summaryrefslogtreecommitdiff
path: root/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
diff options
context:
space:
mode:
Diffstat (limited to 'tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino')
-rw-r--r--tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino118
1 files changed, 118 insertions, 0 deletions
diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
new file mode 100644
index 0000000000..b193568163
--- /dev/null
+++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/Wii/Wii.ino
@@ -0,0 +1,118 @@
+/*
+ Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus
+ For more information visit my blog: http://blog.tkjelectronics.dk/ or
+ send me an e-mail: kristianl@tkjelectronics.com
+ */
+
+#include <Wii.h>
+#include <usbhub.h>
+
+// Satisfy the IDE, which needs to see the include statment in the ino too.
+#ifdef dobogusinclude
+#include <spi4teensy3.h>
+#include <SPI.h>
+#endif
+
+USB Usb;
+//USBHub Hub1(&Usb); // Some dongles have a hub inside
+
+BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
+/* You can create the instance of the class in two ways */
+WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once
+//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote
+
+bool printAngle;
+
+void setup() {
+ Serial.begin(115200);
+#if !defined(__MIPSEL__)
+ while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
+#endif
+ if (Usb.Init() == -1) {
+ Serial.print(F("\r\nOSC did not start"));
+ while (1); //halt
+ }
+ Serial.print(F("\r\nWiimote Bluetooth Library Started"));
+}
+void loop() {
+ Usb.Task();
+ if (Wii.wiimoteConnected) {
+ if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down
+ Serial.print(F("\r\nHOME"));
+ Wii.disconnect();
+ }
+ else {
+ if (Wii.getButtonClick(LEFT)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED1);
+ Serial.print(F("\r\nLeft"));
+ }
+ if (Wii.getButtonClick(RIGHT)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED3);
+ Serial.print(F("\r\nRight"));
+ }
+ if (Wii.getButtonClick(DOWN)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED4);
+ Serial.print(F("\r\nDown"));
+ }
+ if (Wii.getButtonClick(UP)) {
+ Wii.setLedOff();
+ Wii.setLedOn(LED2);
+ Serial.print(F("\r\nUp"));
+ }
+
+ if (Wii.getButtonClick(PLUS))
+ Serial.print(F("\r\nPlus"));
+ if (Wii.getButtonClick(MINUS))
+ Serial.print(F("\r\nMinus"));
+
+ if (Wii.getButtonClick(ONE))
+ Serial.print(F("\r\nOne"));
+ if (Wii.getButtonClick(TWO))
+ Serial.print(F("\r\nTwo"));
+
+ if (Wii.getButtonClick(A)) {
+ printAngle = !printAngle;
+ Serial.print(F("\r\nA"));
+ }
+ if (Wii.getButtonClick(B)) {
+ Wii.setRumbleToggle();
+ Serial.print(F("\r\nB"));
+ }
+ }
+#if 0 // Set this to 1 in order to see the angle of the controllers
+ if (printAngle) {
+ Serial.print(F("\r\nPitch: "));
+ Serial.print(Wii.getPitch());
+ Serial.print(F("\tRoll: "));
+ Serial.print(Wii.getRoll());
+ if (Wii.motionPlusConnected) {
+ Serial.print(F("\tYaw: "));
+ Serial.print(Wii.getYaw());
+ }
+ if (Wii.nunchuckConnected) {
+ Serial.print(F("\tNunchuck Pitch: "));
+ Serial.print(Wii.getNunchuckPitch());
+ Serial.print(F("\tNunchuck Roll: "));
+ Serial.print(Wii.getNunchuckRoll());
+ }
+ }
+#endif
+ }
+#if 0 // Set this to 1 if you are using a Nunchuck controller
+ if (Wii.nunchuckConnected) {
+ if (Wii.getButtonClick(Z))
+ Serial.print(F("\r\nZ"));
+ if (Wii.getButtonClick(C))
+ Serial.print(F("\r\nC"));
+ if (Wii.getAnalogHat(HatX) > 137 || Wii.getAnalogHat(HatX) < 117 || Wii.getAnalogHat(HatY) > 137 || Wii.getAnalogHat(HatY) < 117) {
+ Serial.print(F("\r\nHatX: "));
+ Serial.print(Wii.getAnalogHat(HatX));
+ Serial.print(F("\tHatY: "));
+ Serial.print(Wii.getAnalogHat(HatY));
+ }
+ }
+#endif
+}