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-rw-r--r--quantum/audio.h6
-rw-r--r--quantum/keymap_common.c16
2 files changed, 15 insertions, 7 deletions
diff --git a/quantum/audio.h b/quantum/audio.h
index 762c980643..e1bc23ffed 100644
--- a/quantum/audio.h
+++ b/quantum/audio.h
@@ -27,6 +27,12 @@ void init_notes(void);
void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat, float n_rest);
+#define SCALE (int []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
+ 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
+ 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
+ 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
+ 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
+
// These macros are used to allow play_notes to play an array of indeterminate
// length. This works around the limitation of C's sizeof operation on pointers.
// The global float array for the song must be used here.
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 61a51aedb4..02d3c74be6 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -33,12 +33,14 @@ extern keymap_config_t keymap_config;
#include <inttypes.h>
#ifdef AUDIO_ENABLE
#include "audio.h"
-
- float goodbye[][2] = {
- {440.0*pow(2.0,(31)/12.0), 8},
- {440.0*pow(2.0,(24)/12.0), 8},
- {440.0*pow(2.0,(19)/12.0), 12},
- };
+ #ifndef GOODBYE_TUNE
+ #define GOODBYE_TUNE { \
+ {440.0*pow(2.0,(31)/12.0), 8}, \
+ {440.0*pow(2.0,(24)/12.0), 8}, \
+ {440.0*pow(2.0,(19)/12.0), 12}, \
+ }
+ #endif
+ float goodbye_tune[][2] = GOODBYE_TUNE;
#endif
static action_t keycode_to_action(uint16_t keycode);
@@ -189,7 +191,7 @@ static action_t keycode_to_action(uint16_t keycode)
case RESET: ; // RESET is 0x5000, which is why this is here
clear_keyboard();
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(goodbye, false, 0);
+ PLAY_NOTE_ARRAY(goodbye_tune, false, 0);
#endif
_delay_ms(250);
#ifdef ATREUS_ASTAR