Age | Commit message (Collapse) | Author |
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* info.json: update human-friendly formatting
* correct info.json layout data
- adds missing objects for:
- split Backspace
- split Numpad Plus
- split Numpad Enter
- split Left Shift
- ANSI Backslash
- split Numpad 0
- deletes Mod1 object (not supported in source)
- correct key object sequence
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Making info.json work better with the QMK Configurator and updating rules to work properly with the correct bootloader.
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* info.json: add line breaks for rows
* info.json: correct key sequence
* info.json: correct width dimension
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Co-authored-by: Anthony Lowery <anthony.lowery@unity3d.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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This keyboard isn't a numpad.
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* info.json: apply human-friendly formatting
* info.json: correct key sequence
Places the arrow keys in the proper place in sequence.
* correct maintainer's GitHub link in readme
User changed their GitHub username; previous URL was Error 404.
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* correct LAYOUT_tkl_ansi data
Number row was positioned 0.25u too low.
* correct LAYOUT_tkl_ansi macro
- remove position K027 (right half of Split Backspace)
- remove position K096 (right portion of Split Right Shift)
* correct LAYOUT_tkl_iso macro
- remove position K027 (right half of Split Backspace)
- remove position K096 (right portion of Split Right Shift)
* enable Community Layout support
* add LAYOUT_tkl_ansi_split_bs_rshift and LAYOUT_tkl_iso_split_bs_rshift
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* physically arrange layout macro, phase 1
Break the keymap up into rows.
* physically arrange layout macro, phase 2
Moves the Escape and Enter keys to the top row.
* refactor default keymap
- use QMK short-form keycodes
- grid align keycodes
* physically arrange layout macro, phase 3
Moves the X key (Bomb) to the bottom row.
* physically arrange layout macro, phase 4
Physically arrange the Escape and Enter keys.
* physically arrange layout macro, phase 5
Physically arrange the arrow keys.
* physically arrange layout macro, phase 6
Physically align the X (Bomb) key.
* align escape characters in layout macro
* info.json: apply human-friendly formatting
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* info.json: apply human-friendly formatting
* info.json: make key labels more friendly to `qmk info -l`
* correct LAYOUT_3u key sequence
* correct LAYOUT_7u key sequence
* correct LAYOUT_10u key sequence
* refactor default keymap
- use QMK short-form keycodes
- update grid alignment
- use four-space indent
- touch up with `qmk cformat`
* refactor 10u keymap
- use QMK short-form keycodes
- add encoder_update_user() function
- update grid alignment
- use four-space indent
* refactor 7u keymap
- use QMK short-form keycodes
- add encoder_update_user() function
- update grid alignment
- use four-space indent
* refactor gorthage_truck.h
- update grid alignments
- use XXX for KC_NO
- insert omitted KC_NO instances
* correct keyboard metadata in info.json
- use GitHub username for maintainer
- correct keyboard dimensions
* add encoder_update_kb() function to gorthage_truck.c
Gives QMK Configurator compile jobs encoder functionality.
* update maintainer field in info.json
As requested by jpuerto96 (s8erdude).
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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* info.json: apply human-friendly formatting
* correct key sequence for LAYOUT_iso
* correct key sequence for LAYOUT_iso_splitspace
* add layout data for LAYOUT_all
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* move rotary encoder to top row of layout macro
Makes the layout macro and keycodes resemble the assembled keyboard.
* update info.json data
- convert tabs to spaces
- use human-friendly formatting
- fill in key object labels
- adjust object sequence for layout macro changes
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* physically arrange layout macro
* add info.json
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* added falcon keyboard
* Update keyboards/matrix/falcon/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/matrix/falcon/rules.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added description for the bootloader
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
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* rename LAYOUT_default to LAYOUT_all
* apply human-friendly formatting to info.json
* correct keyboard dimensions
* correct data for LAYOUT_tsangan
* add labels to LAYOUT_ansi data
* add labels to LAYOUT_all data
* add labels to LAYOUT_iso data
* crin.h: update grid alignment of matrix identifiers
* crin.h: add matrix diagram
* physically position matrix identifiers for LAYOUT_all
- move k2d to top row (right half of split Backspace)
- move k41 to fourth row (right half of split Left Shift [KC_NUBS])
* physically position matrix identifiers for LAYOUT_iso
- move k1d to top row ([KC_NUHS])
- add k41 to fourth row ([KC_NUBS], previously missing)
* refactor keymaps
- grid-align keycodes
- use four-space indent
* correct data for LAYOUT_iso
- move Enter key to home row
* rename LAYOUT_tsangan to LAYOUT_ansi_tsangan
* add LAYOUT_iso_tsangan
* update readme.md
- add `make` command for building
- add "Flashing example..."
- touch-up bootloader jump instructions (previous Markdown didn't render ideally on GitHub)
* extend keymap functionality
- add Grave Accent, Function keys, Print Screen, Scroll Lock and Pause keycodes to keymaps
- add RESET keycode (Fn+R)
- use KC_RGHT for Right arrow
* touch-up bootloader instructions on readme
- note that Bootmagic Lite jump erases persistent settings
- note that Fn+R is RESET keycode by default
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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* add eniigmakeyboards/ek60
* Update keyboards/eniigmakeyboards/ek60/rules.mk
Updated layouts
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keymap.c
Added GPL2+ header
* Update keymap.c
Added GPL2+
* Update rules.mk
Added ISO layout here
* Update readme.md
Added instructions for resetting bootloader
* Update keyboards/eniigmakeyboards/ek60/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: adamws <adamws@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Ryan <fauxpark@gmail.com>
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- Remove disused dz60/jdelkins_ss keymap
- Manage configured features for firmware size
- Improve build configuration for the secrets feature
- Various keymap tweaks
- Clean up formatting in various places
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Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: cest <cest@localhost>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Vince Vorholter <vince@28east.co.za>
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QMK Configurator does not compile - needs a value on RGB_DISABLE_WHEN_USB_SUSPENDED
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