KC_NO + + ,KC_NO ,KC_NO + ,KC_NO + ,KC_NO ,KC_NO ,KC_NO +), +*/ +}; + +// keyboard initialization +void matrix_init_user() { + ergodox_led_all_on(); + for (int i = LED_BRIGHTNESS_HI; i > LED_BRIGHTNESS_LO; i--) { + ergodox_led_all_set(i); + _delay_ms(5); + } + _delay_ms(1000); + for (int i = LED_BRIGHTNESS_LO; i > 0; i--) { + ergodox_led_all_set(i); + _delay_ms(10); + } + ergodox_led_all_off(); +} + +// extra keys +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + switch (id) { + + // mouse + case MS_UL: + if (record->event.pressed) { + mousekey_on(KC_MS_UP); + mousekey_on(KC_MS_LEFT); + } else { + mousekey_off(KC_MS_UP); + mousekey_off(KC_MS_LEFT); + } + break; + case MS_UR: + if (record->event.pressed) { + mousekey_on(KC_MS_UP); + mousekey_on(KC_MS_RIGHT); + } else { + mousekey_off(KC_MS_UP); + mousekey_off(KC_MS_RIGHT); + } + break; + case MS_DL: + if (record->event.pressed) { + mousekey_on(KC_MS_DOWN); + mousekey_on(KC_MS_LEFT); + } else { + mousekey_off(KC_MS_DOWN); + mousekey_off(KC_MS_LEFT); + } + break; + case MS_DR: + if (record->event.pressed) { + mousekey_on(KC_MS_DOWN); + mousekey_on(KC_MS_RIGHT); + } else { + mousekey_off(KC_MS_DOWN); + mousekey_off(KC_MS_RIGHT); + } + break; + } + return MACRO_NONE; +} + +// tap dances + +// flash keyboard on 4x tap, with leds +void flash_each_tap(qk_tap_dance_state_t *state, void *user_data) { + switch (state->count) { + case 1: + ergodox_right_led_3_on(); + break; + case 2: + ergodox_right_led_2_on(); + break; + case 3: + ergodox_right_led_1_on(); + break; + case 4: + ergodox_right_led_3_off(); + _delay_ms(50); + ergodox_right_led_2_off(); + _delay_ms(50); + ergodox_right_led_1_off(); + break; + } +} + +void flash_dance_finished(qk_tap_dance_state_t *state, void *user_data) { + if (state->count >= 4) { + reset_keyboard(); + reset_tap_dance(state); + } +} + +void flash_dance_reset(qk_tap_dance_state_t *state, void *user_data) { + ergodox_right_led_1_off(); + _delay_ms(50); + ergodox_right_led_2_off(); + _delay_ms(50); + ergodox_right_led_3_off(); +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED( flash_each_tap, flash_dance_finished, flash_dance_reset ), +}; -- cgit v1.2.3 From bcc0fa5c81e2a1725379c86b095bd627fb89d29d Mon Sep 17 00:00:00 2001 From: Pavlos Vinieratos Date: Thu, 22 Sep 2016 11:12:27 +0200 Subject: add messenger --- keyboards/ergodox/keymaps/pvinis/keymap.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/keyboards/ergodox/keymaps/pvinis/keymap.c b/keyboards/ergodox/keymaps/pvinis/keymap.c index fce78772a0..8e16114543 100644 --- a/keyboards/ergodox/keymaps/pvinis/keymap.c +++ b/keyboards/ergodox/keymaps/pvinis/keymap.c @@ -33,6 +33,7 @@ enum { // this is sending ctrl-alt-gui-, and this is picked up by hammerspoon #define AP_SLCK ALLM(KC_S) #define AP_XCOD ALLM(KC_X) +#define AP_MSGR ALLM(KC_M) // keymaps const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { @@ -55,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * ,------|------|------| |------+--------+------. * | | |CARPAL| |Slack | | | * |Backsp|LShift|------| |------| Enter |Space | - * | | |SYSCTL| |Xcode | | | + * | | |SYSCTL| |Msngr | | | * `--------------------' `----------------------' */ [BASE] = KEYMAP( @@ -77,7 +78,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ,TG(SYSCTL) ,KC_NO ,AP_SLCK - ,AP_XCOD ,KC_ENT ,KC_SPC + ,AP_MSGR ,KC_ENT ,KC_SPC ), /* BEGIN -- cgit v1.2.3 From 538cdda78ec2e79a965205d0df974dfa5855c68e Mon Sep 17 00:00:00 2001 From: Pavlos Vinieratos Date: Thu, 22 Sep 2016 11:38:17 +0200 Subject: use wait_ms instead of _delay_ms --- keyboards/ergodox/keymaps/pvinis/keymap.