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m---------tmk_core/protocol/usb_hid/USB_Host_Shield_2.00
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0 b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0
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diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3Enums.h b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/PS3Enums.h
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+/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _ps3enums_h
+#define _ps3enums_h
+
+#include "controllerEnums.h"
+
+/** Size of the output report buffer for the Dualshock and Navigation controllers */
+#define PS3_REPORT_BUFFER_SIZE 48
+
+/** Report buffer for all PS3 commands */
+const uint8_t PS3_REPORT_BUFFER[PS3_REPORT_BUFFER_SIZE] PROGMEM = {
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0x27, 0x10, 0x00, 0x32,
+ 0xff, 0x27, 0x10, 0x00, 0x32,
+ 0xff, 0x27, 0x10, 0x00, 0x32,
+ 0xff, 0x27, 0x10, 0x00, 0x32,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+/** Size of the output report buffer for the Move Controller */
+#define MOVE_REPORT_BUFFER_SIZE 7
+
+/** Used to set the LEDs on the controllers */
+const uint8_t PS3_LEDS[] PROGMEM = {
+ 0x00, // OFF
+ 0x01, // LED1
+ 0x02, // LED2
+ 0x04, // LED3
+ 0x08, // LED4
+
+ 0x09, // LED5
+ 0x0A, // LED6
+ 0x0C, // LED7
+ 0x0D, // LED8
+ 0x0E, // LED9
+ 0x0F, // LED10
+};
+
+/**
+ * Buttons on the controllers.
+ * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
+ */
+const uint32_t PS3_BUTTONS[] PROGMEM = {
+ 0x10, // UP
+ 0x20, // RIGHT
+ 0x40, // DOWN
+ 0x80, // LEFT
+
+ 0x01, // SELECT
+ 0x08, // START
+ 0x02, // L3
+ 0x04, // R3
+
+ 0x0100, // L2
+ 0x0200, // R2
+ 0x0400, // L1
+ 0x0800, // R1
+
+ 0x1000, // TRIANGLE
+ 0x2000, // CIRCLE
+ 0x4000, // CROSS
+ 0x8000, // SQUARE
+
+ 0x010000, // PS
+ 0x080000, // MOVE - covers 12 bits - we only need to read the top 8
+ 0x100000, // T - covers 12 bits - we only need to read the top 8
+};
+
+/**
+ * Analog buttons on the controllers.
+ * <B>Note:</B> that the location is shifted 9 when it's connected via USB.
+ */
+const uint8_t PS3_ANALOG_BUTTONS[] PROGMEM = {
+ 23, // UP_ANALOG
+ 24, // RIGHT_ANALOG
+ 25, // DOWN_ANALOG
+ 26, // LEFT_ANALOG
+ 0, 0, 0, 0, // Skip SELECT, L3, R3 and START
+
+ 27, // L2_ANALOG
+ 28, // R2_ANALOG
+ 29, // L1_ANALOG
+ 30, // R1_ANALOG
+ 31, // TRIANGLE_ANALOG
+ 32, // CIRCLE_ANALOG
+ 33, // CROSS_ANALOG
+ 34, // SQUARE_ANALOG
+ 0, 0, // Skip PS and MOVE
+
+ // Playstation Move Controller
+ 15, // T_ANALOG - Both at byte 14 (last reading) and byte 15 (current reading)
+};
+
+enum StatusEnum {
+ // Note that the location is shifted 9 when it's connected via USB
+ // Byte location | bit location
+ Plugged = (38 << 8) | 0x02,
+ Unplugged = (38 << 8) | 0x03,
+
+ Charging = (39 << 8) | 0xEE,
+ NotCharging = (39 << 8) | 0xF1,
+ Shutdown = (39 << 8) | 0x01,
+ Dying = (39 << 8) | 0x02,
+ Low = (39 << 8) | 0x03,
+ High = (39 << 8) | 0x04,
+ Full = (39 << 8) | 0x05,
+
+ MoveCharging = (21 << 8) | 0xEE,
+ MoveNotCharging = (21 << 8) | 0xF1,
+ MoveShutdown = (21 << 8) | 0x01,
+ MoveDying = (21 << 8) | 0x02,
+ MoveLow = (21 << 8) | 0x03,
+ MoveHigh = (21 << 8) | 0x04,
+ MoveFull = (21 << 8) | 0x05,
+
+ CableRumble = (40 << 8) | 0x10, // Operating by USB and rumble is turned on
+ Cable = (40 << 8) | 0x12, // Operating by USB and rumble is turned off
+ BluetoothRumble = (40 << 8) | 0x14, // Operating by Bluetooth and rumble is turned on
+ Bluetooth = (40 << 8) | 0x16, // Operating by Bluetooth and rumble is turned off
+};
+
+#endif