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diff --git a/protocol/usb_hid/USB_Host_Shield_2.0/PS4BT.h b/protocol/usb_hid/USB_Host_Shield_2.0/PS4BT.h
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+/* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _ps4bt_h_
+#define _ps4bt_h_
+
+#include "BTHID.h"
+#include "PS4Parser.h"
+
+/**
+ * This class implements support for the PS4 controller via Bluetooth.
+ * It uses the BTHID class for all the Bluetooth communication.
+ */
+class PS4BT : public BTHID, public PS4Parser {
+public:
+ /**
+ * Constructor for the PS4BT class.
+ * @param p Pointer to the BTD class instance.
+ * @param pair Set this to true in order to pair with the device. If the argument is omitted then it will not pair with it. One can use ::PAIR to set it to true.
+ * @param pin Write the pin to BTD#btdPin. If argument is omitted, then "0000" will be used.
+ */
+ PS4BT(BTD *p, bool pair = false, const char *pin = "0000") :
+ BTHID(p, pair, pin) {
+ PS4Parser::Reset();
+ };
+
+ /**
+ * Used to check if a PS4 controller is connected.
+ * @return Returns true if it is connected.
+ */
+ bool connected() {
+ return BTHID::connected;
+ };
+
+protected:
+ /** @name BTHID implementation */
+ /**
+ * Used to parse Bluetooth HID data.
+ * @param len The length of the incoming data.
+ * @param buf Pointer to the data buffer.
+ */
+ virtual void ParseBTHIDData(uint8_t len, uint8_t *buf) {
+ PS4Parser::Parse(len, buf);
+ };
+
+ /**
+ * Called when a device is successfully initialized.
+ * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+ * This is useful for instance if you want to set the LEDs in a specific way.
+ */
+ virtual void OnInitBTHID() {
+ PS4Parser::Reset();
+ enable_sixaxis(); // Make the controller send out the entire output report
+ if (pFuncOnInit)
+ pFuncOnInit(); // Call the user function
+ else
+ setLed(Blue);
+ };
+
+ /** Used to reset the different buffers to there default values */
+ virtual void ResetBTHID() {
+ PS4Parser::Reset();
+ };
+ /**@}*/
+
+ /** @name PS4Parser implementation */
+ virtual void sendOutputReport(PS4Output *output) { // Source: https://github.com/chrippa/ds4drv
+ uint8_t buf[79];
+ memset(buf, 0, sizeof(buf));
+
+ buf[0] = 0x52; // HID BT Set_report (0x50) | Report Type (Output 0x02)
+ buf[1] = 0x11; // Report ID
+ buf[2] = 0x80;
+ buf[4]= 0xFF;
+
+ buf[7] = output->smallRumble; // Small Rumble
+ buf[8] = output->bigRumble; // Big rumble
+
+ buf[9] = output->r; // Red
+ buf[10] = output->g; // Green
+ buf[11] = output->b; // Blue
+
+ buf[12] = output->flashOn; // Time to flash bright (255 = 2.5 seconds)
+ buf[13] = output->flashOff; // Time to flash dark (255 = 2.5 seconds)
+
+ output->reportChanged = false;
+
+ // The PS4 console actually set the four last bytes to a CRC32 checksum, but it seems like it is actually not needed
+
+ HID_Command(buf, sizeof(buf));
+ };
+ /**@}*/
+
+private:
+ void enable_sixaxis() { // Command used to make the PS4 controller send out the entire output report
+ uint8_t buf[2];
+ buf[0] = 0x43; // HID BT Get_report (0x40) | Report Type (Feature 0x03)
+ buf[1] = 0x02; // Report ID
+
+ HID_Command(buf, 2);
+ };
+
+ void HID_Command(uint8_t *data, uint8_t nbytes) {
+ pBtd->L2CAP_Command(hci_handle, data, nbytes, control_scid[0], control_scid[1]);
+ };
+};
+#endif