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AgeCommit message (Collapse)Author
2017-07-10Make it easier to use driversFred Sundvik
2017-07-10Shared default animationsFred Sundvik
2017-07-10Clarify naming between LCD_BACKLIGHT and LED_BACKLIGHTFred Sundvik
2017-07-10Shared gfxconfFred Sundvik
2017-07-10Define visualizer thread priority by defaultFred Sundvik
2017-07-05Pull out sendstring variations to their own files.Shayne Holmes
Instead of having all sendstring keycode mappings in the main quantum.c file, give each one its own file in keymap_extras that can be #included in a user's keymap. If one is included, it will define the appropriate lookup tables and overwrite the weak definitions in quantum.c. (Including more than one sendstring definition will fail at compile time.) Update @rai-suta's test keymap to match, as well as the documentation.
2017-07-05Allow broader send_string layout customizability via compile flagShayne Holmes
Refactor new-ish JIS_KEYCODE send_string implementation with existing send_string Reshuffle JIS in line with other alternative keycodes for sendstring, and make them all accessible via compile-time options Add a separate function to allow sending a string with a delay.
2017-07-04Merge branch 'master' into ps2avrGBLuiz Ribeiro
2017-06-27don't let timer1 exist without b5 being enabledJack Humbert
2017-06-27add new arguements, docsJack Humbert
2017-06-27Merge branch 'master' of https://github.com/qmk/qmk_firmware into dual_audioJack Humbert
2017-06-27no glideJack Humbert
2017-06-27working duopholyJack Humbert
2017-06-27b5 audioJack Humbert
2017-06-27Adds parenthesis where they might be neededJack Humbert
Addresses #764
2017-06-27Create sv_SE Qwerty layout for ErgoDoxAndreas Lindhé
*NOTE:* it might still be desirable to set the software layout to sv_SE in your OS. Swedish (sv_SE) Qwerty layout for ErgoDox, based on the Default configuration I have tried making this as close of a match I could between the [default ErgoDox EZ configuration](https://ergodox-ez.com/pages/our-firmware) and a standard Swedish Qwerty layout. Notable differences from default: ================================= * There are three special character buttons (acute accent, circumflex/tilde and apostrophe/asterisk) that don't have any buttons to map to naturally. I've put these at other places: * Acute accent (´) can be found in the lower left corner, conveniently placed to reach for making an é. * Apostrophe (') was put in the lower left corner, close to acute accent. * Circumflex (^) and asterisk (*) was placed in the lower right corner. * Tilde (~) and diaeresis (¨) I couldn't find a good place for, so I left those out. I could only get the buttons to produce a single one of the characters. How can I get it to work properly? * The Alt button on right thumb was exchanged for AltGr (RAlt). * I changed the backslash in the numpad (layer 1) for a minus. Thought it was more sensible. * I didn't find a good place for the "<>|" button, so that one was left out. That is a problem that really needs to be resolved. Pipe can be found on layer one, however.
2017-06-26Allow mod swapping for mod tap (MT) (#1202)Jack Humbert
* allow mod swapping for mod tap * quick include * fix the mod swapping * make changes consistent with action code * fix bug * re-enable no gui, etc * fix binary comps * solid logic
2017-06-25Merge pull request #1431 from rai-suta/masterJack Humbert
Bugg fix and add keymap for testing JIS_KEYCODE switch.
2017-06-25Whitefox LED control (#1432)Ethan Madden
* use new grave_esc functionality * Port LED control from Ergodox Infinity to Whitefox
2017-06-26Fix bug.rai-suta
2017-06-25Merge pull request #1429 from fredizzimo/fixes_for_emulatorJack Humbert
Minor fixes to support the emulator
2017-06-25Change M_2_PI to 2 * PI as it should beFred Sundvik
2017-06-24Fix #1135 by changing the default to at90usb1286skullY
2017-06-24Add JIS_KEYCODE layout for send_string()rai-suta
2017-06-24Change inline to static inlineFred Sundvik
2017-06-24Add function for getting the LCD backlight brightnessFred Sundvik
2017-06-24Include config.h from visualizer.hFred Sundvik
2017-06-24Include config.h before visualizer.hFred Sundvik
2017-06-18Merge pull request #1361 from fredizzimo/ergodox_infinity_backlightJack Humbert
Add Ergodox Infinity backlight support
2017-06-16Added Grave Escape (#1391)jamesofarrell
* added QK_GRAVE_ESC and KC_GESC * fixed name * Fixed keycode emnu * Removed layer check, added left and right GUI mod detection for OSX GUI+~
2017-06-16Correctly calculate backlight levelFred Sundvik
2017-06-12Rename ES_RCRB to ES_RCBR for consistency reasons (left curly bracket is ↵Víctor
defined as ES_LCBR)
2017-06-12Fix keymap definitions referencing inexistent macrosVíctor
2017-06-11Fixed rgblight_types.hLuiz Ribeiro
2017-06-11Added a build flag for using a custom rgblight driverLuiz Ribeiro
2017-06-03Add backlight support to the default Ergodox Infinity animationsFred Sundvik
2017-06-03Backlight level handling for the visualizerFred Sundvik
2017-06-03Let BACKLIGHT_ENABLE control the Infinity LEDsFred Sundvik
2017-06-01Prevent the recording of looping dynamic macros.Daniel Shields
If a macro play key is inadvertently recorded in a dynamic macro a loop is created and the macro will not terminate when played. This should be prevented.
2017-05-29switched to uint8 and 16Nick Choi
2017-05-25removed need to set customtapping term 0. defaults to 0 alreadyNick Choi
2017-05-25changed -1 to 0 can't have negative unsigned ints 🤔Nick Choi
2017-05-25moved specific tap term to its own functionNick Choi
included custom_tapping_term in action struct
2017-05-25Added per case tapping term, updated FF-nikchi keymap.Nick Choi
2017-05-15emoji support butNick Choi
2017-05-05dynamic_macro.h: Do not use backlight_toggle if backlight is disabledWojciech Siewierski
Fixes #1199.
2017-05-04dynamic_macro.h: Add debug logsWojciech Siewierski
2017-05-04dynamic_macro.h: Make the documentation more clearWojciech Siewierski
2017-05-04dynamic_macro.h: Do not save the keys being held when stopping the recordingWojciech Siewierski
More specifically, we save them and then place the `macro_end` pointer before them so they are essentially ignored and the other macro may freely overwrite them.
2017-05-04dynamic_macro.h: Fix an off-by-two errorWojciech Siewierski
We need to check whether we just passed the after-the-end point of the other macro. Instead we were checking whether we are going to reach it now.