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+/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web : http://www.tkjelectronics.com
+ e-mail : kristianl@tkjelectronics.com
+ */
+
+#ifndef _ps3bt_h_
+#define _ps3bt_h_
+
+#include "BTD.h"
+#include "PS3Enums.h"
+
+#define HID_BUFFERSIZE 50 // Size of the buffer for the Playstation Motion Controller
+
+/**
+ * This BluetoothService class implements support for all the official PS3 Controllers:
+ * Dualshock 3, Navigation or a Motion controller via Bluetooth.
+ *
+ * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information.
+ */
+class PS3BT : public BluetoothService {
+public:
+ /**
+ * Constructor for the PS3BT class.
+ * @param pBtd Pointer to BTD class instance.
+ * @param btadr5,btadr4,btadr3,btadr2,btadr1,btadr0
+ * Pass your dongles Bluetooth address into the constructor,
+ * This will set BTD#my_bdaddr, so you don't have to plug in the dongle before pairing with your controller.
+ */
+ PS3BT(BTD *pBtd, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0);
+
+ /** @name BluetoothService implementation */
+ /** Used this to disconnect any of the controllers. */
+ void disconnect();
+ /**@}*/
+
+ /** @name PS3 Controller functions */
+ /**
+ * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
+ *
+ * While getButtonClick(ButtonEnum b) will only return it once.
+ *
+ * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
+ * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
+ * @param b ::ButtonEnum to read.
+ * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
+ */
+ bool getButtonPress(ButtonEnum b);
+ bool getButtonClick(ButtonEnum b);
+ /**@}*/
+ /** @name PS3 Controller functions */
+ /**
+ * Used to get the analog value from button presses.
+ * @param a The ::ButtonEnum to read.
+ * The supported buttons are:
+ * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2,
+ * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T.
+ * @return Analog value in the range of 0-255.
+ */
+ uint8_t getAnalogButton(ButtonEnum a);
+ /**
+ * Used to read the analog joystick.
+ * @param a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY.
+ * @return Return the analog value in the range of 0-255.
+ */
+ uint8_t getAnalogHat(AnalogHatEnum a);
+ /**
+ * Used to read the sensors inside the Dualshock 3 and Move controller.
+ * @param a
+ * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside.
+ * The Move controller has a 3-axis accelerometer, a 3-axis gyro, a 3-axis magnetometer
+ * and a temperature sensor inside.
+ * @return Return the raw sensor value.
+ */
+ int16_t getSensor(SensorEnum a);
+ /**
+ * Use this to get ::Pitch and ::Roll calculated using the accelerometer.
+ * @param a Either ::Pitch or ::Roll.
+ * @return Return the angle in the range of 0-360.
+ */
+ double getAngle(AngleEnum a);
+ /**
+ * Read the sensors inside the Move controller.
+ * @param a ::aXmove, ::aYmove, ::aZmove, ::gXmove, ::gYmove, ::gZmove, ::mXmove, ::mYmove, and ::mXmove.
+ * @return The value in SI units.
+ */
+ double get9DOFValues(SensorEnum a);
+ /**
+ * Get the status from the controller.
+ * @param c The ::StatusEnum you want to read.
+ * @return True if correct and false if not.
+ */
+ bool getStatus(StatusEnum c);
+ /** Read all the available statuses from the controller and prints it as a nice formated string. */
+ void printStatusString();
+ /**
+ * Read the temperature from the Move controller.
+ * @return The temperature in degrees Celsius.
+ */
+ String getTemperature();
+
+ /** Used to set all LEDs and rumble off. */
+ void setAllOff();
+ /** Turn off rumble. */
+ void setRumbleOff();
+ /**
+ * Turn on rumble.
+ * @param mode Either ::RumbleHigh or ::RumbleLow.
+ */
+ void setRumbleOn(RumbleEnum mode);
+ /**
+ * Turn on rumble using custom duration and power.
+ * @param rightDuration The duration of the right/low rumble effect.
+ * @param rightPower The intensity of the right/low rumble effect.
+ * @param leftDuration The duration of the left/high rumble effect.
