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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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* physically arrange layout macro, phase 1
Break the keymap up into rows.
* physically arrange layout macro, phase 2
Moves the Escape and Enter keys to the top row.
* refactor default keymap
- use QMK short-form keycodes
- grid align keycodes
* physically arrange layout macro, phase 3
Moves the X key (Bomb) to the bottom row.
* physically arrange layout macro, phase 4
Physically arrange the Escape and Enter keys.
* physically arrange layout macro, phase 5
Physically arrange the arrow keys.
* physically arrange layout macro, phase 6
Physically align the X (Bomb) key.
* align escape characters in layout macro
* info.json: apply human-friendly formatting
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