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-rw-r--r--users/bbaserdem/bbaserdem.c10
-rw-r--r--users/bbaserdem/rules.mk2
2 files changed, 5 insertions, 7 deletions
diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c
index ac7b1b62e6..cdacda12ee 100644
--- a/users/bbaserdem/bbaserdem.c
+++ b/users/bbaserdem/bbaserdem.c
@@ -87,7 +87,7 @@ void rgblight_saveBase(void) {
base_sta = false; // If saving, that means base layer is being left
}
-// Load the base state back
+// Load the base state back
void rgblight_loadBase(void) {
// Don't do anything if not enabled
if ( !base_sta ) {
@@ -248,7 +248,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
-#endif
+#endif
// If these keys are pressed, load base layer config, and mark saving
#ifdef RGBLIGHT_ENABLE
@@ -261,7 +261,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case RGB_HUI:
case RGB_HUD:
if ( !base_sta ) {
- rgblight_loadBase();
+ rgblight_loadBase();
}
return true;
break;
@@ -301,7 +301,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
-
+
// Layer switches with sound
case K_GAMES:
if (record->event.pressed) {
@@ -622,7 +622,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|*-----LAYER CHANGE-----*|
\*----------------------*/
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
state = layer_state_set_keymap (state);
#ifdef RGBLIGHT_ENABLE
diff --git a/users/bbaserdem/rules.mk b/users/bbaserdem/rules.mk
index 94f01cdffc..8b9741cf93 100644
--- a/users/bbaserdem/rules.mk
+++ b/users/bbaserdem/rules.mk
@@ -16,8 +16,6 @@ SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
NKRO_ENABLE = no # Default is 6KRO which is plenty
MIDI_ENABLE = no # Untested feature
KEY_LOCK_ENABLE = no # Allows locking any key. Not used
-API_SYSEX_ENABLE = no # Allows OS to send signals.
-KEY_LOCK_ENABLE = no # Allows locking any key. Not used
# Disabling this makes it compile, i dont know why
# VARIABLE_TRACE = no # Allows debugging variables