diff options
Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h')
-rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h b/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h new file mode 100644 index 0000000000..4f9214653c --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/XBOXRECV.h @@ -0,0 +1,276 @@ +/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + + getBatteryLevel and checkStatus functions made by timstamp.co.uk found using BusHound from Perisoft.net + */ + +#ifndef _xboxrecv_h_ +#define _xboxrecv_h_ + +#include "Usb.h" +#include "xboxEnums.h" + +/* Data Xbox 360 taken from descriptors */ +#define EP_MAXPKTSIZE 32 // max size for data via USB + +/* Names we give to the 9 Xbox360 pipes */ +#define XBOX_CONTROL_PIPE 0 +#define XBOX_INPUT_PIPE_1 1 +#define XBOX_OUTPUT_PIPE_1 2 +#define XBOX_INPUT_PIPE_2 3 +#define XBOX_OUTPUT_PIPE_2 4 +#define XBOX_INPUT_PIPE_3 5 +#define XBOX_OUTPUT_PIPE_3 6 +#define XBOX_INPUT_PIPE_4 7 +#define XBOX_OUTPUT_PIPE_4 8 + +// PID and VID of the different devices +#define XBOX_VID 0x045E // Microsoft Corporation +#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz receivers +#define JOYTECH_VID 0x162E // For unofficial Joytech controllers + +#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver +#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver + +#define XBOX_MAX_ENDPOINTS 9 + +/** + * This class implements support for a Xbox Wireless receiver. + * + * Up to four controllers can connect to one receiver, if more is needed one can use a second receiver via the USBHub class. + */ +class XBOXRECV : public USBDeviceConfig { +public: + /** + * Constructor for the XBOXRECV class. + * @param pUsb Pointer to USB class instance. + */ + XBOXRECV(USB *pUsb); + + /** @name USBDeviceConfig implementation */ + /** + * Address assignment and basic initilization is done here. + * @param parent Hub number. + * @param port Port number on the hub. + * @param lowspeed Speed of the device. + * @return 0 on success. + */ + uint8_t ConfigureDevice(uint8_t parent, uint8_t port, bool lowspeed); + /** + * Initialize the Xbox wireless receiver. + * @param parent Hub number. + * @param port Port number on the hub. + * @param lowspeed Speed of the device. + * @return 0 on success. + */ + uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); + /** + * Release the USB device. + * @return 0 on success. + */ + uint8_t Release(); + /** + * Poll the USB Input endpoins and run the state machines. + * @return 0 on success. + */ + uint8_t Poll(); + + /** + * Get the device address. + * @return The device address. + */ + virtual uint8_t GetAddress() { + return bAddress; + }; + + /** + * Used to check if the controller has been initialized. + * @return True if it's ready. + */ + virtual bool isReady() { + return bPollEnable; + }; + + /** + * Used by the USB core to check what this driver support. + * @param vid The device's VID. + * @param pid The device's PID. + * @return Returns true if the device's VID and PID matches this driver. + */ + virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { + return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID) && (pid == XBOX_WIRELESS_RECEIVER_PID || pid == XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID)); + }; + /**@}*/ + + /** @name Xbox Controller functions */ + /** + * getButtonPress(uint8_t controller, ButtonEnum b) will return true as long as the button is held down. + * + * While getButtonClick(uint8_t controller, ButtonEnum b) will only return it once. + * + * So you instance if you need to increase a variable once you would use getButtonClick(uint8_t controller, ButtonEnum b), + * but if you need to drive a robot forward you would use getButtonPress(uint8_t controller, ButtonEnum b). + * @param b ::ButtonEnum to read. + * @param controller The controller to read from. Default to 0. + * @return getButtonClick(uint8_t controller, ButtonEnum b) will return a bool, while getButtonPress(uint8_t controller, ButtonEnum b) will return a byte if reading ::L2 or ::R2. + */ + uint8_t getButtonPress(ButtonEnum b, uint8_t controller = 0); + bool getButtonClick(ButtonEnum b, uint8_t controller = 0); + /**@}*/ + + /** @name Xbox Controller functions */ + /** + * Return the analog value from the joysticks on the controller. + * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. + * @param controller The controller to read from. Default to 0. + * @return Returns a signed 16-bit integer. + */ + int16_t getAnalogHat(AnalogHatEnum a, uint8_t controller = 0); + + /** + * Used