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diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
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-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-
-#pragma once
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <stdbool.h>
-
-#include "config.h"
-#include "gfx.h"
-#include "action_layer.h"
-
-#ifdef LCD_BACKLIGHT_ENABLE
-# include "lcd_backlight.h"
-#endif
-
-#ifdef BACKLIGHT_ENABLE
-# include "backlight.h"
-#endif
-
-// use this function to merge both real_mods and oneshot_mods in a uint16_t
-uint8_t visualizer_get_mods(void);
-
-// This need to be called once at the start
-void visualizer_init(void);
-// This should be called at every matrix scan
-void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
-
-// This should be called when the keyboard goes to suspend state
-void visualizer_suspend(void);
-// This should be called when the keyboard wakes up from suspend state
-void visualizer_resume(void);
-
-// These functions are week, so they can be overridden by the keyboard
-// if needed
-GDisplay* get_lcd_display(void);
-GDisplay* get_led_display(void);
-
-// For emulator builds, this function need to be implemented
-#ifdef EMULATOR
-void draw_emulator(void);
-#endif
-
-// If you need support for more than 16 keyframes per animation, you can change this
-#define MAX_VISUALIZER_KEY_FRAMES 16
-
-struct keyframe_animation_t;
-
-typedef struct {
- layer_state_t layer;
- layer_state_t default_layer;
- uint32_t leds; // See led.h for available statuses
- uint8_t mods;
- bool suspended;
-#ifdef BACKLIGHT_ENABLE
- uint8_t backlight_level;
-#endif
-#ifdef VISUALIZER_USER_DATA_SIZE
- uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
-#endif
-} visualizer_keyboard_status_t;
-
-// The state struct is used by the various keyframe functions
-// It's also used for setting the LCD color and layer text
-// from the user customized code
-typedef struct visualizer_state_t {
- // The user code should primarily be modifying these
- uint32_t target_lcd_color;
- const char* layer_text;
-
- // The user visualizer(and animation functions) can read these
- visualizer_keyboard_status_t status;
-
- // These are used by the animation functions
- uint32_t current_lcd_color;
- uint32_t prev_lcd_color;
-#ifdef LCD_ENABLE
- gFont font_fixed5x8;
- gFont font_dejavusansbold12;
-#endif
-} visualizer_state_t;
-
-// Any custom keyframe function should have this signature
-// return true to get continuous updates, otherwise you will only get one
-// update per frame
-typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
-
-// Represents a keyframe animation, so fields are internal to the system
-// while others are meant to be initialized by the user code
-typedef struct keyframe_animation_t {
- // These should be initialized
- int num_frames;
- bool loop;
- int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
- frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
-
- // Used internally by the system, and can also be read by
- // keyframe update functions
- int current_frame;
- int time_left_in_frame;
- bool first_update_of_frame;
- bool last_update_of_frame;
- bool need_update;
-
-} keyframe_animation_t;
-
-extern GDisplay* LCD_DISPLAY;
-extern GDisplay* LED_DISPLAY;
-
-void start_keyframe_animation(keyframe_animation_t* animation);
-void stop_keyframe_animation(keyframe_animation_t* animation);
-// This runs the next keyframe, but does not update the animation state
-// Useful for crossfades for example
-void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
-
-// The master can set userdata which will be transferred to the slave
-#ifdef VISUALIZER_USER_DATA_SIZE
-void visualizer_set_user_data(void* user_data);
-#endif
-
-// These functions have to be implemented by the user
-// Called regularly each time the state has changed (but not every scan loop)
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status);
-// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state
-void user_visualizer_suspend(visualizer_state_t* state);
-// You have to start at least one animation as a response to the following two functions
-// When the animation has finished the visualizer will resume normal operation and start calling the
-// update_user_visualizer_state again
-// Called when the keyboard boots up
-void initialize_user_visualizer(visualizer_state_t* state);
-// Called when the computer resumes from a suspend
-void user_visualizer_resume(visualizer_state_t* state);