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2023-11-26New RGB Animations - 4 "Starlight" Animation Variations (#22212)db
2023-11-26Cater for ECC failures in EFL wear-leveling. (#19749)Nick Brassel
Co-authored-by: Sergey Vlasov <sigprof@gmail.com>
2023-11-26Improve and Cleanup Shutdown callbacks (#21060)Drashna Jaelre
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
2023-11-26V-USB: implement NKRO (#22398)Ryan
2023-11-26V-USB: Add generic `send_report()` function (#22323)Ryan
2023-11-23Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-23DC60: Fix 2u Backspace Support (#22533)James Young
2023-11-22Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-22[Keyboard] darkproject/kd83a_bfg_edition (#18416)gskygithub
* Add files via upload * [keyboard] * [Keyboard] * Delete flash_spi.c * Delete flash_spi.h * Delete wb32_spi_master.c * Delete wb32_spi_master.h * [Keyboard] * Resolved requested changes * Resolved requested changes * Changed rules.mk file accordingly. * Resolved changes accordingly. * Update config.h file and rules.mk file * Removed eeprom_flash.c file * Update default/keymap.c file * Delete keyboards/darkproject/kd83a_bfg_edition directory * Add keyboard * Add keyboard * Delete darkproject/kd83a_bfg_edition directory * Resolved Changes * Resolved requested changes * keyboard * Add keyboard * Delete keyboard * Add keyboard * Delete keyboards/darkproject/kd87a_bfg_edition directory * update keymap.c file * update via/keymap.c, config.h and kd83a_bfg_edition.c files * Delete keymap.c * Update via/keymap.c, config.h and kd83a_bfg_edition.c files * update config.h file * update keymap.c file * update keymap.c file * update config.h * update kd83a_bfg_edition.c * Resolved requested changes. * Delete folder which was added accidentally. * Update keyboards/darkproject/kd83a_bfg_edition/config.h * Update keyboards/darkproject/kd83a_bfg_edition/keymaps/via/keymap.c * Update keyboards/darkproject/kd83a_bfg_edition/keymaps/via/keymap.c * Update keyboards/darkproject/kd83a_bfg_edition/keymaps/via/keymap.c * Update keyboards/darkproject/kd83a_bfg_edition/keymaps/via/keymap.c * Update keyboards/darkproject/kd83a_bfg_edition/info.json * Update keyboards/darkproject/kd83a_bfg_edition/rules.mk * Update keyboards/darkproject/kd83a_bfg_edition/info.json * update info.json file * update config.h file * Updated requested changes * update readme.md * Resolved requested changes * Update info.json file * Delete kd83a_bfg_edition.h * Delete readme.md in default folder * Update info.json file * update info.json * Updated changes * Updated changes * Resolved requested changes * Resolved requested changes
2023-11-22Remove unnecessary driver counts (#22435)Joel Challis
2023-11-23Migrate some dip switch config to info.json (#22437)Joel Challis
2023-11-22Add simpler method for relocating functions to RAM. (#21804)Nick Brassel
2023-11-22[CLI] Remove duplicates from search results (#22528)Nick Brassel
2023-11-22Move BACKLIGHT_PWM_PERIOD to correct docs section (#22480)Joel Challis
2023-11-22CLI parallel search updates (#22525)Nick Brassel
2023-11-21Fix `qmk find` failure due to circular imports (#22523)Sergey Vlasov
There was an import cycle in the Python modules: - `qmk.build_targets` imported `qmk.cli.generate.compilation_database`; - importing `qmk.cli.generate.compilation_database` requires initializing `qmk.cli` first; - the initialization of `qmk.cli` imported the modules for all CLI commands; - `qmk.cli.compile` imported `qmk.build_targets`. This cycle did not matter in most cases, because `qmk.cli` was imported first, and in that case importing `qmk.cli.generate.compilation_database` did not trigger the initialization of `qmk.cli` again. However, there was one corner case when `qmk.bulld_targets` was getting imported first: - The `qmk find` command uses the `multiprocessing` module. - The `multiprocessing` module uses the `spawn` start method on macOS and Windows. - When the `spawn` method is used, the child processes initialize without any Python modules loaded, and the required modules are loaded on demand by the `pickle` module when receiving the serialized objects from the main process. The result was that the `qmk find` command did not work properly on macOS (and probably Windows too); it reported exceptions like this: ImportError: cannot import name 'KeyboardKeymapBuildTarget' from partially initialized module 'qmk.build_targets' (most likely due to a circular import) Moving the offending `qmk.cli.generate.compilation_database` import into the method which actually uses it fixes the problem.
