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m---------tmk_core/protocol/usb_hid/USB_Host_Shield_2.00
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0 b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h
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+++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h
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+/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _xboxusb_h_
+#define _xboxusb_h_
+
+#include "Usb.h"
+#include "hid.h"
+#include "xboxEnums.h"
+
+/* Data Xbox 360 taken from descriptors */
+#define EP_MAXPKTSIZE 32 // max size for data via USB
+
+/* Names we give to the 3 Xbox360 pipes */
+#define XBOX_CONTROL_PIPE 0
+#define XBOX_INPUT_PIPE 1
+#define XBOX_OUTPUT_PIPE 2
+
+// PID and VID of the different devices
+#define XBOX_VID 0x045E // Microsoft Corporation
+#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
+#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
+#define GAMESTOP_VID 0x0E6F // Gamestop controller
+
+#define XBOX_WIRED_PID 0x028E // Microsoft 360 Wired controller
+#define XBOX_WIRELESS_PID 0x028F // Wireless controller only support charging
+#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
+#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
+#define MADCATZ_WIRED_PID 0xF016 // Mad Catz wired controller
+#define JOYTECH_WIRED_PID 0xBEEF // For Joytech wired controller
+#define GAMESTOP_WIRED_PID 0x0401 // Gamestop wired controller
+#define AFTERGLOW_WIRED_PID 0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller
+
+#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
+
+#define XBOX_MAX_ENDPOINTS 3
+
+/** This class implements support for a Xbox wired controller via USB. */
+class XBOXUSB : public USBDeviceConfig {
+public:
+ /**
+ * Constructor for the XBOXUSB class.
+ * @param pUsb Pointer to USB class instance.
+ */
+ XBOXUSB(USB *pUsb);
+
+ /** @name USBDeviceConfig implementation */
+ /**
+ * Initialize the Xbox Controller.
+ * @param parent Hub number.
+ * @param port Port number on the hub.
+ * @param lowspeed Speed of the device.
+ * @return 0 on success.
+ */
+ uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
+ /**
+ * Release the USB device.
+ * @return 0 on success.
+ */
+ uint8_t Release();
+ /**
+ * Poll the USB Input endpoins and run the state machines.
+ * @return 0 on success.
+ */
+ uint8_t Poll();
+
+ /**
+ * Get the device address.
+ * @return The device address.
+ */
+ virtual uint8_t GetAddress() {
+ return bAddress;
+ };
+
+ /**
+ * Used to check if the controller has been initialized.
+ * @return True if it's ready.
+ */
+ virtual bool isReady() {
+ return bPollEnable;
+ };
+
+ /**
+ * Used by the USB core to check what this driver support.
+ * @param vid The device's VID.
+ * @param pid The device's PID.
+ * @return Returns true if the device's VID and PID matches this driver.
+ */
+ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
+ return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID));
+ };
+ /**@}*/
+
+ /** @name Xbox Controller functions */
+ /**
+ * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
+ *
+ * While getButtonClick(ButtonEnum b) will only return it once.
+ *
+ * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
+ * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
+ * @param b ::ButtonEnum to read.
+ * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
+ */
+ uint8_t getButtonPress(ButtonEnum b);
+ bool getButtonClick(ButtonEnum b);
+ /**@}*/
+
+ /** @name Xbox Controller functions */
+ /**
+ * Return the analog value from the joysticks on the controller.
+ * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
+ * @return Returns a signed 16-bit integer.
+ */
+ int16_t getAnalogHat(AnalogHatEnum a);
+
+ /** Turn rumble off and all the LEDs on the controller. */
+ void setAllOff() {
+ setRumbleOn(0, 0);
+ setLedRaw(0);
+ };
+
+ /** Turn rumble off the controller. */
+ void setRumbleOff() {
+ setRumbleOn(0, 0);
+ };
+ /**
+ * Turn rumble on.
+ * @param lValue Left motor (big weight) inside the controller.
+ * @param rValue Right motor (small weight) inside the controller.
+ */
+ void setRumbleOn(uint8_t lValue, uint8_t rValue);
+ /**
+ * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
+ * @param value See:
+ * setLedOff(), setLedOn(LEDEnum l),
+ * setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
+ */
+ void setLedRaw(uint8_t value);
+
+ /** Turn all LEDs off the controller. */
+ void setLedOff() {
+ setLedRaw(0);
+ };
+ /**
+ * Turn on a LED by using ::LEDEnum.
+ * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
+ */
+ void setLedOn(LEDEnum l);
+ /**
+ * Turn on a LED by using ::LEDEnum.
+ * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
+ */
+ void setLedBlink(LEDEnum l);
+ /**
+ * Used to set special LED modes supported by the Xbox controller.
+ * @param lm See ::LEDModeEnum.
+ */
+ void setLedMode(LEDModeEnum lm);
+
+ /**
+ * Used to call your own function when the controller is successfully initialized.
+ * @param funcOnInit Function to call.
+ */
+ void attachOnInit(void (*funcOnInit)(void)) {
+ pFuncOnInit = funcOnInit;
+ };
+ /**@}*/
+
+ /** True if a Xbox 360 controller is connected. */
+ bool Xbox360Connected;
+
+protected:
+ /** Pointer to USB class instance. */
+ USB *pUsb;
+ /** Device address. */
+ uint8_t bAddress;
+ /** Endpoint info structure. */
+ EpInfo epInfo[XBOX_MAX_ENDPOINTS];
+
+private:
+ /**
+ * Called when the controller is successfully initialized.
+ * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+ * This is useful for instance if you want to set the LEDs in a specific way.
+ */
+ void onInit();
+ void (*pFuncOnInit)(void); // Pointer to function called in onInit()
+
+ bool bPollEnable;
+
+ /* Variables to store the buttons */
+ uint32_t ButtonState;
+ uint32_t OldButtonState;
+ uint16_t ButtonClickState;
+ int16_t hatValue[4];
+ uint16_t controllerStatus;
+
+ bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
+ bool R2Clicked;
+
+ uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
+ uint8_t writeBuf[8]; // General purpose buffer for output data
+
+ void readReport(); // read incoming data
+ void printReport(); // print incoming date - Uncomment for debugging
+
+ /* Private commands */
+ void XboxCommand(uint8_t* data, uint16_t nbytes);
+};
+#endif