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-rw-r--r--tmk_core/common/action_layer.c203
1 files changed, 203 insertions, 0 deletions
diff --git a/tmk_core/common/action_layer.c b/tmk_core/common/action_layer.c
new file mode 100644
index 0000000000..63fa2b5ae4
--- /dev/null
+++ b/tmk_core/common/action_layer.c
@@ -0,0 +1,203 @@
+#include <stdint.h>
+#include "keyboard.h"
+#include "action.h"
+#include "util.h"
+#include "action_layer.h"
+
+#ifdef DEBUG_ACTION
+#include "debug.h"
+#else
+#include "nodebug.h"
+#endif
+
+
+/*
+ * Default Layer State
+ */
+uint32_t default_layer_state = 0;
+
+static void default_layer_state_set(uint32_t state)
+{
+ debug("default_layer_state: ");
+ default_layer_debug(); debug(" to ");
+ default_layer_state = state;
+ default_layer_debug(); debug("\n");
+ clear_keyboard_but_mods(); // To avoid stuck keys
+}
+
+void default_layer_debug(void)
+{
+ dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
+}
+
+void default_layer_set(uint32_t state)
+{
+ default_layer_state_set(state);
+}
+
+#ifndef NO_ACTION_LAYER
+void default_layer_or(uint32_t state)
+{
+ default_layer_state_set(default_layer_state | state);
+}
+void default_layer_and(uint32_t state)
+{
+ default_layer_state_set(default_layer_state & state);
+}
+void default_layer_xor(uint32_t state)
+{
+ default_layer_state_set(default_layer_state ^ state);
+}
+#endif
+
+
+#ifndef NO_ACTION_LAYER
+/*
+ * Keymap Layer State
+ */
+uint32_t layer_state = 0;
+
+static void layer_state_set(uint32_t state)
+{
+ dprint("layer_state: ");
+ layer_debug(); dprint(" to ");
+ layer_state = state;
+ layer_debug(); dprintln();
+ clear_keyboard_but_mods(); // To avoid stuck keys
+}
+
+void layer_clear(void)
+{
+ layer_state_set(0);
+}
+
+void layer_move(uint8_t layer)
+{
+ layer_state_set(1UL<<layer);
+}
+
+void layer_on(uint8_t layer)
+{
+ layer_state_set(layer_state | (1UL<<layer));
+}
+
+void layer_off(uint8_t layer)
+{
+ layer_state_set(layer_state & ~(1UL<<layer));
+}
+
+void layer_invert(uint8_t layer)
+{
+ layer_state_set(layer_state ^ (1UL<<layer));
+}
+
+void layer_or(uint32_t state)
+{
+ layer_state_set(layer_state | state);
+}
+void layer_and(uint32_t state)
+{
+ layer_state_set(layer_state & state);
+}
+void layer_xor(uint32_t state)
+{
+ layer_state_set(layer_state ^ state);
+}
+
+void layer_debug(void)
+{
+ dprintf("%08lX(%u)", layer_state, biton32(layer_state));
+}
+#endif
+
+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
+uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {0};
+
+void update_source_layers_cache(keypos_t key, uint8_t layer)
+{
+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
+ const uint8_t storage_row = key_number / 8;
+ const uint8_t storage_bit = key_number % 8;
+
+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
+ source_layers_cache[storage_row][bit_number] ^=
+ (-((layer & (1U << bit_number)) != 0)
+ ^ source_layers_cache[storage_row][bit_number])
+ & (1U << storage_bit);
+ }
+}
+
+uint8_t read_source_layers_cache(keypos_t key)
+{
+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
+ const uint8_t storage_row = key_number / 8;
+ const uint8_t storage_bit = key_number % 8;
+ uint8_t layer = 0;
+
+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
+ layer |=
+ ((source_layers_cache[storage_row][bit_number]
+ & (1U << storage_bit)) != 0)
+ << bit_number;
+ }
+
+ return layer;
+}
+#endif
+
+/*
+ * Make sure the action triggered when the key is released is the same
+ * one as the one triggered on press. It's important for the mod keys
+ * when the layer is switched after the down event but before the up
+ * event as they may get stuck otherwise.
+ */
+action_t store_or_get_action(bool pressed, keypos_t key)
+{
+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
+ if (disable_action_cache) {
+ return layer_switch_get_action(key);
+ }
+
+ uint8_t layer;
+
+ if (pressed) {
+ layer = layer_switch_get_layer(key);
+ update_source_layers_cache(key, layer);
+ }
+ else {
+ layer = read_source_layers_cache(key);
+ }
+ return action_for_key(layer, key);
+#else
+ return layer_switch_get_action(key);
+#endif
+}
+
+
+int8_t layer_switch_get_layer(keypos_t key)
+{
+ action_t action;
+ action.code = ACTION_TRANSPARENT;
+
+#ifndef NO_ACTION_LAYER
+ uint32_t layers = layer_state | default_layer_state;
+ /* check top layer first */
+ for (int8_t i = 31; i >= 0; i--) {
+ if (layers & (1UL<<i)) {
+ action = action_for_key(i, key);
+ if (action.code != ACTION_TRANSPARENT) {
+ return i;
+ }
+ }
+ }
+ /* fall back to layer 0 */
+ return 0;
+#else
+ return biton32(default_layer_state);
+#endif
+}
+
+action_t layer_switch_get_action(keypos_t key)
+{
+ return action_for_key(layer_switch_get_layer(key), key);
+}