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Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h')
| -rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h | 276 | 
1 files changed, 276 insertions, 0 deletions
| diff --git a/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h b/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h new file mode 100644 index 0000000000..4f9214653c --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h @@ -0,0 +1,276 @@ +/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web      :  http://www.tkjelectronics.com + e-mail   :  kristianl@tkjelectronics.com + + getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net + */ + +#ifndef _xboxrecv_h_ +#define _xboxrecv_h_ + +#include "Usb.h" +#include "xboxEnums.h" + +/* Data Xbox 360 taken from descriptors */ +#define EP_MAXPKTSIZE       32 // max size for data via USB + +/* Names we give to the 9 Xbox360 pipes */ +#define XBOX_CONTROL_PIPE   0 +#define XBOX_INPUT_PIPE_1   1 +#define XBOX_OUTPUT_PIPE_1  2 +#define XBOX_INPUT_PIPE_2   3 +#define XBOX_OUTPUT_PIPE_2  4 +#define XBOX_INPUT_PIPE_3   5 +#define XBOX_OUTPUT_PIPE_3  6 +#define XBOX_INPUT_PIPE_4   7 +#define XBOX_OUTPUT_PIPE_4  8 + +// PID and VID of the different devices +#define XBOX_VID                                0x045E  // Microsoft Corporation +#define MADCATZ_VID                             0x1BAD  // For unofficial Mad Catz receivers +#define JOYTECH_VID                             0x162E  // For unofficial Joytech controllers + +#define XBOX_WIRELESS_RECEIVER_PID              0x0719  // Microsoft Wireless Gaming Receiver +#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID  0x0291  // Third party Wireless Gaming Receiver + +#define XBOX_MAX_ENDPOINTS   9 + +/** + * This class implements support for a Xbox Wireless receiver. + * + * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class. + */ +class XBOXRECV : public USBDeviceConfig { +public: +        /** +         * Constructor for the XBOXRECV class. +         * @param  pUsb   Pointer to USB class instance. +         */ +        XBOXRECV(USB *pUsb); + +        /** @name USBDeviceConfig implementation */ +        /** +         * Address assignment and basic initilization is done here. +         * @param  parent   Hub number. +         * @param  port     Port number on the hub. +         * @param  lowspeed Speed of the device. +         * @return          0 on success. +         */ +        uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed); +        /** +         * Initialize the Xbox wireless receiver. +         * @param  parent   Hub number. +         * @param  port     Port number on the hub. +         * @param  lowspeed Speed of the device. +         * @return          0 on success. +         */ +        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); +        /** +         * Release the USB device. +         * @return 0 on success. +         */ +        uint8_t Release(); +        /** +         * Poll the USB Input endpoins and run the state machines. +         * @return 0 on success. +         */ +        uint8_t Poll(); + +        /** +         * Get the device address. +         * @return The device address. +         */ +        virtual uint8_t GetAddress() { +                return bAddress; +        }; + +        /** +         * Used to check if the controller has been initialized. +         * @return True if it's ready. +         */ +        virtual bool isReady() { +                return bPollEnable; +        }; + +        /** +         * Used by the USB core to check what this driver support. +         * @param  vid The device's VID. +         * @param  pid The device's PID. +         * @return     Returns true if the device's VID and PID matches this driver. +         */ +        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { +                return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID)); +        }; +        /**@}*/ + +        /** @name Xbox Controller functions */ +        /** +         * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down. +         * +         * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once. +         * +         * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b), +         * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b). +         * @param  b          ::ButtonEnum to read. +         * @param  controller The controller to read from. Default to 0. +         * @return            getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2. +         */ +        uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0); +        bool getButtonClick(ButtonEnum b, uint8_t controller = 0); +        /**@}*/ + +        /** @name Xbox Controller functions */ +        /** +         * Return the analog value from the joysticks on the controller. +         * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. +         * @param  controller The controller to read from. Default to 0. +         * @return            Returns a signed 16-bit integer. +         */ +        int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0); + +        /** +         * Used to disconnect any of the controllers. +         * @param controller The controller