+ * @param leftPower The intensity of the left/high rumble effect.
+ */
+ void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower);
+
+ /**
+ * Set LED value without using ::LEDEnum.
+ * @param value See: ::LEDEnum.
+ */
+ void setLedRaw(uint8_t value);
+
+ /** Turn all LEDs off. */
+ void setLedOff() {
+ setLedRaw(0);
+ };
+ /**
+ * Turn the specific LED off.
+ * @param a The ::LEDEnum to turn off.
+ */
+ void setLedOff(LEDEnum a);
+ /**
+ * Turn the specific LED on.
+ * @param a The ::LEDEnum to turn on.
+ */
+ void setLedOn(LEDEnum a);
+ /**
+ * Toggle the specific LED.
+ * @param a The ::LEDEnum to toggle.
+ */
+ void setLedToggle(LEDEnum a);
+
+ /**
+ * Use this to set the Color using RGB values.
+ * @param r,g,b RGB value.
+ */
+ void moveSetBulb(uint8_t r, uint8_t g, uint8_t b);
+ /**
+ * Use this to set the color using the predefined colors in ::ColorsEnum.
+ * @param color The desired color.
+ */
+ void moveSetBulb(ColorsEnum color);
+ /**
+ * Set the rumble value inside the Move controller.
+ * @param rumble The desired value in the range from 64-255.
+ */
+ void moveSetRumble(uint8_t rumble);
+
+ /** Used to get the millis() of the last message */
+ uint32_t getLastMessageTime() {
+ return lastMessageTime;
+ };
+ /**@}*/
+
+ /** Variable used to indicate if the normal Playstation controller is successfully connected. */
+ bool PS3Connected;
+ /** Variable used to indicate if the Move controller is successfully connected. */
+ bool PS3MoveConnected;
+ /** Variable used to indicate if the Navigation controller is successfully connected. */
+ bool PS3NavigationConnected;
+
+protected:
+ /** @name BluetoothService implementation */
+ /**
+ * Used to pass acldata to the services.
+ * @param ACLData Incoming acldata.
+ */
+ void ACLData(uint8_t* ACLData);
+ /** Used to run part of the state machine. */
+ void Run();
+ /** Use this to reset the service. */
+ void Reset();
+ /**
+ * Called when the controller is successfully initialized.
+ * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+ * This is useful for instance if you want to set the LEDs in a specific way.
+ */
+ void onInit();
+ /**@}*/
+
+private:
+
+ void L2CAP_task(); // L2CAP state machine
+
+ /* Variables filled from HCI event management */
+ char remote_name_first; // First letter in remote name
+ bool activeConnection; // Used to indicate if it's already has established a connection
+
+ /* Variables used by high level L2CAP task */
+ uint8_t l2cap_state;
+
+ uint32_t lastMessageTime; // Variable used to store the millis value of the last message.
+
+ uint32_t ButtonState;
+ uint32_t OldButtonState;
+ uint32_t ButtonClickState;
+
+ uint32_t timer; // Timer used to limit time between messages and also used to continuously set PS3 Move controller Bulb and rumble values
+ uint32_t timerHID; // Timer used see if there has to be a delay before a new HID command
+
+ uint8_t l2capinbuf[BULK_MAXPKTSIZE]; // General purpose buffer for L2CAP in data
+ uint8_t HIDBuffer[HID_BUFFERSIZE]; // Used to store HID commands
+ uint8_t HIDMoveBuffer[HID_BUFFERSIZE]; // Used to store HID commands for the Move controller
+
+ /* L2CAP Channels */
+ uint8_t control_scid[2]; // L2CAP source CID for HID_Control
+ uint8_t control_dcid[2]; // 0x0040
+ uint8_t interrupt_scid[2]; // L2CAP source CID for HID_Interrupt
+ uint8_t interrupt_dcid[2]; // 0x0041
+
+ /* HID Commands */
+ void HID_Command(uint8_t* data, uint8_t nbytes);
+ void HIDMove_Command(uint8_t* data, uint8_t nbytes);
+ void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via Bluetooth
+};
+#endif