diff options
Diffstat (limited to 'quantum/encoder.c')
-rw-r--r-- | quantum/encoder.c | 336 |
1 files changed, 88 insertions, 248 deletions
diff --git a/quantum/encoder.c b/quantum/encoder.c index 7ab194ed52..735eb1cd71 100644 --- a/quantum/encoder.c +++ b/quantum/encoder.c @@ -1,81 +1,110 @@ -/* - * Copyright 2018 Jack Humbert <jack.humb@gmail.com> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ +// Copyright 2022-2023 Nick Brassel (@tzarc) +// SPDX-License-Identifier: GPL-2.0-or-later -#include "encoder.h" -#include "keyboard.h" +#include <string.h> #include "action.h" -#include "keycodes.h" +#include "encoder.h" #include "wait.h" -#ifdef SPLIT_KEYBOARD -# include "split_util.h" -#endif - -// for memcpy -#include <string.h> - #ifndef ENCODER_MAP_KEY_DELAY -# include "action.h" # define ENCODER_MAP_KEY_DELAY TAP_CODE_DELAY #endif -#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION) -# define ENCODER_RESOLUTION 4 -#endif +__attribute__((weak)) bool should_process_encoder(void) { + return is_keyboard_master(); +} -#if !defined(ENCODERS_PAD_A) || !defined(ENCODERS_PAD_B) -# error "No encoder pads defined by ENCODERS_PAD_A and ENCODERS_PAD_B" -#endif +static encoder_events_t encoder_events; + +void encoder_init(void) { + memset(&encoder_events, 0, sizeof(encoder_events)); + encoder_driver_init(); +} -extern volatile bool isLeftHand; +static bool encoder_handle_queue(void) { + bool changed = false; + while (encoder_events.tail != encoder_events.head) { + encoder_event_t event = encoder_events.queue[encoder_events.tail]; + encoder_events.tail = (encoder_events.tail + 1) % MAX_QUEUED_ENCODER_EVENTS; -static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_A; -static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODERS_PAD_B; +#ifdef ENCODER_MAP_ENABLE -#ifdef ENCODER_RESOLUTIONS -static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS; -#endif + // The delays below cater for Windows and its wonderful requirements. + action_exec(event.clockwise ? MAKE_ENCODER_CW_EVENT(event.index, true) : MAKE_ENCODER_CCW_EVENT(event.index, true)); +# if ENCODER_MAP_KEY_DELAY > 0 + wait_ms(ENCODER_MAP_KEY_DELAY); +# endif // ENCODER_MAP_KEY_DELAY > 0 -#ifndef ENCODER_DIRECTION_FLIP -# define ENCODER_CLOCKWISE true -# define ENCODER_COUNTER_CLOCKWISE false -#else -# define ENCODER_CLOCKWISE false -# define ENCODER_COUNTER_CLOCKWISE true -#endif -static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0}; + action_exec(event.clockwise ? MAKE_ENCODER_CW_EVENT(event.index, false) : MAKE_ENCODER_CCW_EVENT(event.index, false)); +# if ENCODER_MAP_KEY_DELAY > 0 + wait_ms(ENCODER_MAP_KEY_DELAY); +# endif // ENCODER_MAP_KEY_DELAY > 0 + +#else // ENCODER_MAP_ENABLE + + encoder_update_kb(event.index, event.clockwise ? true : false); + +#endif // ENCODER_MAP_ENABLE + + changed = true; + } + return changed; +} -static uint8_t encoder_state[NUM_ENCODERS] = {0}; -static int8_t encoder_pulses[NUM_ENCODERS] = {0}; +bool encoder_task(void) { + bool changed = false; -// encoder counts -static uint8_t thisCount; #ifdef SPLIT_KEYBOARD -// encoder offsets for each hand -static uint8_t thisHand, thatHand; -// encoder counts for each hand -static uint8_t thatCount; -#endif + // Attempt to process existing encoder events in case split handling has already enqueued events + if (should_process_encoder()) { + changed |= encoder_handle_queue(); + } +#endif // SPLIT_KEYBOARD + + // Let the encoder driver produce events + encoder_driver_task(); + + // Process any events that were enqueued + if (should_process_encoder()) { + changed |= encoder_handle_queue(); + } + + return changed; +} + +bool encoder_queue_event(uint8_t index, bool clockwise) { + // Drop out if we're full + if ((encoder_events.head + 1) % MAX_QUEUED_ENCODER_EVENTS == encoder_events.tail) { + return false; + } + + // Append the event + encoder_event_t new_event = {.index = index, .clockwise = clockwise ? 