Age | Commit message (Collapse) | Author |
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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* Move `RGBLIGHT_SPLIT` to data driven
* Remove where `split_count` is already set
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Co-authored-by: Joel Challis <git@zvecr.com>
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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* Clean up `DEBOUNCE` in config.h, 0-9
* Clean up `DEBOUNCE` in config.h, A
* Clean up `DEBOUNCE` in config.h, B
* Clean up `DEBOUNCE` in config.h, C
* Clean up `DEBOUNCE` in config.h, D
* Clean up `DEBOUNCE` in config.h, E
* Clean up `DEBOUNCE` in config.h, F
* Clean up `DEBOUNCE` in config.h, G
* Clean up `DEBOUNCE` in config.h, H
* Clean up `DEBOUNCE` in config.h, handwired
* Clean up `DEBOUNCE` in config.h, I
* Clean up `DEBOUNCE` in config.h, J
* Clean up `DEBOUNCE` in config.h, K
* Clean up `DEBOUNCE` in config.h, L
* Clean up `DEBOUNCE` in config.h, M
* Clean up `DEBOUNCE` in config.h, N
* Clean up `DEBOUNCE` in config.h, O
* Clean up `DEBOUNCE` in config.h, P
* Clean up `DEBOUNCE` in config.h, Q
* Clean up `DEBOUNCE` in config.h, R
* Clean up `DEBOUNCE` in config.h, S
* Clean up `DEBOUNCE` in config.h, T
* Clean up `DEBOUNCE` in config.h, U
* Clean up `DEBOUNCE` in config.h, V
* Clean up `DEBOUNCE` in config.h, W
* Clean up `DEBOUNCE` in config.h, X
* Clean up `DEBOUNCE` in config.h, Y
* Clean up `DEBOUNCE` in config.h, Z
* Remove default debounce from info.json
* Migrate non-default debounce to info.json
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* Migrate `LAYOUTS` to data driven, 0-9
* Migrate `LAYOUTS` to data driven, A
* Migrate `LAYOUTS` to data driven, B
* Migrate `LAYOUTS` to data driven, C
* Migrate `LAYOUTS` to data driven, D
* Migrate `LAYOUTS` to data driven, E
* Migrate `LAYOUTS` to data driven, F
* Migrate `LAYOUTS` to data driven, G
* Migrate `LAYOUTS` to data driven, H
* Migrate `LAYOUTS` to data driven, handwired
* Migrate `LAYOUTS` to data driven, I
* Migrate `LAYOUTS` to data driven, J
* Migrate `LAYOUTS` to data driven, K
* Migrate `LAYOUTS` to data driven, L
* Migrate `LAYOUTS` to data driven, M
* Migrate `LAYOUTS` to data driven, N
* Migrate `LAYOUTS` to data driven, O
* Migrate `LAYOUTS` to data driven, P
* Migrate `LAYOUTS` to data driven, Q
* Migrate `LAYOUTS` to data driven, R
* Migrate `LAYOUTS` to data driven, S
* Migrate `LAYOUTS` to data driven, T
* Migrate `LAYOUTS` to data driven, U
* Migrate `LAYOUTS` to data driven, V
* Migrate `LAYOUTS` to data driven, W
* Migrate `LAYOUTS` to data driven, X
* Migrate `LAYOUTS` to data driven, Y
* Migrate `LAYOUTS` to data driven, Z
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* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`
* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`
* `UC_MAC` -> `UNICODE_MODE_MACOS`
* `UC_LNX` -> `UNICODE_MODE_LINUX`
* `UC_WIN` -> `UNICODE_MODE_WINDOWS`
* `UC_BSD` -> `UNICODE_MODE_BSD`
* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`
* `UC_EMACS` -> `UNICODE_MODE_EMACS`
* `UC__COUNT` -> `UNICODE_MODE_COUNT`
* `UC_M_MA` -> `UC_MAC`
* `UC_M_LN` -> `UC_LINX`
* `UC_M_WI` -> `UC_WIN`
* `UC_M_BS` -> `UC_BSD`
* `UC_M_WC` -> `UC_WINC`
* `UC_M_EM` -> `UC_EMAC`
* Docs
* Update quantum/unicode/unicode.h
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* sync oled code over the keymaps
* put different product ids
* put different product ids for the rest
* put different product ids for the rest
* try to reduce code duplication
* make ifdefs nice and correct
* move the leds code out of keymap
* try to reduce code duplication
* move the rgb code outside the keymaps for reuse
* Update keyboards/mlego/m65/m65.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/mlego/m65/m65.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* move more code outside keymaps for reuse
* add few more xps
* add mic mute
* update to new name of macros for reset
* style for matrix
* clean split
* use tinyuf2 as bootloader
* Update keyboards/mlego/m65/rev4/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* radionalise product id and device version
* add tinyuf2 as default bootloader for stm32f4
* update tinyuf2
* update tinyuf2 and via. f411 remove tinyuf2 since is not really working. make the config more conditional
* sync the keymap with default
* revert via non building with gcc 11
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
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(#16655)
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* add m60 lego case in split, with stm32f401 and 411
* Update keyboards/mlego/m60_split/m60_split.h
* Update keyboards/mlego/m60_split/rev1/config.h
* Update keyboards/mlego/m60_split/rev2/config.h
* address the moving of enum in keymaps
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