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/keyboards/ergodox/keymaps/pvinis/keymap.c b/keyboards/ergodox/keymaps/pvinis/keymap.c index 8e16114543..df906201a8 100644 --- a/keyboards/ergodox/keymaps/pvinis/keymap.c +++ b/keyboards/ergodox/keymaps/pvinis/keymap.c @@ -331,12 +331,12 @@ void matrix_init_user() { ergodox_led_all_on(); for (int i = LED_BRIGHTNESS_HI; i > LED_BRIGHTNESS_LO; i--) { ergodox_led_all_set(i); - _delay_ms(5); + wait_ms(5); } - _delay_ms(1000); + wait_ms(1000); for (int i = LED_BRIGHTNESS_LO; i > 0; i--) { ergodox_led_all_set(i); - _delay_ms(10); + wait_ms(10); } ergodox_led_all_off(); } @@ -402,9 +402,9 @@ void flash_each_tap(qk_tap_dance_state_t *state, void *user_data) { break; case 4: ergodox_right_led_3_off(); - _delay_ms(50); + wait_ms(50); ergodox_right_led_2_off(); - _delay_ms(50); + wait_ms(50); ergodox_right_led_1_off(); break; } @@ -419,9 +419,9 @@ void flash_dance_finished(qk_tap_dance_state_t *state, void *user_data) { void flash_dance_reset(qk_tap_dance_state_t *state, void *user_data) { ergodox_right_led_1_off(); - _delay_ms(50); + wait_ms(50); ergodox_right_led_2_off(); - _delay_ms(50); + wait_ms(50); ergodox_right_led_3_off(); } -- cgit v1.2.3 From 0853227edecf256a398347fb292a9fda74f242cb Mon Sep 17 00:00:00 2001 From: Pavlos Vinieratos Date: Tue, 11 Oct 2016 10:32:34 +0200 Subject: add readme --- keyboards/ergodox/keymaps/pvinis/Changelog.md | 7 +++ keyboards/ergodox/keymaps/pvinis/Readme.md | 65 +++++++++++++++++++++++++++ 2 files changed, 72 insertions(+) create mode 100644 keyboards/ergodox/keymaps/pvinis/Changelog.md create mode 100644 keyboards/ergodox/keymaps/pvinis/Readme.md diff --git a/keyboards/ergodox/keymaps/pvinis/Changelog.md b/keyboards/ergodox/keymaps/pvinis/Changelog.md new file mode 100644 index 0000000000..e5816200b8 --- /dev/null +++ b/keyboards/ergodox/keymaps/pvinis/Changelog.md @@ -0,0 +1,7 @@ +## v0.3 + +*2016-10-11* + +### Starting point + +* The starting point of this keymap. A beginner layout, and a couple placeholders. diff --git a/keyboards/ergodox/keymaps/pvinis/Readme.md b/keyboards/ergodox/keymaps/pvinis/Readme.md new file mode 100644 index 0000000000..2a4a0c8f3d --- /dev/null +++ b/keyboards/ergodox/keymaps/pvinis/Readme.md @@ -0,0 +1,65 @@ +pvinis' keymap +============== + +This is a getting-used-to keymap for the [ErgoDox EZ][ez]. It's very much a work in progress. + +[ez]: https://ergodox-ez.com/ + +## Table of Contents + +* [Todo](#todo) +* [Layouts](#layouts) + - [Base layer](#base-layer) + - [Beginner layer](#beginner-layer) + - [QWERTY layer](#qwerty-layer) + - [CARPALX layer](#carpalx-layer) + - [System Control layer](#system-control-layer) + - [Template layers](#template-layers) +* [Building](#building) + +# Todo + +- [ ] Generate images from keymap +- [ ] Implement algernon's heatmap +- [ ] Implement `KC_POP` + +# Layouts + +## Base layer + +This is the base layer that contains the common buttons of all keymaps. Right now, it has the top left button as a `flash` button when it's tapped 4 times, and the two thumb islands. The islands contain the `space` and `enter` keys on the right, the `backspace` and `shift` on the left, and all the 1x1 keys are just layer switches. +Every time I connect the keyboard, I press the `BEGIN` layer switch, and then start typing. +Recently, I added a few application "shortcuts", that basically call `ctrl`+`alt`+`cmd`+``, and `` is `S` for Slack, `X` for Xcode, `M` for Messenger. Using [Hammerspoon][hammerspoon], I show/hide the application. + +[hammerspoon]: http://www.hammerspoon.org/ + +## Beginner layer + +This is a basic keymap I use right now until I'm comfortable typing on the Ergodox. Currently uses a QWERTY layout, and the `([{}])` on the middle keys. Not a perfect layout, and its going to go away at some point, but for now thats my daily driver. + +## QWERTY layer + +This is basically the same as the `BEGIN` layer, but it might go away. I'm not using it, but I should