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2018-10-07feat: Add 68Keys.iosbstjn
2018-10-07Keymap: Personal Nyquist keymap added. (#4059)Bramver
* Personal Nyquist keymap added. * Responded to comments for PR. Removed unnecessary imports. Updated way of macros. Removed tick from unicode inputs. * formatting in keymap
2018-10-06Keymap: Adds TheVan RoadKit Gamepad Layout (#4090)Brian Mock
* adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * removes unused code * removes more code * simplify code
2018-10-06Update and clarify Unicode documentation (#4065)Drashna Jaelre
* Update and clarify Unicode documentation * Fixed UCIS info based on feedback from algernon * Further clarifications and cleanup * Formatting * Add an example for unicode map * fix AutoHotKey title
2018-10-06Update Contrib doc (#4068)Drashna Jaelre
* Add link for style * ignore java * Add example and update link? * Minor fixes * Change 1TBS text * comments
2018-10-06Add non-US Hash and Backslash to AutoShift handlingDrashna Jaelre
2018-10-06Keymap: Update keyboards/planck/keymaps/vifon (#4084)Wojciech Siewierski
* Implement macro recording * Remove off-by-one from the macro recorder * Holding both modifiers enables the third layer * Exit the 3rd layer into one of the secondary ones * Regular Enter and Escape on the secondary layers Useful for the macro recording because the "tap" modifiers always act as modifiers there. * Remove the buffer overflow from the macro recorder When the limit is reached, the backlight blinks with each keypress. * More robust macro recording implementation * Macro record refactoring and improvement - support for a second macro (saved using the end of the macro buffer) - improved reliability * Add comments to my macros * Macro recording: remove a redundant code * Separate the raise+lower layer from the special layer * Add back/forward keys * Bind mouse movement * More readable KC_TRNS * Improve the mouse bindings * Use a convenience macro instead of the low-level ACTION macro * Add mouse to the Dual layer; make most of the layer transparent * New "mouse" layer; clean up the "special" layer * CapsLock, NumLock and ScrollLock on the Special layer * Enable my fix for the stuck modifiers and adjust the dual layer to it * Fix the macro recording after enabling the stuck mods fix * Click with Lower/Raise+Space * Reduce the memory used by the macro recording Previously the auxiliary layers were numbered 30 and 31 which resulted in all 32 array elements being allocated regardless of the actually used layers in the user code. * Optimize source_layers_cache for the cache memory Swapping the array indices should increase the locality of the memory access. * Remove the mouse layer * Use update_tri_layer to simplify the code * Add some custom per-keymap build options * Add ShiftLock * Secure the reset button * Add numeric layer * Remove explicit layer keys on LW and RS layers * Replace Alt+left/right with Back/Forward keys * Sleep/delay key (for macro recording) * App/menu key * Fix stuff after merging to master * Local per-keymap config.h; minor cleanup * Remove the old macro_record.h Replaced with dynamic_macro.h * Adjust my keymap to the current API * Pure Pro Gaming layer Accessible by double tapping the Pure Pro layer. It features switched Lower and Raise layers, for one-handed access to numbers. * Pure Pro Gaming layer: no Mod4, persistent number layer under RShift * Pure Pro Gaming layer activated with long press, not double press * Reduce the size of the vifon keymap See: issue #930 * Increase the dynamic macro buffer The default was actually decreased. The actual used value didn't change. * Add the context menu key * No more strange ideas in the gaming layer * Reduce the firmware size by disabling API_SYSEX_ENABLE * Make slash available on the PP layer (replaces the RESET key) * Add a generic "hold this key" macro * Add a missing undef * Turn LGUI in the gaming layer into LW instead of disabling it It's not as disruptive as LGUI and it makes the LW/RS order kind of more consistent (LW on the left, RS on the right). * Refactor the Pure Pro Gaming layer * Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD) * Alternative way to switch keyboard layouts with the left hand * Add dot & slash to the Pure Pro layer (but not to the Gaming layer) * Now that there is a second KM_LW, we can simplify the layout a bit It was confusing to have the modifiers completely swapped. Just moving them is much more natural. * Disable the console now that qmk got bigger * Update the keymap for the modern qmk standards
2018-10-05Keymap: Added Planck keymap: jcorrado (#4083)Jereme Corrado
2018-10-05Keyboard: Helix five_rows keymap reduced size (#4082)Takeshi ISHII
* add PERMISSIVE_HOLD in helix:five_rows/config.h * add Eucalyn char layout into helix:five_rows * Helix five_rows keymap: make rgblight modes selectable. No change in build result. * fix keymap.c map comment, add console compile option No change in build result. * Helix five_rows keymap: reduced the size.
