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path: root/keyboards/mechmini/v2/keymaps
AgeCommit message (Collapse)Author
2021-04-19Merge remote-tracking branch 'origin/master' into developQMK Bot
2021-04-18New keyboard keymap, small keymap updates to mm2 keymap (#12310)Alexander Kagno
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Alex <alex@turncommerce.com>
2021-04-12Change `BOOTMAGIC_ENABLE=yes` to use Bootmagic Lite (#12172)James Young
2021-03-11[Keymap] arkag Userspace updated (#12183)Alexander Kagno
Co-authored-by: Alex <alex@turncommerce.com>
2021-01-11Remove unused `action_get_macro()` usages in user files (#11165)Ryan
2020-10-01Port mechmini v2 for VIA support (#10497)Jordan
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
2019-07-22[Keymap] Added wsturgiss keymap for mechmini2 (#4917)Will Sturgiss
* basic layout v1.0 * changed KC_TRNS to _______ * most symbols are on double tap, except quote, that was cancer * better formatting and set toggle for game layer * added colors to layers to make knowing your current layer easy * have an empty macro working * enabled unicode * moved stuff to my folder and removed edits from communal files * cleanup * removed the game layer. Never used it * made changes requested by drashna and vomindoraan * got rid of some unnecessary code * got very basic unicode on mac working * added ctrl_esc * more changes as requested by noroadsleft * more leader additions, removed macros because leader stuff replaces that functionality * removed an old macro I forgot to remove earlier * final deletion at noroadsleft request * changed a line to explicitly specify a purple color.
2019-07-15Remove/migrate action_get_macro()s from default keymaps (#5625)fauxpark
* Remove/migrate action_get_macro()s from default keymaps * Leave these breaks alone
2019-06-16[Keymap] Update to personal keymaps (#6136)SpacebarRacecar
* changes to keymaps * changes to userspace * changes to userspace * removed reference to fc660c keymap which no longer exists from userspace readme * removed preonic keymap
2019-03-18[Keymap] Arkag Userspace Update (#5438)Alexander Kagno
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
2019-03-14fresh commit for a new fork for PR to upstream/master (#5406)Alexander Kagno
2019-02-21[Keymap] Added preonic and mechmini 2 keymaps (#5202)SpacebarRacecar
* added mechmini2 keymap * added preonic keymap * changed readme * correction to mechmini 2 readme * changes to preonic keymap
2019-02-14Migrate fn_actions for default keymaps (#4935)fauxpark
* Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
2019-01-02Added brightness controls and Media controls to my keymap. (#4760)lbibass
* Added my Mechmini2 layout to qmk. * Added more info to the readme. * Made changes. * Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Added brightness and volume controls to MechMini 625 layout.
2018-10-25Keymap: Mechmini layout (#4232)lbibass
* Added my Mechmini2 layout to qmk. * Added more info to the readme. * Made changes. * Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com>
2018-09-29Keymap: Added Leader Key Functionality (#4025)Alexander Kagno
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna * removed homerow mods, more flashy lighting! * changed delays for lighting. * velocikey code retro fit into userspace to match typing speed currently "working" but isn't as reactive as I want. * Readme and other documentation hidden throughout code * Added a pretty picture * pretty picture actually added * More readme updates * Velocikey now working inside my userspace! * Changed repo macro and fixed readme * Removed media layer, moved media control to LAZY layer * fixed more merge issues when I had to merge... * implemented some leader key stuff * removed merge garbage... * changes requested by @drashna, leader key switch from macros
2018-09-25Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)Alexander Kagno
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna * removed homerow mods, more flashy lighting! * changed delays for lighting. * velocikey code retro fit into userspace to match typing speed currently "working" but isn't as reactive as I want. * Readme and other documentation hidden throughout code * Added a pretty picture * pretty picture actually added * More readme updates * Velocikey now working inside my userspace! * Changed repo macro and fixed readme * Removed media layer, moved media control to LAZY layer * fixed more merge issues when I had to merge...
2018-09-22Keymap: Arkag Userspace and MechMini2 Layout (#3958)Alexander Kagno
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna
2018-04-27QMK Configurator updates for Mechmini v2 (#2820)noroadsleft
* Mechmini 2 updates for QMK Configurator * Update info.json
2018-01-03Added Mechmini 2.0 to Mechmini keyboard folderTurboMech
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.