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-rw-r--r--quantum/visualizer/visualizer.c545
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diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
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+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#include "visualizer.h"
+#include "config.h"
+#include <string.h>
+#ifdef PROTOCOL_CHIBIOS
+#include "ch.h"
+#endif
+
+#include "gfx.h"
+
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight.h"
+#endif
+
+//#define DEBUG_VISUALIZER
+
+#ifdef DEBUG_VISUALIZER
+#include "debug.h"
+#else
+#include "nodebug.h"
+#endif
+
+#ifdef SERIAL_LINK_ENABLE
+#include "serial_link/protocol/transport.h"
+#include "serial_link/system/serial_link.h"
+#endif
+
+// Define this in config.h
+#ifndef VISUALIZER_THREAD_PRIORITY
+#define "Visualizer thread priority not defined"
+#endif
+
+
+static visualizer_keyboard_status_t current_status = {
+ .layer = 0xFFFFFFFF,
+ .default_layer = 0xFFFFFFFF,
+ .leds = 0xFFFFFFFF,
+ .suspended = false,
+};
+
+static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
+ return status1->layer == status2->layer &&
+ status1->default_layer == status2->default_layer &&
+ status1->leds == status2->leds &&
+ status1->suspended == status2->suspended;
+}
+
+static bool visualizer_enabled = false;
+
+#define MAX_SIMULTANEOUS_ANIMATIONS 4
+static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
+
+#ifdef SERIAL_LINK_ENABLE
+MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
+
+static remote_object_t* remote_objects[] = {
+ REMOTE_OBJECT(current_status),
+};
+
+#endif
+
+GDisplay* LCD_DISPLAY = 0;
+GDisplay* LED_DISPLAY = 0;
+
+__attribute__((weak))
+GDisplay* get_lcd_display(void) {
+ return gdispGetDisplay(0);
+}
+
+__attribute__((weak))
+GDisplay* get_led_display(void) {
+ return gdispGetDisplay(1);
+}
+
+void start_keyframe_animation(keyframe_animation_t* animation) {
+ animation->current_frame = -1;
+ animation->time_left_in_frame = 0;
+ animation->need_update = true;
+ int free_index = -1;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i] == animation) {
+ return;
+ }
+ if (free_index == -1 && animations[i] == NULL) {
+ free_index=i;
+ }
+ }
+ if (free_index!=-1) {
+ animations[free_index] = animation;
+ }
+}
+
+void stop_keyframe_animation(keyframe_animation_t* animation) {
+ animation->current_frame = animation->num_frames;
+ animation->time_left_in_frame = 0;
+ animation->need_update = true;
+ animation->first_update_of_frame = false;
+ animation->last_update_of_frame = false;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i] == animation) {
+ animations[i] = NULL;
+ return;
+ }
+ }
+}
+
+void stop_all_keyframe_animations(void) {
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i]) {
+ animations[i]->current_frame = animations[i]->num_frames;
+ animations[i]->time_left_in_frame = 0;
+ animations[i]->need_update = true;
+ animations[i]->first_update_of_frame = false;
+ animations[i]->last_update_of_frame = false;
+ animations[i] = NULL;
+ }
+ }
+}
+
+static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
+ // TODO: Clean up this messy code
+ dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
+ animation->time_left_in_frame, delta);
+ if (animation->current_frame == animation->num_frames) {
+ animation->need_update = false;
+ return false;
+ }
+ if (animation->current_frame == -1) {
+ animation->current_frame = 0;
+ animation->time_left_in_frame = animation->frame_lengths[0];
+ animation->need_update = true;
+ animation->first_update_of_frame = true;
+ } else {
+ animation->time_left_in_frame -= delta;
+ while (animation->time_left_in_frame <= 0) {
+ int left = animation->time_left_in_frame;
+ if (animation->need_update) {
+ animation->time_left_in_frame = 0;
+ animation->last_update_of_frame = true;
+ (*animation->frame_functions[animation->current_frame])(animation, state);
+ animation->last_update_of_frame = false;
+ }
+ animation->current_frame++;
+ animation->need_update = true;
+ animation->first_update_of_frame = true;
+ if (animation->current_frame == animation->num_frames) {
+ if (animation->loop) {
+ animation->current_frame = 0;
+ }
+ else {
+ stop_keyframe_animation(animation);
+ return false;
+ }
+ }
+ delta = -left;
+ animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
+ animation->time_left_in_frame -= delta;
+ }
+ }
+ if (animation->need_update) {
+ animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
+ animation->first_update_of_frame = false;
+ }
+
+ systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
+ if (wanted_sleep < *sleep_time) {
