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+/* ----------------------------------------------------------------------
+* Copyright (C) 2010-2013 ARM Limited. All rights reserved.
+*
+* $Date: 17. January 2013
+* $Revision: V1.4.1
+*
+* Project: CMSIS DSP Library
+* Title: arm_mult_f32.c
+*
+* Description: Floating-point vector multiplication.
+*
+* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions
+* are met:
+* - Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* - Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in
+* the documentation and/or other materials provided with the
+* distribution.
+* - Neither the name of ARM LIMITED nor the names of its contributors
+* may be used to endorse or promote products derived from this
+* software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+* POSSIBILITY OF SUCH DAMAGE.
+* -------------------------------------------------------------------- */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupMath
+ */
+
+/**
+ * @defgroup BasicMult Vector Multiplication
+ *
+ * Element-by-element multiplication of two vectors.
+ *
+ * <pre>
+ * pDst[n] = pSrcA[n] * pSrcB[n], 0 <= n < blockSize.
+ * </pre>
+ *
+ * There are separate functions for floating-point, Q7, Q15, and Q31 data types.
+ */
+
+/**
+ * @addtogroup BasicMult
+ * @{
+ */
+
+/**
+ * @brief Floating-point vector multiplication.
+ * @param[in] *pSrcA points to the first input vector
+ * @param[in] *pSrcB points to the second input vector
+ * @param[out] *pDst points to the output vector
+ * @param[in] blockSize number of samples in each vector
+ * @return none.
+ */
+
+void arm_mult_f32(
+ float32_t * pSrcA,
+ float32_t * pSrcB,
+ float32_t * pDst,
+ uint32_t blockSize)
+{
+ uint32_t blkCnt; /* loop counters */
+#ifndef ARM_MATH_CM0_FAMILY
+
+ /* Run the below code for Cortex-M4 and Cortex-M3 */
+ float32_t inA1, inA2, inA3, inA4; /* temporary input variables */
+ float32_t inB1, inB2, inB3, inB4; /* temporary input variables */
+ float32_t out1, out2, out3, out4; /* temporary output variables */
+
+ /* loop Unrolling */
+ blkCnt = blockSize >> 2u;
+
+ /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
+ ** a second loop below computes the remaining 1 to 3 samples. */
+ while(blkCnt > 0u)
+ {
+ /* C = A * B */
+ /* Multiply the inputs and store the results in output buffer */
+ /* read sample from sourceA */
+ inA1 = *pSrcA;
+ /* read sample from sourceB */
+ inB1 = *pSrcB;
+ /* read sample from sourceA */
+ inA2 = *(pSrcA + 1);
+ /* read sample from sourceB */
+ inB2 = *(pSrcB + 1);
+
+ /* out = sourceA * sourceB */
+ out1 = inA1 * inB1;
+
+ /* read sample from sourceA */
+ inA3 = *(pSrcA + 2);
+ /* read sample from sourceB */
+ inB3 = *(pSrcB + 2);
+
+ /* out = sourceA * sourceB */
+ out2 = inA2 * inB2;
+
+ /* read sample from sourceA */
+ inA4 = *(pSrcA + 3);
+
+ /* store result to destination buffer */
+ *pDst = out1;
+
+ /* read sample from sourceB */
+ inB4 = *(pSrcB + 3);
+
+ /* out = sourceA * sourceB */
+ out3 = inA3 * inB3;
+
+ /* store result to destination buffer */
+ *(pDst + 1) = out2;
+
+ /* out = sourceA * sourceB */
+ out4 = inA4 * inB4;
+ /* store result to destination buffer */
+ *(pDst + 2) = out3;
+ /* store result to destination buffer */
+ *(pDst + 3) = out4;
+
+
+ /* update pointers to process next samples */
+ pSrcA += 4u;
+ pSrcB += 4u;
+ pDst += 4u;
+
+ /* Decrement the blockSize loop counter */
+ blkCnt--;
+ }
+
+ /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
+ ** No loop unrolling is used. */
+ blkCnt = blockSize % 0x4u;
+
+#else
+
+ /* Run the below code for Cortex-M0 */
+
+ /* Initialize blkCnt with number of samples */
+ blkCnt = blockSize;
+
+#endif /* #ifndef ARM_MATH_CM0_FAMILY */
+
+ while(blkCnt > 0u)
+ {
+ /* C = A * B */
+ /* Multiply the inputs and store the results in output buffer */
+ *pDst++ = (*pSrcA++) * (*pSrcB++);
+
+ /* Decrement the blockSize loop counter */
+ blkCnt--;
+ }
+}
+
+/**
+ * @} end of BasicMult group
+ */