1 : 0}; + encoder_events.queue[encoder_events.head] = new_event; + + // Increment the head index + encoder_events.head = (encoder_events.head + 1) % MAX_QUEUED_ENCODER_EVENTS; + + return true; +} + +void encoder_retrieve_events(encoder_events_t *events) { + memcpy(events, &encoder_events, sizeof(encoder_events)); +} -static uint8_t encoder_value[NUM_ENCODERS] = {0}; +#ifdef SPLIT_KEYBOARD +void encoder_set_tail_index(uint8_t tail_index) { + encoder_events.tail = tail_index; +} -__attribute__((weak)) void encoder_wait_pullup_charge(void) { - wait_us(100); +void encoder_handle_slave_events(encoder_events_t *events) { + while (events->tail != events->head) { + encoder_event_t event = events->queue[events->tail]; + events->tail = (events->tail + 1) % MAX_QUEUED_ENCODER_EVENTS; + encoder_queue_event(event.index, event.clockwise ? true : false); + } } +#endif // SPLIT_KEYBOARD __attribute__((weak)) bool encoder_update_user(uint8_t index, bool clockwise) { return true; @@ -106,192 +135,3 @@ __attribute__((weak)) bool encoder_update_kb(uint8_t index, bool clockwise) { #endif // ENCODER_TESTS return res; } - -__attribute__((weak)) bool should_process_encoder(void) { - return is_keyboard_master(); -} - -void encoder_init(void) { -#ifdef SPLIT_KEYBOARD - thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT; - thatHand = NUM_ENCODERS_LEFT - thisHand; - thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT; - thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT; -#else // SPLIT_KEYBOARD - thisCount = NUM_ENCODERS; -#endif - -#ifdef ENCODER_TESTS - // Annoying that we have to clear out values during initialisation here, but - // because all the arrays are static locals, rerunning tests in the same - // executable doesn't reset any of these. Kinda crappy having test-only code - // here, but it's the simplest solution. - memset(encoder_value, 0, sizeof(encoder_value)); - memset(encoder_state, 0, sizeof(encoder_state)); - memset(encoder_pulses, 0, sizeof(encoder_pulses)); - static const pin_t encoders_pad_a_left[] = ENCODERS_PAD_A; - static const pin_t encoders_pad_b_left[] = ENCODERS_PAD_B; - for (uint8_t i = 0; i < thisCount; i++) { - encoders_pad_a[i] = encoders_pad_a_left[i]; - encoders_pad_b[i] = encoders_pad_b_left[i]; - } -#endif - -#if defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) - // Re-initialise the pads if it's the right-hand side - if (!isLeftHand) { - static const pin_t encoders_pad_a_right[] = ENCODERS_PAD_A_RIGHT; - static const pin_t encoders_pad_b_right[] = ENCODERS_PAD_B_RIGHT; - for (uint8_t i = 0; i < thisCount; i++) { - encoders_pad_a[i] = encoders_pad_a_right[i]; - encoders_pad_b[i] = encoders_pad_b_right[i]; - } - } -#endif // defined(SPLIT_KEYBOARD) && defined(ENCODERS_PAD_A_RIGHT) && defined(ENCODERS_PAD_B_RIGHT) - - // Encoder resolutions is handled purely master-side, so concatenate the two arrays -#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS) -# if defined(ENCODER_RESOLUTIONS_RIGHT) - static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT; -# else // defined(ENCODER_RESOLUTIONS_RIGHT) - static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS; -# endif // defined(ENCODER_RESOLUTIONS_RIGHT) - for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) { - encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i]; - } -#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS) - - for (uint8_t i = 0; i < thisCount; i++) { - setPinInputHigh(encoders_pad_a[i]); - setPinInputHigh(encoders_pad_b[i]); - } - encoder_wait_pullup_charge(); - for (uint8_t i = 