Age | Commit message (Collapse) | Author |
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Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
Co-authored-by: jack <0x6a73@protonmail.com>
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* Add layout/matrix diagram
[docs]
* Alias `LAYOUT_all` to `LAYOUT_split_6u`
`LAYOUT_all` and `LAYOUT_split_6u` represent the same matrix positions
and sequence, so implement the former as an alias.
[refactor]
* Touch-up keymaps
- grid-align keycodes
- use QMK-native keycode aliases
[chore]
* Friendly-format `info.json`
[style]
* Correct layout data
Correct key sizes/positioning on the bottom row.
[chore]
* Rename `LAYOUT_2u_6u` to `LAYOUT_65_xt_ansi_blocker`
[refactor]
* Rename `LAYOUT_2u_7u` to `LAYOUT_65_xt_ansi_blocker_tsangan`
[refactor]
* Rename `LAYOUT_split_6u` to `LAYOUT_65_xt_ansi_blocker_split_bs`
[refactor]
* Rename `LAYOUT_split_7u` to `LAYOUT_65_xt_ansi_blocker_tsangan_split_bs`
[refactor]
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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* [style] sort JSON keys in layout objects
* [chore] correct layout data
* [refactor] rename LAYOUT_all_split to LAYOUT_ortho_5x4
* [refactor] rename LAYOUT_2u_plus_2u_enter_2u_zero to LAYOUT_numpad_5x4
* [enhancement] enable Community Layout support
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* Move `RGBLIGHT_SPLIT` to data driven
* Remove where `split_count` is already set
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Co-authored-by: Joel Challis <git@zvecr.com>
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* add matrix_diagram.md
* info.json: apply friendly formatting
* add LAYOUT_4l2r_split_bs
* add LAYOUT_4l2r
* add LAYOUT_4l_split_bs
* add LAYOUT_4l
* add LAYOUT_2r_split_bs
* add LAYOUT_2r
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* add matrix_diagram.md
* info.json: apply friendly formatting
* add LAYOUT_ansi_split_bs_rshift
* add LAYOUT_ansi
* add LAYOUT_iso_split_bs_rshift
* add LAYOUT_iso
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* add matrix_diagram.md
* info.json: apply friendly formatting
* info.json: fix layout overlap
* add LAYOUT_331_split_bs
* add LAYOUT_331
* add LAYOUT_ls11_split_bs
* add LAYOUT_ls11
* add LAYOUT_7u_space_split_bs
* add LAYOUT_7u_space
* add LAYOUT_313_split_bs
* add LAYOUT_313
* add LAYOUT_6u_space_split_bs
* add LAYOUT_6u_space
* info.json: clean up line breaks
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Co-authored-by: jack <0x6a73@protonmail.com>
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* Adding the Viktus Minne topre pcb variant
* Update keyboards/viktus/minne_topre/readme.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update rules.mk
* Moving layouts from *.h to info.json
* Removing minne_topre.h and updating others
* fixing *.c's
* Switch from int to void for ec_init
* Update info.json
* Update info.json
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Drashna Jaelre <drashna@live.com>
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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Co-authored-by: Wilba <wilba@wilba.tech>
Co-authored-by: zvecr <git@zvecr.com>
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