+ *sleep_time = wanted_sleep;
+ }
+
+ return true;
+}
+
+void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
+ int next_frame = animation->current_frame + 1;
+ if (next_frame == animation->num_frames) {
+ next_frame = 0;
+ }
+ keyframe_animation_t temp_animation = *animation;
+ temp_animation.current_frame = next_frame;
+ temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
+ temp_animation.first_update_of_frame = true;
+ temp_animation.last_update_of_frame = false;
+ temp_animation.need_update = false;
+ visualizer_state_t temp_state = *state;
+ (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
+}
+
+bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ return false;
+}
+
+#ifdef LCD_BACKLIGHT_ENABLE
+bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ int frame_length = animation->frame_lengths[animation->current_frame];
+ int current_pos = frame_length - animation->time_left_in_frame;
+ uint8_t t_h = LCD_HUE(state->target_lcd_color);
+ uint8_t t_s = LCD_SAT(state->target_lcd_color);
+ uint8_t t_i = LCD_INT(state->target_lcd_color);
+ uint8_t p_h = LCD_HUE(state->prev_lcd_color);
+ uint8_t p_s = LCD_SAT(state->prev_lcd_color);
+ uint8_t p_i = LCD_INT(state->prev_lcd_color);
+
+ uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
+ int d_h2 = t_h - p_h;
+ // Chose the shortest way around
+ int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
+ int d_s = t_s - p_s;
+ int d_i = t_i - p_i;
+
+ int hue = (d_h * current_pos) / frame_length;
+ int sat = (d_s * current_pos) / frame_length;
+ int intensity = (d_i * current_pos) / frame_length;
+ //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
+ hue += p_h;
+ sat += p_s;
+ intensity += p_i;
+ state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+
+ return true;
+}
+
+bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ state->prev_lcd_color = state->target_lcd_color;
+ state->current_lcd_color = state->target_lcd_color;
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+ return false;
+}
+#endif // LCD_BACKLIGHT_ENABLE
+
+#ifdef LCD_ENABLE
+bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ gdispClear(White);
+ gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
+ gdispFlush();
+ return false;
+}
+
+static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
+ for (int i=0; i<16;i++)
+ {
+ uint32_t mask = (1u << i);
+ if (default_layer & mask) {
+ if (layer & mask) {
+ *buffer = 'B';
+ } else {
+ *buffer = 'D';
+ }
+ } else if (layer & mask) {
+ *buffer = '1';
+ } else {
+ *buffer = '0';
+ }
+ ++buffer;
+
+ if (i==3 || i==7 || i==11) {
+ *buffer = ' ';
+ ++buffer;
+ }
+ }
+ *buffer = 0;
+}
+
+bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ const char* layer_help = "1=On D=Default B=Both";
+ char layer_buffer[16 + 4]; // 3 spaces and one null terminator
+ gdispClear(White);
+ gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
+ gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
+ gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
+ gdispFlush();
+ return false;
+}
+#endif // LCD_ENABLE
+
+bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+#ifdef LCD_ENABLE
+ gdispSetPowerMode(powerOff);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_hal_color(0, 0, 0);
+#endif
+ return false;
+}
+
+bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+#ifdef LCD_ENABLE
+ gdispSetPowerMode(powerOn);
+#endif
+ return false;
+}
+
+bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ dprint("User visualizer inited\n");
+ visualizer_enabled = true;
+ return false;
+}
+
+// TODO: Optimize the stack size, this is probably way too big
+static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
+static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
+ (void)arg;
+
+ GListener event_listener;
+ geventListenerInit(&event_listener);
+ geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);
+
+ visualizer_keyboard_status_t initial_status = {
+ .default_layer = 0xFFFFFFFF,
+ .layer = 0xFFFFFFFF,
+ .leds = 0xFFFFFFFF,
+ .suspended = false,
+ };
+
+ visualizer_state_t state = {
+ .status = initial_status,
+ .current_lcd_color = 0,
+#ifdef LCD_ENABLE
+ .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
+ .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
+#endif
+ };
+ initialize_user_visualizer(&state);
+ state.prev_lcd_color = state.current_lcd_color;
+
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_color(
+ LCD_HUE(state.current_lcd_color),
+ LCD_SAT(state.current_lcd_color),
+ LCD_INT(state.current_lcd_color));
+#endif
+
+ systemticks_t sleep_time = TIME_INFINITE;