2018-10-05E6V2 LE HHKB love (#4079)Johannes Huber
* Keyboard: E6V2 LE HHKB layout support * Keymap: Add johu's E6V2 LE HHKB layout
2018-10-05Keymap: Add french iso layout for dz60 (thomasviaud) (#4080)thomasviaud
2018-10-05ARM SWD guideyiancar
- Added a detailed (but saddly long) debugging guide. - Modified sidebar and summary to include the links.
2018-10-05Keyboard: set SAFE_RANGE (#4078)eucalyn
2018-10-04Keyboard: DZ60: add Plate B layouts (#4076)noroadsleft
Adds maximized DZ60 Plate B layout macros in ANSI and ISO, featuring 2.25u Left Shift (1.25u/1u split for ISO) and 1.75u Right Shift with Inverted-T arrow keys. Also supports Split Spacebar and Split Backspace.
2018-10-04rgb_matrix: continue calling rgb_matrix_indicators() when toggled offJames Laird-Wah
This allows user code to continue to use the matrix for indication, even when the RGB toggle is off, using rgb_matrix_set_color(). Without this change, it's impossible for user code to use the matrix when the toggle is off, as any changes get overwritten with black on the next task cycle, and the indicator code is not called at all.
2018-10-04Keymap: Added personal userspace and keymaps. (#4073)SpacebarRacecar
* added personal userspace, niu mini, planck and fc660c keymaps * removed unnecessary include and some other minor corrections
2018-10-04Add mousekey_send to (un)register_codeDrashna Jaelre
2018-10-03rn42 compilation error fix (#4050)Enochen
* rn42 compile fix Fixes a compilation error * simpler rn42 compile fix good idea drashna :)
2018-10-03process_ucis: Add a callback for success (#4067)martinakcsilla
There is `qk_ucis_symbol_fallback` for the case where symbol lookup fails, but there wasn't one for the success case. This adds `qk_ucis_success`, called after successfully finishing the UCIS symbol input. Thanks to @drashna for the idea! Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
2018-10-03Keyboard: add info.json for qmk configurator (#4063)takashiski
2018-10-03Keyboard: Adding Split Space support for Mechmini 1 (#4052)Pittyolo
* Adding Split Space support * Adding my keymap * update * Made the requested updates * Made the requested update
2018-10-03Keyboard: Added dactyl-manuform 4x6 and keymap. (#4058)Filip Sund
* Added dactyl-manuform 4x6 and keymap. * Did changes recommended by drashna.
2018-10-03Keyboard: Add handwired/pteron config and keymaps (#4060)Filip Sund
* Added pteron files made via from kbfirmware.com. * Added readme. * Made some progress on Pteron keymap. * More keymap. * Updated bootloader, added some keymap illustrations. * Moved default keymap to FSund, made default keymap from default preonic keymap. * Fixed typo in default pteron keymap. * Made changes recommended by drashna.
2018-10-03Keyboard: Added split backspace layout for the b.mini (#4051)Jumail Mundekkat
2018-10-03Keyboard: Add namecard keyboard (#4044)takashiski
* create namecard2x4 * create default keymaps * Update README * fixed typo and func remove dont need. * update infomation on readme * update missed point * remove explicit initialize * update default keymap's readme * add my name to copyright * change keymap style to LAYOUT macro and fixed typo LAYOUT macro
2018-10-03handwired/ibm122m: refactor and Configurator support (#4054)noroadsleft
* handwired/ibm122m: refactor Refactored layout macro and keymaps to more closely resemble the keyboard's physical layout. * handwired/ibm122m: add Configurator support
2018-10-03Keyboard: Added JN68M keyboard to handwired (#4053)Jumail Mundekkat
2018-10-03Keymap: Add RGB matrix keypress effects and reduce firmware size. (#4055)Daniel Shields
2018-10-03Keyboard: KBD4x: corrected info.json file (#4056)noroadsleft
The `info.json` file for the KBD4x was invalid due to a couple of extra commas.
