diff options
Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
| -rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 75 | 
1 files changed, 0 insertions, 75 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h deleted file mode 100644 index 1de45f8e8d..0000000000 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ /dev/null @@ -1,75 +0,0 @@ -#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) -RGB_MATRIX_EFFECT(DIGITAL_RAIN) -#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS - -#        ifndef RGB_DIGITAL_RAIN_DROPS -// lower the number for denser effect/wider keyboard -#            define RGB_DIGITAL_RAIN_DROPS 24 -#        endif - -bool DIGITAL_RAIN(effect_params_t* params) { -    // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain -    const uint8_t drop_ticks           = 28; -    const uint8_t pure_green_intensity = 0xd0; -    const uint8_t max_brightness_boost = 0xc0; -    const uint8_t max_intensity        = 0xff; - -    static uint8_t drop = 0; - -    if (params->init) { -        rgb_matrix_set_color_all(0, 0, 0); -        memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer)); -        drop = 0; -    } - -    for (uint8_t col = 0; col < MATRIX_COLS; col++) { -        for (uint8_t row = 0; row < MATRIX_ROWS; row++) { -            if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { -                // top row, pixels have just fallen and we're -                // making a new rain drop in this column -                g_rgb_frame_buffer[row][col] = max_intensity; -            } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) { -                // neither fully bright nor dark, decay it -                g_rgb_frame_buffer[row][col]--; -            } -            // set the pixel colour -            uint8_t led[LED_HITS_TO_REMEMBER]; -            uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); - -            // TODO: multiple leds are supported mapped to the same row/column -            if (led_count > 0) { -                if (g_rgb_frame_buffer[row][col] > pure_green_intensity) { -                    const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); -                    rgb_matrix_set_color(led[0], boost, max_intensity, boost); -                } else { -                    const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity); -                    rgb_matrix_set_color(led[0], 0, green, 0); -                } -            } -        } -    } - -    if (++drop > drop_ticks) { -        // reset drop timer -        drop = 0; -        for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { -            for (uint8_t col = 0; col < MATRIX_COLS; col++) { -                // if ths is on the bottom row and bright allow decay -                if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) { -                    g_rgb_frame_buffer[row][col]--; -                } -                // check if the pixel above is bright -                if (g_rgb_frame_buffer[row - 1][col] == max_intensity) { -                    // allow old bright pixel to decay -                    g_rgb_frame_buffer[row - 1][col]--; -                    // make this pixel bright -                    g_rgb_frame_buffer[row][col] = max_intensity; -                } -            } -        } -    } -    return false; -} - -#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif      // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)  | 