2023-11-20Azoteq IQS5xx support (#22280)Dasky
2023-11-20LED drivers: register naming cleanups (#22436)Ryan
2023-11-20Enable linking of encoders to switch within layout macros (#22264)Joel Challis
2023-11-19`qmk find`: Fix failure with multiple filters (#22497)Sergey Vlasov
When multiple `-f FILTER` options were specified, `qmk find` did not return anything at all instead of printing the list of entries that matched all of the specified filters. The problem was that the statement in `_filter_keymap_targets()` that filled `targets` had a wrong indent and therefore was executed for every filter instead of only once after applying all filters, and `valid_keymaps` was actually an iterator and therefore could be used only once. Moving the statement outside of the loop fixes the problem.
2023-11-16Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-16[Doc] Improve converter references (#21801)フィルターペーパー
2023-11-16Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-16[Keyboard] Add dnworks 997pt3 (#22466)leyew
Co-authored-by: Less/Rikki <86894501+lesshonor@users.noreply.github.com> Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
2023-11-15Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-15Add leonardo build target for leonardo + usb2.0 shield based projects (#22243)Le Zhang
2023-11-15CLI refactoring for common build target APIs (#22221)Nick Brassel
2023-11-14Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-14[Keyboard] Add Eden (#22467)leyew
Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
2023-11-14Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-14Update stale.ymlNick Brassel
2023-11-14Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-14Update stale.yml (#22473)Nick Brassel
2023-11-14Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-14Bs equals (#21690)cole smith
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: jack <0x6A73@pm.me>
2023-11-13chibios: disable RWX segment warning on newer GNU lds (#22471)Joel Challis
2023-11-13Revert "chibios: disable RWX segment warning on newer GNU lds (#22007)" (#22469)Nick Brassel
This reverts commit de3c42125b661f62757f8ee4f6184c089340d3a0.
2023-11-14Migrate some EEPROM config to info.json (#22434)Joel Challis
2023-11-13chibios: disable RWX segment warning on newer GNU lds (#22007)Thomas Weißschuh
2023-11-13Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-13Fix typos: key-modifer→key-modifier and interacton→interaction (#22464)precondition
2023-11-13Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-12add `68_ansi` Community Layout to nebula68b (#22433)Duncan Sutherland
2023-11-12Generalise ADC driver source inclusion (#22448)Joel Challis
2023-11-12Remove requirement for `keymap_steno.h` include in keymaps (#22423)Ryan
* Remove requirement for `keymap_steno.h` include in keymaps * Add back keymap_steno.h with a note for the time being
2023-11-12Slight refactor of joystick axis type into typedef (#22445)Ryan
2023-11-12Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-11[Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432)John Barbero
* [Keyboard] Change default implementation for get_layer_name_user Will now show the layer number instead of "Unknown", since this is what will be shown if QMK Configurator is used to compile the firmware. * [Keyboard] Update the layout info This makes it look sort of like a macropad + gamepad rather than an 4x6 ortholinear keyboard. * [Keyboard] Fix default implementation of get_layer_name_user Based on feedback from code review the implementation was swapped in favor of using get_u8_str. This implied a change to the argument type from int to uint8_t, which cascaded into the existing keymaps. (This made sense in general, since the return type of get_highest_layer is also a uint8_t.)
2023-11-12Merge remote-tracking branch 'origin/master' into developQMK Bot
2023-11-11studiokestra/line_tkl: correct layout data (#22455)Duncan Sutherland
* fix `layouts` data * add EoF