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+/* ----------------------------------------------------------------------
+* Copyright (C) 2010-2013 ARM Limited. All rights reserved.
+*
+* $Date: 17. January 2013
+* $Revision: V1.4.1
+*
+* Project: CMSIS DSP Library
+* Title: arm_mat_sub_f32.c
+*
+* Description: Floating-point matrix subtraction.
+*
+* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* - Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in
+* the documentation and/or other materials provided with the
+* distribution.
+* - Neither the name of ARM LIMITED nor the names of its contributors
+* may be used to endorse or promote products derived from this
+* software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+* -------------------------------------------------------------------- */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupMatrix
+ */
+
+/**
+ * @defgroup MatrixSub Matrix Subtraction
+ *
+ * Subtract two matrices.
+ * \image html MatrixSubtraction.gif "Subraction of two 3 x 3 matrices"
+ *
+ * The functions check to make sure that
+ * <code>pSrcA</code>, <code>pSrcB</code>, and <code>pDst</code> have the same
+ * number of rows and columns.
+ */
+
+/**
+ * @addtogroup MatrixSub
+ * @{
+ */
+
+/**
+ * @brief Floating-point matrix subtraction
+ * @param[in] *pSrcA points to the first input matrix structure
+ * @param[in] *pSrcB points to the second input matrix structure
+ * @param[out] *pDst points to output matrix structure
+ * @return The function returns either
+ * <code>ARM_MATH_SIZE_MISMATCH</code> or <code>ARM_MATH_SUCCESS</code> based on the outcome of size checking.
+ */
+
+arm_status arm_mat_sub_f32(
+ const arm_matrix_instance_f32 * pSrcA,
+ const arm_matrix_instance_f32 * pSrcB,
+ arm_matrix_instance_f32 * pDst)
+{
+ float32_t *pIn1 = pSrcA->pData; /* input data matrix pointer A */
+ float32_t *pIn2 = pSrcB->pData; /* input data matrix pointer B */
+ float32_t *pOut = pDst->pData; /* output data matrix pointer */
+
+#ifndef ARM_MATH_CM0_FAMILY
+
+ float32_t inA1, inA2, inB1, inB2, out1, out2; /* temporary variables */
+
+#endif // #ifndef ARM_MATH_CM0_FAMILY
+
+ uint32_t numSamples; /* total number of elements in the matrix */
+ uint32_t blkCnt; /* loop counters */
+ arm_status status; /* status of matrix subtraction */
+
+#ifdef ARM_MATH_MATRIX_CHECK
+ /* Check for matrix mismatch condition */
+ if((pSrcA->numRows != pSrcB->numRows) ||
+ (pSrcA->numCols != pSrcB->numCols) ||
+ (pSrcA->numRows != pDst->numRows) || (pSrcA->numCols != pDst->numCols))
+ {
+ /* Set status as ARM_MATH_SIZE_MISMATCH */
+ status = ARM_MATH_SIZE_MISMATCH;
+ }
+ else
+#endif /* #ifdef ARM_MATH_MATRIX_CHECK */
+ {
+ /* Total number of samples in the input matrix */
+ numSamples = (uint32_t) pSrcA->numRows * pSrcA->numCols;
+
+#ifndef ARM_MATH_CM0_FAMILY
+
+ /* Run the below code for Cortex-M4 and Cortex-M3 */
+
+ /* Loop Unrolling */
+ blkCnt = numSamples >> 2u;
+
+ /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while(blkCnt > 0u)
+ {
+ /* C(m,n) = A(m,n) - B(m,n) */
+ /* Subtract and then store the results in the destination buffer. */
+ /* Read values from source A */
+ inA1 = pIn1[0];
+
+ /* Read values from source B */
+ inB1 = pIn2[0];
+
+ /* Read values from source A */
+ inA2 = pIn1[1];
+
+ /* out = sourceA - sourceB */
+ out1 = inA1 - inB1;
+
+ /* Read values from source B */
+ inB2 = pIn2[1];
+
+ /* Read values from source A */
+ inA1 = pIn1[2];
+
+ /* out = sourceA - sourceB */
+ out2 = inA2 - inB2;
+
+ /* Read values from source B */
+ inB1 = pIn2[2];
+
+ /* Store result in destination */
+ pOut[0] = out1;
+ pOut[1] = out2;
+
+ /* Read values from source A */
+ inA2 = pIn1[3];
+
+ /* Read values from source B */
+ inB2 = pIn2[3];
+
+ /* out = sourceA - sourceB */
+ out1 = inA1 - inB1;
+
+
+ /* out = sourceA - sourceB */
+ out2 = inA2 - inB2;
+
+ /* Store result in destination */
+ pOut[2] = out1;
+
+ /* Store result in destination */
+ pOut[3] = out2;
+
+
+ /* update pointers to process next sampels */
+ pIn1 += 4u;
+ pIn2 += 4u;
+ pOut += 4u;
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = numSamples % 0x4u;
+
+#else
+
+ /* Run the below code for Cortex-M0 */
+
+ /* Initialize blkCnt with number of samples */
+ blkCnt = numSamples;
+
+#endif /* #ifndef ARM_MATH_CM0_FAMILY */
+
+ while(blkCnt > 0u)
+ {
+ /* C(m,n) = A(m,n) - B(m,n) */
+ /* Subtract and then store the results in the destination buffer. */
+ *pOut++ = (*pIn1++) - (*pIn2++);
+
+ /* Decrement the loop counter */
+ blkCnt--;
+ }
+
+ /* Set status as ARM_MATH_SUCCESS */
+ status = ARM_MATH_SUCCESS;
+ }
+
+ /* Return to application */
+ return (status);
+}
+
+/**
+ * @} end of MatrixSub group
+ */