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2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update i2c.cishtob
2017-03-22Update matrix.cishtob
2017-03-22Update split_util.cishtob
2017-03-22Update matrix.cishtob
2017-03-22OLED code cleanupishtob
2017-03-22Add files via uploadishtob
2017-03-22OLED code cleanupishtob
2017-03-22Added OLED SSD1306 support to I2Cishtob
2017-03-22Merged Fliphalf, now defined in config, added OLEDishtob
Can now use the following in the keymap config.h to call the flipped matrix ``` #define FLIPHALF ```
2017-03-22Delete rules.mkishtob
2017-03-22Delete rev2fliphalf.hishtob
2017-03-22Delete rev2fliphalf.cishtob
2017-03-22Delete config.hishtob
2017-03-22Delete Makefileishtob
2017-03-22Add files via uploadishtob
2017-03-21Fix a typoskullY
2017-03-21Add #1170 to all the clueboard keymapsskullY
2017-03-22typo fixedtengg
2017-03-22fix typotengg
2017-03-22fixed a bug related to mod + Grave with combined ESC/Grave keytengg
This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-20Use single _FUNC layer. Move RESET and base layout-changing keys to _FUNC.Stephen Tudor
2017-03-20Merge branch 'master' of https://github.com/Khord/qmk_firmwareDylan Khor
2017-03-20add pgup, pgdn, home, endDylan Khor
2017-03-20Remove tap-dance. Raise will be accessed via holding shift while lower is activeStephen Tudor
2017-03-20Use normal backtick in ESC spot - I've mapped ESC to caps lockStephen Tudor
2017-03-20Fix shift tap-dance (can't use one-shot layer)Stephen Tudor
2017-03-19clean up configGabriel Young
2017-03-19clean up docs and provide defaults for keymapGabriel Young
2017-03-19update docsGabriel Young
2017-03-19fix whitespaceGabriel Young
2017-03-19support LEDsGabriel Young
2017-03-19Swap rows and columns to match the schematicGabriel Young
2017-03-19start to define keymap; annoying because rows and columns are swapped from ↵Gabriel Young
schematic
2017-03-19successfully read data from the matrixGabriel Young
2017-03-19Missing commaDylan Khor
2017-03-19Don't feel like tap dancing arrows anymoreDylan Khor
2017-03-18sketch out frosty flake matrix using custom matrix.c based on kitten pawGabriel Young
2017-03-18boilerplate project created with new_project.shGabriel Young
2017-03-17Added KC_KEYMAP macro for old style keymaps in Atreus62jprmesh
2017-03-16tap dance working for esc and arrowsDylan Khor
2017-03-16remove constDylan Khor
2017-03-16test td changesDylan Khor
2017-03-16test fixes for tap daneDylan Khor
2017-03-16test tap danceDylan Khor
2017-03-16add config.h for customizationDylan Khor
2017-03-15Update config.hJack Humbert
2017-03-15Update config.hJack Humbert
2017-03-16testDylan Khor