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Diffstat (limited to 'lib/usbhost/USB_Host_Shield_2.0/PS3USB.h')
| -rw-r--r-- | lib/usbhost/USB_Host_Shield_2.0/PS3USB.h | 303 | 
1 files changed, 303 insertions, 0 deletions
| diff --git a/lib/usbhost/USB_Host_Shield_2.0/PS3USB.h b/lib/usbhost/USB_Host_Shield_2.0/PS3USB.h new file mode 100644 index 0000000000..2eba9258cf --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/PS3USB.h @@ -0,0 +1,303 @@ +/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web      :  http://www.tkjelectronics.com + e-mail   :  kristianl@tkjelectronics.com + */ + +#ifndef _ps3usb_h_ +#define _ps3usb_h_ + +#include "Usb.h" +#include "hid.h" +#include "PS3Enums.h" + +/* PS3 data taken from descriptors */ +#define EP_MAXPKTSIZE           64 // max size for data via USB + +/* Names we give to the 3 ps3 pipes - this is only used for setting the bluetooth address into the ps3 controllers */ +#define PS3_CONTROL_PIPE        0 +#define PS3_OUTPUT_PIPE         1 +#define PS3_INPUT_PIPE          2 + +//PID and VID of the different devices +#define PS3_VID                 0x054C  // Sony Corporation +#define PS3_PID                 0x0268  // PS3 Controller DualShock 3 +#define PS3NAVIGATION_PID       0x042F  // Navigation controller +#define PS3MOVE_PID             0x03D5  // Motion controller + +#define PS3_MAX_ENDPOINTS       3 + +/** + * This class implements support for all the official PS3 Controllers: + * Dualshock 3, Navigation or a Motion controller via USB. + * + * One can only set the color of the bulb, set the rumble, set and get the bluetooth address and calibrate the magnetometer via USB on the Move controller. + * + * Information about the protocol can be found at the wiki: https://github.com/felis/USB_Host_Shield_2.0/wiki/PS3-Information. + */ +class PS3USB : public USBDeviceConfig { +public: +        /** +         * Constructor for the PS3USB class. +         * @param  pUsb   Pointer to USB class instance. +         * @param  btadr5,btadr4,btadr3,btadr2,btadr1,btadr0 +         * Pass your dongles Bluetooth address into the constructor, +         * so you are able to pair the controller with a Bluetooth dongle. +         */ +        PS3USB(USB *pUsb, uint8_t btadr5 = 0, uint8_t btadr4 = 0, uint8_t btadr3 = 0, uint8_t btadr2 = 0, uint8_t btadr1 = 0, uint8_t btadr0 = 0); + +        /** @name USBDeviceConfig implementation */ +        /** +         * Initialize the PS3 Controller. +         * @param  parent   Hub number. +         * @param  port     Port number on the hub. +         * @param  lowspeed Speed of the device. +         * @return          0 on success. +         */ +        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); +        /** +         * Release the USB device. +         * @return 0 on success. +         */ +        uint8_t Release(); +        /** +         * Poll the USB Input endpoins and run the state machines. +         * @return 0 on success. +         */ +        uint8_t Poll(); + +        /** +         * Get the device address. +         * @return The device address. +         */ +        virtual uint8_t GetAddress() { +                return bAddress; +        }; + +        /** +         * Used to check if the controller has been initialized. +         * @return True if it's ready. +         */ +        virtual bool isReady() { +                return bPollEnable; +        }; + +        /** +         * Used by the USB core to check what this driver support. +         * @param  vid The device's VID. +         * @param  pid The device's PID. +         * @return     Returns true if the device's VID and PID matches this driver. +         */ +        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { +                return (vid == PS3_VID && (pid == PS3_PID || pid == PS3NAVIGATION_PID || pid == PS3MOVE_PID)); +        }; +        /**@}*/ + +        /** +         * Used to set the Bluetooth address inside the Dualshock 3 and Navigation controller. +         * Set using LSB first. +         * @param bdaddr Your dongles Bluetooth address. +         */ +        void setBdaddr(uint8_t *bdaddr); +        /** +         * Used to get the Bluetooth address inside the Dualshock 3 and Navigation controller. +         * Will return LSB first. +         * @param bdaddr Your dongles Bluetooth address. +         */ +        void getBdaddr(uint8_t *bdaddr); + +        /** +         * Used to set the Bluetooth address inside the Move controller. +         * Set using LSB first. +         * @param bdaddr Your dongles Bluetooth address. +         */ +        void setMoveBdaddr(uint8_t *bdaddr); +        /** +         * Used to get the Bluetooth address inside the Move controller. +         * Will return LSB first. +         * @param bdaddr Your dongles Bluetooth address. +         */ +        void getMoveBdaddr(uint8_t *bdaddr); +        /** +         * Used to get the calibration data inside the Move controller. +         * @param data Buffer to store data in. Must be at least 147 bytes +         */ +        void getMoveCalibration(uint8_t *data); + +        /** @name PS3 Controller functions */ +        /** +         * getButtonPress(ButtonEnum b) will return true as long as the button is held down. +         * +         * While getButtonClick(ButtonEnum b) will only return it once. +         * +         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), +         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). +         * @param  b          ::ButtonEnum to read. +         * @return            getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press. +         */ +        bool getButtonPress(ButtonEnum b); +        bool getButtonClick(ButtonEnum b); +        /**@}*/ +        /** @name PS3 Controller functions */ +        /** +         * Used to get the analog