2018-10-03Keyboard: Mint60: Configurator support and readme cleanup (#4057)noroadsleft
* Mint60: add Configurator support * Mint60: readme cleanup Fixed the imgur url so the photo shows up, and updated the links to the docs.
2018-10-02Add missing F-keys to ergodox_infinity input_clubJames D. Marble
F11 and F12 were in the ascii art, but not the actual mapping. This corrects the error.
2018-10-02Enable support for Linux Mint 18 with linux_install.sh (#4042)Chris Johnston
Enable support for ubuntu-derived linux-es in installer Checks /etc/os-release for mention of ubuntu and debian. Linux Mint uses ID_LIKE=ubuntu, not ID_LIKE=debian (as seen in Ubuntu 16.04, unsure about others)
2018-10-02add JP keycode for MacOSX (#4033)takashiski
2018-10-02New keyboard: Baguette (#4047)yiancar
* Bagette Addition of Baguette a close group buy custom * Add json
2018-10-02Adds a method allowing to set custom colors to the rgb matrixFlorian Didron
2018-10-02Keymap: Personal XD75 keymap added. (#4045)Bramver
* Personal XD75 keymap added. Nothing fancy, has emojisupport. * Converted to spaces to follow guidelines * Fixed requested changes. Replacing include guards with pragma once. Omitting unnecessary lines. PR #4045
2018-10-02Keymap: Adding my DZ60, Satan, XD75 kemaps and updates to userspace (#4039)Jarred Steenvoorden
* Update userspace with common config.h * Add my dz60, satan and xd75 keyboard keymaps * Fixing executable bits changed during last upstream merge * Cleanup unnecessary files and defines * Remove unnecessary defines from userspace config
2018-10-02Reduce firmware size of KBD8x to fix Travis Compile issuesDrashna Jaelre
2018-10-01Keyboard: Add support for the KBD4x (#4036)Rebecca Le
* Generate a new project for the KBD4x * Specify the possible layouts for the KBD4x - MIT and grid * Fill out the readme for the KBD4x * Configure the default keymap and wiring configuration as specified on http://qmkeyboard.cn/ * Add info.json for QMK Configurator * Enable backlight support for the KBD4x * Standardise on LAYOUT_planck_mit/LAYOUT_ortho_4x12 layout names * Add whitespace so the Readme will render correctly * Disable mouse keys support for the KBD4x to make the firmware small enough
2018-10-01Keyboard: DZ60 cleanup (#3994)noroadsleft
* DZ60: Deleted K214 from LAYOUT_all * DZ60: Delete matrix LAYOUT_2_shifts; replace with LAYOUT_all After the deletion of K214 from LAYOUT_all, LAYOUT_all and LAYOUT_2_shifts are identical. Deprecated LAYOUT_2_shifts in favor of LAYOUT_all. * DZ60: refactor 256k_HHKB and itsaferbie keymaps to use LAYOUT_60_hhkb macro Both keymaps previously used the LAYOUT_hhkb macro. After comparing the macros, the only difference between them was that LAYOUT_hhkb included the place of the ISO Backslash key. Neither keymap used this key, so both were refactored to use LAYOUT_60_hhkb instead. LAYOUT_hhkb is now essentially unused by any keymaps in the repo. (More on that in a moment.) * DZ60: bugfix for dbroqua keymap This keymap had two layers that used the LAYOUT_true_hhkb macro and a third that used LAYOUT_hhkb. These macros have the same number of keys, but represent different physical layouts. As the "main" layers used LAYOUT_true_hhkb, switched the third layer to LAYOUT_true_hhkb as well. The LAYOUT_hhkb macro is now unused by any DZ60 keymaps in the repo, and can be safely deleted. * DZ60: bugfix for 60_ansi_arrow_fkeys, 60_plus_arrows, and stephengrier keymaps All three keymaps had one layer in LAYOUT_all and one in LAYOUT_directional. Only difference between these macros is LAYOUT_all excludes the ISO Backslash position. As none of the keymaps used this position, all layers were switched to use LAYOUT_directional. * DZ60: added layout mock-ups to dz60.h Documenting the physical layouts that go with each matrix. * DZ60: replace TMK SHIFT_ESC with QMK Grave Escape Replaced