0; i < thisCount; i++) { - encoder_state[i] = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); - } -} - -#ifdef ENCODER_MAP_ENABLE -static void encoder_exec_mapping(uint8_t index, bool clockwise) { - // The delays below cater for Windows and its wonderful requirements. - action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, true) : MAKE_ENCODER_CCW_EVENT(index, true)); -# if ENCODER_MAP_KEY_DELAY > 0 - wait_ms(ENCODER_MAP_KEY_DELAY); -# endif // ENCODER_MAP_KEY_DELAY > 0 - - action_exec(clockwise ? MAKE_ENCODER_CW_EVENT(index, false) : MAKE_ENCODER_CCW_EVENT(index, false)); -# if ENCODER_MAP_KEY_DELAY > 0 - wait_ms(ENCODER_MAP_KEY_DELAY); -# endif // ENCODER_MAP_KEY_DELAY > 0 -} -#endif // ENCODER_MAP_ENABLE - -static bool encoder_update(uint8_t index, uint8_t state) { - bool changed = false; - uint8_t i = index; - -#ifdef ENCODER_RESOLUTIONS - const uint8_t resolution = encoder_resolutions[i]; -#else - const uint8_t resolution = ENCODER_RESOLUTION; -#endif - -#ifdef SPLIT_KEYBOARD - index += thisHand; -#endif - encoder_pulses[i] += encoder_LUT[state & 0xF]; - -#ifdef ENCODER_DEFAULT_POS - if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) { - if (encoder_pulses[i] >= 1) { -#else - if (encoder_pulses[i] >= resolution) { -#endif - - encoder_value[index]++; - changed = true; -#ifdef SPLIT_KEYBOARD - if (should_process_encoder()) -#endif // SPLIT_KEYBOARD -#ifdef ENCODER_MAP_ENABLE - encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE); -#else // ENCODER_MAP_ENABLE - encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE); -#endif // ENCODER_MAP_ENABLE - } - -#ifdef ENCODER_DEFAULT_POS - if (encoder_pulses[i] <= -1) { -#else - if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise -#endif - encoder_value[index]--; - changed = true; -#ifdef SPLIT_KEYBOARD - if (should_process_encoder()) -#endif // SPLIT_KEYBOARD -#ifdef ENCODER_MAP_ENABLE - encoder_exec_mapping(index, ENCODER_CLOCKWISE); -#else // ENCODER_MAP_ENABLE - encoder_update_kb(index, ENCODER_CLOCKWISE); -#endif // ENCODER_MAP_ENABLE - } - encoder_pulses[i] %= resolution; -#ifdef ENCODER_DEFAULT_POS - encoder_pulses[i] = 0; - } -#endif - return changed; -} - -bool encoder_read(void) { - bool changed = false; - for (uint8_t i = 0; i < thisCount; i++) { - uint8_t new_status = (readPin(encoders_pad_a[i]) << 0) | (readPin(encoders_pad_b[i]) << 1); - if ((encoder_state[i] & 0x3) != new_status) { - encoder_state[i] <<= 2; - encoder_state[i] |= new_status; - changed |= encoder_update(i, encoder_state[i]); - } - } - return changed; -} - -#ifdef SPLIT_KEYBOARD -void last_encoder_activity_trigger(void); - -void encoder_state_raw(uint8_t *slave_state) { - memcpy(slave_state, &encoder_value[thisHand], sizeof(uint8_t) * thisCount); -} - -void encoder_update_raw(uint8_t *slave_state) { - bool changed = false; - for (uint8_t i = 0; i < thatCount; i++) { // Note inverted logic -- we want the opposite side - const uint8_t index = i + thatHand; - int8_t delta = slave_state[i] - encoder_value[index]; - while (delta > 0) { - delta--; - encoder_value[index]++; - changed = true; -# ifdef ENCODER_MAP_ENABLE - encoder_exec_mapping(index, ENCODER_COUNTER_CLOCKWISE); -# else // ENCODER_MAP_ENABLE - encoder_update_kb(index, ENCODER_COUNTER_CLOCKWISE); -# endif // ENCODER_MAP_ENABLE - } - while (delta < 0) { - delta++; - encoder_value[index]--; - changed = true; -# ifdef ENCODER_MAP_ENABLE - encoder_exec_mapping(index, ENCODER_CLOCKWISE); -# else // ENCODER_MAP_ENABLE - encoder_update_kb(index, ENCODER_CLOCKWISE); -# endif // ENCODER_MAP_ENABLE - } - } - - // Update the last encoder input time -- handled external to encoder_read() when we're running a split - if (changed) last_encoder_activity_trigger(); -} -#endif |