to disconnect. Default to 0. +         */ +        void disconnect(uint8_t controller = 0); + +        /** +         * Turn rumble off and all the LEDs on the specific controller. +         * @param  controller The controller to write to. Default to 0. +         */ +        void setAllOff(uint8_t controller = 0) { +                setRumbleOn(0, 0, controller); +                setLedOff(controller); +        }; + +        /** +         * Turn rumble off the specific controller. +         * @param  controller The controller to write to. Default to 0. +         */ +        void setRumbleOff(uint8_t controller = 0) { +                setRumbleOn(0, 0, controller); +        }; +        /** +         * Turn rumble on. +         * @param lValue     Left motor (big weight) inside the controller. +         * @param rValue     Right motor (small weight) inside the controller. +         * @param controller The controller to write to. Default to 0. +         */ +        void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0); +        /** +         * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum. +         * @param value      See: +         * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l), +         * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm). +         * @param controller The controller to write to. Default to 0. +         */ +        void setLedRaw(uint8_t value, uint8_t controller = 0); + +        /** +         * Turn all LEDs off the specific controller. +         * @param controller The controller to write to. Default to 0. +         */ +        void setLedOff(uint8_t controller = 0) { +                setLedRaw(0, controller); +        }; +        /** +         * Turn on a LED by using ::LEDEnum. +         * @param l          ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. +         * @param controller The controller to write to. Default to 0. +         */ +        void setLedOn(LEDEnum l, uint8_t controller = 0); +        /** +         * Turn on a LED by using ::LEDEnum. +         * @param l          ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. +         * @param controller The controller to write to. Default to 0. +         */ +        void setLedBlink(LEDEnum l, uint8_t controller = 0); +        /** +         * Used to set special LED modes supported by the Xbox controller. +         * @param lm         See ::LEDModeEnum. +         * @param controller The controller to write to. Default to 0. +         */ +        void setLedMode(LEDModeEnum lm, uint8_t controller = 0); +        /** +         * Used to get the battery level from the controller. +         * @param  controller The controller to read from. Default to 0. +         * @return            Returns the battery level as an integer in the range of 0-3. +         */ +        uint8_t getBatteryLevel(uint8_t controller = 0); +        /** +         * Used to check if a button has changed. +         * @param  controller The controller to read from. Default to 0. +         * @return            True if a button has changed. +         */ +        bool buttonChanged(uint8_t controller = 0); + +        /** +         * Used to call your own function when the controller is successfully initialized. +         * @param funcOnInit Function to call. +         */ +        void attachOnInit(void (*funcOnInit)(void)) { +                pFuncOnInit = funcOnInit; +        }; +        /**@}*/ + +        /** True if a wireless receiver is connected. */ +        bool XboxReceiverConnected; +        /** Variable used to indicate if the XBOX 360 controller is successfully connected. */ +        uint8_t Xbox360Connected[4]; + +protected: +        /** Pointer to USB class instance. */ +        USB *pUsb; +        /** Device address. */ +        uint8_t bAddress; +        /** Endpoint info structure. */ +        EpInfo epInfo[XBOX_MAX_ENDPOINTS]; + +private: +        /** +         * Called when the controller is successfully initialized. +         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. +         * This is useful for instance if you want to set the LEDs in a specific way. +         * @param controller The initialized controller. +         */ +        void onInit(uint8_t controller); +        void (*pFuncOnInit)(void); // Pointer to function called in onInit() + +        bool bPollEnable; + +        /* Variables to store the buttons */ +        uint32_t ButtonState[4]; +        uint32_t OldButtonState[4]; +        uint16_t ButtonClickState[4]; +        int16_t hatValue[4][4]; +        uint16_t controllerStatus[4]; +        bool buttonStateChanged[4]; // True if a button has changed + +        bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not +        bool R2Clicked[4]; + +        uint32_t checkStatusTimer; // Timing for checkStatus() signals + +        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data +        uint8_t writeBuf[7]; // General purpose buffer for output data + +        void readReport(uint8_t controller); // read incoming data +        void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging + +        /* Private commands */ +        void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes); +        void checkStatus(); +}; +#endif | 