to disconnect any of the controllers. + * @param controller The controller to disconnect. Default to 0. + */ + void disconnect(uint8_t controller = 0); + + /** + * Turn rumble off and all the LEDs on the specific controller. + * @param controller The controller to write to. Default to 0. + */ + void setAllOff(uint8_t controller = 0) { + setRumbleOn(0, 0, controller); + setLedOff(controller); + }; + + /** + * Turn rumble off the specific controller. + * @param controller The controller to write to. Default to 0. + */ + void setRumbleOff(uint8_t controller = 0) { + setRumbleOn(0, 0, controller); + }; + /** + * Turn rumble on. + * @param lValue Left motor (big weight) inside the controller. + * @param rValue Right motor (small weight) inside the controller. + * @param controller The controller to write to. Default to 0. + */ + void setRumbleOn(uint8_t lValue, uint8_t rValue, uint8_t controller = 0); + /** + * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum. + * @param value See: + * setLedOff(uint8_t controller), setLedOn(uint8_t controller, LED l), + * setLedBlink(uint8_t controller, LED l), and setLedMode(uint8_t controller, LEDMode lm). + * @param controller The controller to write to. Default to 0. + */ + void setLedRaw(uint8_t value, uint8_t controller = 0); + + /** + * Turn all LEDs off the specific controller. + * @param controller The controller to write to. Default to 0. + */ + void setLedOff(uint8_t controller = 0) { + setLedRaw(0, controller); + }; + /** + * Turn on a LED by using ::LEDEnum. + * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. + * @param controller The controller to write to. Default to 0. + */ + void setLedOn(LEDEnum l, uint8_t controller = 0); + /** + * Turn on a LED by using ::LEDEnum. + * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. + * @param controller The controller to write to. Default to 0. + */ + void setLedBlink(LEDEnum l, uint8_t controller = 0); + /** + * Used to set special LED modes supported by the Xbox controller. + * @param lm See ::LEDModeEnum. + * @param controller The controller to write to. Default to 0. + */ + void setLedMode(LEDModeEnum lm, uint8_t controller = 0); + /** + * Used to get the battery level from the controller. + * @param controller The controller to read from. Default to 0. + * @return Returns the battery level as an integer in the range of 0-3. + */ + uint8_t getBatteryLevel(uint8_t controller = 0); + /** + * Used to check if a button has changed. + * @param controller The controller to read from. Default to 0. + * @return True if a button has changed. + */ + bool buttonChanged(uint8_t controller = 0); + + /** + * Used to call your own function when the controller is successfully initialized. + * @param funcOnInit Function to call. + */ + void attachOnInit(void (*funcOnInit)(void)) { + pFuncOnInit = funcOnInit; + }; + /**@}*/ + + /** True if a wireless receiver is connected. */ + bool XboxReceiverConnected; + /** Variable used to indicate if the XBOX 360 controller is successfully connected. */ + uint8_t Xbox360Connected[4]; + +protected: + /** Pointer to USB class instance. */ + USB *pUsb; + /** Device address. */ + uint8_t bAddress; + /** Endpoint info structure. */ + EpInfo epInfo[XBOX_MAX_ENDPOINTS]; + +private: + /** + * Called when the controller is successfully initialized. + * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. + * This is useful for instance if you want to set the LEDs in a specific way. + * @param controller The initialized controller. + */ + void onInit(uint8_t controller); + void (*pFuncOnInit)(void); // Pointer to function called in onInit() + + bool bPollEnable; + + /* Variables to store the buttons */ + uint32_t ButtonState[4]; + uint32_t OldButtonState[4]; + uint16_t ButtonClickState[4]; + int16_t hatValue[4][4]; + uint16_t controllerStatus[4]; + bool buttonStateChanged[4]; // True if a button has changed + + bool L2Clicked[4]; // These buttons are analog, so we use we use these bools to check if they where clicked or not + bool R2Clicked[4]; + + uint32_t checkStatusTimer; // Timing for checkStatus() signals + + uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data + uint8_t writeBuf[7]; // General purpose buffer for output data + + void readReport(uint8_t controller); // read incoming data + void printReport(uint8_t controller, uint8_t nBytes); // print incoming date - Uncomment for debugging + + /* Private commands */ + void XboxCommand(uint8_t controller, uint8_t* data, uint16_t nbytes); + void checkStatus(); +}; +#endif |