+ systemticks_t current_time = gfxSystemTicks();
+
+ while(true) {
+ systemticks_t new_time = gfxSystemTicks();
+ systemticks_t delta = new_time - current_time;
+ current_time = new_time;
+ bool enabled = visualizer_enabled;
+ if (!same_status(&state.status, &current_status)) {
+ if (visualizer_enabled) {
+ if (current_status.suspended) {
+ stop_all_keyframe_animations();
+ visualizer_enabled = false;
+ state.status = current_status;
+ user_visualizer_suspend(&state);
+ }
+ else {
+ state.status = current_status;
+ update_user_visualizer_state(&state);
+ }
+ state.prev_lcd_color = state.current_lcd_color;
+ }
+ }
+ if (!enabled && state.status.suspended && current_status.suspended == false) {
+ // Setting the status to the initial status will force an update
+ // when the visualizer is enabled again
+ state.status = initial_status;
+ state.status.suspended = false;
+ stop_all_keyframe_animations();
+ user_visualizer_resume(&state);
+ state.prev_lcd_color = state.current_lcd_color;
+ }
+ sleep_time = TIME_INFINITE;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i]) {
+ update_keyframe_animation(animations[i], &state, delta, &sleep_time);
+ }
+ }
+#ifdef LED_ENABLE
+ gdispGFlush(LED_DISPLAY);
+#endif
+
+#ifdef EMULATOR
+ draw_emulator();
+#endif
+ // The animation can enable the visualizer
+ // And we might need to update the state when that happens
+ // so don't sleep
+ if (enabled != visualizer_enabled) {
+ sleep_time = 0;
+ }
+
+ systemticks_t after_update = gfxSystemTicks();
+ unsigned update_delta = after_update - current_time;
+ if (sleep_time != TIME_INFINITE) {
+ if (sleep_time > update_delta) {
+ sleep_time -= update_delta;
+ }
+ else {
+ sleep_time = 0;
+ }
+ }
+ dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
+#ifdef PROTOCOL_CHIBIOS
+ // The gEventWait function really takes milliseconds, even if the documentation says ticks.
+ // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
+ // so let's do it in a platform dependent way.
+
+ // On windows the system ticks is the same as milliseconds anyway
+ if (sleep_time != TIME_INFINITE) {
+ sleep_time = ST2MS(sleep_time);
+ }
+#endif
+ geventEventWait(&event_listener, sleep_time);
+ }
+#ifdef LCD_ENABLE
+ gdispCloseFont(state.font_fixed5x8);
+ gdispCloseFont(state.font_dejavusansbold12);
+#endif
+
+ return 0;
+}
+
+void visualizer_init(void) {
+ gfxInit();
+
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_init();
+#endif
+
+#ifdef SERIAL_LINK_ENABLE
+ add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
+#endif
+
+#ifdef LCD_ENABLE
+ LCD_DISPLAY = get_lcd_display();
+#endif
+#ifdef LED_ENABLE
+ LED_DISPLAY = get_led_display();
+#endif
+
+ // We are using a low priority thread, the idea is to have it run only
+ // when the main thread is sleeping during the matrix scanning
+ gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
+ VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
+}
+
+void update_status(bool changed) {
+ if (changed) {
+ GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
+ if (listener) {
+ geventSendEvent(listener);
+ }
+ }
+#ifdef SERIAL_LINK_ENABLE
+ static systime_t last_update = 0;
+ systime_t current_update = chVTGetSystemTimeX();
+ systime_t delta = current_update - last_update;
+ if (changed || delta > MS2ST(10)) {
+ last_update = current_update;
+ visualizer_keyboard_status_t* r = begin_write_current_status();
+ *r = current_status;
+ end_write_current_status();
+ }
+#endif
+}
+
+void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
+ // Note that there's a small race condition here, the thread could read
+ // a state where one of these are set but not the other. But this should
+ // not really matter as it will be fixed during the next loop step.
+ // Alternatively a mutex could be used instead of the volatile variables
+
+ bool changed = false;
+#ifdef SERIAL_LINK_ENABLE
+ if (is_serial_link_connected ()) {
+ visualizer_keyboard_status_t* new_status = read_current_status();
+ if (new_status) {
+ if (!same_status(&current_status, new_status)) {
+ changed = true;
+ current_status = *new_status;
+ }
+ }
+ }
+ else {
+#else
+ {
+#endif
+ visualizer_keyboard_status_t new_status = {
+ .layer = state,
+ .default_layer = default_state,
+ .leds = leds,
+ .suspended = current_status.suspended,
+ };
+ if (!same_status(&current_status, &new_status)) {
+ changed = true;
+ current_status = new_status;
+ }
+ }
+ update_status(changed);
+}
+
+void visualizer_suspend(void) {
+ current_status.suspended = true;
+ update_status(true);
+}
+
+void visualizer_resume(void) {
+ current_status.suspended = false;
+ update_status(true);
+}