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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0 b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/XBOXOLD.h b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/XBOXOLD.h
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+/* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _xboxold_h_
+#define _xboxold_h_
+
+#include "Usb.h"
+#include "hid.h"
+#include "controllerEnums.h"
+
+/* Data Xbox taken from descriptors */
+#define EP_MAXPKTSIZE 32 // Max size for data via USB
+
+/* Names we give to the 3 Xbox pipes */
+#define XBOX_CONTROL_PIPE 0
+#define XBOX_INPUT_PIPE 1
+#define XBOX_OUTPUT_PIPE 2
+
+// PID and VID of the different devices
+#define XBOX_VID 0x045E // Microsoft Corporation
+#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
+#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
+
+#define XBOX_OLD_PID1 0x0202 // Original Microsoft Xbox controller (US)
+#define XBOX_OLD_PID2 0x0285 // Original Microsoft Xbox controller (Japan)
+#define XBOX_OLD_PID3 0x0287 // Microsoft Microsoft Xbox Controller S
+#define XBOX_OLD_PID4 0x0289 // Smaller Microsoft Xbox controller (US)
+
+#define XBOX_MAX_ENDPOINTS 3
+
+/** This class implements support for a the original Xbox controller via USB. */
+class XBOXOLD : public USBDeviceConfig {
+public:
+ /**
+ * Constructor for the XBOXOLD class.
+ * @param pUsb Pointer to USB class instance.
+ */
+ XBOXOLD(USB *pUsb);
+
+ /** @name USBDeviceConfig implementation */
+ /**
+ * Initialize the Xbox Controller.
+ * @param parent Hub number.
+ * @param port Port number on the hub.
+ * @param lowspeed Speed of the device.
+ * @return 0 on success.
+ */
+ uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
+ /**
+ * Release the USB device.
+ * @return 0 on success.
+ */
+ uint8_t Release();
+ /**
+ * Poll the USB Input endpoins and run the state machines.
+ * @return 0 on success.
+ */
+ uint8_t Poll();
+
+ /**
+ * Get the device address.
+ * @return The device address.
+ */
+ virtual uint8_t GetAddress() {
+ return bAddress;
+ };
+
+ /**
+ * Used to check if the controller has been initialized.
+ * @return True if it's ready.
+ */
+ virtual bool isReady() {
+ return bPollEnable;
+ };
+
+ /**
+ * Used by the USB core to check what this driver support.
+ * @param vid The device's VID.
+ * @param pid The device's PID.
+ * @return Returns true if the device's VID and PID matches this driver.
+ */
+ virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
+ return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_OLD_PID1 || pid == XBOX_OLD_PID2 || pid == XBOX_OLD_PID3 || pid == XBOX_OLD_PID4));
+ };
+ /**@}*/
+
+ /** @name Xbox Controller functions */
+ /**
+ * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
+ *
+ * While getButtonClick(ButtonEnum b) will only return it once.
+ *
+ * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
+ * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
+ * @param b ::ButtonEnum to read.
+ * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
+ */
+ uint8_t getButtonPress(ButtonEnum b);
+ bool getButtonClick(ButtonEnum b);
+ /**@}*/
+
+ /** @name Xbox Controller functions */
+ /**
+ * Return the analog value from the joysticks on the controller.
+ * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
+ * @return Returns a signed 16-bit integer.
+ */
+ int16_t getAnalogHat(AnalogHatEnum a);
+
+ /** Turn rumble off the controller. */
+ void setRumbleOff() {
+ setRumbleOn(0, 0);
+ };
+ /**
+ * Turn rumble on.
+ * @param lValue Left motor (big weight) inside the controller.
+ * @param rValue Right motor (small weight) inside the controller.
+ */
+ void setRumbleOn(uint8_t lValue, uint8_t rValue);
+
+ /**
+ * Used to call your own function when the controller is successfully initialized.
+ * @param funcOnInit Function to call.
+ */
+ void attachOnInit(void (*funcOnInit)(void)) {
+ pFuncOnInit = funcOnInit;
+ };
+ /**@}*/
+
+ /** True if a Xbox controller is connected. */
+ bool XboxConnected;
+
+protected:
+ /** Pointer to USB class instance. */
+ USB *pUsb;
+ /** Device address. */
+ uint8_t bAddress;
+ /** Endpoint info structure. */
+ EpInfo epInfo[XBOX_MAX_ENDPOINTS];
+
+private:
+ /**
+ * Called when the controller is successfully initialized.
+ * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+ * This is useful for instance if you want to set the LEDs in a specific way.
+ */
+ void (*pFuncOnInit)(void); // Pointer to function called in onInit()
+
+ bool bPollEnable;
+
+ /* Variables to store the digital buttons */
+ uint8_t ButtonState;
+ uint8_t OldButtonState;
+ uint8_t ButtonClickState;
+
+ /* Variables to store the analog buttons */
+ uint8_t buttonValues[8]; // A, B, X, Y, BLACK, WHITE, L1, and R1
+ uint8_t oldButtonValues[8];
+ bool buttonClicked[8];
+
+ int16_t hatValue[4]; // Joystick values
+
+ uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
+
+ void readReport(); // Read incoming data
+ void printReport(uint16_t length); // Print incoming date
+
+ /* Private commands */
+ void XboxCommand(uint8_t* data, uint16_t nbytes);
+};
+#endif