all instances of keycodes that called TMK's ACTION_FUNCTION(SHIFT_ESC) with QMK's KC_GESC, and added config.h files so KC_GESC behaves as the deprecated TMK function did, except for the default keymap, which I thought should have the QMK standard behavior. * DZ60: delete SHIFT_ESC code blocks Deleted ACTION_FUNCTION(SHIFT_ESC) code blocks from keymaps that didn't use the functionality it provided. * DZ60: deleted unused MODS_CTRL_MASk definitions Was used in the now-deleted SHIFT_ESC code blocks. Interestingly named MODS_CTRL_MASK when it was actually checking the Shift keys. *shrug* * DZ60: refactor jkbone keymap to use process_record_user Replaced TMK action_function keycodes with QMK process_record_user equivalents. * DZ60: delete unused layout macros The macros LAYOUT_hhkb, LAYOUT_directional_625_space, and LAYOUT_60_ansi_split_bs_rshift_5x1u were unused by any keymaps in the repo, and have thus been deleted. * DZ60: refactor iso_6u_space and iso_7u_space keymaps Both keymaps refactored to use the LAYOUT_60_iso macro. * DZ60: refactor dz60.h Updated the notation of the switch arguments. Format is now: `k<row><column>` where `<row>` is `[0-4]` and `<column>` is `[0-9a-e]`. * DZ60: refactor LAYOUT_60_iso_5x1u matrix Updated matrix so `KC_ENT` belongs on the home row, which is consistent with LAYOUT_60_iso for the DZ60 as well as the ISO community layouts. * DZ60: fix white space in dz60.h I hate when indentation is inconsistent within a file.
2018-10-01Add C hint to inline codeYan-Fa Li
2018-10-01Keymap: Update to drashna keymaps and userspace (#3992)Drashna Jaelre
* Enabled unicode support and send_unicode function * Unicode cleanup * More unicode tweaking * Update EEPROM stuff * Account for keyboard macros * Switch Equal to Plus on Ergodox * more tweaks * Minor Unicode tweaks * Correct matrix printing for keylogger * Fix unicode functions * Fix unicode mode set since it actually uses EEPROM * Re-add DISABLE_LEADER * Ergodox is easier to hit the tapping term, fix that * Fix stupid type on unicode mode check * Preliminary CRKBD/HeliDox support * Fixes to Helidox * Cleanup userspace from old merge stuff * Remove CCCV sounds * Make Mode NOEEPROM Again
2018-10-01Add send_unicode_hex_string function (#3828)Drashna Jaelre
* Add send_string_unicode function Co-authored-by: kdb424 <kdb424@gmail.com> Co-authored-by: Konstantin <vomindoraan@gmail.com> * Clean up code based on feedback * Fix includes
2018-10-01Add tap_code function (#3784)Drashna Jaelre
* Add tap_code * formatting * Doc clarification * Rename variable to make more consistent
2018-10-01Add Function level EECONFIG code for EEPROM (#3084)Drashna Jaelre
* Add Function level EEPROM configuration Add kb and user functions for EEPROM, and example of how to use it. * Bug fixes and demo * Additional cleanup * Add EEPROM reset macro to example * Forgot init function in list * Move eeconfig_init_quantum function to quantum.c and actually set default layer * See if removing weak quantum function fixes issue * Fix travis compile error * Remove ifdef blocks from EECONFIG so settings are always set * Fix for ARM EEPROM updates * Fix merge issues * Fix potential STM32 EEPROM issues
2018-10-01Add user level to default_layer_state_setDrashna Jaelre
2018-10-01Make digital rain RGB matrix effect #define configurable.Daniel Shields
2018-10-01Correct small typoAnthony Som
A small typo (it -> in) that I noticed while reading through the documentation
2018-10-01Keyboard: Rename macropad to treasure/type9 (#4035)MechMerlin
* rename macropad keyboard to type9 under the treasure directory * fixup the readme * rename macropad to type9 * moar renames
2018-10-01Keyboard: Adding initial luddite keyboard framework (#4029)Andrew Kannan
* Adding initial luddite keyboard framework * Use pragma and update readme * Remove duplicate macro definitions