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Diffstat (limited to 'tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/xboxEnums.h')
m---------tmk_core/protocol/usb_hid/USB_Host_Shield_2.00
-rw-r--r--tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/xboxEnums.h65
2 files changed, 65 insertions, 0 deletions
diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0 b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0
deleted file mode 160000
-Subproject 7c2e6c1bcdcc22cfdbd82edd9d8fc4c4276ead4
diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/xboxEnums.h b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/xboxEnums.h
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+++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/xboxEnums.h
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+/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _xboxenums_h
+#define _xboxenums_h
+
+#include "controllerEnums.h"
+
+/** Enum used to set special LED modes supported by the Xbox controller. */
+enum LEDModeEnum {
+ ROTATING = 0x0A,
+ FASTBLINK = 0x0B,
+ SLOWBLINK = 0x0C,
+ ALTERNATING = 0x0D,
+};
+
+/** Used to set the LEDs on the controllers */
+const uint8_t XBOX_LEDS[] PROGMEM = {
+ 0x00, // OFF
+ 0x02, // LED1
+ 0x03, // LED2
+ 0x04, // LED3
+ 0x05, // LED4
+ 0x01, // ALL - Used to blink all LEDs
+};
+/** Buttons on the controllers */
+const uint16_t XBOX_BUTTONS[] PROGMEM = {
+ 0x0100, // UP
+ 0x0800, // RIGHT
+ 0x0200, // DOWN
+ 0x0400, // LEFT
+
+ 0x2000, // BACK
+ 0x1000, // START
+ 0x4000, // L3
+ 0x8000, // R3
+
+ 0, 0, // Skip L2 and R2 as these are analog buttons
+ 0x0001, // L1
+ 0x0002, // R1
+
+ 0x0020, // B
+ 0x0010, // A
+ 0x0040, // X
+ 0x0080, // Y
+
+ 0x0004, // XBOX
+ 0x0008, // SYNC
+};
+
+#endif