have a QWERTY layout on the keyboard, in case someone else wants to try it out, or if I completely forget how keyboards work! At some point, this and the `BEGIN` layer will become one. + +## CARPALX layer + +This is here as a placeholder. I want to transition to [Carpalx QGMLWY][carpalx] or [White][white] at some point. They both look very interesting and more comfortable to type on, but after I'm confident with typing on the Ergodox. + +[carpalx]: http://mkweb.bcgsc.ca/carpalx/?full_optimization +[white]: https://github.com/mw8/white_keyboard_layout + +## System Control layer + +This one is a layer that, in time, will have controls like mouse movement, volume up/down, mute, sleep, restart, shutdown, etc. + +## Template layers + +I have two commented out layers that are just templates, so I can easily create a new layer. + +# Building + +``` +$ git clone https://github.com/jackhumbert/qmk_firmware.git +$ cd qmk_firmware/keyboards/ergodox/keymaps/pvinis +$ make +``` -- cgit v1.2.3 From e27a754b70434de88a37c4a572e4ca5f7730ff58 Mon Sep 17 00:00:00 2001 From: Jack & Erez Date: Wed, 12 Oct 2016 22:18:27 -0400 Subject: [Jack & Erez] Simplifies and documents TO --- keyboards/ergodox/keymaps/dave/keymap.c | 12 ++++++------ quantum/keymap.h | 5 ++++- readme.md | 2 ++ 3 files changed, 12 insertions(+), 7 deletions(-) diff --git a/keyboards/ergodox/keymaps/dave/keymap.c b/keyboards/ergodox/keymaps/dave/keymap.c index 32c70097b0..23c4e04906 100644 --- a/keyboards/ergodox/keymaps/dave/keymap.c +++ b/keyboards/ergodox/keymaps/dave/keymap.c @@ -38,7 +38,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_H, CTL_T(KC_GRV),KC_NUBS,KC_NO, KC_NO, KC_LALT, KC_PSCREEN, KC_PSCREEN, - TO(PROG, ON_PRESS), + TO(PROG), KC_SPC, MO(NAVI), KC_LGUI, // right hand KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, @@ -47,7 +47,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_RALT,KC_LBRC,KC_RBRC,KC_NO, CTL_T(KC_QUOT), MT(0x5, KC_NO), MT(0x5, KC_NO), - TO(PROG, ON_PRESS), + TO(PROG), KC_RGUI, MO(PROG), KC_SPC ), @@ -81,7 +81,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - TO(NAVI, ON_PRESS), + TO(NAVI), KC_TRNS, KC_TRNS, KC_TRNS, // right hand KC_TRNS, KC_TRNS, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, KC_EQUAL, @@ -90,7 +90,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_PENT, KC_TRNS, KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS, - TO(NAVI, ON_PRESS), + TO(NAVI), KC_TRNS, KC_TRNS, KC_TRNS ), @@ -123,7 +123,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, - TO(BASE, ON_PRESS), + TO(BASE), KC_TRNS, KC_TRNS, KC_TRNS, // right hand KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, @@ -132,7 +132,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - TO(BASE, ON_PRESS), + TO(BASE), KC_TRNS, KC_TRNS, KC_TRNS ), }; diff --git a/quantum/keymap.h b/quantum/keymap.h index 4b2192cb2e..85c090972d 100644 --- a/quantum/keymap.h +++ b/quantum/keymap.h @@ -296,7 +296,10 @@ enum quantum_keycodes { // ON_PRESS = 1 // ON_RELEASE = 2 // Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default. -#define TO(layer, when) (layer | QK_TO | (when << 0x4)) +// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own +// keycode modeled after the old version, kept below for this. +/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */ +#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4)) // Momentary switch layer - 256 layer max #define MO(layer) (layer | QK_MOMENTARY) diff --git a/readme.md b/readme.md index f20ab41b16..80f0a3ab27 100644 --- a/readme.md +++ b/readme.md @@ -379,6 +379,8 @@ Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - `TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack. +`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed). + ### Fun with modifier keys -- cgit v1.2.3