Age | Commit message (Collapse) | Author |
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Warning reductions
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* sorts out keycodes
* move midi around
* remove mbed
* replaces keymap with qmk/keymap_common
* fixes keymap.h
* keymap, config, quantum rearrange
* removes unneeded lufa stuff
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Compared to the previous version, the following noteworthy changes have
been made to the keymap:
* The keyboard starts in NKRO mode, bootmagic and other things are
disabled.
* A STENO layer was added, to be used with Plover.
* An experimental layout was added, something halfway between Dvorak and
Capewell-Dvorak. A work in progress.
* `LEAD y` types \o/.
* Some keys on the BASE layer have been moved around:
- `?` moved to the left pinky, left of `Q`.
- `=` shifted one row down, but `F11` stayed where it was.
- `-` on the left half was replaced by `Tab`.
- `Tab`'s original position is taken by a `Media Next`/`Media Prev`
key.
- `:` now inputs `;` when shifted.
* `ESC` cancels the **HUN** layer too, not just modifiers.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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* .build containment implemented
* no destructive variable setting - builds in either folder
* make from 3 places
* cleans before each build
* make from root with keyboard=keyboard, keymap=keymap
* make from keyboard/keyboard with keymap=keymap
* make from keymaps/keymap
* only implemented on planck
* adds color diag to avr-gcc
* makefiles for all plancks, clean-up
* quick build-all makefile for plancks
* reformatting of make output (colors)
* color toggle, tmk path corrections
* correct if statement for color
* move config.h to main makefile, updates preonic, atomic
* format update, all keyboards targets
* makefile optional for build all target, alps and arrow_pad updated
* alps updated
* make planck default, trying out travis recipe for all-keyboards
* all-keymaps target, different travis recipe
* updates alps64
* updates keyboards to new format
* updates clue* projects
* all projects updated, specialise EZ .hex, let .hex through
* updates travis
* automatically find root, keyboard, keymap
* silent echo, cleaned-up mass make output
* updates all keyboards' .hex files except EZ
* Rename Bantam44.c to bantam44.c
* Rename Bantam44.h to bantam44.h
* nananana
* adds six key keyboard
* does same to ez as rest
* updates send_string example
* brings ergodox_ez up to date
* updates template/new project script
* adds sixkeyboard
* adds readme for sixkeyboard
* adds sixkeyboard to travis
* filenames, gitignore mess
* define clock prescaler stuff manually
* make quick, size test example
* documentation and dfu-no-build
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Rearranged the layer toggles and keys.
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left SHIFT key.
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thumbs. Now you can up / down / page up / page down with only one hand !
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Add an ErgoDox bépo layout.
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Added a README and minor tweaks for "dave" KEYMAP
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ergodox_ez: added dvorak_spanish layout
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Moved the layer toggles to be in more comfortable locations for my typing. Also expanded the use of the media layer (now called APP) and enhanced the text navigation on the control layer
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Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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This is a squashed up version of the layout I have been working on for
the past month or so. Based on Dvorak, with a lot of unconventional
stuff thrown in for good measures.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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Inspired by @faxm0dem, and the SuperCoder 2000 "keyboard".
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
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…as well as recover from a bunch of Git user errors.
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Add adnw/k_o_y layout
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Townkmap
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Updates to `keymaps/twey` to the media layer and for Plover 3.0
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After using the layout a while I learn that the - and = positions should be
swapped since I keep typing = when I intend to type -.
I also, removed the only macro from the top left on the right hand to put the
power button there and since I never use the arrow keys on the separated groups
of keys, I added 4 macros there to get a feel for it.
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Some options I defined on the config.h file don't make much sense to other
keymaps so I revert the global config.h and add those options on the keymap
custom one.
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media layer
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Make sure I customize things as much as possible inside the keymap itself.
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Instead of having a key on the left side for one layer and a key on the right
side for the other layer, I put two dedicated layers on each side to get to the
proper layers.
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This keymap was created to have a feel keys on a different place and to have as
fewer layers as possible.
Currently I have only 2 extra layers and only one of them is really required to
have all possible keys available.
Check out the README.md file for more information.
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