Age | Commit message (Collapse) | Author |
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Co-authored-by: Joel Challis <git@zvecr.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: autumnisacutie <63772942+autumnisacutie@users.noreply.github.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: vuhopkep <boy9x0@gmail.com>
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* add owl8
* use DIRECT_PINS
* fix encoder
* Changed to use action_exec.
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* add license headers
Apache 2.0 per the included `license` file.
* info.json: use human-friendly formatting
* refactor keymaps
- split `default` keymap into `default` and `tradestation` keymaps (one for each layout)
- remove boilerplate functions
- apply four-space indent
* partial clean up of rules.mk
- update section header comment blocks
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* info.json: use human-friendly formatting
* info.json: fix key sequences for ISO layouts
All the ISO layouts had the Enter key out-of-sequence, causing key-assignment mismatches in QMK Configurator.
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* update info.json
- use human-friendly formatting
- remove `key_count` key
* rename LAYOUT to LAYOUT_ortho_4x4
* refactor default keymap
- add license header
- qmk cformat pass
- keycode grid alignment
* remove empty config.h file from default keymap
* update Manufacturer and Product strings
* tidy up handwire_101.c
- add license header
- remove boilerplate functions
* tidy up handwire_101.h
- add license header
- remove instructive comment
* minor rules.mk tidy-up
- remove Bootloader selection sample comments
* rewrite SEND_STRING() statements per fauxpark
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* Initial Ducky One 2 Mini keyboard and keymap
* Keymap macro issue, together with general polish suggestions
* Separate default keymap into proper default, iso and ansi versions
* info.json updates (Configurator support). DEBOUNCE define adjust.
* Unused keymap defines removed.
* update requested ducky one mini2 board changes
* ducky: don't trigger app key with left shift
* ducky: make default mouse key behavior more linear
* ducky: add GRAVE_ESC_GUI_OVERRIDE to allow for win+esc to work
* ducky: playpause on fn space
* ducky: disable RGB_MATRIX until driver is merged
* ducky: clang-format matrix and one2mini.c
* ducky: update requested changes
Remove WFI_IDLE since it's already in the rules.mk CORTEX_ENABLE_WFI_IDLE=TRUE
* ducky: update requested changes
* ducky: move winkey grave esc to default keymap
* ducky: remove dipswitch from keymap and use DIP_SWITCH_MATRIX_GRID instead
* ducky: info.json lint
* ducky: enable DIP_SWITCH_ENABLE rule
* ducky: update readme
* ducky: fix backslash on default keymap
* ducky: remove unused USB_LED_CAPSLOCK_INDEX 28
* ducky: move mbi5042 led driver to ducky keyboard
* ducky: cosmetics
* ducky: requested changes
* ducky: refactor matrix.c again so we can better compare it to other boards
* ducky: remove bootmagic_lite as the boards bootloader trigger is actually handled in its own bootloader
* ducky: remove custom matrix
* ducky: update for chibios-contrib changes
* ducky: debug new USB driver
* ducky: debug usb issues
* ducky: update chibios version
* ducky: remove halconf.h
* ducky: update rules.mk
* ducky: update chconf.h
* Matching submodules.
* Restructure to explicitly define which board is in use, remove RGB driver pending followup PR.
* Revert "Matching submodules."
This reverts commit 2fbb34e0c63ea67ee09d2e2d525723c01431d1cd.
Co-authored-by: GitWellBack <48095880+GitWellBack@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
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* barracuda: update info.json layout macro reference
- change LAYOUT to LAYOUT_ortho_3x11
* remove Community Layouts rule
ortho_3x11 isn't a valid Community Layout.
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- change LAYOUT to LAYOUT_ortho_2x3
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* rb86
* adjudicate comments
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add layout data for:
- LAYOUT_all
- LAYOUT_65_iso
- LAYOUT_65_iso_split_bs
- LAYOUT_65_iso_blocker_split_bs
- LAYOUT_65_ansi
- LAYOUT_65_ansi_split_bs
- LAYOUT_65_ansi_blocker
- LAYOUT_65_ansi_blocker_split_bs
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Adds a key object for the KC_NUHS key to the info.json data.
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* 40percentclub/nori: fix matrix reference in LAYOUT_ortho_4x8
* remove ortho_4x8 from Community Layouts rule
ortho_4x8 isn't a valid option here.
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Adds a key object for the encoder keypress.
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Fixes the info.json data for the LAYOUT_default and LAYOUT_ansi_splitspace macros.
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* momoka_ergo.h: use modified QMK 3-character notation
Renames the matrix position arguments to use QMK's K<row><column> notation, but using L or R for the left and right halves, respectively.
* physically arrange layout macro
Arrange the layout macro and keycodes to resemble the assembled keyboard.
* info.json: rebuild LAYOUT data
Fixes mispositioned keys in QMK Configurator.
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Updates the Massdrop CTRL keyboard engame keymap to work after the
changes to USB suspend in #12697
Fixes #13782
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* info.json: apply human-friendly formatting
* rename LAYOUT_60_wkl to LAYOUT_60_ansi_tsangan_split_rshift
* rename LAYOUT_60_wkl_split_bs to LAYOUT_60_tsangan_hhkb
* info.json: remove `key_count` keys
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* remove K214 from LAYOUT_1065_ansi macro
Position K214 is only used by the ISO layout (as KC_NUHS); it doesn't get used here. Removing it so the layout macro matches the info.json layout data.
Also updates info.json to use human-friendly formatting.
* add layout macros
Adds:
- LAYOUT_1065_ansi_split_bs macro
- LAYOUT_1065_iso macro
- LAYOUT_1065_iso_split_bs macro
- `default_iso` keymap
* add LAYOUT_all macro
Adds LAYOUT_all macro and a `default_all` keymap.
This PCB is unusual in that the ANSI Backslash and ANSI Enter do not share their matrix positions with the Non-US Backslash or ISO Enter keys at all. This layout macro supports both the ANSI and ISO positions in one macro/keymap.
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* add 65_ansi and 65_iso layouts
... with Community Layout support
* add block comment of layouts to rartland.h
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collisions. (#13806)
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Renames the layout macro to be more conformant to the rest of QMK.
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- change LAYOUT_60_ansi_tsangan_hhkb to LAYOUT_60_tsangan_hhkb
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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- rename LAYOUT_ortho_3x4 to LAYOUT_ortho_4x3
- ... because ortho layouts in QMK are named by <rows>x<columns> instead of <columns>x<rows>
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