value from button presses. +         * @param  a The ::ButtonEnum to read. +         * The supported buttons are: +         * ::UP, ::RIGHT, ::DOWN, ::LEFT, ::L1, ::L2, ::R1, ::R2, +         * ::TRIANGLE, ::CIRCLE, ::CROSS, ::SQUARE, and ::T. +         * @return   Analog value in the range of 0-255. +         */ +        uint8_t getAnalogButton(ButtonEnum a); +        /** +         * Used to read the analog joystick. +         * @param  a ::LeftHatX, ::LeftHatY, ::RightHatX, and ::RightHatY. +         * @return   Return the analog value in the range of 0-255. +         */ +        uint8_t getAnalogHat(AnalogHatEnum a); +        /** +         * Used to read the sensors inside the Dualshock 3 controller. +         * @param  a +         * The Dualshock 3 has a 3-axis accelerometer and a 1-axis gyro inside. +         * @return   Return the raw sensor value. +         */ +        uint16_t getSensor(SensorEnum a); +        /** +         * Use this to get ::Pitch and ::Roll calculated using the accelerometer. +         * @param  a Either ::Pitch or ::Roll. +         * @return   Return the angle in the range of 0-360. +         */ +        double getAngle(AngleEnum a); +        /** +         * Get the ::StatusEnum from the controller. +         * @param  c The ::StatusEnum you want to read. +         * @return   True if correct and false if not. +         */ +        bool getStatus(StatusEnum c); +        /** Read all the available statuses from the controller and prints it as a nice formated string. */ +        void printStatusString(); + +        /** Used to set all LEDs and rumble off. */ +        void setAllOff(); +        /** Turn off rumble. */ +        void setRumbleOff(); +        /** +         * Turn on rumble. +         * @param mode Either ::RumbleHigh or ::RumbleLow. +         */ +        void setRumbleOn(RumbleEnum mode); +        /** +         * Turn on rumble using custom duration and power. +         * @param rightDuration The duration of the right/low rumble effect. +         * @param rightPower The intensity of the right/low rumble effect. +         * @param leftDuration The duration of the left/high rumble effect. +         * @param leftPower The intensity of the left/high rumble effect. +         */ +        void setRumbleOn(uint8_t rightDuration, uint8_t rightPower, uint8_t leftDuration, uint8_t leftPower); + +        /** +         * Set LED value without using the ::LEDEnum. +         * @param value See: ::LEDEnum. +         */ +        void setLedRaw(uint8_t value); + +        /** Turn all LEDs off. */ +        void setLedOff() { +                setLedRaw(0); +        } +        /** +         * Turn the specific ::LEDEnum off. +         * @param a The ::LEDEnum to turn off. +         */ +        void setLedOff(LEDEnum a); +        /** +         * Turn the specific ::LEDEnum on. +         * @param a The ::LEDEnum to turn on. +         */ +        void setLedOn(LEDEnum a); +        /** +         * Toggle the specific ::LEDEnum. +         * @param a The ::LEDEnum to toggle. +         */ +        void setLedToggle(LEDEnum a); + +        /** +         * Use this to set the Color using RGB values. +         * @param r,g,b RGB value. +         */ +        void moveSetBulb(uint8_t r, uint8_t g, uint8_t b); +        /** +         * Use this to set the color using the predefined colors in ::ColorsEnum. +         * @param color The desired color. +         */ +        void moveSetBulb(ColorsEnum color); +        /** +         * Set the rumble value inside the Move controller. +         * @param rumble The desired value in the range from 64-255. +         */ +        void moveSetRumble(uint8_t rumble); + +        /** +         * Used to call your own function when the controller is successfully initialized. +         * @param funcOnInit Function to call. +         */ +        void attachOnInit(void (*funcOnInit)(void)) { +                pFuncOnInit = funcOnInit; +        }; +        /**@}*/ + +        /** Variable used to indicate if the normal playstation controller is successfully connected. */ +        bool PS3Connected; +        /** Variable used to indicate if the move controller is successfully connected. */ +        bool PS3MoveConnected; +        /** Variable used to indicate if the navigation controller is successfully connected. */ +        bool PS3NavigationConnected; + +protected: +        /** Pointer to USB class instance. */ +        USB *pUsb; +        /** Device address. */ +        uint8_t bAddress; +        /** Endpoint info structure. */ +        EpInfo epInfo[PS3_MAX_ENDPOINTS]; + +private: +        /** +         * Called when the controller is successfully initialized. +         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. +         * This is useful for instance if you want to set the LEDs in a specific way. +         */ +        void onInit(); +        void (*pFuncOnInit)(void); // Pointer to function called in onInit() + +        bool bPollEnable; + +        uint32_t timer; // used to continuously set PS3 Move controller Bulb and rumble values + +        uint32_t ButtonState; +        uint32_t OldButtonState; +        uint32_t ButtonClickState; + +        uint8_t my_bdaddr[6]; // Change to your dongles Bluetooth address in the constructor +        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data +        uint8_t writeBuf[EP_MAXPKTSIZE]; // General purpose buffer for output data + +        void readReport(); // read incoming data +        void printReport(); // print incoming date - Uncomment for debugging + +        /* Private commands */ +        void PS3_Command(uint8_t *data, uint16_t nbytes); +        void enable_sixaxis(); // Command used to enable the Dualshock 3 and Navigation controller to send data via USB +        void Move_Command(uint8_t *data, uint16_t nbytes); +}; +#endif | 
