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path: root/keyboards/handwired/space_oddity/keymaps/default/keymap.c
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2021-09-05Remove empty override functions (#14312)Ryan
* Remove empty override functions, 0-9 * Remove empty override functions, A-D * Remove empty override functions, E-H * Remove empty override functions, handwired * Remove empty override functions, I-L * Remove empty override functions, M-P * Remove empty override functions, Q-T * Remove empty override functions, U-Z
2020-02-13Convert two handwired default keymaps to Dynamic Macro feature (#8166)fauxpark
2019-02-14Migrate fn_actions for default keymaps (#4935)fauxpark
* Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
2019-01-28handwired/space_oddity: refactor, Configurator support and readme cleanup ↵noroadsleft
(#4977) * handwired/space_oddity: refactor - config.h: updated to use #pragma once include guard - rules.mk: replace `?=` with `=` - space_oddity.h: - updated to use #pragma once include guard - layout macro KEYMAP renamed to LAYOUT - default keymap: - updated to use #include QMK_KEYBOARD_H - replace references to Planck keycodes - replace fn_actions-powered layer switch keycode - rebuild keymap block comments - keymap layers now use short-form keycodes - refactor action_get_macro keycodes into process_record_user * handwired/space_oddity: Configurator support * handwired/space_oddity: readme cleanup - update readme to better conform with QMK template - fixed the make command.
2017-10-23Some finishing touches on space_oddity (#1892)James
* Add verbose comments, ASCII layout pictures, and re-word readme.md * Fix omission of F(2) on the third layer.
2017-10-21Additional custom handwired layout - Space Oddity (#1868)James
* Add existing file * Add new keyboard layout - initial commit * Revised readme.md * Clarified readme.md, reorganized keymap.c, and added license text. * Fixing last incomplete commit * Just a little code cleanup to make things more readable.