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-rw-r--r--quantum/rgb_matrix/rgb_matrix.c19
1 files changed, 3 insertions, 16 deletions
diff --git a/quantum/rgb_matrix/rgb_matrix.c b/quantum/rgb_matrix/rgb_matrix.c
index d93d189827..ebaf3077dc 100644
--- a/quantum/rgb_matrix/rgb_matrix.c
+++ b/quantum/rgb_matrix/rgb_matrix.c
@@ -76,9 +76,6 @@ static uint8_t rgb_last_enable = UINT8_MAX;
static uint8_t rgb_last_effect = UINT8_MAX;
static effect_params_t rgb_effect_params = {0, LED_FLAG_ALL, false};
static rgb_task_states rgb_task_state = SYNCING;
-#if RGB_MATRIX_TIMEOUT > 0
-static uint32_t rgb_anykey_timer;
-#endif // RGB_MATRIX_TIMEOUT > 0
// double buffers
static uint32_t rgb_timer_buffer;
@@ -163,9 +160,6 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
#ifndef RGB_MATRIX_SPLIT
if (!is_keyboard_master()) return;
#endif
-#if RGB_MATRIX_TIMEOUT > 0
- rgb_anykey_timer = 0;
-#endif // RGB_MATRIX_TIMEOUT > 0
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
uint8_t led[LED_HITS_TO_REMEMBER];
@@ -246,18 +240,11 @@ static bool rgb_matrix_none(effect_params_t *params) {
}
static void rgb_task_timers(void) {
-#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
+#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
uint32_t deltaTime = sync_timer_elapsed32(rgb_timer_buffer);
-#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED) || RGB_MATRIX_TIMEOUT > 0
+#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
rgb_timer_buffer = sync_timer_read32();
- // Update double buffer timers
-#if RGB_MATRIX_TIMEOUT > 0
- if (rgb_anykey_timer + deltaTime <= UINT32_MAX) {
- rgb_anykey_timer += deltaTime;
- }
-#endif // RGB_MATRIX_TIMEOUT > 0
-
// Update double buffer last hit timers
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
uint8_t count = last_hit_buffer.count;
@@ -370,7 +357,7 @@ void rgb_matrix_task(void) {
// while suspended and just do a software shutdown. This is a cheap hack for now.
bool suspend_backlight = suspend_state ||
#if RGB_MATRIX_TIMEOUT > 0
- (rgb_anykey_timer > (uint32_t)RGB_MATRIX_TIMEOUT) ||
+ (last_input_activity_elapsed() > (uint32_t)RGB_MATRIX_TIMEOUT) ||
#endif // RGB_MATRIX_TIMEOUT > 0
false;